But I guess with the amount of games massing up with best-of-threes in earlier rounds it would get too much to cast, so I won't blame you for it.

Forum Index > StarCraft 2 Tournaments |
DMII
Germany92 Posts
But I guess with the amount of games massing up with best-of-threes in earlier rounds it would get too much to cast, so I won't blame you for it. ![]() | ||
Kefir
Austria9 Posts
| ||
blade55555
United States17423 Posts
| ||
yakitate304
United States655 Posts
On March 27 2012 09:33 Kefir wrote: What about getting some "famous" casters behind this idea? Day9, Husky or someone like that, would be a pretty good way to spread the word further. Sorry if this has been suggested or attempted, but I didn't see any mention of this so far. I agree completely, and we're working on securing a community caster. At the very least, if we don't get any famous casters for this first tournament, a successful event with good viewership numbers should help entice said casters in future editions of the tournament. That being said, Pull and Senex both do a great job, regardless of how famous they are! | ||
VictorJones
United States235 Posts
![]() | ||
FoxyMayhem
624 Posts
| ||
Pull
United States308 Posts
On March 27 2012 09:33 Kefir wrote: What about getting some "famous" casters behind this idea? Day9, Husky or someone like that, would be a pretty good way to spread the word further. Sorry if this has been suggested or attempted, but I didn't see any mention of this so far. I heard the current casters are pretty good ![]() As far as securing a community caster goes that's pretty much taken care of between senex and myself. We have mulled over the idea of possibly having some guest commentators though on some of the nights. Either way we promise to deliver ![]() | ||
OldManSenex
United States130 Posts
| ||
blade55555
United States17423 Posts
![]() | ||
Pull
United States308 Posts
![]() | ||
Randomaccount#77123
United States5003 Posts
| ||
blade55555
United States17423 Posts
On March 27 2012 15:27 Barrin wrote: I am Andrew "Barrin" Chilson. ABC hehehehe >< ah did not know that my bad ^_^. Just wanted to make sure I was playing on legit maps haha ![]() | ||
-ForeverAlone-
274 Posts
On March 27 2012 11:05 Pull wrote: Show nested quote + On March 27 2012 09:33 Kefir wrote: What about getting some "famous" casters behind this idea? Day9, Husky or someone like that, would be a pretty good way to spread the word further. Sorry if this has been suggested or attempted, but I didn't see any mention of this so far. I heard the current casters are pretty good ![]() As far as securing a community caster goes that's pretty much taken care of between senex and myself. We have mulled over the idea of possibly having some guest commentators though on some of the nights. Either way we promise to deliver ![]() If you guys need someone for whatever reason on some of the nights, let me know (some IRL issue comes up or something). I've hosted a few tournaments in the past, and started doing some 6m casts recently. | ||
Kefir
Austria9 Posts
On March 27 2012 11:05 Pull wrote: Show nested quote + On March 27 2012 09:33 Kefir wrote: What about getting some "famous" casters behind this idea? Day9, Husky or someone like that, would be a pretty good way to spread the word further. Sorry if this has been suggested or attempted, but I didn't see any mention of this so far. I heard the current casters are pretty good ![]() As far as securing a community caster goes that's pretty much taken care of between senex and myself. We have mulled over the idea of possibly having some guest commentators though on some of the nights. Either way we promise to deliver ![]() Haha, sorry, didn't mean to say anything bad about your casts. I really liked what I saw from you. The suggestion doesn't concern the casting itself, it's about making sure everyone knows of this. [Insert well-known caster] shouldn't necessarily cast this tournament, but at least talk about it, and perhaps start casting games of this format themselves. In addition to your casts, not instead~ Anyway, great job so far, love your effort on this ;O Keep it up! | ||
Coramoor
Canada455 Posts
On March 27 2012 05:13 Barrin wrote: I'm not really convinced you completely understand what can make "more room for strategies". Here is a large part of the story that is common to miss. Show nested quote + (except from Breadth of Gameplay in SC2) Fallacy B: "But isn't lowering the resources per base going to give players less options and thus make it less interesting?" It's important to understand that when you give one person something you're also giving it to the other person. When you give each player more resources, you are giving both of them what they need to both defend and attack. Interestingly enough, this has not proven to create back-and-forth games by itself. However, when you limit their resources, you are limiting their tools. You are forcing them to make decisions with which tools to use. This gives both players the opportunity to find which tool(s) the opponent lacks and attempt to punish it with superior use of another tool. This does not necessarily imply imbalance or coin-flipping, and Asymmetric forces are exciting. In other words, giving both players all the tools they need (more resources) is like a macho-man, arm-wrestling, head-butting match (that catalyzes the snowball effect). Limiting