On April 09 2012 04:05 lannisport wrote:
The master zerg teaching all zergs how to play this game. I've been using that build he's doing for a while now. Versus hellion openings in general it's great. Open with 4 roaches (Leave 1 drone on gas after speed and you'll get 100 gas by the time warren is done), then get an early third, roaches will give you map control to do this and the ability to spread creep freely. Then you get evo chambers (for melee and carapace) at around 7min (safe versus banshees) and then you start making some roaches and lings around 9 minutes. You defend any pushes or drop play with roaches and speed and superior creep spread. Against a tank push infestors should be out (usually you get 5 then tech immediately to hive around 12 minutes-- with spire or if you're ahead in upgrades you go ultras).
Then you make your death ball of BL infestor and cracklings. Usually double spire for simultaneous air defense and attack.
The master zerg teaching all zergs how to play this game. I've been using that build he's doing for a while now. Versus hellion openings in general it's great. Open with 4 roaches (Leave 1 drone on gas after speed and you'll get 100 gas by the time warren is done), then get an early third, roaches will give you map control to do this and the ability to spread creep freely. Then you get evo chambers (for melee and carapace) at around 7min (safe versus banshees) and then you start making some roaches and lings around 9 minutes. You defend any pushes or drop play with roaches and speed and superior creep spread. Against a tank push infestors should be out (usually you get 5 then tech immediately to hive around 12 minutes-- with spire or if you're ahead in upgrades you go ultras).
Then you make your death ball of BL infestor and cracklings. Usually double spire for simultaneous air defense and attack.
Can't argue with master's level... oh wait