[KSL] Finals: Prime vs NSHoSeo (30/1/2012) - Page 3
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Tsubbi
Germany7967 Posts
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ZeromuS
Canada13379 Posts
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Noocta
France12578 Posts
They're the only thing that can keep your opponent in his base while you're teching. | ||
Full.tilt
United Kingdom1709 Posts
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TheDwf
France19747 Posts
On January 30 2012 23:14 Noocta wrote: Yeah.. You can't hope to hold a tech all in if you go 3 reaper into bio and losing the reapers for nothing. They're the only thing that can keep your opponent in his base while you're teching. This. And he didn't even scout what MKP was doing... Moreover, his add-ons were fully exposed. Dunno what he could have done worse, to be honest. :x | ||
Mattchew
United States5684 Posts
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ZeromuS
Canada13379 Posts
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MrCon
France29748 Posts
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Asha
United Kingdom38149 Posts
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ZeromuS
Canada13379 Posts
On January 30 2012 23:17 ZeromuS wrote: Game 2: MKP vs Seal The game is on daybreak MKP proxying 2 rax near the 6 o clock 3rd. 12/16 proxy rax vs hatch first | ||
WigglingSquid
5194 Posts
On January 30 2012 23:12 MrKn4rz wrote: MKP at the start is a good choice in my opinion. I know its been a while but everytime in GSTL when they sent him out as the ace he lost. Creator is better for that job. I agree, but for strategical reasons rather than nerves. He simply is better than the whole NHSL aside perhaps for Jjakji; that means that he will likely force them to throw all his mid-high tier players at him, and even if he gets sniped at some point Prime will still have Creator and all their mid-tier. | ||
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ZeromuS
Canada13379 Posts
On January 30 2012 23:19 ZeromuS wrote: The game is on daybreak MKP proxying 2 rax near the 6 o clock 3rd. 12/16 proxy rax vs hatch first Bunker going down for MKP, Seal pulls drones 4 drones killed for seal countering with lings but unable to reach MKPs base. Marine micro too good MKP expanding, putting down 2 more barracks Seal mining gas | ||
Mattchew
United States5684 Posts
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MrCon
France29748 Posts
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ZeromuS
Canada13379 Posts
On January 30 2012 23:20 ZeromuS wrote: Bunker going down for MKP, Seal pulls drones 4 drones killed for seal countering with lings but unable to reach MKPs base. Marine micro too good MKP expanding, putting down 2 more barracks Seal mining gas 5 barracks, marine marauder and combat shields on the way for MKP - moving out now Seal still on 2 base, baneling nest almost done | ||
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ZeromuS
Canada13379 Posts
On January 30 2012 23:23 ZeromuS wrote: 5 barracks, marine marauder and combat shields on the way for MKP - moving out now Seal still on 2 base, baneling nest almost done MKP walks into natural of seal, backs away and kills creep tumours engagement at the not yet taken seal 3rd, some marines and marauders survive, MKP backs off for now, stim 75% done Seal taking 3rd | ||
Koshi
Belgium38797 Posts
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Asha
United Kingdom38149 Posts
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ZeromuS
Canada13379 Posts
On January 30 2012 23:24 ZeromuS wrote: MKP walks into natural of seal, backs away and kills creep tumours engagement at the not yet taken seal 3rd, some marines and marauders survive, MKP backs off for now, stim 75% done Seal taking 3rd Another push coming from MKP Marine marauder with stime and +1 attack, no medivacs yet Burrow and Baneling speed finish, MKP waiting for medivacs to kill the 3rd of seal MKP backing off, taking a third | ||
MrKn4rz
Germany2153 Posts
On January 30 2012 23:20 WigglingSquid wrote: I agree, but for strategical reasons rather than nerves. He simply is better than the whole NHSL aside perhaps for Jjakji; that means that he will likely force them to throw all his mid-high tier players at him, and even if he gets sniped at some point Prime will still have Creator and all their mid-tier. Exactly. Ever since the first team league started every team almost always saved their best players for the last matches which isnt always the best thing to do. Finally we see some different strategys. ![]() | ||
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