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Iron Squid Grand Final - Page 52

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Usul.775
Profile Joined October 2010
Singapore115 Posts
May 05 2012 12:10 GMT
#1021
On May 05 2012 21:00 pdd wrote:
They really need to mute the background noises from the arena though.

You mean the noise from the crowd or the light buzzing/interference sound (on the french stream)?
"I don't care bear, I only care beer" CellaWeRRa / sc2sea.com
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
May 05 2012 12:10 GMT
#1022
On May 05 2012 21:06 Asha` wrote:
Show nested quote +
On May 05 2012 21:03 Asha` wrote:
On May 05 2012 20:59 Asha` wrote:
On May 05 2012 20:56 Asha` wrote:
[image loading]


Game 3 on Dual Sight

MMA spawns as the red Terran on the west of the map
aLive spawns as the blue Terran on the east of the map

MMA taking a 13 gas, aLive takes his own but at a slightly delayed timing.


7:00

aLive walls his base to deny scouting. Meanwhile he gets a full scout on MMA's base and gets the SCV out...alive >_>

aLive opening with a reaper expand, MMA building a factory, getting a second gas, and following with a starport.

aLive going stim first (not c-shields) and adding 2 rax

aLive's reaper gets in the base, delays some gas mining, and then proceeds to get another full scout on MMA's base.

MMA going cloak despite it getting scouted. aLive building an ebay back at home and has +1 with stim finishing around the same time as cloak


12:30

]MMA expanding himself on the low ground, aLive is still yet to actually move down to his own natural with his CC.

Stim finishes for aLive. MMA harassing with his banshees, aLive does kill one with his first scan.

aLive has no factory, let alone a starport, so every stim is hurting himself quite a bit.

MMA teching into marine/tank with siege half done, might be an interesting timing he can hit with siege/shields and a medivac.

aLive's combat shields are now finished so his marines can take a few more hits.

aLive gets his nat set up but he's still taking damage from banshees and he's got nothing but marines, and not that many of them.

aLive tries to counter but there's nothing he can do, he turns around to go home, sees a drop, stims to kill it, and it floats up over high ground and he's without a scan. Sums up his game so far. MMA firmly in control.


17:00

aLive with a double drop into MMA's main, he doesn't really get much damage done but it does pick off a few SCV's and he gets the viking to allow himself to lift back out.

1/1 done for aLive.

stim finally finished for MMA and he decides to push out with it. MMA has a definite army advantage, but aLive has managed to get tanks out so he can defend reasonably well.

aLive picks off a tank in the middle of the map.

MMA gets a great position at the back of aLive's base with a good siege and elevator into the main.

aLive counters with a drop and gets some more worker kills and a free tank.

aLive building a third but nothing for MMA yet.

aLive in a cagey position having to fend off an army that's halfway into his main, but he keeps harassing effectively with little marine forces.



22:00

MMA's taken a third to the north of his main, but aLive doesn't seem to know it's there. MMA rallying back to his own base to ward off counter attacks.

MMA still with a really good position outside aLive's main and aLive hasn't been able to take his own third CC.

MMA relinquishes his position on MMA's main and manages to run around to take positon on aLive's nat. aLive sort of expects it though so has tanks positioned defensively to fend it off.

aLive with a drop at the south of the map but there's nothing there for it to kill. Now finally flying to MMA's nat and actually getting quite a bit of damage done.

MMA about to take the upgrade lead with 2/2 vs 2/1

MMA's positioning is continuing to deny aLive from taking his third.

aLive finally takes air control with some vikings to start forcing back the contain. aLive picks off 5 tanks with a single medivac drop on top of them.

aLive finally breaks the contain and take his third
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
May 05 2012 12:10 GMT
#1023
frozen stream!!!! D:
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
Usul.775
Profile Joined October 2010
Singapore115 Posts
May 05 2012 12:12 GMT
#1024
And here we go again! OOOOOOOOOOOOOOHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!
"I don't care bear, I only care beer" CellaWeRRa / sc2sea.com
fastr
Profile Joined February 2011
France902 Posts
May 05 2012 12:12 GMT
#1025
such a brilliant move from MMA!
MangoMountain
Profile Joined June 2011
Norway2044 Posts
May 05 2012 12:12 GMT
#1026
Lol Alive with 0 minerals.
Linwelin
Profile Joined March 2011
Ireland7554 Posts
May 05 2012 12:12 GMT
#1027
0 minerals
Fuck Razor and Death Prophet
OzVelas
Profile Joined September 2011
Bulgaria516 Posts
May 05 2012 12:13 GMT
#1028
nice game
Provocateur
Profile Joined October 2010
Sweden1665 Posts
May 05 2012 12:13 GMT
#1029
MMA's marine tank too stronk, Alive is better off meching I'd say.
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
May 05 2012 12:14 GMT
#1030
On May 05 2012 21:10 Asha` wrote:
Show nested quote +
On May 05 2012 21:06 Asha` wrote:
On May 05 2012 21:03 Asha` wrote:
On May 05 2012 20:59 Asha` wrote:
On May 05 2012 20:56 Asha` wrote:
[image loading]


Game 3 on Dual Sight

MMA spawns as the red Terran on the west of the map
aLive spawns as the blue Terran on the east of the map

MMA taking a 13 gas, aLive takes his own but at a slightly delayed timing.


