[IPL] FC8: Nerchio vs Jjakji - Page 20
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Letall
Sweden384 Posts
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MK4512
Canada938 Posts
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Bagration
United States18282 Posts
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intotheheart
Canada33091 Posts
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R!!
Brazil938 Posts
On January 29 2012 12:38 MK4512 wrote: I'm not sure of what Nerchio is doing later in this series, demonstrating why ultras are bad in TvZ? Yes, I'm sure you guys know better than him, drg , stephano, and the list goes on. | ||
entropius
United States1046 Posts
Ultras are so bad, really... ed: not trying to start a balance conversation or anything, just saying that broods seem to be the superior hive tech... | ||
Von
United States363 Posts
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m0ck
4194 Posts
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minhbq299
United Kingdom566 Posts
On January 29 2012 12:39 entropius wrote: When Nerchio was making broodlords, he was wrecking face. When he started making ultras they started being horrible -- I've not seen his ultras really do anything that a pile of lings wouldn't have done. Ultras are so bad, really... ed: not trying to start a balance conversation or anything, just saying that broods seem to be the superior hive tech... it is just that jjakji did not know who nerchio was, and when he realised it, the real Jjakji turn up and demolish nerchio. | ||
Diomedes7
67 Posts
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DarkPlasmaBall
United States44139 Posts
![]() Nerchio playing super sloppy last game ![]() | ||
Frunkis
United States146 Posts
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architecture
United States643 Posts
On January 29 2012 12:12 TotalBiscuit wrote: Looking at this thread, I'm not entirely sure if SC2 or Call of Duty's playerbase whine more about lag. They may not add much to the discussion, but neither do you. | ||
MK4512
Canada938 Posts
On January 29 2012 12:39 R!! wrote: Yes, I'm sure you guys know better than him, drg , stephano, and the list goes on. He destroys Jjakji with Brood Lords, and then switches into Ultras in tight choke maps? I don't care who's doing it, I don't understand the choice to go slow melee on tight choke maps, especially in this game where he had a spire before hand. | ||
R!!
Brazil938 Posts
On January 29 2012 12:40 m0ck wrote: Camp on 2-3 bases 'till 200/200 with marauder and ghost. A-move to win. Hope to see a composition much heavier on ling-bling in the next game. oh sweetie. | ||
1Eris1
United States5797 Posts
On January 29 2012 12:40 Frunkis wrote: These maps seem very Terran friendly. That last map was nothing but narrow chokepoints which just compounded the awfulness of ultras. Then it's Nerchio's fault for making them | ||
Seraphone
United Kingdom1219 Posts
On January 29 2012 12:40 Frunkis wrote: These maps seem very Terran friendly. That last map was nothing but narrow chokepoints which just compounded the awfulness of ultras. The first map was TDA cross positions, which is extremely Zerg favoured. | ||
xongnox
540 Posts
On January 29 2012 12:39 entropius wrote: Ultras are so bad, really... Ultra are fine, but Nerchio make ultras on worsts maps to do them, and continue making ultra vs perfect counter. | ||
Trowa127
United Kingdom1230 Posts
On January 29 2012 12:40 m0ck wrote: Camp on 2-3 bases 'till 200/200 with marauder and ghost. A-move to win. Hope to see a composition much heavier on ling-bling in the next game. Did you see Jjakji's splits against the fungals t_t Not really an a move. | ||
DarkPlasmaBall
United States44139 Posts
On January 29 2012 12:40 m0ck wrote: Camp on 2-3 bases 'till 200/200 with marauder and ghost. A-move to win. Hope to see a composition much heavier on ling-bling in the next game. Man it's a pity you didn't watch the last game, where that's actually not the reason that Jjakji won. | ||
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