Welcome to the Korean StarLeague Daily! The KSL is sponsored by own3d.tv and can be viewed as an European event series that features the Korean Pro-Teams. From Monday to Thursday there will be a single player competition. Each of the 8 Pro-Teams will send out one player and they will play each other in a single-elimination tournament-style bracket. All of the games will be best of three. The winning player receives a $100 prize, with $50 going to the runner-up! Friday through Sunday there will be team-matches, which will use a Winner's League, Best of 11, format. The winning team takes home a prize of $200!
My first ever LR thread so please excuse the lack of fancy bells and whistles. Should be a good night of games - the KSL usually delivers and, well, it's oGs vs. IM! Hope you're all able to watch. =)
Also, cheers to VirgilSC2 for providing the template for the thread!
hmm I am wondering... is Hero allowed to play with OGS in team events? Does it depend on the league? I know GSTL allowed Huk to play with them when he was TL. WOuld be cool to see Hero
On December 11 2011 17:05 mrtomjones wrote: hmm I am wondering... is Hero allowed to play with OGS in team events? Does it depend on the league? I know GSTL allowed Huk to play with them when he was TL. WOuld be cool to see Hero
Prolly not, and I doubt he would since he's practicing for blizz cup?
On December 11 2011 17:19 mierin wrote: IMsure that oGs has no answer for MVP...
Im sure that MVP is not going to play, he is in the Blizzard Cup that's being played tomoroww. And NesTea isn't going to play either... So If oGs uses their 'big' players (fOrGG, MC, etc.) they are probably going to win this one.
On December 11 2011 17:19 mierin wrote: IMsure that oGs has no answer for MVP...
Im sure that MVP is not going to play, he is in the Blizzard Cup that's being played tomoroww. And NesTea isn't going to play either... So If oGs uses their 'big' players (fOrGG, MC, etc.) they are probably going to win this one.
Fair enough...I was just dying to use that pun. So sue me
On December 11 2011 17:19 mierin wrote: IMsure that oGs has no answer for MVP...
Im sure that MVP is not going to play, he is in the Blizzard Cup that's being played tomoroww. And NesTea isn't going to play either... So If oGs uses their 'big' players (fOrGG, MC, etc.) they are probably going to win this one.
There are very good players in IM besides MVP like uh Nestea, Losira...
oGs and IM always were my fav' teams! Hope games will be good, definitely tuning in Thanks KSL!
Who knows, even if IM doesn't have MVP and Nestea they might be competitive. Losira takes out all the protoss, and then Happy comes in for the terrans/zergs. I think they should just be worried about sniping MC.
No targetfire with the immortals but it did not even matter. they are far too strong right now. But apparently blizzard hates even the slightest form of mech vs protoss. so sad.
On December 11 2011 22:26 double620 wrote: I checked and saw forgg was not streaming. So that means he might play tonight, right?
Many of the Koreans stop streaming when the KSL is on, Bomber for instance never streams during it even if ST aren't playing or the ST player in the individual day goes out early.
On December 11 2011 22:25 .Amon. wrote: No targetfire with the immortals but it did not even matter. they are far too strong right now. But apparently blizzard hates even the slightest form of mech vs protoss. so sad.
Hellions are honestly not that bad vs Protoss (and no, not just vs probes)
On December 11 2011 22:33 Robje wrote: Anyone else has "fps lag" on the stream? It's not streaming lag because the sound doesn't ever stop or stutter, but the video stutters some times
On December 11 2011 22:33 Robje wrote: Anyone else has "fps lag" on the stream? It's not streaming lag because the sound doesn't ever stop or stutter, but the video stutters some times
On December 11 2011 22:26 double620 wrote: I checked and saw forgg was not streaming. So that means he might play tonight, right?
Many of the Koreans stop streaming when the KSL is on, Bomber for instance never streams during it even if ST aren't playing or the ST player in the individual day goes out early.
Still, we may well see ForGG ^^
I think Bomber mentioned something like a rule against streaming when KSL is on some days ago.
On December 11 2011 22:33 Robje wrote: Anyone else has "fps lag" on the stream? It's not streaming lag because the sound doesn't ever stop or stutter, but the video stutters some times
On December 11 2011 22:31 .Amon. wrote: Maybe HuK will play in a clanwar for Slayers sometime in the future =)
SlayerS aren't involved in this =)
IdrA stated in an interview that the EG SLayerS partnership wasn't the same as the oGs-TL partnership in that aspect, so as of the current deal they can't do that. But I really do hope for the same!
