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Starting on Page 125, asking if people are ok will result in bans. |
That's such a good crowd.
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On June 19 2012 07:22 mordk wrote:Show nested quote +On June 19 2012 07:20 Fishgle wrote:On June 19 2012 07:19 JayJay_90 wrote:On June 19 2012 07:17 mordk wrote:On June 19 2012 07:15 MentalGNT wrote:On June 19 2012 07:10 Candadar wrote:On June 19 2012 07:09 Azarkon wrote:On June 19 2012 07:06 maartendq wrote:On June 19 2012 07:04 masterchip27 wrote:On June 19 2012 07:01 maartendq wrote: [quote] I watched Starcraft without much idea of what does what. I had played the campaign a few times, but I mainly started watching it because I once saw a documentary about Starcraft being a popular competitive video game in South Korea.
I had a great time watching practically all the games on gomtv.net, grew really fond of tasteless as a caster (I still am, even though Artosis drowns him out way too much and Tasteless' passion for Starcraft 2 isn't on the same level as his passion for BW). I found out very quickly how the game functioned. The premise was also very easy: destroy the other player's base.
Like you said, in a MOBA game you have to know each of the heroes, and there tend to be a lot. Next there's also the items, critters that randomly seem to attack towers (what's their function?), gold etc. There's a lot of stuff you cannot know unless you play the game yourself, or do a ton of research. That's not good for a spectator sport. Football, tennis, basketball, hell even american football are all sports that are relatively easy to understand for people who are new to them. The finesse unfolds if you watch it a lot. It's not something I see happening with MOBA games, a genre which I personally find a bastardization of the RTS genre (since you basically only have to control one unit). Empirically league of legends has had a higher magnitude of livestream viewers than sc2 recently, at many events. So, I wouldn't be too sure about that theorycrafting. If a game is popular to play, and has a good competitive scene, people will watch. Well, it's a free and relatively casual game, with in-game stream support (hint HINT, blizzard?). It's got a way higher playerbase than SC2 as well, again, because it is free to play. If SC2's multiplayer were suddenly F2P, we'd see SC2 player number surge! No, we won't. SC 2 started off with a player base of 1 million+ players in the NA. It's a tiny fraction of that - around 10,000-20,000 by my last log in to the NA server - who play online ladder matches. Competitive RTS games aren't that attractive to casual players, and it's the casual players who make up the bulk of MOBA viewers. MOBA Please stop using this term. It's fucking retarded. -The Society of People Who Undestand What MOBA Stands For Can you explain what it is then? First result on "MOBA" into google is a site about LoL strategy. Aren't LoL, DOTA, HoN etc. MOBAs? I'm not trolling. Genuine question. MOBA is a term coined by LoL developers iirc, imo the problem with the term is it doesn't describe AT ALL what happens in a DotA/LoL/HoN type of game, so I hate it. Multiplayer Online Battle Arena?? WTF is that?! There needs to be a term to describe that kind of games though. Give me a better one and I'm never gonna use moba again  Defense of the Ancients. Where each team defends their respective Ancients (bases). Quite simple really. Yeah, I'd be happy even with "Dota-Like" games, it's a lot more precise. I actually find the term ARTS (Action RTS) a lot better than MOBA as well, since at least it's an RTS
Action RTS is a generic name that doesn't describe what happens, and the term RTS places it into the same genre as SC 2 and BW which is not how people think of Dota, LoL, etc. Yeah, there's strategy, but there's strategy in a lot of games - Counter-Strike has strategy and is RT, but it's not a RTS.
The acronym MOBA isn't great, but it's the term that industry uses these days to describe these sorts of games. Riot is the MOBA company with the best success and that's why they're able to make these acronyms stick.
Dota games are a hybrid between RPGs, RTSs, and team combat games. Of these, I think RPG and team combat are at the heart of it.
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On June 19 2012 07:28 acidfreak wrote:Show nested quote +Patrik Sättermon @cArnCS Just saw Stephano getting carried out by the bouncers. It's 11pm btw.
wait, WHAT? Links to something PLEASE[/QUOTE] id like an explanation aswell
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The 720p stream was lagging for me, but I switched to 720p+ and it seems to be OK.
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OH YES I KNEW THIS WOULD BE AWESOME!
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Thank God it is only Bo5 since I have to get up in 6 hours.
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On June 19 2012 07:29 nkr wrote: stream lagging? good thing I'm watching this on TV D: You're evil man...so evil!
