[$1000] Pro Random Monobattles ESPORTS Tournament - Page 70
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holy_war
United States3590 Posts
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Geisterkarle
Germany3257 Posts
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garbanzo
United States4046 Posts
On March 11 2012 05:55 Frankon wrote: From tournament rules: Any other rules? - Corruptors, Medivacs, Mothership and Warp Prism are unavailable. Standard Random Monobattle rules. There should be a regame The rules were updated. I guess the OP wasn't updated to reflect that, but TB made a post somewhere. Basically they're just using the mod rules of being able to remove it if you want to. | ||
Icemind
Germany570 Posts
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Stanlot
United States5742 Posts
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Thrax
Canada1755 Posts
On March 11 2012 05:55 Frankon wrote: From tournament rules: Any other rules? - Corruptors, Medivacs, Mothership and Warp Prism are unavailable. Standard Random Monobattle rules. There should be a regame NonY allowed mothership - it was up to him. | ||
Seiniyta
Belgium1815 Posts
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Serelitz
Netherlands2895 Posts
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Talin
Montenegro10532 Posts
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rasnj
United States1959 Posts
On March 11 2012 05:55 Frankon wrote: From tournament rules: Any other rules? - Corruptors, Medivacs, Mothership and Warp Prism are unavailable. Standard Random Monobattle rules. There should be a regame They can allow these if they want from what TB said. LZ also got medivac earlier. | ||
Archas
United States6531 Posts
I'm pretty sure NonY is the win condition here. | ||
bigbadgreen
United States142 Posts
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Gamegene
United States8308 Posts
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AdahnSC
United States376 Posts
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garbanzo
United States4046 Posts
On March 10 2012 04:46 TotalBiscuit wrote: We've made a couple of alternations to the format which we think will improve the overall dynamic of the game 1) In response to comments that Zerg got drop ability whereas other races did not, we have enabled warp prisms and medivacs, however they do not have their corresponding abilities. Warp prisms cannot deploy and warp in units and do not as a result count as a psi field. Medivacs cannot heal. Otherwise they can be built as normal. This will allow for more interesting games as well as micro opportunities. 2) There is now a reroll feature. Each player may reroll their unit but must accept the second result. This is done on a player by player basis and in the 2 minute warm-up phase before each game teams should discuss whether or not their composition needs changing. 3) This is not so much a change as a clarification. All races have access to their respective detector, but with abilities disabled. This means Ravens and Overseers are fair-game. If a player randoms Raven, he will have access to all of the abilities of said unit. On March 10 2012 09:50 TotalBiscuit wrote: Basically, it's up to them. The maps we now have allow players to enable those units on a player by player basis. If they want to risk it with them, they are more than welcome to try. | ||
holy_war
United States3590 Posts
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scarper65
1560 Posts
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holy_war
United States3590 Posts
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Seraphone
United Kingdom1219 Posts
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Na_Dann_Ma_GoGo
Germany2959 Posts
After all it's still just one and super slow at that. But yeh, it's going to be useful, certainly. | ||
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