On December 11 2011 22:31 .Amon. wrote: Maybe HuK will play in a clanwar for Slayers sometime in the future =)
SlayerS aren't involved in this =)
IdrA stated in an interview that the EG SLayerS partnership wasn't the same as the oGs-TL partnership in that aspect, so as of the current deal they can't do that. But I really do hope for the same!
They can still play for Slayers under the mercenary rule
On December 11 2011 22:31 .Amon. wrote: Maybe HuK will play in a clanwar for Slayers sometime in the future =)
SlayerS aren't involved in this =)
IdrA stated in an interview that the EG SLayerS partnership wasn't the same as the oGs-TL partnership in that aspect, so as of the current deal they can't do that. But I really do hope for the same!
They can still play for Slayers under the mercenary rule
Yeah. The question then is will SlayerS pick any of them? They might not want to. Perhaps on their end it's just not an option since they're not part of their team so they want to give their own players chances before the guests.
On December 11 2011 22:33 Robje wrote: Anyone else has "fps lag" on the stream? It's not streaming lag because the sound doesn't ever stop or stutter, but the video stutters some times
hm if 360p doesnt help it then i dunno what u could do
On December 11 2011 22:31 .Amon. wrote: Maybe HuK will play in a clanwar for Slayers sometime in the future =)
SlayerS aren't involved in this =)
IdrA stated in an interview that the EG SLayerS partnership wasn't the same as the oGs-TL partnership in that aspect, so as of the current deal they can't do that. But I really do hope for the same!
They can still play for Slayers under the mercenary rule
Yeah. The question then is will SlayerS pick any of them? They might not want to. Perhaps on their end it's just not an option since they're not part of their team so they want to give their own players chances before the guests.
I really don't see SlayerS giving any EG players a runout unless EG strikes a specific deal to do so, or it's a friendly clan war. SlayerS is one of (if not the) largest team in korea with a lot of players. There's no way they would pick HuK/IdrA/Demuslim over their own.
On December 11 2011 22:31 .Amon. wrote: Maybe HuK will play in a clanwar for Slayers sometime in the future =)
SlayerS aren't involved in this =)
IdrA stated in an interview that the EG SLayerS partnership wasn't the same as the oGs-TL partnership in that aspect, so as of the current deal they can't do that. But I really do hope for the same!
They can still play for Slayers under the mercenary rule
Yeah. The question then is will SlayerS pick any of them? They might not want to. Perhaps on their end it's just not an option since they're not part of their team so they want to give their own players chances before the guests.
I really don't see SlayerS giving any EG players a runout unless EG strikes a specific deal to do so, or it's a friendly clan war. SlayerS is one of (if not the) largest team in korea with a lot of players. There's no way they would pick HuK/IdrA/Demuslim over their own.
My thoughts exactly. I guess it could be a strong symbolic gesture if the Emperor wishes to forge an even stronger EG / SlayerS relationship, but if that's not the case i can't see it happening at all.
Jinro, what has happened to oGsTOP? Is he still playing well in practice, and is having trouble in broadcasted games, or has he just dropped off entirely? He was a monster only a few months ago.
On December 11 2011 22:55 foxmeep wrote: Zerg should learn to make roaches
Give Luvsic a break, that push is very strong and zergs have not figured a certain way to stopping it yet. If the terran scans you going for roaches he usually pushes with a lot more marauders.
On December 11 2011 23:06 MCDayC wrote: Damn you own3D, why do you never work!?
Who are you with? own3d must be the only platform that's consistently perfect for me on BT.
Yoda can still be alright in this game if he's meching, as long as he's defensive he should still be able to get a huge army out., Hard for a bio player to break a well defended mech army while this map is still only on 3 bases.
Man Khaldor casts so differently to everyone else, it's like you're watching it with a couple of mates rather than with a professional commentator, hah.
Really premature GG there. He should have hidden his buildings and forced Vikings. Clearly doesn't deserve to be representing his team with such a huge lack of commitment.
