[Code S] RO32 Group G 2012 GSL Season 4 - Page 37
Forum Index > StarCraft 2 Tournaments |
jackdaleaper
Philippines1216 Posts
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IshinShishi
Japan6156 Posts
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Ahelvin
France1866 Posts
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Na_Dann_Ma_GoGo
Germany2959 Posts
On September 12 2012 20:35 IshinShishi wrote: I think life danced his roaches there -_- He did, was just taunting a bit and saying "not needing this anyway one!" | ||
Gesarjack
Switzerland117 Posts
On September 12 2012 20:35 Teoita wrote: Sad thing is, i can 100% picture David Kim explaining the Tempest like that. "We felt like the positioning required to use colossi effectively was too much for casual players, so now you can just park this new unit in a random corner of the map and it will kill stuff without you having to pay attention to it". And we shalt rename it the shredder. | ||
Spinoza
667 Posts
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Jehct
New Zealand9115 Posts
On September 12 2012 20:35 Teoita wrote: Sad thing is, i can 100% picture David Kim explaining the Tempest like that. "We felt like the positioning required to use colossi effectively was too much for casual players, so now you can just park this new unit in a random corner of the map and it will kill stuff without you having to pay attention to it". I think the colossi is one unit even brand new players don't have trouble positioning effectively. sickest design | ||
Blaec
Australia4289 Posts
He can replace DRG for me until he returns to his former glory. | ||
bittman
Australia8759 Posts
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sitromit
7051 Posts
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Khalum
Austria831 Posts
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Flonomenalz
Nigeria3519 Posts
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Embir
Poland567 Posts
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WigglingSquid
5194 Posts
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Looms
United States4624 Posts
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Hall0wed
United States8486 Posts
Still pretty good games even with the lag. | ||
Jehct
New Zealand9115 Posts
On September 12 2012 20:36 Ahelvin wrote: How to make ZvP watchable: force the Protoss to do a successful cannon rush and follow it up with a failed all-in on both sides. You're confused, layering unwatchable sillyness upon unwatchable sillyness never really becomes entertaining. It's watchable because it creates a sense of fascination; the confusion leaves you thinking "what the fuck" and craving more, much like reality tv. Similar to reality tv, this feeling quickly passes after prolonged exposure. At no point are either of these things good | ||
MangoMountain
Norway2044 Posts
On September 12 2012 20:36 Jehct wrote: I think the colossi is one unit even brand new players don't have trouble positioning effectively. sickest design Sure positioning colossi in bronze league doesn't really matter much, but at high levels it's crazy important | ||
Soyuz
Hong Kong996 Posts
On September 12 2012 20:36 Spinoza wrote: Is this a preview of the future ... what is to come once the kespa players get to grips of how it works? Loooooooong games jockying for position and dropping ... fantastic !! Unfortunately HotS is coming fast and we may not see them deliver games like this for quite some time. | ||
Asha
United Kingdom38149 Posts
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