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[KSL] Finals: Prime vs NSHoSeo (30/1/2012) - Page 4

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 6 13 14 15 Next All
WigglingSquid
Profile Joined August 2011
5194 Posts
January 30 2012 14:28 GMT
#61
Why Mutas? Mmh.
scruffeh
Profile Joined November 2010
England196 Posts
January 30 2012 14:29 GMT
#62
On January 30 2012 23:20 WigglingSquid wrote:
Show nested quote +
On January 30 2012 23:12 MrKn4rz wrote:
MKP at the start is a good choice in my opinion. I know its been a while but everytime in GSTL when they sent him out as the ace he lost. Creator is better for that job.

I agree, but for strategical reasons rather than nerves. He simply is better than the whole NHSL aside perhaps for Jjakji; that means that he will likely force them to throw all his mid-high tier players at him, and even if he gets sniped at some point Prime will still have Creator and all their mid-tier.


I also think that he's a far more consistent player now than he ever was. Maybe not quite as good compared to the field as he was when he was runner up, but he has far more varied strats now, and there are far more decent players around now that the game has matured a little
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
January 30 2012 14:29 GMT
#63
On January 30 2012 23:26 ZeromuS wrote:
Show nested quote +
On January 30 2012 23:24 ZeromuS wrote:
On January 30 2012 23:23 ZeromuS wrote:
On January 30 2012 23:20 ZeromuS wrote:
On January 30 2012 23:19 ZeromuS wrote:
On January 30 2012 23:17 ZeromuS wrote:
Game 2: MKP vs Seal

The game is on daybreak

MKP proxying 2 rax near the 6 o clock 3rd.

12/16 proxy rax vs hatch first


Bunker going down for MKP, Seal pulls drones

4 drones killed for seal countering with lings but unable to reach MKPs base. Marine micro too good

MKP expanding, putting down 2 more barracks

Seal mining gas


5 barracks, marine marauder and combat shields on the way for MKP - moving out now

Seal still on 2 base, baneling nest almost done


MKP walks into natural of seal, backs away and kills creep tumours

engagement at the not yet taken seal 3rd, some marines and marauders survive, MKP backs off for now, stim 75% done

Seal taking 3rd


Another push coming from MKP Marine marauder with stime and +1 attack, no medivacs yet

Burrow and Baneling speed finish, MKP waiting for medivacs to kill the 3rd of seal

MKP backing off, taking a third


Seal teching to infestation pit, has a spire already. +2 armour for seal

MKP making tanks now, siege mode almost done continues to deny creep spread

MKP pushes into the natural of seal, gets sandwiched on the ramp

Marauders only on seal's side of the map but 4 mutalisks continue to attack

Seal countering MKPs third with lings, killed 2 scvs
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
WigglingSquid
Profile Joined August 2011
5194 Posts
January 30 2012 14:30 GMT
#64
I like that Seal always goes for flanks/surrounds against T. Very entertaining.
KingPaddy
Profile Joined November 2010
1053 Posts
January 30 2012 14:31 GMT
#65
He is really trying to baserace vs MKP? Oo
gideel
Profile Joined January 2011
1503 Posts
January 30 2012 14:31 GMT
#66
baseraceking.prime taking care of business
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
January 30 2012 14:31 GMT
#67
On January 30 2012 23:29 ZeromuS wrote:
Show nested quote +
On January 30 2012 23:26 ZeromuS wrote:
On January 30 2012 23:24 ZeromuS wrote:
On January 30 2012 23:23 ZeromuS wrote:
On January 30 2012 23:20 ZeromuS wrote:
On January 30 2012 23:19 ZeromuS wrote:
On January 30 2012 23:17 ZeromuS wrote:
Game 2: MKP vs Seal

The game is on daybreak

MKP proxying 2 rax near the 6 o clock 3rd.

12/16 proxy rax vs hatch first


Bunker going down for MKP, Seal pulls drones

4 drones killed for seal countering with lings but unable to reach MKPs base. Marine micro too good

MKP expanding, putting down 2 more barracks

Seal mining gas


5 barracks, marine marauder and combat shields on the way for MKP - moving out now

Seal still on 2 base, baneling nest almost done


MKP walks into natural of seal, backs away and kills creep tumours

engagement at the not yet taken seal 3rd, some marines and marauders survive, MKP backs off for now, stim 75% done

Seal taking 3rd


Another push coming from MKP Marine marauder with stime and +1 attack, no medivacs yet

Burrow and Baneling speed finish, MKP waiting for medivacs to kill the 3rd of seal

MKP backing off, taking a third


Seal teching to infestation pit, has a spire already. +2 armour for seal

MKP making tanks now, siege mode almost done continues to deny creep spread

MKP pushes into the natural of seal, gets sandwiched on the ramp

Marauders only on seal's side of the map but 4 mutalisks continue to attack

Seal countering MKPs third with lings, killed 2 scvs


Mutas poking at MKPs main, MKP pushing seal's base (attacking at Z nat and 3rd at same time)

Looking like a base trade? No, marines pop from the barracks in MKPs main and fight back the mutas.