On December 11 2011 23:29 nofacej wrote: Really premature GG there. He should have hidden his buildings and forced Vikings. Clearly doesn't deserve to be representing his team with such a huge lack of commitment.
If only buildings could crush enemy units by landing on them...
On December 11 2011 23:29 nofacej wrote: Really premature GG there. He should have hidden his buildings and forced Vikings. Clearly doesn't deserve to be representing his team with such a huge lack of commitment.
It's not about winning but, about milking as much time as possible(to a point) so he can hopefully effect TheStC's play in the next game. Happens in BW Proleague all the time when they go with the Winner's League format.
On December 11 2011 23:39 wattabeast wrote: GG Great play by younghwa, but I think a lot of that loss had to do with STC's overcommitting up younghwa's ramp.
He only lost about 4 Marines. It really came down to YongHwa hitting a nice timing with a big army that he sacrificed upgrades and tech to build.
On December 11 2011 23:39 Telcontar wrote: Just rewatched the WCG final. MVP's godliness gave me goosebumps.
Lol no kidding. As soon as I think I have figured out how good MVP really is, he just shows that he's better than that. That guy is so fucking godly...
On December 11 2011 23:39 wattabeast wrote: GG Great play by younghwa, but I think a lot of that loss had to do with STC's overcommitting up younghwa's ramp.
He only lost about 4 Marines. It really came down to YongHwa hitting a nice timing with a big army that he sacrificed upgrades and tech to build.
but it was supposed to be an agresive push which just failed really badly and put STC into an akward position. Also made Younghwa feel weakness in STC since that push was so weak.
Fin's build seems really weird to me. He builds so many marauders early if he encounters an immortal bust or a void ray build he just dies and he didn't knew what was coming.
ForGG opens up with gas the barracks not walling off, Yonghwa gets his own gas and gateway followed up by a second gas.
ForGG then gets a tech lab on his barracks starting marauders and concussive shells while warp tech starts for Yonghwa at the four minute mark.
At the five minute mark ForGG starts reaper production while expanding as he moves down the map with his marauder force. Yonghwa is trying to get an immortal and second gateway as his warp tech almost finishes. Stim has been started at the six minute mark.
More barracks go up for ForGG getting another tech lab and a reactor. Yonghwa has started to expand and has a stalker on patrol to protect himself from the reaper.
At the 8 min mark Yonghwa starts his robo support bay but ForGG is moving down with a very large force as combat shield finishes, an observer has scouted it and the forcefields go down instantly pushing him back instantly. As soon as Yonghwa is out of danger he starts his thermal lance upgrade.
A starport and a reactor has now finished for ForGG but he is making medivacs rather than vikings but an engineering bay is in production. Three additional gates go down for Yonghwa. It is now at the twelve minute mark.
Yonghwa is moving out with his forces, a proxy pylon has finished but the vikings have arrived taking the shields of the colossi down. Some sentries have fallen but ForGG is holding for now. Two colossi have fallen but most of ForGG's ground forces have fallen forcing scvs to be pulled off the line and die.
ForGG has now had to fly into his main but is forced to GG shortly after at the 15 min mark.
On December 11 2011 23:55 Confuse wrote: My first time watching forGG. Sad to say it was a bit underwhelming : P Hope he can show better games next time
Disappointed with forGG's performance. He was really outmacroing Yonghwa, but I feel like his map awareness was really poor. He just let Yonghwa walk right into his natural and plant down two Pylons. Would have been interesting to see how the fight would have gone minus the failed push at the start.
On December 11 2011 23:57 nofacej wrote: Disappointed with forGG's performance. He was really outmacroing Yonghwa, but I feel like his map awareness was really poor. He just let Yonghwa walk right into his natural and plant down two Pylons. Would have been interesting to see how the fight would have gone minus the failed push at the start.
Eh Bio is very fast to make, and you see a descent macro terran always ahead of protoss when going bio on same bases.
On December 11 2011 23:57 nofacej wrote: Disappointed with forGG's performance. He was really outmacroing Yonghwa, but I feel like his map awareness was really poor. He just let Yonghwa walk right into his natural and plant down two Pylons. Would have been interesting to see how the fight would have gone minus the failed push at the start.
Eh Bio is very fast to make, and you see a descent macro terran always ahead of protoss when going bio on same bases.
Pretty sure Yonghwa stopped probe production once he worked out how late ForGG's starport was too.
