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Apparently some people are dumb enough to STILL be asking for it, so let's make things clear:
Do NOT ask for re-streams, and do NOT post re-streams.
Do not come here and muddle the thread by bitching about PPV. |
United Kingdom31255 Posts
On February 27 2012 05:51 Drazerk wrote:Show nested quote +On February 27 2012 05:50 Drazerk wrote:Game Two on Daybreak In the botto mleft is  DRG In the top right is  Oz 2:10Pool first for DRG Pylon block then a forge for Oz 3:00Cannon first for Oz 5:00Natural and third on the way for DRG Oz getting his natural and his core 6:10Warp tech and melee +1 for Oz DRG just droning and taking his gas 8:00Overlord scouts the main but doesn't see anything before dying. After the overlord dies Three gateways starts along with his robo finishing and starting a warp prism. Lair and ling speed for DRG along with an evo chamber 9:10Robo bay and an immortal for Oz while a ling scouts the warp prism allowing DRG to counter it perfectly 11:00Thermal lance and more gateways for Oz The drop goes into the natural and kills a queen and a few drones before picking back up Spire on the way for DRG 12:00Oz lagging out T_T 00:00Game restarts Same positions 3:00
Forge then nexus for Oz with the pylon block DRG goes 6 zerglings 4:20
Both players basically doing the same as they originally did but with the +1 a bit earlier 7:10Robo for Oz again 8:20Roach warren - evo chamber - lair and ling speed for DRG Robo bay - armour +1 and multiple gates for Oz 9:30Warp prism goes for the natural this time rather than the main first
10:30
Thermal lance and colossus for Oz
Warp prism does a lot of damage
Third for Oz on the way
Spire for DRG starts
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United Kingdom31255 Posts
Stream 2 just die for anyone?
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On February 27 2012 06:16 vandelayindustries wrote:Show nested quote +On February 27 2012 06:14 Fyzar wrote:On February 27 2012 06:13 vandelayindustries wrote:On February 27 2012 06:07 Nagano wrote: There's something about Rob Simpson's presence that I don't like. I feel guys like Artosis and Tasteless, Day9 have passion and a real reason to be casting. Rob Simpson seems like a mole or something from Blizzard. Like they made MLG and these guys place him there by force. He just came out of nowhere with no history or prior involvement, but now he's at like every event because Blizzard said so. I don't know about the conspiracy theory...but I don't really care for him as a caster. He casted back in the day @ Blizzcon and some other stuff, it's not like he really came out of nowhere. Like I said, I'm not so sure about any conspiracy, I just don't care for his style of casting. Was intended @ Nagano, sorry .
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So that wasnt 2 base colo all in, because this game is exactly same with last one.
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Will be interesting to see how this plays out. DRG seems to be in a really comfortable position.
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When/If Grubby retires he should become a full-time caster. I've listened to him now for this game only and he is godlike.
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The wizard diidnt click upgrade
NOW he did.
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On February 27 2012 06:17 JackDT wrote:Show nested quote +On February 27 2012 06:08 goto wrote: Slightly OT... but is there a RTS that has some "realistic" qualities? As in, floating buildings could land on Zerglings or deliberately set to crash on armies. Or buildings and terrain that hinder the shooting path. I always thought it's retarded that a 4 marines inside a bunker could shoot at an army even though there was a Barracks between the bunker and the attacking army. Tons. Company of Heroes, Men of War (very cool physics!) are two of my favorites. In a lot of ways Starcraft 2 seems like Blizzard never played another modern RTS in the last 10 years. It's great but very retro. Line of sight considerations are just one cool things they could add. I always wish units had orientation so that facing mattered (turrets took time to swivel around, etc).
I can understand and appreciate this sentiment, but don't you think if Blizzard were to add all those kinds of 'gimmicky' features (I use the word gimmicky not because they are superficial, but because they are atypical) it would not only have lengthened the production time, but also made the game nearly impossible to balance? Imagine if every single map had to be balanced at every single location for every potential engagement of every race matchup based simply on whether or not the hill was able to be shot over; it would take forever to do, and still might not be done correctly.
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On February 27 2012 06:17 JackDT wrote:Show nested quote +On February 27 2012 06:08 goto wrote: Slightly OT... but is there a RTS that has some "realistic" qualities? As in, floating buildings could land on Zerglings or deliberately set to crash on armies. Or buildings and terrain that hinder the shooting path. I always thought it's retarded that a 4 marines inside a bunker could shoot at an army even though there was a Barracks between the bunker and the attacking army. Tons. Company of Heroes, Men of War (very cool physics!) are two of my favorites. In a lot of ways Starcraft 2 seems like Blizzard never played another modern RTS in the last 10 years. It's great but very retro. Line of sight considerations are just one cool things they could add. I always wish units had orientation so that facing mattered (turrets took time to swivel around, etc). Also, everything is either a binary 'in range or not' rather than being a more interesting dynamic.
I actually bought Company Of Heroes at a sale but it crashed all the time on my PC. Last great RTS I played was Rise Of Nations. It didn't have any advanced physics but was interesting as it incorporated elements from turn based strategy games such as Civilization.
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DRG is going to win based off this map I think. Those 2 bases are hard to hold, the 2nd and 3rd.
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United Kingdom31255 Posts
On February 27 2012 05:51 Drazerk wrote:Show nested quote +On February 27 2012 05:50 Drazerk wrote:Game Two on Daybreak In the botto mleft is  DRG In the top right is  Oz 2:10Pool first for DRG Pylon block then a forge for Oz 3:00Cannon first for Oz 5:00Natural and third on the way for DRG Oz getting his natural and his core 6:10Warp tech and melee +1 for Oz DRG just droning and taking his gas 8:00Overlord scouts the main but doesn't see anything before dying. After the overlord dies Three gateways starts along with his robo finishing and starting a warp prism. Lair and ling speed for DRG along with an evo chamber 9:10Robo bay and an immortal for Oz while a ling scouts the warp prism allowing DRG to counter it perfectly 11:00Thermal lance and more gateways for Oz The drop goes into the natural and kills a queen and a few drones before picking back up Spire on the way for DRG 12:00Oz lagging out T_T 00:00Game restarts Same positions 3:00
Forge then nexus for Oz with the pylon block DRG goes 6 zerglings 4:20
Both players basically doing the same as they originally did but with the +1 a bit earlier 7:10Robo for Oz again 8:20Roach warren - evo chamber - lair and ling speed for DRG Robo bay - armour +1 and multiple gates for Oz 9:30Warp prism goes for the natural this time rather than the main first 10:30Thermal lance and colossus for Oz Warp prism does a lot of damage Third for Oz on the way Spire for DRG starts
13:30
Blink and +2 for Oz with more gateway
Huge attack from DRG with a muta roach ball
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DRG lost a huge amount doing that, wonder if it was worth it
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I hate Mutalisks >
Always have and always will
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On February 27 2012 06:19 Unreliablex wrote: When/If Grubby retires he should become a full-time caster. I've listened to him now for this game only and he is godlike.
Grubby could take over the tonight show or oprah if he wanted. He's that awesome.
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I feel for Oz. This is so annoying to play against, basically forces basetrade.
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Canada13389 Posts
Man this many mutas is so hard to deal with O.O
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United States97276 Posts
DRG lost like all his units but mutas for just a nexus and a robo. not sure if it was worth it
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I don't think that was the best engagement DRG...
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