On May 21 2012 20:20 grigorin wrote:
are there any VODs?
are there any VODs?
http://www.youtube.com/user/ESportsTV/videos
| Forum Index > StarCraft 2 Tournaments |
|
Fenrax
United States5018 Posts
On May 21 2012 20:20 grigorin wrote: are there any VODs? http://www.youtube.com/user/ESportsTV/videos | ||
|
grigorin
Austria275 Posts
thx | ||
|
opterown
Australia54785 Posts
![]() Tuesday, May 22 6:00am GMT (GMT+00:00) http://wiki.teamliquid.net/starcraft2/2011-2012_Proleague_Season_2/Round_1 ![]() Korean Stream: English Restream: ![]() ![]() <New Sniper Ridge> <Neo Ground Zero> <Neo Electric Circuit> <Cloud Kingdom> <Ohana> <Antiga Shipyard> <Entombed Valley> ![]() + Show Spoiler + ![]() + Show Spoiler [Spoiler-Free] + + Show Spoiler [Overall Results] + <New Sniper Ridge> <Neo Ground Zero> <Neo Electric Circuit> <Cloud Kingdom> <Ohana> <Antiga Shipyard> <Entombed Valley> <> wins 2-<>! ![]() + Show Spoiler [Live Reports by <>] + New Sniper Ridge Neo Ground Zero Neo Electric Circuit Cloud Kingdom Ohana Antiga Shipyard Entombed Valley ![]() + Show Spoiler + ![]() + Show Spoiler + Quick question - what do you guys think of this LR OP format for SC2 forum? :D I can't LR but am happy to pre-make OPs | ||
|
Dodgin
Canada39254 Posts
| ||
|
IntoTheWow
is awesome32282 Posts
On May 21 2012 14:46 darklight54321 wrote: another way to put this is Even after the game is won, the ai is so horrible that it takes the player minutes to get into position they can take advantage of the game being won, but reinforcements have already arrived. Now the player who's already won, barring a miracle, has to fight another battle he's almost guaranteed to win to finish off the game. People talk about how the pathfinding makes the game more dynamic and how the restrictions make the game more interesting, but i just see it as people who want the game to be over once it's over vs the people who just want to see if someoen makes a big mistake and loses a game they had won 15 minutes before. Besides some stupid moves by some players (like Fantasy waiting for the other opponent to kill every fucking building or floating shit around) there's actual ways to come back in a TvT due to the strength of tanks, the mobility of wraiths and drops and turrets actually dealing damage, which let you have only some defense back at your base while still putting up a fight around the map. Of course it doesn't apply to every TvT (like wraith vs wraith), but most fights are won around map control (deploying a tank line before your opponent does) and controlling expansions, not just having a bigger army. Sometimes engagements are full army battles, but in general is about being cost efficient with engagements, even if it's 3 tanks in an expansion shooting a geyser, or 3 tanks and 4 vultures winning over 6 tanks due to position or spider mines. Talking about TvT like that shows how little you know :/ | ||
|
gCgCrypto
Germany297 Posts
Looking forward to T8 vs KTrolster. GOGO T8! | ||
|
GTR
51706 Posts
| ||
|
Carefree
United States1571 Posts
On May 21 2012 20:20 grigorin wrote: are there any VODs? Typically you can check this thread for VODs: http://www.teamliquid.net/forum/viewmessage.php?topic_id=50875¤tpage=447 | ||
|
gCgCrypto
Germany297 Posts
http://www.youtube.com/user/ESportsTV This link also provides the official stream wich for some reason does not work for germany ... TT | ||
|
Gfire
United States1699 Posts
| ||
|
amazingxkcd
GRAND OLD AMERICA16375 Posts
On May 22 2012 00:10 Gfire wrote: The one thing I can say about the LR thread is that I really like how recently in the GSL threads they've been doing a 5-star rating system instead of this recommended games system. I prefer that, though I'm not sure about everyone else? It always has been done this way for proleague games. | ||
|
Otolia
France5805 Posts
On May 22 2012 00:17 amazingxkcd wrote: Show nested quote + On May 22 2012 00:10 Gfire wrote: The one thing I can say about the LR thread is that I really like how recently in the GSL threads they've been doing a 5-star rating system instead of this recommended games system. I prefer that, though I'm not sure about everyone else? It always has been done this way for proleague games. That's not really a good argument. | ||
|
Defiler1a2a3a4567
United States24 Posts
| ||
|
Gfire
United States1699 Posts
On May 22 2012 00:28 Otolia wrote: Show nested quote + On May 22 2012 00:17 amazingxkcd wrote: On May 22 2012 00:10 Gfire wrote: The one thing I can say about the LR thread is that I really like how recently in the GSL threads they've been doing a 5-star rating system instead of this recommended games system. I prefer that, though I'm not sure about everyone else? It always has been done this way for proleague games. That's not really a good argument. It's always been done that way for GSL, too, afaik, until recently. | ||
|
TheKefka
Croatia11752 Posts
| ||
|
Saechiis
Netherlands4989 Posts
![]() | ||
|
kakaman
United States1576 Posts
| ||
|
GTR
51706 Posts
On May 22 2012 01:42 kakaman wrote: What is the song Effort comes out to? I noticed By.Sun has the same song | ||
|
Harem
United States11393 Posts
sayle doing english rebroadcast now | ||
|
sluggaslamoo
Australia4494 Posts