He added on a ton of gates so he could reinforce once his 3 colossus push was underway, his production stalled slightly for a while because he knew he had a great window he could hit if he powered up and got aggressive.
On December 11 2011 23:57 nofacej wrote: Disappointed with forGG's performance. He was really outmacroing Yonghwa, but I feel like his map awareness was really poor. He just let Yonghwa walk right into his natural and plant down two Pylons. Would have been interesting to see how the fight would have gone minus the failed push at the start.
I really do not agree with the outmacro.. That's b/c Yonghwa is going for tech so less units and less supply. Yonghwa is one of the best macro P for sure.
On December 12 2011 00:10 Olinimm wrote: Why would they use inca for yonghwa AFTER he got 3 kills? :/.
Because Inca is a free win for IM after he gets rid of his target. oGs was obviously banking on fOrGG/Vines to pick up more wins after beating YH, since they all have stronger vT/vZ than Inca (at least fOrGG does, not sure about Vines).
On December 12 2011 00:21 Cel.erity wrote: Khaldor doesn't seem to understand that there's no way for Yonghwa to attack InCa up a ramp against that sentry...
He can break the rocks. Like he did in the other base a minute or two ago.
On December 12 2011 00:22 SenorChang wrote: What did I just watch... that was unbelievably poor decision making by Younghwa, just gave the game to inca
Be realistic. What else could he have done to avoid a draw?
having the sentry was actually an decent advantage in that position where both players only had a few buildings remaining in their bases
edit: yonghwa probably could have gone for a draw since inca wouldn't be able to kill him unless he made a mistake which he did by attacking inca up the ramp when inca had the sentry
On December 12 2011 00:22 SenorChang wrote: What did I just watch... that was unbelievably poor decision making by Younghwa, just gave the game to inca
Be realistic. What else could he have done to avoid a draw?
On December 12 2011 00:25 poorcloud wrote: Lol yonghwa shld have just freaking combined his army together + build a forge and cannon at his pylon at inca's base, then he would have no worries.
I will never forget I think it was open season one where inca fails a proxy 3gate and proceeds to win from that day on I became an inca fanboy he makes PvP entertaining by simply being so good at it.
On December 12 2011 00:25 Fusilero wrote: I will never forget I think it was open season one where inca fails a proxy 3gate and proceeds to win from that day on I became an inca fanboy he makes PvP entertaining by simply being so good at it.
there was nothing good about his PvP that game. someone told Younghwa to attack rather than a draw I'm assuming.
YongHwa had this didn't he... Crossfire has two entrances to the base not enough for a single sentry, he was down to a single forcefield at least twice
sentrys + 1 more stalker, who cares about probes and zealots xD. Anyway should have killed the whole main .... was soooo obvious he would run away if he came over the back rocks. Should have stacked his probe onto on point so it would look like one probe slide through and sourround and kill the sentry hehe.
to the ones saying he had this, he made to many mistakes with the base trade ^^ once he splittet up his army (to bait more forcefields) and lost all his probes he had already lost, well not really lost, but he couldn't attack the opponent anymore.
Couldn't Yonghwa try to destroy inca's remaining buildings? He had the larger army and it would either force younhwa to either got for the complete base race or engange on youngwa's terms, not up by a ramp.
On December 12 2011 00:22 SenorChang wrote: What did I just watch... that was unbelievably poor decision making by Younghwa, just gave the game to inca
Be realistic. What else could he have done to avoid a draw?
Force inca to spend FF till he has none. So break the rocks go dual front etc... Yongwha had the game won.
On December 12 2011 00:22 SenorChang wrote: What did I just watch... that was unbelievably poor decision making by Younghwa, just gave the game to inca
Be realistic. What else could he have done to avoid a draw?
Isn't the rock ramp bigger than the main one?
No, but 2 ramps is bigger than 1 ramp! Yonghwa could have easily won if he just sent his army in with his probes up top. He probably still would have won if he sent 1/2 up each ramp at the end.
Wonder why he didn't build a pylon + sentry of his own, or heck even just destroyed all the buildings in Incas main first before going back to his own main.
On December 12 2011 00:25 Fusilero wrote: I will never forget I think it was open season one where inca fails a proxy 3gate and proceeds to win from that day on I became an inca fanboy he makes PvP entertaining by simply being so good at it.
there was nothing good about his PvP that game. someone told Younghwa to attack rather than a draw I'm assuming.