the tools they have (less resources) turns it into an intricate dance (in a masculine way ^^). This is not about just a few people, this is about an entire game and history RTS gaming... and the gameplay issue cuts much deeper than balance. This is the game we play, and this is about staying true to what it should have been in the first place. Balance should have been done around lower income rate (achievable in multiple ways) in the first place. Almost unanimous by recognizable people who have been around long enough to know what they're talking about. We just need to make it bigger and bigger so Blizzard gets it. While I believe 2g > 1g... 6m1hyg with 2000m/5000g is the very best we can do without touching the data editor. i'm sorry but that's pure horseshit, if you want bw, go play bw, sc2 is the game that blizzard made and either you can enjoy playing it or you can not and stop, you want the game to be the way you want it, and that's fine, but you have no right to say this is about staying true to what it should have been in the first place. I've seen this in countless communities and it's always bullshit, on another note, roaches are stupidly overpowered in your map, I don't even have to play it to figure that to be true, just do some simple math, less gas means no sentries, no sentries mean early game zvp is completely out of whack, also stop trying to remake sc2 into bw, they havent even balanced sc2 WOL yet and now you want to completely change the way the game is played, also if you're not willing to put the time into the mod to go into the data editor, you clearly don't want it enough | ||
-ForeverAlone-
274 Posts
On March 28 2012 00:00 Coramoor wrote: Show nested quote + On March 27 2012 05:13 Barrin wrote: I'm not really convinced you completely understand what can make "more room for strategies". Here is a large part of the story that is common to miss. (except from Breadth of Gameplay in SC2) Fallacy B: "But isn't lowering the resources per base going to give players less options and thus make it less interesting?" It's important to understand that when you give one person something you're also giving it to the other person. When you give each player more resources, you are giving both of them what they need to both defend and attack. Interestingly enough, this has not proven to create back-and-forth games by itself. However, when you limit their resources, you are limiting their tools. You are forcing them to make decisions with which tools to use. This gives both players the opportunity to find which tool(s) the opponent lacks and attempt to punish it with superior use of another tool. This does not necessarily imply imbalance or coin-flipping, and Asymmetric forces are exciting. In other words, giving both players all the tools they need (more resources) is like a macho-man, arm-wrestling, head-butting match (that catalyzes the snowball effect). Limiting the tools they have (less resources) turns it into an intricate dance (in a masculine way ^^). This is not about just a few people, this is about an entire game and history RTS gaming... and the gameplay issue cuts much deeper than balance. This is the game we play, and this is about staying true to what it should have been in the first place. Balance should have been done around lower income rate (achievable in multiple ways) in the first place. Almost unanimous by recognizable people who have been around long enough to know what they're talking about. We just need to make it bigger and bigger so Blizzard gets it. While I believe 2g > 1g... 6m1hyg with 2000m/5000g is the very best we can do without touching the data editor. i'm sorry but that's pure horseshit, if you want bw, go play bw, sc2 is the game that blizzard made and either you can enjoy playing it or you can not and stop, you want the game to be the way you want it, and that's fine, but you have no right to say this is about staying true to what it should have been in the first place. I've seen this in countless communities and it's always bullshit, on another note, roaches are stupidly overpowered in your map, I don't even have to play it to figure that to be true, just do some simple math, less gas means no sentries, no sentries mean early game zvp is completely out of whack, also stop trying to remake sc2 into bw, they havent even balanced sc2 WOL yet and now you want to completely change the way the game is played, also if you're not willing to put the time into the mod to go into the data editor, you clearly don't want it enough This isn't BW, this is about making SC2 more fun. If you haven't played FRBs yet, STFU and go troll elsewhere. | ||
Pull
United States308 Posts