Seal's tech reset no lair, losing spire, losing infestation pit. One hatch left
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
January 30 2012 14:32 GMT
#68
On January 30 2012 23:31 ZeromuS wrote:
Show nested quote +
On January 30 2012 23:29 ZeromuS wrote:
On January 30 2012 23:26 ZeromuS wrote:
On January 30 2012 23:24 ZeromuS wrote:
On January 30 2012 23:23 ZeromuS wrote:
On January 30 2012 23:20 ZeromuS wrote:
On January 30 2012 23:19 ZeromuS wrote:
On January 30 2012 23:17 ZeromuS wrote:
Game 2: MKP vs Seal

The game is on daybreak

MKP proxying 2 rax near the 6 o clock 3rd.

12/16 proxy rax vs hatch first


Bunker going down for MKP, Seal pulls drones

4 drones killed for seal countering with lings but unable to reach MKPs base. Marine micro too good

MKP expanding, putting down 2 more barracks

Seal mining gas


5 barracks, marine marauder and combat shields on the way for MKP - moving out now

Seal still on 2 base, baneling nest almost done


MKP walks into natural of seal, backs away and kills creep tumours

engagement at the not yet taken seal 3rd, some marines and marauders survive, MKP backs off for now, stim 75% done

Seal taking 3rd


Another push coming from MKP Marine marauder with stime and +1 attack, no medivacs yet

Burrow and Baneling speed finish, MKP waiting for medivacs to kill the 3rd of seal

MKP backing off, taking a third


Seal teching to infestation pit, has a spire already. +2 armour for seal

MKP making tanks now, siege mode almost done continues to deny creep spread

MKP pushes into the natural of seal, gets sandwiched on the ramp

Marauders only on seal's side of the map but 4 mutalisks continue to attack

Seal countering MKPs third with lings, killed 2 scvs


Mutas poking at MKPs main, MKP pushing seal's base (attacking at Z nat and 3rd at same time)

Looking like a base trade? No, marines pop from the barracks in MKPs main and fight back the mutas.

Seal's tech reset no lair, losing spire, losing infestation pit. One hatch left


MKP finds the last base from Seal, sends marines and kills it.

Seal GGs

MKP 2-0

Prime 2 - 0 NSHS
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
January 30 2012 14:32 GMT
#69
seal why you no burrow banelings at your base!!!!
There is always tomorrow nshs.seal.
Tidus Mino
Profile Blog Joined March 2011
United Kingdom1108 Posts
January 30 2012 14:32 GMT
#70
Worrying putting MKP first, as soon as he goes down it makes things alot harder for Prime, loosing their Ace
Head of Production at FACEITTV, ex-WW & Mouz SC2 manager
monk
Profile Blog Joined May 2009
United States8476 Posts
January 30 2012 14:33 GMT
#71
MKP and Creator are the Flash/Stats of SC2 teamleague ^^.
Moderator
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
January 30 2012 14:33 GMT
#72
I just remembered this is a BO11 and I have readings to do .... well ill either stop LR at some point or just LR the MKP road to victory if he drops no games
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
TheDwf
Profile Joined November 2011
France19747 Posts
January 30 2012 14:34 GMT
#73
Why Mutas? He had an Overseer near MKP's bases, he should have scouted bio play and headed towards Infestors. Nice game plan from MKP, though.
jojo311
Profile Joined March 2011
Australia903 Posts
January 30 2012 14:34 GMT
#74
On January 30 2012 23:32 Tidus Mino wrote:
Worrying putting MKP first, as soon as he goes down it makes things alot harder for Prime, loosing their Ace


They have CreatorPrime
Tarotis
Profile Blog Joined October 2011
Germany1931 Posts
January 30 2012 14:34 GMT
#75
On January 30 2012 23:32 Tidus Mino wrote:
Worrying putting MKP first, as soon as he goes down it makes things alot harder for Prime, loosing their Ace

No, MKp can win now more than later cause of his nerves I think, Its a smart decision to send him out now because they will either have to send an ace or sacrifice a ton of mid-tier players
WigglingSquid
Profile Joined August 2011
5194 Posts
January 30 2012 14:35 GMT
#76
Seal's decision making was not too good. Baseracing with lings and a few mutas vs an almost full-bio terran is not going to work, and I still question his decision to go for mutas.
NPF
Profile Joined May 2010
Canada1635 Posts
January 30 2012 14:35 GMT
#77
On January 30 2012 23:32 Tidus Mino wrote:
Worrying putting MKP first, as soon as he goes down it makes things alot harder for Prime, loosing their Ace


Creator can take snipe a good player or 2 at the end.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
January 30 2012 14:35 GMT
#78
Game 3

MKP vs NSHSSan
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
MrKn4rz
Profile Joined November 2010
Germany2153 Posts
January 30 2012 14:35 GMT
#79
Khaldor looks so great in HD.
"We don't take kindly to folks who don't take kindly around here..."
DJHelium
Profile Joined December 2010
Sweden13480 Posts
January 30 2012 14:36 GMT
#80
ManZenith, time to all kill! <3
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
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