Well... his decision making. The choice to warp in a sentry instead of a stalker or zealot which would've been useless.
On December 12 2011 00:26 taldarimAltar wrote: YongHwa had this didn't he... Crossfire has two entrances to the base not enough for a single sentry, he was down to a single forcefield at least twice
but that would require him to split his forces, which is essentially what forcefield does in the first place
On December 12 2011 00:26 taldarimAltar wrote: YongHwa had this didn't he... Crossfire has two entrances to the base not enough for a single sentry, he was down to a single forcefield at least twice
Would have been a better try, but I don't think it would work. InCa just has to ff one ramp and chase down the zealots at the other ramp, then he no longer has a unit disadvantage.
On December 12 2011 00:23 nam nam wrote: I wonder what was said during the pause. Right after the pause he went and suicided his army basically. -_-
Probably that he wasn't allowed to force a draw
well, but noone could win that scenario. No way in the world can Yongwha win that battle up a ramp with a full energy sentry there. And no way can Inca ever attack.
If they told Yongwha to attack, they basically just decided that Inca had won.
On December 12 2011 00:28 MrMercuG wrote: What... Why are they not using LosirA for the easy win?
Why didn´t they use Losira against FXO? IM is a great team, but their coach sometimes fails at trolling.
I think you mean he suceeds.
Don´t know, in the FXO-series he would have suceeded, if MVP would have reverse-all-killed the team. But with MVP gonig down, he failed. I think one could say, that it would be a fail, too, if Inca cleans IM up. But I don´t think, that this will happen.
On December 12 2011 00:28 MrMercuG wrote: What... Why are they not using LosirA for the easy win?
Why didn´t they use Losira against FXO? IM is a great team, but their coach sometimes fails at trolling.
I think you mean he succeeds.
Uhh not always, when QXC all killed IM, because they played 3 relatively unknown players that's trolling, if IM really wanted to win team leagues they would play MVP, NesTea, LosirA every match.
On December 12 2011 00:28 MrMercuG wrote: What... Why are they not using LosirA for the easy win?
Why didn´t they use Losira against FXO? IM is a great team, but their coach sometimes fails at trolling.
I think you mean he succeeds.
Uhh not always, when QXC all killed IM, because they played 3 relatively unknown players that's trolling, if IM really wanted to win team leagues they would play MVP, NesTea, LosirA every match.
On December 12 2011 00:41 Xoronius wrote: I might be wrong, but why do Zerg players always sniping Nexi, while letting there army get killed? Is it really worth 12 roaches and 15 Zerglings?
I doubt it. Seems sniping tech/production which is far weaker would be better. Also means the counter won't be as strong.
Pretty smart by Inca not to commit with his warpprism play when he felt he couldn't do damage with it. True should have responded to that passive play by going Hive tech earlier imo.
On December 12 2011 00:42 poorcloud wrote: True could have easily sniped the main and 3rd at the same time. And where were his spines? + Building infestors without pathogen glands....
Inca had 2 colossi, sentries, and 3 cannons at his third...he couldn't have sniped it.
On December 12 2011 00:42 redviper wrote: Wow did I just wake up and saw Inca beat an IM zerg? Nestea on the way? Or surprise everyone and send out MVP.
Nestea and MVP wont play. They probably resting/ preparing for blizz cup tmr.
On December 12 2011 00:42 poorcloud wrote: True could have easily sniped the main and 3rd at the same time. And where were his spines? + Building infestors without pathogen glands....
Inca had 2 colossi, sentries, and 3 cannons at his third...he couldn't have sniped it.
he had more at inca's 3rd compared to his army at incas main. I'm sure 7 - 8 good volleys from that army would have done that.
gg, inca played well I was really annoyed by khaldors commentary this game "oh my god inca playing so passive wah wah", the warp prism got spotted, of course hes not gonna do anything with roaches sitting below, he kept zerg in his base while getting a first 3rd, somewhat fast colossi and better upgrades, while forcing a lot of roaches even though no real attack was coming zergs way. Should protoss always be hyper aggressive? bullshit I admit it was a bit weird he got blink while not using it, and he couldve put more pressure on zergs 3rd but he had enough roaches and that would mean the 3rd would auto die to any counter attack
Khaldor criticized InCa for being passive but I don't think there's much point getting aggressive as Toss if the Zerg is going neither Mutas or Broodlords
On December 12 2011 00:41 Xoronius wrote: I might be wrong, but why do Zerg players always sniping Nexi, while letting there army get killed? Is it really worth 12 roaches and 15 Zerglings?