On March 28 2012 00:00 Coramoor wrote: Show nested quote + On March 27 2012 05:13 Barrin wrote: I'm not really convinced you completely understand what can make "more room for strategies". Here is a large part of the story that is common to miss. (except from Breadth of Gameplay in SC2) Fallacy B: "But isn't lowering the resources per base going to give players less options and thus make it less interesting?" It's important to understand that when you give one person something you're also giving it to the other person. When you give each player more resources, you are giving both of them what they need to both defend and attack. Interestingly enough, this has not proven to create back-and-forth games by itself. However, when you limit their resources, you are limiting their tools. You are forcing them to make decisions with which tools to use. This gives both players the opportunity to find which tool(s) the opponent lacks and attempt to punish it with superior use of another tool. This does not necessarily imply imbalance or coin-flipping, and Asymmetric forces are exciting. In other words, giving both players all the tools they need (more resources) is like a macho-man, arm-wrestling, head-butting match (that catalyzes the snowball effect). Limiting the tools they have (less resources) turns it into an intricate dance (in a masculine way ^^). This is not about just a few people, this is about an entire game and history RTS gaming... and the gameplay issue cuts much deeper than balance. This is the game we play, and this is about staying true to what it should have been in the first place. Balance should have been done around lower income rate (achievable in multiple ways) in the first place. Almost unanimous by recognizable people who have been around long enough to know what they're talking about. We just need to make it bigger and bigger so Blizzard gets it. While I believe 2g > 1g... 6m1hyg with 2000m/5000g is the very best we can do without touching the data editor. i'm sorry but that's pure horseshit, if you want bw, go play bw, sc2 is the game that blizzard made and either you can enjoy playing it or you can not and stop, you want the game to be the way you want it, and that's fine, but you have no right to say this is about staying true to what it should have been in the first place. I've seen this in countless communities and it's always bullshit, on another note, roaches are stupidly overpowered in your map, I don't even have to play it to figure that to be true, just do some simple math, less gas means no sentries, no sentries mean early game zvp is completely out of whack, also stop trying to remake sc2 into bw, they havent even balanced sc2 WOL yet and now you want to completely change the way the game is played, also if you're not willing to put the time into the mod to go into the data editor, you clearly don't want it enough There's a great post about all of this here on TL where you can feel absolutely free to discuss all of the balance issues that you feel exist and blah blah. However, we're going to keep this thread focused on the tournament ![]() Here's your link...http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242 | ||
Coramoor
Canada455 Posts
On March 28 2012 00:27 Pull wrote: Show nested quote + On March 28 2012 00:00 Coramoor wrote: On March 27 2012 05:13 Barrin wrote: I'm not really convinced you completely understand what can make "more room for strategies". Here is a large part of the story that is common to miss. (except from Breadth of Gameplay in SC2) Fallacy B: "But isn't lowering the resources per base going to give players less options and thus make it less interesting?" It's important to understand that when you give one person something you're also giving it to the other person. When you give each player more resources, you are giving both of them what they need to both defend and attack. Interestingly enough, this has not proven to create back-and-forth games by itself. However, when you limit their resources, you are limiting their tools. You are forcing them to make decisions with which tools to use. This gives both players the opportunity to find which tool(s) the opponent lacks and attempt to punish it with superior use of another tool. This does not necessarily imply imbalance or coin-flipping, and Asymmetric forces are exciting. In other words, giving both players all the tools they need (more resources) is like a macho-man, arm-wrestling, head-butting match (that catalyzes the snowball effect). Limiting the tools they have (less resources) turns it into an intricate dance (in a masculine way ^^). This is not about just a few people, this is about an entire game and history RTS gaming... and the gameplay issue cuts much deeper than balance. This is the game we play, and this is about staying true to what it should have been in the first place. Balance should have been done around lower income rate (achievable in multiple ways) in the first place. Almost unanimous by recognizable people who have been around long enough to know what they're talking about. We just need to make it bigger and bigger so Blizzard gets it. While I believe 2g > 1g... 6m1hyg with 2000m/5000g is the very best we can do without touching the data editor. i'm sorry but that's pure horseshit, if you want bw, go play bw, sc2 is the game that blizzard made and either you can enjoy playing it or you can not and stop, you want the game to be the way you want it, and that's fine, but you have no right to say this is about staying true to what it should have been in the first place. I've seen this in countless communities and it's always bullshit, on another note, roaches are stupidly overpowered in your map, I don't even have to play it to figure that to be true, just do some simple math, less gas means no sentries, no sentries mean early game zvp is completely out of whack, also stop trying to remake sc2 into bw, they havent even balanced sc2 WOL yet and now you want to completely change the way the game is played, also if you're not willing to put the time into the mod to go into the