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On February 14 2012 19:33 Mobius_1 wrote: GSL Ro48 Day 3 Match 3 Game 1 Liquid`HerO vs ZeNEXLine Antiga Shipyard 1.2
0:00 Hero spawns P2 Line spawns Z8
Mini-Bisu Forge FE's, for Pony! and Pylon blocks Line's natural Line/Suhosin puts down a pool on 14 and expands as Lings come out The Lings start working on Hero's 3rd rocks Hero takes double gas and starts his Core
5:00 Line taking his 3rd and Probe scouts it Rocks at Hero's 3rd finally go down Hero warps in a Twilight Council, but overlords see everything
10:00 Hero warping in 6 more Gateways, 7 total, and a proxy pylon Line throws down a macro hatch and Infestation Pit Line continues to throw Lings and Roaches at Hero's +2 Zealot and Blink Stalkers at his 3rd Some burrowed Lings try to ambush Hero but Stalkers blink out and Zealots are left to die Line has Infestors out and Fungals Stalkers as they move up the Natural ramp Hero retreats, starts his +3 weapons and Templar Archives, takes his 3rd while continuing to deny Line's
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1-0 hero!
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that's how you play 2 base killer ...
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YESSSSSSSSSSS HEROOOOOOOOOOOOO!!!
G fucking G
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On February 14 2012 19:38 pdd wrote: Here's one way to spice up late game TvP... remove energy from Battlecruisers and Thors... add a cool down to Yamato and 50mm strike cannon.... will allow players to experiment with it and shape up a new late game TvP strategy.
T3 vs T3 then a move is not really fun if you ask me. Buffing mech in TvP would be better.
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On February 14 2012 19:38 iky43210 wrote: these code A zergs really can't micro
Just as I read this Suhoshin lost 3-4 infestors that wanted to be roaches. =P
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United States97274 Posts
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Nice, crisp play from Hero. Big contrast to the last series.
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really nice response/unit comp by hero, wp.
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On February 14 2012 19:40 CortoMontez wrote:Show nested quote +On February 14 2012 19:38 pdd wrote: Here's one way to spice up late game TvP... remove energy from Battlecruisers and Thors... add a cool down to Yamato and 50mm strike cannon.... will allow players to experiment with it and shape up a new late game TvP strategy. BCs yes, thors no, since when thors had cooldown, the thor all-ins were just too strong because they countered too wide a variety of builds. Only since it dint have a cd, so thors countered immortals early game as well.
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Okay, Hero just won a PvZ without building a single sentry
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Really impressive game 1 HEROOOOOO
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HerO hwaiting! Really nice attack on the 3rd base, the lack of spines really made me facepalm.
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On February 14 2012 19:38 pdd wrote: Here's one way to spice up late game TvP... remove energy from Battlecruisers and Thors... add a cool down to Yamato and 50mm strike cannon.... will allow players to experiment with it and shape up a new late game TvP strategy.
They have energy to prevent just that from happening. Even if a way would be found blizzard would just nerf it again, they wont allow it.
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On February 14 2012 19:40 CortoMontez wrote:Show nested quote +On February 14 2012 19:38 pdd wrote: Here's one way to spice up late game TvP... remove energy from Battlecruisers and Thors... add a cool down to Yamato and 50mm strike cannon.... will allow players to experiment with it and shape up a new late game TvP strategy. BCs yes, thors no, since when thors had cooldown, the thor all-ins were just too strong because they countered too wide a variety of builds.
Theres an easier way: HT shouldnt be able to feedback massive.
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HerO's hands is shaking,he must be really nervous.
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