It's a stall tactic more than anything. It's not supposed to be even remotely efficient. As long as you don't overcommit to the drop, it could do absolutely nothing and be worth it if it keeps the protoss from pushing out.
If the nexus is sniped, it either forces the protoss to all-in, accepting that he's down to 2 bases and has to go now, or to sit back and ensure more drops don't come which gives the zerg time to tech to something able to handle the deathball better.
Khaldor criticized InCa for being passive but I don't think there's much point getting aggressive as Toss if the Zerg is going neither Mutas nor Broodlords
On December 12 2011 00:42 poorcloud wrote: True could have easily sniped the main and 3rd at the same time. And where were his spines? + Building infestors without pathogen glands....
Inca had 2 colossi, sentries, and 3 cannons at his third...he couldn't have sniped it.
he had more at inca's 3rd compared to his army at incas main. I'm sure 7 - 8 good volleys from that army would have done that.
Even if he did he would've definitely died to a counterattack after anyway after losing that many roaches.
On December 12 2011 00:44 7mk wrote: gg, inca played well I was really annoyed by khaldors commentary this game "oh my god inca playing so passive wah wah", the warp prism got spotted, of course hes not gonna do anything with roaches sitting below, he kept zerg in his base while getting a first 3rd, somewhat fast colossi and better upgrades, while forcing a lot of roaches even though no real attack was coming zergs way. Should protoss always be hyper aggressive? bullshit I admit it was a bit weird he got blink while not using it, and he couldve put more pressure on zergs 3rd but he had enough roaches and that would mean the 3rd would auto die to any counter attack
I think the blink is there to help protect the third, or vs mutas. Against roach/hydra there's no point in being aggressive either so he didn't need to use it.
On December 12 2011 00:44 7mk wrote: gg, inca played well I was really annoyed by khaldors commentary this game "oh my god inca playing so passive wah wah", the warp prism got spotted, of course hes not gonna do anything with roaches sitting below, he kept zerg in his base while getting a first 3rd, somewhat fast colossi and better upgrades, while forcing a lot of roaches even though no real attack was coming zergs way. Should protoss always be hyper aggressive? bullshit I admit it was a bit weird he got blink while not using it, and he couldve put more pressure on zergs 3rd but he had enough roaches and that would mean the 3rd would auto die to any counter attack
Well, I liked that build. Protoss has a hard time expanding extremly early, so he matched that by getting a lot of tech (robo+blink) and then expanding, so he was only slightly lower in eco, but quite higher in tech than his opponent.
On December 12 2011 00:42 andaylin wrote: Khaldor with the adblock
Not sure, when you're on windows with korean/japanese (and perhaps other) langages, you'll get elly the elephant instead of ads, even without adblock (I use to play those kind of games, so I have to change the langage into japanese, and I have elly the elephant too, without any adblocker)
On December 12 2011 00:43 zhooter wrote: Zerg can't win if a protoss reaches 200/200. Unstoppable army, gg.
That's dumb, if Zerg gets a good 200/200 they are very hard to stop regardless of Toss being maxed or not.
True just had a unit comp so outdated even kyrix wouldn't max on it.
There really isn't many Zerg compositions that can take on a Protoss max army without recycling a lot of units to get hive tech or just going ling baneling all game.
@Khaldor, yeah he couldve had more drones, I agree, yet in the game you made it sound like Zerg was far ahead "wow, he shouldnt play this passive, zerg has 68 workers vs 64 workers of protoss!" which really really isnt a big deal like you pointed out just now. Also ask yourself why didnt he have more drones? cause he was afraid of the attack that both he and you,despite you observing, thought was coming.
I dont mean to bash, youre a decent commentator, but its sth that is sadly widespread among commentators to criticize players for things that arent nearly as wrong as the commentator claims it was.
On December 12 2011 00:42 poorcloud wrote: True could have easily sniped the main and 3rd at the same time. And where were his spines? + Building infestors without pathogen glands....