On May 21 2012 16:26 Swords wrote: Show nested quote + On May 21 2012 16:25 unit wrote: On May 21 2012 16:18 WickedBit wrote: On May 21 2012 16:05 Megabuster123 wrote: On May 21 2012 16:03 unit wrote: On May 21 2012 15:58 Kommander wrote: On May 21 2012 15:55 Nibbler89 wrote: On May 21 2012 15:50 Emporio wrote: I haven't had a chance to watch any of the PL. Is the SC2 any good (compared to actual SC2 pros)? It's been a wide range, some have shown potential and some are so clueless about how the game works that when the two get paired versus each other it's hard to tell how the one's looking good would do versus an actually good player. Yup, Jangbi and Effort seem to have a good grasp of the game and strategies, they need more work but they're not too bad. Flash needs more work, at least on his TvZ, cuz he didn't put pressure on Effort at all who proceeded to drone like mad and max within the first 10-11 minutes or so, but his macro's there. Jaedong REALLY needs more practice, he had good mechanics but strategically and decision-making wise, he was totally out of sorts. i think flash's biggest problem with sc2 is that he is stuck in the bw mentality of "the longer the game goes with me macroing right the farther ahead i am" which is true when you're building the bw superarmy of terran esp if you're flash but in sc2 terrans generally need to do damage to protoss and to pressure zergs to prevent absolute drone freedom when flash catches on to this he will improve rapidly just from applying the concept...this however will be difficult for him as he has held the same lategame or bust mindset for so many years in bw (when he doesn't cheese that is) His problem is that he hasn't been playing the game long enough. He probably understands all of this concepts significantly better than you do, the difference is actually implementing them properly when for years he's been playing with bw concepts of armies and economic relationships. Agreed. I am fairly sure that all BW players playing terran in SC2 know that terrans need to constantly pressure in all matchups. I don't know anyone who will win a TvZ with turtling and the same goes for TvP. Its constant harrassing and dropping and attacking on multiple points, sniping key tech buildings etc. The insane amounts of high DPS harassing options give terran this ability that protoss simply lacks. In fact so far protoss and zerg were having a hard time dealing with all these variations that terran could throw at them till Blizzard buffed them to a point where zerg is competitive and protoss may be borderline OP. But knowing this information is different from implementing. I am sure Flash knew he had to pressure Effort at some point, but at what ? If he leaves base too early or too late his army gets decimated. If he attacks at wrong points it will give his opponent more time. All these things only come with practice which these players have had very little off. I think a month or two into this we will start seeing more refined plays. Till then I am afraid we will probably see toss winning till some terran figures out how make two raxes before an expansion or discovers the banshee :D. All it all fairly amusing to see .the thing with timings like that though is that it's so easy to make up a random timing and figure out how it works out just by picking timings at random (at first at least) or based off of a few reads (such as lair/hive/3rd/4th timings) and drops tend to be good at any timing so long as there aren't huge packs of mutas around to snipe the instantly drops force plenty of units without risking huge main gamechanging armies too ![]() Maybe he's like Thorzain and he gets really scared whenever he moves out and refuses to drop because it's scary (see RedBull LAN). Flash just hasn't learned the way of the spoon yet. Flash does more drop play than most and is very aggressive in TvZ, he made 2 base +1 5 Rax popular, and he often does bunker rushes, or game-winning pushes with tiny armies. Aggressive play is by no means foreign to him. His fast 3rd was most likely because of the metagame between Flash and Effort that we are unlikely to every figure out. Whenever we watch Flash play, not a case of "How will Flash lose?" but rather "How will Flash beat himself". Most of the games he lost in proleague as well as the OSL, was where Flash took an overly excessive risk, like cancelling turrets, 14CC, not building vultures, etc. His willingness to take these risks though is what makes him such a strong player, never before have we had players who treat Starcraft like poker. Its a double edged sword, as this playstyle will never net him the same consistency as a player like Bisu who has the highest win record in proleague/winners-league (3-4 all-kills, 2 losses overall). Flash was forced into this playstyle because of his late-arrival to SC, a lot of the top players started at a much younger age allowing themselves to develop better mechanics, Flash had only 1 month of full practice to get his progamer license. Even now his mechanics are his least defining factor, there's no way he could take a game off the top players with pure mechanical play. In simplistic terms these are the defining traits of the top players Flash - Metagame/Gamesense Bisu - Multitask/Micro Jaedong - Tactics/Micro Stork - Strategy/Micro Whenever Flash tries to play these three on a non-metagame level he often loses. Perfect examples are when Bisu will dictate the game, so that it is a game of multitask and micro, so that Flash can't play to his strengths. | ||
| ||
IntoTheTV X SOOP
Premier - Group D
SHIN vs GuMiho
Clem vs Classic
[ Submit Event ] |
StarCraft 2 StarCraft: Brood War Bisu Dota 2Horang2 actioN Shuttle Jaedong Larva FanTaSy Mini Stork EffOrt [ Show more ] Counter-Strike Super Smash Bros Other Games Organizations
StarCraft 2 • StrangeGG StarCraft: Brood War• CranKy Ducklings SOOP8 • AfreecaTV YouTube • intothetv • Kozan • IndyKCrew • Migwel League of Legends Other Games |
|
OSC
OSC
GSL
Epic.LAN
Replay Cast
Sparkling Tuna Cup
WardiTV Invitational
Epic.LAN
AI Arena Tournament
Yamato Cup
[ Show More ] Map Test Tournament
WardiTV Weekly
Ultimate Battle
Rush vs BeSt
Replay Cast
Rogue vs Classic
Patches Events
PiGosaur Cup
Kung Fu Cup
The PondCast
KCM Race Survival
|
|
|