[Code S] Ro16 Group B 2012 GSL Season 2 - Page 69
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Netherlands9913 Posts
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Razakel
Ireland466 Posts
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imre
France9263 Posts
On April 19 2012 19:49 FidoDido wrote: I just realized, TvT mech vs mech on this map would take forever. The 3 gaz base allows a quicker transition into sky terran and you can still move around. 0 ff left for hero, pretty grim... | ||
hugedong
United States510 Posts
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clusen
Germany8702 Posts
On April 19 2012 19:49 liberate71 wrote: 12 Minute Max Time? No, Hero already delayed the timing because he forced a lot of units :p | ||
Diavlo
Belgium2915 Posts
On April 19 2012 19:45 Cereb wrote: That would make them massive wouldn't it? Which would make voids alot better vs queens right? So air play would become insanely strong. Queen being massive would kill air strategies since they couldn't been picked up by phoenixes. FF should just have health, a lot of health so it would never be a good idea to fire at them outside of that strategy. That way you would force the protoss to burn the ff faster if the zerg wasn't greedy, which is good. | ||
Kznn
Brazil9072 Posts
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Czarnodziej
Poland624 Posts
DO WANT! | ||
LimitSEA
Australia9580 Posts
On April 19 2012 19:49 Asha` wrote: I think you overestimate Queen speed and positioning in typical circumstances. You could make it cost energy too I suppose if you're worried people would just make a bunch more queens. I believe someone proposed this exact idea. An energy based special trait that allows them to stomp forcefields. | ||
FuzzyJAM
Scotland9300 Posts
Silly Leenock. | ||
Tantaburs
Canada1825 Posts
So it was a simile | ||
HolyArrow
United States7116 Posts
On April 19 2012 19:44 rothsbury wrote: I've got nothing against hero, but i'm sick of all the stupid mindless fans who are like "oh wow that was amazing, he's the best player in the world, showing anohter level of protoss". He got a lucky forcefield off, and there's not much more to it than that. When he did engage leenock directly he derped and lost everything, but that one forcefield had put him so far ahead. That sort of build doesn't take much skill to execute; if you're lucky enough to get that ff down it's basically over. Yeah, that's why we see foreign Tosses having so much success against top Korean Zergs like Leenock... I don't really understand the argument that "blah blah doesn't take much skill to execute" because many effective, powerful things in SC2 don't take that much skill to execute in terms of micro. Dropping stimmed marines and killing a shitton of workers? Baneling bust? Mass roach bust? Forcefields? The point is not that stuff like that is hard to execute, it's more about a player keeping up his multitasking, doing other important things while doing stuff like that, while controlling well. Only yesterday I saw Lure vs. Shine, with Lure trying a warp prism + sentry drop into the main like HerO did, and it got completely shut down thanks to Lure's miscontrol. So, either Lure is a terrible noob for screwing up something that "doesn't take much skill to execute", or it's a bit harder to execute than you give it credit for. | ||
Fjodorov
5007 Posts
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sc14s
United States5052 Posts
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Jono7272
United Kingdom6330 Posts
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Kznn
Brazil9072 Posts
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eXeHephaistas
Netherlands144 Posts
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Alejandrisha
United States6565 Posts
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rothsbury
Australia1654 Posts
On April 19 2012 19:50 Diavlo wrote: Queen being massive would kill air strategies since they couldn't been picked up by phoenixes. FF should just have health, a lot of health so it would never be a good idea to fire at them outside of that strategy. That way you would force the protoss to burn the ff faster if the zerg wasn't greedy, which is good. Yeah I think health on FF is a great idea, and not just for the ramp blocking situation. | ||
DrPandaPhD
5188 Posts
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