MC is smart. He knows that zerg is unbeatable with the 12 min roach push unless you harass early to stop it from happening. It's something foreign toss don't understand so stephano wins 80% of his zvp against foreigners with mass roach.
On April 29 2012 09:27 BuzZoo wrote: People saying that was an awful game??? Really???
lol it was really bad.. endless posturing with no engagement. I hate it when sc2 games play out like this, when there's zero harassment and no splitting of armies, then a 5 second battle to close the 15 minute stalemate.
It probably wasn't the most "entertaining" game for people with low understanding of the game. However, I thougt the game was freaking awesome by mostly watching the production tab. So high level play and awesome game for learning.
Yes I probably just couldn't comprehend what was happening.
if you thought that game was anything below stellar you must have a miniscule knowledge of starcraft...
On April 29 2012 09:39 dragonborn wrote: MC realized he cant beat stephano on macro game and back his gimmicky play.
Zerg users think SC2 is Farmville and just want to build workers and bases. Anything other than workers and bases is cheese/all-in so you must let Zerg users build how many workers they want before they switch to unit production. It's hard to sit back and build drones and not apply pressure until you have how many workers you want though lol.
On April 29 2012 09:39 dragonborn wrote: MC realized he cant beat stephano on macro game and back his gimmicky play.
Zerg users think SC2 is Farmville and just want to build workers and bases. Anything other than workers and bases is cheese/all-in so you must let Zerg users build how many workers they want before they switch to unit production. It's hard to sit back and build drones and not apply pressure until you have how many workers you want though lol.
Don't argue with him. He's the most pathetic stephano fanboy on the forum.
On April 29 2012 09:43 jnsjr wrote: Roach hydra corrupter vs. Colossus zealot stalker. Stephano needs to ask Idra how that works out for zergs. T_T
Really interesting play by MC to force that composition. You could sense how hesitant Stephano was to go down that tech path. That is probably what forced his hand to attack so early, and that attack was easily beaten before the 1st colossus even came out. Great game
I think Stephano wanted to go mutas, which was perfect, but when MC dropped the main he saw the spire and decided to push it. The corruptors were more panic corruptors than planned corruptors imo =)
On April 29 2012 09:39 dragonborn wrote: MC realized he cant beat stephano on macro game and back his gimmicky play.
Zerg users think SC2 is Farmville and just want to build workers and bases. Anything other than workers and bases is cheese/all-in so you must let Zerg users build how many workers they want before they switch to unit production. It's hard to sit back and build drones and not apply pressure until you have how many workers you want though lol.
Yeah I hate when zerg users complain about that. The 12 min roach push doesn't take much skill and anyone can do it against someone who doesn't harass them.
On April 29 2012 09:43 Canucklehead wrote: MC is smart. He knows that zerg is unbeatable with the 12 min roach push unless you harass early to stop it from happening. It's something foreign toss don't understand so stephano wins 80% of his zvp against foreigners with mass roach.
Yeah, I really like how MC metagames with 17 nexus knowing that stephano is famous for the 12 min roach max and then applies gateway pressure around 7-8min. As a zerg this really makes the roach max hard.
On April 29 2012 09:39 dragonborn wrote: MC realized he cant beat stephano on macro game and back his gimmicky play.
Zerg users think SC2 is Farmville and just want to build workers and bases. Anything other than workers and bases is cheese/all-in so you must let Zerg users build how many workers they want before they switch to unit production. It's hard to sit back and build drones and not apply pressure until you have how many workers you want though lol.
I'm a zerg player and I loved that last game, please don't make such ridiculous generalizations about people.
On April 29 2012 09:39 dragonborn wrote: MC realized he cant beat stephano on macro game and back his gimmicky play.
Zerg users think SC2 is Farmville and just want to build workers and bases. Anything other than workers and bases is cheese/all-in so you must let Zerg users build how many workers they want before they switch to unit production. It's hard to sit back and build drones and not apply pressure until you have how many workers you want though lol.
On April 29 2012 09:27 BuzZoo wrote: People saying that was an awful game??? Really???
lol it was really bad.. endless posturing with no engagement. I hate it when sc2 games play out like this, when there's zero harassment and no splitting of armies, then a 5 second battle to close the 15 minute stalemate.
It probably wasn't the most "entertaining" game for people with low understanding of the game. However, I thougt the game was freaking awesome by mostly watching the production tab. So high level play and awesome game for learning.
Yes I probably just couldn't comprehend what was happening.
if you thought that game was anything below stellar you must have a miniscule knowledge of starcraft...
*sigh* i guess the since BW is dieing sc2 fans can turn on their elitist switch apparently.. you also have no clue what the other players understanding of the game.
Personally it was an avg GM level PvT late game i was watching that i can watch on the live stream tab... I am not saying the game was awful but it certainly wasn't mindblowingly amazing as all these people keep claiming.
On April 29 2012 09:43 Canucklehead wrote: MC is smart. He knows that zerg is unbeatable with the 12 min roach push unless you harass early to stop it from happening. It's something foreign toss don't understand so stephano wins 80% of his zvp against foreigners with mass roach.