Inca had 2 colossi, sentries, and 3 cannons at his third...he couldn't have sniped it.
he had more at inca's 3rd compared to his army at incas main. I'm sure 7 - 8 good volleys from that army would have done that.
Even if he did he would've definitely died to a counterattack after anyway after losing that many roaches.
Which is why he shld have laid down 10 spines + not lose any overlords after the drop.
On December 12 2011 00:42 poorcloud wrote: True could have easily sniped the main and 3rd at the same time. And where were his spines? + Building infestors without pathogen glands....
Inca had 2 colossi, sentries, and 3 cannons at his third...he couldn't have sniped it.
he had more at inca's 3rd compared to his army at incas main. I'm sure 7 - 8 good volleys from that army would have done that.
Even if he did he would've definitely died to a counterattack after anyway after losing that many roaches.
But yeah, happy gonna stomp inca now i suppose.
Happy's TvP isn't exactly good, especially not given recent trends.
Damn if Happy had gone reactor on his rax after 2 marines, Inca could have done so much dmg imo. Inca prolly expecting Happy to 1-1-1 cause that's just what he does...
Inca played really well there with a brilliant strategy. Protoss usually has to delay their tech a lot to get a 10 minute 3rd base (see Huk's pvz). The warp prism flying around kept True's units in his base, which gave Inca the ability to take a fast 3rd and get all of his tech at the same time. Then he had a perfect army split to defend the two-pronged attack. After the drop cost True too much, he had a tech disadvantage for the rest of the game.
On December 12 2011 00:51 iamke55 wrote: Inca played really well there with a brilliant strategy. Protoss usually has to delay their tech a lot to get a 10 minute 3rd base (see Huk's pvz). The warp prism flying around kept True's units in his base, which gave Inca the ability to take a fast 3rd and get all of his tech at the same time. Then he had a perfect army split to defend the two-pronged attack. After the drop cost True too much, he had a tech disadvantage for the rest of the game.
Yeah, I don't really see how much good sniping the main nexus at that time could've done for True either.
On December 12 2011 00:51 iamke55 wrote: Inca played really well there with a brilliant strategy. Protoss usually has to delay their tech a lot to get a 10 minute 3rd base (see Huk's pvz). The warp prism flying around kept True's units in his base, which gave Inca the ability to take a fast 3rd and get all of his tech at the same time. Then he had a perfect army split to defend the two-pronged attack. After the drop cost True too much, he had a tech disadvantage for the rest of the game.
exactly! Also in the current metagame you can always expect a zerg to get a lot of roaches and lings early, so bunkering up against those very supplyinefficient units is very good, as the pressure is on the zerg to trade those units with the more supplyefficient protoss units.
On December 12 2011 01:01 Sanchonator wrote: oh well, at least inca won a pvz
People forget, InCa beet Leenock in the up and down matches, keeping him out of Code S. InCa was already out of Code S, too, all his win did was keep Leenock out. That's why I can never forgive him!
On December 12 2011 01:01 Sanchonator wrote: oh well, at least inca won a pvz
People forget, InCa beet Leenock in the up and down matches, keeping him out of Code S. InCa was already out of Code S, too, all his win did was keep Leenock out. That's why I can never forgive him!
Khaldor criticizing you doesnt mean I dislike you, I already said I think youre a decent commentator, that doesnt mean your analysis is flawless. Sitting on 3 base and not doing anything, letting Zerg tech and get 5 Bases is bad, yes. Taking a quick 3rd, getting tech and upgrade advantage while scaring zerg into making too many roaches. Getting up 3 bases vs 3 Zerg bases with a 4th just starting is not bad. Of course True could have reacted better, people can always play better but as it stands inka was outplaying him all the way, and he was already outplaying him while you were still faulting inka for playing too passive, for example you couldve realized that Zerg doesnt have a big eco advantage with only having 4 more workers on the same amount of bases.
saying zerg made too many mistakes AFTER he got destroyed is easy.
