On January 19 2012 20:44 Fionn wrote:
Keen looks so fucking sad.
Keen looks so fucking sad.
2012 it's a long way to go man
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parazice
Thailand5517 Posts
On January 19 2012 20:44 Fionn wrote: Keen looks so fucking sad. 2012 it's a long way to go man | ||
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Teoita
Italy12246 Posts
On January 19 2012 20:45 Shikyo wrote: Show nested quote + On January 19 2012 20:43 SeaSwift wrote: I'll be honest, in the hands of a good player 6gate just looks broken. After MC's beating of MVP at MLG when MVP had 4 bunkers, I think Terrans really need to make pre-emptive bunkers. Against someone of Puzzle/MC's calibre you need at least 5 or 6 bunkers when the natural is exposed. I personally think that the answer is siege mode >_> Maybe in a few months people will start doing this. Or just a good simcity with both bunkers and depo's. I remember some GSTL game on Xel'Naga Fortress where the Terran made 4 bunkers a and a row of depos in front of them, and held it like it was cake because the zealots did absolutely nothing at all. | ||
HolyArrow
United States7116 Posts
On January 19 2012 20:45 Vindicare605 wrote: Show nested quote + On January 19 2012 20:44 xongnox wrote: 7 gates so strong >< Stim a bit too late killed him guess. Bunkers very long to build now... Don't understand the "really intelligent build" from tastosis since he just cheese and abuse 7gates :D It's intelligent because Puzzle is playing the metagame. So many Terrans now are getting their tech earlier in order to deal with the shenanigans Protoss can throw at them in the late game, leaving themselves vulnerable that they would hold with other builds popular in previous seasons. And it somewhat worked. Keen invested in Ghost tech that never actually helped. He got one snipe off if that counts xD | ||
-YoricK-
United States476 Posts
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PapaJed
Sweden211 Posts
On January 19 2012 20:46 rod- wrote: hmm, what about setting 3 bunkers infront, then 2 slightly back? probably a good idea on that map, since it´s not possible to fit more bunkers in a line at that "choke" If you hold the 7gate you should have a pretty good chance of winning the game, and only lose 100 minerals on the bunkers | ||
MrCon
France29748 Posts
On January 19 2012 20:47 Teoita wrote: Show nested quote + On January 19 2012 20:45 Shikyo wrote: On January 19 2012 20:43 SeaSwift wrote: I'll be honest, in the hands of a good player 6gate just looks broken. After MC's beating of MVP at MLG when MVP had 4 bunkers, I think Terrans really need to make pre-emptive bunkers. Against someone of Puzzle/MC's calibre you need at least 5 or 6 bunkers when the natural is exposed. I personally think that the answer is siege mode >_> Maybe in a few months people will start doing this. Or just a good simcity with both bunkers and depo's. I remember some GSTL game on Xel'Naga Fortress where the Terran made 4 bunkers a and a row of depos in front of them, and held it like it was cake because the zealots did absolutely nothing at all. It was Byun ![]() | ||
Yaki
France4234 Posts
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R!!
Brazil938 Posts
On January 19 2012 20:45 Vindicare605 wrote: Show nested quote + On January 19 2012 20:44 xongnox wrote: 7 gates so strong >< Stim a bit too late killed him guess. Bunkers very long to build now... Don't understand the "really intelligent build" from tastosis since he just cheese and abuse 7gates :D It's intelligent because Puzzle is playing the metagame. So many Terrans now are getting their tech earlier in order to deal with the shenanigans Protoss can throw at them in the late game, leaving themselves vulnerable that they would hold with other builds popular in previous seasons. Then Puzzle must be playing the 'metagame' 80% of the time since that's all I can remember from him, but MC had a lot of success with similar builds so I guess he must be intelligent indeed. | ||
DR.Ham
Netherlands621 Posts
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Seeker
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Where dat snitch at?36919 Posts
Force fields prevent repair, maybe just better to grab units and to just fight? | ||
Budzlight
United States578 Posts
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Eufouria
United Kingdom4425 Posts
On January 19 2012 20:50 Seeker wrote: Is it better just not to bunker up at all? Force fields prevent repair, maybe just better to grab units and to just fight? Even if the bunkers get forcefielded the zealots will be weaker when the bunkers die and the Protoss will have less forcefields to split the army. | ||
sjperera
Canada349 Posts
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Jono7272
United Kingdom6330 Posts
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Xacalite
Germany533 Posts
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-YoricK-
United States476 Posts
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Vindicare605
United States16032 Posts
On January 19 2012 20:53 Xacalite wrote: keen has learned his lesson: 4 bunkers and supply depots in front. nover ever is protoss breaking through that Not with gateway units anyway. | ||
Asha
United Kingdom38149 Posts
On January 19 2012 20:53 Xacalite wrote: keen has learned his lesson: 4 bunkers and supply depots in front. nover ever is protoss breaking through that Instead Puzzle takes a very fast third while Keen has a CC's worth of minerals invested in static defence T_T | ||
JonnyLaw
United States3482 Posts
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PapaJed
Sweden211 Posts
On January 19 2012 20:50 Seeker wrote: Is it better just not to bunker up at all? Force fields prevent repair, maybe just better to grab units and to just fight? You´ll die. | ||
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