data editor, you clearly don't want it enough There's a great post about all of this here on TL where you can feel absolutely free to discuss all of the balance issues that you feel exist and blah blah. However, we're going to keep this thread focused on the tournament ![]() Here's your link...http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242 i'll gladly play the tournament if you'll have me, doesn't stop be thinking the concept in general is just bw hangover crap On March 28 2012 00:26 -ForeverAlone- wrote: Show nested quote + On March 28 2012 00:00 Coramoor wrote: On March 27 2012 05:13 Barrin wrote: I'm not really convinced you completely understand what can make "more room for strategies". Here is a large part of the story that is common to miss. (except from Breadth of Gameplay in SC2) Fallacy B: "But isn't lowering the resources per base going to give players less options and thus make it less interesting?" It's important to understand that when you give one person something you're also giving it to the other person. When you give each player more resources, you are giving both of them what they need to both defend and attack. Interestingly enough, this has not proven to create back-and-forth games by itself. However, when you limit their resources, you are limiting their tools. You are forcing them to make decisions with which tools to use. This gives both players the opportunity to find which tool(s) the opponent lacks and attempt to punish it with superior use of another tool. This does not necessarily imply imbalance or coin-flipping, and Asymmetric forces are exciting. In other words, giving both players all the tools they need (more resources) is like a macho-man, arm-wrestling, head-butting match (that catalyzes the snowball effect). Limiting the tools they have (less resources) turns it into an intricate dance (in a masculine way ^^). This is not about just a few people, this is about an entire game and history RTS gaming... and the gameplay issue cuts much deeper than balance. This is the game we play, and this is about staying true to what it should have been in the first place. Balance should have been done around lower income rate (achievable in multiple ways) in the first place. Almost unanimous by recognizable people who have been around long enough to know what they're talking about. We just need to make it bigger and bigger so Blizzard gets it. While I believe 2g > 1g... 6m1hyg with 2000m/5000g is the very best we can do without touching the data editor. i'm sorry but that's pure horseshit, if you want bw, go play bw, sc2 is the game that blizzard made and either you can enjoy playing it or you can not and stop, you want the game to be the way you want it, and that's fine, but you have no right to say this is about staying true to what it should have been in the first place. I've seen this in countless communities and it's always bullshit, on another note, roaches are stupidly overpowered in your map, I don't even have to play it to figure that to be true, just do some simple math, less gas means no sentries, no sentries mean early game zvp is completely out of whack, also stop trying to remake sc2 into bw, they havent even balanced sc2 WOL yet and now you want to completely change the way the game is played, also if you're not willing to put the time into the mod to go into the data editor, you clearly don't want it enough This isn't BW, this is about making SC2 more fun. If you haven't played FRBs yet, STFU and go troll elsewhere. based on barrin's own quotes, this is about making sc2 more like bw, whether that's more fun is entirely up for debate or whether that would need a crapton of balancing, again entirely up for debate, but that doesn't change what he's trying to do | ||
Coramoor
Canada455 Posts
| ||
-ForeverAlone-
274 Posts
On March 28 2012 00:40 Coramoor wrote: based on barrin's own quotes, this is about making sc2 more like bw, whether that's more fun is entirely up for debate or whether that would need a crapton of balancing, again entirely up for debate, but that doesn't change what he's trying to do Right below the first image http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242 there's a warning ... read it. | ||
| ||
![]() StarCraft 2 StarCraft: Brood War Dota 2 League of Legends Counter-Strike Other Games summit1g12158 C9.Mang0685 singsing629 Happy277 SortOf203 Skadoodle155 JuggernautJason86 ceh938 kaitlyn37 Pyrionflax35 Organizations Other Games StarCraft 2 StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • Berry_CruncH394 StarCraft: Brood War• LUISG ![]() • OhrlRock ![]() • LaughNgamezSOOP • AfreecaTV YouTube • intothetv ![]() • Kozan • IndyKCrew ![]() • sooper7s • Laughngamez YouTube • Migwel ![]() League of Legends |
SOOP
SKillous vs Spirit
Tenacious Turtle Tussle
PiG Sty Festival
Serral vs TriGGeR
Cure vs SHIN
PiG Sty Festival
Serral vs TriGGeR
SHIN vs Cure
The PondCast
Replay Cast
PiG Sty Festival
Clem vs Bunny
Solar vs Zoun
Replay Cast
PiG Sty Festival
Clem vs Bunny
Zoun vs Solar
Korean StarCraft League
[ Show More ] PiG Sty Festival
herO vs Rogue
ByuN vs SKillous
PiG Sty Festival
herO vs Rogue
SKillous vs ByuN
SC Evo Complete
[BSL 2025] Weekly
Replay Cast
SOOP Global
ByuN vs Zoun
Rogue vs Bunny
PiG Sty Festival
MaxPax vs Classic
Dark vs Maru
PiG Sty Festival
MaxPax vs Classic
Dark vs Maru
Sparkling Tuna Cup
PSISTORM Gaming Misc
|
|