7:00

aLive walls his base to deny scouting. Meanwhile he gets a full scout on MMA's base and gets the SCV out...alive >_>

aLive opening with a reaper expand, MMA building a factory, getting a second gas, and following with a starport.

aLive going stim first (not c-shields) and adding 2 rax

aLive's reaper gets in the base, delays some gas mining, and then proceeds to get another full scout on MMA's base.

MMA going cloak despite it getting scouted. aLive building an ebay back at home and has +1 with stim finishing around the same time as cloak


12:30

]MMA expanding himself on the low ground, aLive is still yet to actually move down to his own natural with his CC.

Stim finishes for aLive. MMA harassing with his banshees, aLive does kill one with his first scan.

aLive has no factory, let alone a starport, so every stim is hurting himself quite a bit.

MMA teching into marine/tank with siege half done, might be an interesting timing he can hit with siege/shields and a medivac.

aLive's combat shields are now finished so his marines can take a few more hits.

aLive gets his nat set up but he's still taking damage from banshees and he's got nothing but marines, and not that many of them.

aLive tries to counter but there's nothing he can do, he turns around to go home, sees a drop, stims to kill it, and it floats up over high ground and he's without a scan. Sums up his game so far. MMA firmly in control.


17:00

aLive with a double drop into MMA's main, he doesn't really get much damage done but it does pick off a few SCV's and he gets the viking to allow himself to lift back out.

1/1 done for aLive.

stim finally finished for MMA and he decides to push out with it. MMA has a definite army advantage, but aLive has managed to get tanks out so he can defend reasonably well.

aLive picks off a tank in the middle of the map.

MMA gets a great position at the back of aLive's base with a good siege and elevator into the main.

aLive counters with a drop and gets some more worker kills and a free tank.

aLive building a third but nothing for MMA yet.

aLive in a cagey position having to fend off an army that's halfway into his main, but he keeps harassing effectively with little marine forces.



22:00

MMA's taken a third to the north of his main, but aLive doesn't seem to know it's there. MMA rallying back to his own base to ward off counter attacks.

MMA still with a really good position outside aLive's main and aLive hasn't been able to take his own third CC.

MMA relinquishes his position on MMA's main and manages to run around to take positon on aLive's nat. aLive sort of expects it though so has tanks positioned defensively to fend it off.

aLive with a drop at the south of the map but there's nothing there for it to kill. Now finally flying to MMA's nat and actually getting quite a bit of damage done.

MMA about to take the upgrade lead with 2/2 vs 2/1

MMA's positioning is continuing to deny aLive from taking his third.

aLive finally takes air control with some vikings to start forcing back the contain. aLive picks off 5 tanks with a single medivac drop on top of them.

aLive finally breaks the contain and take his third


28:00

MMA's positioning this game has been stellar, even when he has less units/less tanks he's been able to force aLive to be defensive.

MMA tries to drop but aLive shuts it down convincingly.

aLive finally able to get good offensive positioning and he's able to deny MMA's third.

MMA counters by marine bombing the tanks defending aLive's third, aLive quickly pulls SCV's to defend but MMA stims in with his forces and is able to outright kill the third.

aLive down 40 supply after that having lost a ton of SCV's

MMA floating a base to the bottom of the map, aLive trying to expand to the south of his main but floats the CC out right into a bunch of marines. aLive's reinforcements save the CC but he still can't take the base.

aLive's army now defending nothing, he tries to reposition but runs into a ton of damage and loses a bunch of tanks for nothing.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 05 2012 12:14 GMT
#1031
Alive should just play mech he's clearly a lot better at that than marine tank, I guess he doesn't like mech on this map or something.
nimdil
Profile Blog Joined January 2011
Poland3775 Posts
May 05 2012 12:14 GMT
#1032
The Stream is horrible. Everyone TB gets excited I see static picture for half a minute.
Seriox
Profile Joined November 2010
Germany373 Posts
May 05 2012 12:14 GMT
#1033
Best of 5?
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
May 05 2012 12:15 GMT
#1034
On May 05 2012 21:14 Seriox wrote:
Best of 5?

Yes.
Such flammable little insects!
Lasbike
Profile Joined January 2011
France2888 Posts
May 05 2012 12:15 GMT
#1035
On May 05 2012 21:14 Seriox wrote:
Best of 5?

