[Code A] Ro48 Day 3 2012 GSL Season 2 - Page 37
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eFonSG
United States255 Posts
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Adreme
United States5574 Posts
On May 01 2012 19:28 Rulker wrote: This is why zvp winrate gsl is 24 z 76 p See ZvP is just such a weird matchup. Most of the time and by most I mean almost every time it looks like one side just rolls the other with what looks like overpowered unit amounts. | ||
HaXXspetten
Sweden15718 Posts
On May 01 2012 19:28 Rulker wrote: This is why zvp winrate gsl is 24 z 76 p Because Roaches lose to Immortals/Sentries/Blink Stalkers? | ||
Salteador Neo
Andorra5591 Posts
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Pipeline
Sweden1673 Posts
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AXygnus
Portugal1008 Posts
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Sc2Null
United States3754 Posts
actually...yes lol | ||
the`postman
United States1643 Posts
On May 01 2012 19:29 jazzyjazz wrote: what did just happen? it seemed like it was pretty even and then the infestors/roaches/spines just disappeared lol The zerg had to deny the protoss third to stay in the game. He didn't. | ||
Leetley
1796 Posts
On May 01 2012 19:30 Pipeline wrote: That protoss army is so scary. I'm terrified of protoss players who dont rely on colossus. One Immortal killed the zerg's whole army. | ||
Rulker
United States1477 Posts
On May 01 2012 19:30 HaXXspetten wrote: Because Roaches lose to Immortals/Sentries/Blink Stalkers? because protoss palyers in GSL have figured out the timings to hold 12 min max or ~13-14 min burrow play, with +2 and 3-4 immortals, and korean zergs are ONLY doing that, so instead of 12 min hive games or muta or hydra defenses or etc its ROACH -> Lose attack -> LOSE GAME | ||
Ruscour
5233 Posts
On May 01 2012 19:31 AXygnus wrote: Huh, my GOM player now keeps saying it can't connect to the streaming server... How can I fix this? Join the club, wtf just happened x.x | ||
GoSuChicken
Germany1726 Posts
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Amestir
Netherlands2126 Posts
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pdd
Australia9933 Posts
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AXygnus
Portugal1008 Posts
Now it works, I just closed Skype and SC2... Dunno if it was the issue, doubt it, but it works now. | ||
windsupernova
Mexico5280 Posts
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Rulker
United States1477 Posts
On May 01 2012 19:33 Amestir wrote: So refreshing to see Zergs again, to bad they are losing ![]() only zvp ![]() | ||
HaXXspetten
Sweden15718 Posts
On May 01 2012 19:32 Rulker wrote: because protoss palyers in GSL have figured out the timings to hold 12 min max or ~13-14 min burrow play, with +2 and 3-4 immortals, and korean zergs are ONLY doing that, so instead of 12 min hive games or muta or hydra defenses or etc its ROACH -> Lose attack -> LOSE GAME tl;dr => Don't build only roaches then? | ||
ACrow
Germany6583 Posts
On May 01 2012 19:31 the`postman wrote: The zerg had to deny the protoss third to stay in the game. He didn't. I agree. It all comes down to the failed first roach attack. He should've tried to bust into the natural with the second chunk of roaches and then harrass the mineral lines of natural and main with a burrowed chunk each, while continuing to poke at the third, instead of trying to fight head on. | ||
Pipeline
Sweden1673 Posts
On May 01 2012 19:30 HaXXspetten wrote: Because Roaches lose to Immortals/Sentries/Blink Stalkers? That army composition is scary no matter what zerg ground units you have. Good forcefields can almost guarantee that the Immortal/Sentry/Blink Stalker can trade evenly or better. The support of a warp prism makes it even worse for zerg. It's a tough situation no matter what. | ||
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