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Canada1637 Posts
On June 19 2012 07:30 Tahona wrote: excessive camera panning sucks I like looking at the tops of people's heads.
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On June 19 2012 07:30 Get.Midikem wrote:Show nested quote +On June 19 2012 07:28 Galek wrote: Just out of curiosity, Svensk folk do you get some sort of swedish commentary on SVT? I would really love to hear that if it exists. No not on svt. Trust me though, you don't want to hear it... they had it once >.>
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Dimaga is just so fucking likable
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Can't be fun playing the finals this late, bet they're quite tired.
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4713 Posts
Oh god, that music selection is fucking win, if this final wasn't so late I'd say DH is the best tournament ever, but I have to hand it to the GSL.
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I don't like Zerg but I want Dimaga to win just because he's awesomesauce.
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God those seats look comfy
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On June 19 2012 07:29 ZAiNs wrote: The last Dreamhack final was in a way bigger stadium, right? In a way bigger town. This is "real" dreamhack, with thousands of people showing up to play lan without participating in any of these official tournaments. It takes place in Jönköping which is a town of 90k pop. This stadium might be the largest one available.
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Dimaga is so cool. How can you not love that smile?
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The battle of my old BW broskies.
Let's do it.
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On June 19 2012 07:30 TheRealPaciFist wrote:Show nested quote +On June 19 2012 07:20 Fishgle wrote:On June 19 2012 07:19 JayJay_90 wrote:On June 19 2012 07:17 mordk wrote:On June 19 2012 07:15 MentalGNT wrote:On June 19 2012 07:10 Candadar wrote:On June 19 2012 07:09 Azarkon wrote:On June 19 2012 07:06 maartendq wrote:On June 19 2012 07:04 masterchip27 wrote:On June 19 2012 07:01 maartendq wrote: [quote] I watched Starcraft without much idea of what does what. I had played the campaign a few times, but I mainly started watching it because I once saw a documentary about Starcraft being a popular competitive video game in South Korea.
I had a great time watching practically all the games on gomtv.net, grew really fond of tasteless as a caster (I still am, even though Artosis drowns him out way too much and Tasteless' passion for Starcraft 2 isn't on the same level as his passion for BW). I found out very quickly how the game functioned. The premise was also very easy: destroy the other player's base.
Like you said, in a MOBA game you have to know each of the heroes, and there tend to be a lot. Next there's also the items, critters that randomly seem to attack towers (what's their function?), gold etc. There's a lot of stuff you cannot know unless you play the game yourself, or do a ton of research. That's not good for a spectator sport. Football, tennis, basketball, hell even american football are all sports that are relatively easy to understand for people who are new to them. The finesse unfolds if you watch it a lot. It's not something I see happening with MOBA games, a genre which I personally find a bastardization of the RTS genre (since you basically only have to control one unit). Empirically league of legends has had a higher magnitude of livestream viewers than sc2 recently, at many events. So, I wouldn't be too sure about that theorycrafting. If a game is popular to play, and has a good competitive scene, people will watch. Well, it's a free and relatively casual game, with in-game stream support (hint HINT, blizzard?). It's got a way higher playerbase than SC2 as well, again, because it is free to play. If SC2's multiplayer were suddenly F2P, we'd see SC2 player number surge! No, we won't. SC 2 started off with a player base of 1 million+ players in the NA. It's a tiny fraction of that - around 10,000-20,000 by my last log in to the NA server - who play online ladder matches. Competitive RTS games aren't that attractive to casual players, and it's the casual players who make up the bulk of MOBA viewers. MOBA Please stop using this term. It's fucking retarded. -The Society of People Who Undestand What MOBA Stands For Can you explain what it is then? First result on "MOBA" into google is a site about LoL strategy. Aren't LoL, DOTA, HoN etc. MOBAs? I'm not trolling. Genuine question. MOBA is a term coined by LoL developers iirc, imo the problem with the term is it doesn't describe AT ALL what happens in a DotA/LoL/HoN type of game, so I hate it. Multiplayer Online Battle Arena?? WTF is that?! There needs to be a term to describe that kind of games though. Give me a better one and I'm never gonna use moba again  Defense of the Ancients. Where each team defends their respective Ancients (bases). Quite simple really. ARTS - Arena Real Time Strategy fits because the genre grew out of the broader genre of RTS, through W3\ -- Incontrol hyping, finals will be soon... Gabe Newell is trying to coin ARTS as Action RTS, which is stupid and makes no sense.
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