Yes.
seiferoth10
Profile Joined May 2010
3362 Posts
May 05 2012 12:15 GMT
#1036
So what seems to work for me is opening the French stream at 720p (so there's the delay) and opening the English stream at full bitrate. The difference in the game clock is minimal (~2 ingame seconds), so I watch the French stream with the English stream running in the background for the audio, and it seems to work out. Of course, this means having two streams opened, meaning double the bandwidth usage.
Vadrigar
Profile Joined January 2011
Bulgaria2379 Posts
May 05 2012 12:17 GMT
#1037
lol aLive doesn't like his marines to live...
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
May 05 2012 12:18 GMT
#1038
MMA so good
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
May 05 2012 12:18 GMT
#1039
On May 05 2012 21:14 Asha` wrote:
Show nested quote +
On May 05 2012 21:10 Asha` wrote:
On May 05 2012 21:06 Asha` wrote:
On May 05 2012 21:03 Asha` wrote:
On May 05 2012 20:59 Asha` wrote:
On May 05 2012 20:56 Asha` wrote:
[image loading]


Game 3 on Dual Sight

MMA spawns as the red Terran on the west of the map
aLive spawns as the blue Terran on the east of the map

MMA taking a 13 gas, aLive takes his own but at a slightly delayed timing.


7:00

aLive walls his base to deny scouting. Meanwhile he gets a full scout on MMA's base and gets the SCV out...alive >_>

aLive opening with a reaper expand, MMA building a factory, getting a second gas, and following with a starport.

aLive going stim first (not c-shields) and adding 2 rax

aLive's reaper gets in the base, delays some gas mining, and then proceeds to get another full scout on MMA's base.

MMA going cloak despite it getting scouted. aLive building an ebay back at home and has +1 with stim finishing around the same time as cloak


12:30

]MMA expanding himself on the low ground, aLive is still yet to actually move down to his own natural with his CC.

Stim finishes for aLive. MMA harassing with his banshees, aLive does kill one with his first scan.

aLive has no factory, let alone a starport, so every stim is hurting himself quite a bit.

MMA teching into marine/tank with siege half done, might be an interesting timing he can hit with siege/shields and a medivac.

aLive's combat shields are now finished so his marines can take a few more hits.

aLive gets his nat set up but he's still taking damage from banshees and he's got nothing but marines, and not that many of them.

aLive tries to counter but there's nothing he can do, he turns around to go home, sees a drop, stims to kill it, and it floats up over high ground and he's without a scan. Sums up his game so far. MMA firmly in control.


17:00

aLive with a double drop into MMA's main, he doesn't really get much damage done but it does pick off a few SCV's and he gets the viking to allow himself to lift back out.

1/1 done for aLive.

stim finally finished for MMA and he decides to push out with it. MMA has a definite army advantage, but aLive has managed to get tanks out so he can defend reasonably well.

aLive picks off a tank in the middle of the map.

MMA gets a great position at the back of aLive's base with a good siege and elevator into the main.

aLive counters with a drop and gets some more worker kills and a free tank.

aLive building a third but nothing for MMA yet.

aLive in a cagey position having to fend off an army that's halfway into his main, but he keeps harassing effectively with little marine forces.



22:00

MMA's taken a third to the north of his main, but aLive doesn't seem to know it's there. MMA rallying back to his own base to ward off counter attacks.

MMA still with a really good position outside aLive's main and aLive hasn't been able to take his own third CC.

MMA relinquishes his position on MMA's main and manages to run around to take positon on aLive's nat. aLive sort of expects it though so has tanks positioned defensively to fend it off.

aLive with a drop at the south of the map but there's nothing there for it to kill. Now finally flying to MMA's nat and actually getting quite a bit of damage done.

MMA about to take the upgrade lead with 2/2 vs 2/1

MMA's positioning is continuing to deny aLive from taking his third.

aLive finally takes air control with some vikings to start forcing back the contain. aLive picks off 5 tanks with a single medivac drop on top of them.

aLive finally breaks the contain and take his third


28:00

MMA's positioning this game has been stellar, even when he has less units/less tanks he's been able to force aLive to be defensive.

MMA tries to drop but aLive shuts it down convincingly.

aLive finally able to get good offensive positioning and he's able to deny MMA's third.

MMA counters by marine bombing the tanks defending aLive's third, aLive quickly pulls SCV's to defend but MMA stims in with his forces and is able to outright kill the third.

aLive down 40 supply after that having lost a ton of SCV's

MMA floating a base to the bottom of the map, aLive trying to expand to the south of his main but floats the CC out right into a bunch of marines. aLive's reinforcements save the CC but he still can't take the base.

aLive's army now defending nothing, he tries to reposition but runs into a ton of damage and loses a bunch of tanks for nothing.


33:00

aLive moving around the map trying to make something happen but he's down 50 supply and the army disadvantage is allowing MMA to defend and attack easily while aLive is trying to split his own smaller army to defend himself.

MMA attacks the main but aLive's defensive forces do force him to back up.

aLive does have a third base set back up in the top of the map, MMA harasses it a little with a few SCV's

aLive producing literally nothing for a few moments due to his low income, MMA in control.

aLive trying to move around the map. Runs into tank fire, runs back through the tank fire, then runs into the tank fire again.

aLive does get some good positioning on MMA in the middle of the map, and MMA doesn't leave his units on hold so loses more just walking into fire.

aLive still down 60 supply

MMA somewhat botches a marine bomb -> stim attack, but it doesn't matter since aLive's army isn't big enough to take advantage and he ends up trading poorly anyway.
aznball123
Profile Joined February 2012
2759 Posts
May 05 2012 12:18 GMT
#1040
yeah mma!
Mmm, what to watch.
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