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United States23455 Posts
On May 05 2012 22:13 Usul.775 wrote: where are MMA's vikings? Why no BF hellions drop from Alive?
Both of their multitasking skills seem to be dead. They've played four straight 30+ minute games, and I wouldn't be surprised if they're both jetlagged. Must be hell.
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hellions took a wrong turn
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oh my god
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On May 05 2012 22:14 Dundron2000 wrote: hellions took a wrong turn
Both players insanely sloppy
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United Kingdom38257 Posts
On May 05 2012 22:13 Asha` wrote:Show nested quote +On May 05 2012 22:09 Asha` wrote:On May 05 2012 22:07 Asha` wrote:On May 05 2012 22:03 Asha` wrote:Game 5 on Daybreak MMA spawns as the blue Terran in the North East aLive spawns as the red Terran in the South West Final game. Crowd go wild. 3:00Both guys going 1 rax FE MMA scouting rather more carefully than aLive, clearly scared of proxies. MMA builds his CC in his main, aLive does his at his nat. Both going double gas. 8:40
Both players still scouting around dilligently with SCV's throughout the early game. Both players building a reactor on their rax, while producing a factory. Both players follow with a starport and tech lab on factory. Everything is mirrored. (Minor point, MMA spends a couple of cycle producing only 1 scv despite having his second CC done) aLive almost gets a full scv scout but comes up just short of confirming the tech. Both going banshees, aLive getting cloak. MMA's scan reveals aLIve's tech and he prepares with a raven. 11:30aLive gets about 9 kills on his banshee despite the raven being out, including a mule. A second banshee comes in but only picks up 3 kills before a viking comes to support the raven and shut it down. MMA once again transitioning into bionic play and aLive is setting up for mech. Supply block for aLive means he can't spend money, he builds a third CC instead. aLive with a decent worker lead. MMA getting +1 weapons and a third CC himself. 17:00
MMA pushing out around the map with a small force and siege mode HUGE DAMAGE from aLive at MMA's nat with blueflame harass, but he's not focused on them because he's dealing with a huge push at his natural! MMA has full air control, aLive is in trouble despite being up on supply. I don't understand why he's not built a thor because it's the air control screwing him up. aLive's production is under fire. aLive finally takes control of the skies. MMA's got a bit marine/tank force outside his natural but with no air control it's hard for him to push any further. MMA setting up for a hard contain with turrets. aLive building a second starport, presumably for banshee production. MMA building a fourth CC and finally taking his third. Supplies very close.
20:30
aLive forcing the contain back, but MMA takes position at aLive's third to deny it from landing yet.
aLive finally gets a banshee out now and he's still got a huge mech army.
MMA dominating the map as you'd expect given his composition
aLive pushing out. Then move commands into MMA's army.
aLive loses a ton of forces on the retreat but does get a good siege defensively.
aLive getting a lot of economic damage done with a blueflame runby
aLive still not established a third base.
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aLive is making too many Viking imo.
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Wow, that 3 unit drop killing 3 tanks.
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On May 05 2012 22:14 Fionn wrote:Show nested quote +On May 05 2012 22:13 Usul.775 wrote: where are MMA's vikings? Why no BF hellions drop from Alive? Both of their multitasking skills seem to be dead. They've played four straight 30+ minute games, and I wouldn't be surprised if they're both jetlagged. Must be hell. Very true. I'll settle for a messy, bloody ending. Muahahaha!!!
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Regardless of the outcome this game has been fucking insane.
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Come on MMA! You can do it!
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United States23455 Posts
MMA wins in the fight of endurance.
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damn, thay fight through blood and nail, I cant understadn why we keep this match up slow paced. its furious.
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MMA will win this, but he is miles away from his 2011 performance. So sloppy
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Nice games, but the casters were missing so much important information that game.
EDIT: Barely mentioning the exact mirror builds at the beginning and a bunch of other stuff as the game went on.
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yus! 1/2 of the final I want complete. Now for Nestea to take care of business.
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On May 05 2012 22:08 Mithriel wrote:both these players dont deserve to get to the final  Im a huge MMA fanboy, but seriously, such sloppy play. Lest hope other match (despite ZvZ) will be good and a great TvZ final pops up.
WTF?! You've clearly never played a competitive BOX series of SC2 before... The intensity of this match is insane... so much multitasking, such long games, such a high level of play, so much pressure... of course mistakes are going to be made.
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United Kingdom38257 Posts
On May 05 2012 22:16 Asha` wrote:Show nested quote +On May 05 2012 22:13 Asha` wrote:On May 05 2012 22:09 Asha` wrote:On May 05 2012 22:07 Asha` wrote:On May 05 2012 22:03 Asha` wrote:Game 5 on Daybreak MMA spawns as the blue Terran in the North East aLive spawns as the red Terran in the South West Final game. Crowd go wild. 3:00Both guys going 1 rax FE MMA scouting rather more carefully than aLive, clearly scared of proxies. MMA builds his CC in his main, aLive does his at his nat. Both going double gas. 8:40
Both players still scouting around dilligently with SCV's throughout the early game. Both players building a reactor on their rax, while producing a factory. Both players follow with a starport and tech lab on factory. Everything is mirrored. (Minor point, MMA spends a couple of cycle producing only 1 scv despite having his second CC done) aLive almost gets a full scv scout but comes up just short of confirming the tech. Both going banshees, aLive getting cloak. MMA's scan reveals aLIve's tech and he prepares with a raven. 11:30aLive gets about 9 kills on his banshee despite the raven being out, including a mule. A second banshee comes in but only picks up 3 kills before a viking comes to support the raven and shut it down. MMA once again transitioning into bionic play and aLive is setting up for mech. Supply block for aLive means he can't spend money, he builds a third CC instead. aLive with a decent worker lead. MMA getting +1 weapons and a third CC himself. 17:00
MMA pushing out around the map with a small force and siege mode HUGE DAMAGE from aLive at MMA's nat with blueflame harass, but he's not focused on them because he's dealing with a huge push at his natural! MMA has full air control, aLive is in trouble despite being up on supply. I don't understand why he's not built a thor because it's the air control screwing him up. aLive's production is under fire. aLive finally takes control of the skies. MMA's got a bit marine/tank force outside his natural but with no air control it's hard for him to push any further. MMA setting up for a hard contain with turrets. aLive building a second starport, presumably for banshee production. MMA building a fourth CC and finally taking his third. Supplies very close. 20:30
aLive forcing the contain back, but MMA takes position at aLive's third to deny it from landing yet. aLive finally gets a banshee out now and he's still got a huge mech army. MMA dominating the map as you'd expect given his composition aLive pushing out. Then move commands into MMA's army. aLive loses a ton of forces on the retreat but does get a good siege defensively. aLive getting a lot of economic damage done with a blueflame runby aLive still not established a third base.
24:30
aLive finally taking his third but MMA has a decent siege position there once again.
aLive's banshees continue to be pretty effective at zoning out MMA and granting him position.
aLive secures the third, MMA repositions to the forward xel'naga tower.
MMA kills 3 tanks with one dropped marauder and one dropped marine
aLive once again loses position on his third base.
aLive off harassing wtih his landed vikings constantly which is kind of why MMA keeps having very succesful bio bombs.
MMA saves both his third and his fourth from the viking harass while aLive loses his third.
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