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[Code S] RO32 Group G 2012 GSL Season 4 - Page 37

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 35 36 37 38 39 70 Next
jackdaleaper
Profile Joined September 2010
Philippines1216 Posts
September 12 2012 11:35 GMT
#721
The roach chacha of death
IshinShishi
Profile Joined April 2012
Japan6156 Posts
September 12 2012 11:35 GMT
#722
I think life danced his roaches there -_-
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
September 12 2012 11:36 GMT
#723
How to make ZvP watchable: force the Protoss to do a successful cannon rush and follow it up with a failed all-in on both sides.
Join the Liquipedia Zerg Project ! PM me for more information :).
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
September 12 2012 11:36 GMT
#724
On September 12 2012 20:35 IshinShishi wrote:
I think life danced his roaches there -_-


He did, was just taunting a bit and saying "not needing this anyway one!"
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Gesarjack
Profile Joined June 2012
Switzerland117 Posts
September 12 2012 11:36 GMT
#725
On September 12 2012 20:35 Teoita wrote:
Show nested quote +
On September 12 2012 20:30 Yagami wrote:
On September 12 2012 20:28 Jehct wrote:
On September 12 2012 20:27 IshinShishi wrote:
Shouldn't jyp have just won by blinking his stalkers individually instead of 50% of them per blink?I don't understand what happened there.

Too many things attacking from too many different angles to do individual blink micro; grouping sections was the best he could do.

Mb we'll see individual micro in that situation in another 3 years.

Or mb blizz will just make a button that blinks stalkers for you ^_^

"We feel like protoss has a hard time using forcefields and putting zealots in the front so we decided to make blink stalkers more a move friendly"


Sad thing is, i can 100% picture David Kim explaining the Tempest like that. "We felt like the positioning required to use colossi effectively was too much for casual players, so now you can just park this new unit in a random corner of the map and it will kill stuff without you having to pay attention to it".


And we shalt rename it the shredder.
You've got to have trolls under bridges. Otherwise, what's it all about?
Spinoza
Profile Joined October 2010
667 Posts
September 12 2012 11:36 GMT
#726
Is this a preview of the future ... what is to come once the kespa players get to grips of how it works? Loooooooong games jockying for position and dropping ... fantastic !!
FanTaSy | Flash | Movie | Leta | Stork | Map:Destination[BW]
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
September 12 2012 11:36 GMT
#727
On September 12 2012 20:35 Teoita wrote:
Show nested quote +
On September 12 2012 20:30 Yagami wrote:
On September 12 2012 20:28 Jehct wrote:
On September 12 2012 20:27 IshinShishi wrote:
Shouldn't jyp have just won by blinking his stalkers individually instead of 50% of them per blink?I don't understand what happened there.

Too many things attacking from too many different angles to do individual blink micro; grouping sections was the best he could do.

Mb we'll see individual micro in that situation in another 3 years.

Or mb blizz will just make a button that blinks stalkers for you ^_^

"We feel like protoss has a hard time using forcefields and putting zealots in the front so we decided to make blink stalkers more a move friendly"


Sad thing is, i can 100% picture David Kim explaining the Tempest like that. "We felt like the positioning required to use colossi effectively was too much for casual players, so now you can just park this new unit in a random corner of the map and it will kill stuff without you having to pay attention to it".

I think the colossi is one unit even brand new players don't have trouble positioning effectively.

sickest design
"You seem to think about this game a lot"
Blaec
Profile Joined April 2010
Australia4289 Posts
September 12 2012 11:37 GMT
#728
I missed TSL4, but now I really enjoy Life.

He can replace DRG for me until he returns to his former glory.
bittman
Profile Joined February 2011
Australia8759 Posts
September 12 2012 11:37 GMT
#729
Oh Life! You such a fun nydus player
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
sitromit
Profile Joined June 2011
7051 Posts
September 12 2012 11:37 GMT
#730
Life is so much fun to watch man, he's doing all kinds of crazy stuff all the time.
Khalum
Profile Joined September 2010
Austria831 Posts
September 12 2012 11:37 GMT
#731
Just as a reminder, this game began with a cannon rush...
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
September 12 2012 11:37 GMT
#732
Life's late game ZvP is sexy.
I love crazymoving
Embir
Profile Joined January 2011
Poland567 Posts
September 12 2012 11:38 GMT
#733
Game is great but casters are killing it for me - commentary is awful.
WigglingSquid
Profile Joined August 2011
5194 Posts
September 12 2012 11:38 GMT
#734
"That could have been us", hah.
Looms
Profile Joined May 2010
United States4624 Posts
September 12 2012 11:38 GMT
#735
a pvz that is actually entertaining, go figure.
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
September 12 2012 11:38 GMT
#736
Some of these games would be great if my internet wasn't lagging to hell 85% of the time ;_;

Still pretty good games even with the lag.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2012-09-12 11:39:57
September 12 2012 11:39 GMT
#737
On September 12 2012 20:36 Ahelvin wrote:
How to make ZvP watchable: force the Protoss to do a successful cannon rush and follow it up with a failed all-in on both sides.

You're confused, layering unwatchable sillyness upon unwatchable sillyness never really becomes entertaining.

It's watchable because it creates a sense of fascination; the confusion leaves you thinking "what the fuck" and craving more, much like reality tv. Similar to reality tv, this feeling quickly passes after prolonged exposure.

At no point are either of these things good
"You seem to think about this game a lot"
MangoMountain
Profile Joined June 2011
Norway2044 Posts
September 12 2012 11:39 GMT
#738
On September 12 2012 20:36 Jehct wrote:
I think the colossi is one unit even brand new players don't have trouble positioning effectively.

sickest design

Sure positioning colossi in bronze league doesn't really matter much, but at high levels it's crazy important
Soyuz
Profile Joined July 2011
Hong Kong996 Posts
September 12 2012 11:39 GMT
#739
On September 12 2012 20:36 Spinoza wrote:
Is this a preview of the future ... what is to come once the kespa players get to grips of how it works? Loooooooong games jockying for position and dropping ... fantastic !!


Unfortunately HotS is coming fast and we may not see them deliver games like this for quite some time.
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
September 12 2012 11:39 GMT
#740
Fuck yeah Life
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