[OSL] RO16 Day 2 - Page 24
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Atheist
186 Posts
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Smurphy
United States374 Posts
"5 Units killed, and 1 probe from when he crossed the map. So he only killed 4 mining workers. That's not a good Return on Investment". No. That is not what happened. He killed a Sentry, a Stalker, forced 2 observers to be made and kept Rain pinned in his base. He didn't lose a Banshee for quite a long time. These events were clearly visible to a scrub player like myself. This event is not a lone occurrence. Moletrap makes these errors constantly. Sadly, the Korean Stream isn't working for me. I don't mind Moletrap's humor and I don't mind Moletrap's voice. I want a caster to ideally add to a cast or at least be neutral. Moletrap actually detracts from my SC2 experience. | ||
Hypertension
United States802 Posts
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Talack
Canada2742 Posts
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aNGryaRchon
United States438 Posts
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Jochan
Poland1730 Posts
With setting up second internet stream for "new game" for foreigners with caster on a platform like twitch.tv ? :D Gom was doing tv work, MLG as well, experience in one thing doesn't mean they can do SC2 smoothly... | ||
ragz_gt
9172 Posts
On August 29 2012 19:53 Hypertension wrote: Oh no, MKP looks a little nervous today. He always looks like a nervous wreck. It's 50/50 that make him play good or bad. | ||
Shock710
Australia6097 Posts
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Fusilero
United Kingdom50293 Posts
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bgx
Poland6595 Posts
On August 29 2012 19:54 Jochan wrote: With setting up second internet stream for foreigners with caster on a platform like twitch.tv ? :D What if they did it all the time but we never knew? | ||
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opterown
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Australia54784 Posts
MarineKing 0:00 MKP spawns T2 Rain spawns P8 No funky daybreak reskin after all ![]() No problems with the splits or anything. 1:00 Funny MKP cheerful shown! MKP opens with a barracks, Rain with a gateway. 2:00 Scouting probe sent out Both getting first gas Scouting probe is blocked by depots 3:00 Orbital and core on the way MKP builds a factory and a second gas Warp gate starts at 3:45, stalker on the way (zealot was skipped) 4:00 Engineering bay block on the expo for Rain MKP builds starport at 4:30, tech lab on factory Stalkers attacking E-bay, forces cancel 5:00 Nexus goes up Starport switched onto the tech lab, cloak asap Bunker at the front Rain adds 2 more gates? And a robo. 6:00 First banshee pops out Nexus almost finished, CC starts for MKP at 6:43 7:00 Robo finishes, probes maynard. Obs first anshee at expo, cloaks, but rain pulls back well. FOrces banshee away with Obs. 8:00 Second banshee in main, forced away again, but both are taking out pylons on the outside of the base Double ebay up for MKP, third orbital on the way (missed third CC sorry) 9:00 Second orbital floats to natural Rain still defending well with banshees Supplies are 7x to 5x I think. 10:00 Double forge starts MKP has a raven Collosus bay on the way for rain. Immortals too MKP adds 3 rax 11:00 One banshee falls 3 rax complete, medivac production occuring now. +1/+1 on the way for both, MKP's ahead Thermal lance on the way 12:00 More gates, twilight for Rain, blink on the way MKP lands 3rd CC Supplies 104-102, scouting factory sees Rain's composition | ||
ragz_gt
9172 Posts
On August 29 2012 19:53 Talack wrote: I'm hoping to see if MKP's micro is on par with the BW players. His decision making is questionable, his strats don't make much sense but his micro/macro are just incredible. His strategy generaly sound, but he sometime gets stubborn and make boneheaded decisions (ok, alot times). | ||
WArped
United Kingdom4845 Posts
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Atheist
186 Posts
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Grampz
United States2147 Posts
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Pandemona
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Charlie Sheens House51479 Posts
MKP So mean rofl this could be huge Well he balls'd that >.< | ||
Atheist
186 Posts
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zyzq
United States3123 Posts
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8mmspikes
United States1704 Posts
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AgentChaos
United Kingdom4569 Posts
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