On December 12 2011 01:09 7mk wrote: Khaldor criticizing you doesnt mean I dislike you, I already said I think youre a decent commentator, that doesnt mean your analysis is flawless. Sitting on 3 base and not doing anything, letting Zerg tech and get 5 Bases is bad, yes. Taking a quick 3rd, getting tech and upgrade advantage while scaring zerg into making too many roaches. Getting up 3 bases vs 3 Zerg bases with a 4th just starting is not bad. Of course True could have reacted better, people can always play better but as it stands inka was outplaying him all the way, and he was already outplaying him while you were still faulting inka for playing too passive, for example you couldve realized that Zerg doesnt have a big eco advantage with only having 4 more workers on the same amount of bases.
can you translate his rant please?
don't take it too hard, khaldor has temper issues IMO. he even gets mad at his teammates WHILE STREAMING.
On December 12 2011 01:09 7mk wrote: Khaldor criticizing you doesnt mean I dislike you, I already said I think youre a decent commentator, that doesnt mean your analysis is flawless. Sitting on 3 base and not doing anything, letting Zerg tech and get 5 Bases is bad, yes. Taking a quick 3rd, getting tech and upgrade advantage while scaring zerg into making too many roaches. Getting up 3 bases vs 3 Zerg bases with a 4th just starting is not bad. Of course True could have reacted better, people can always play better but as it stands inka was outplaying him all the way, and he was already outplaying him while you were still faulting inka for playing too passive, for example you couldve realized that Zerg doesnt have a big eco advantage with only having 4 more workers on the same amount of bases.
can you translate his rant please?
don't take it too hard, khaldor has temper issues IMO. he even gets mad at his teammates WHILE STREAMING.
im not taking it hard, im just having a discussion he basically said he disagrees with my opinion, that zerg shouldve have had more drones, that protoss sitting on 3 bases is bad and that true losing doesnt mean inka played well, that he just played even worse.
On December 12 2011 01:09 7mk wrote: Khaldor criticizing you doesnt mean I dislike you, I already said I think youre a decent commentator, that doesnt mean your analysis is flawless. Sitting on 3 base and not doing anything, letting Zerg tech and get 5 Bases is bad, yes. Taking a quick 3rd, getting tech and upgrade advantage while scaring zerg into making too many roaches. Getting up 3 bases vs 3 Zerg bases with a 4th just starting is not bad. Of course True could have reacted better, people can always play better but as it stands inka was outplaying him all the way, and he was already outplaying him while you were still faulting inka for playing too passive, for example you couldve realized that Zerg doesnt have a big eco advantage with only having 4 more workers on the same amount of bases.
can you translate his rant please?
don't take it too hard, khaldor has temper issues IMO. he even gets mad at his teammates WHILE STREAMING.
im not taking it hard, im just having a discussion he basically said he disagrees with my opinion, that zerg shouldve have had more drones, that protoss sitting on 3 bases is bad and that true losing doesnt mean inka played well, that he just played even worse.
I agree. Khaldor doesn't really looka t constructive criticism and improve from the feedback, he reacts with anger and frustration, which is why he will probably never be a top tier caster.
The games today were pretty good, but personally I enjoyed yesterdays match more. Great play by Yonghwa, hope he can make it to the Code A next season...
On December 12 2011 01:03 Olinimm wrote: oGs could've won if they use Inca right away on yonghwa and used MC, don't get the logic of using inca last. Good clanwar though.
Yeah, good games. However, Blizzard Cup is more important than some $100 clan war so naturally MVP, NesTea and MC weren't gong to play.
On December 12 2011 01:03 Olinimm wrote: oGs could've won if they use Inca right away on yonghwa and used MC, don't get the logic of using inca last. Good clanwar though.
Yeah, good games. However, Blizzard Cup is more important than some $100 clan war so naturally MVP, NesTea and MC weren't gong to play.
yeah. that plus MVP must be pretty tired after winning 20k USD today.
Yup. If Khaldor wants to improve his casting he has to control his temper a little better. And speaking in German just makes it worst IMO and not necessary.
I know he's trying to be blunt, which I like, but he doesn't have to stick to his opinion after the game is over. You can always re-evaluate the game after it's over and admit fault if any.
Overall I agreed with both sides, Inca should at least try to prevent 5th expansion while building a deathball. True didn't do a good job at sniping or handling the deathball. If he's leading in bases he should stayed back and tech up; not sure if he has time to go broods.
Yeah Khaldor is very stubborn, doesn't like his opinion being challenged. Still enjoy his commentary though, especially for events like this where he is usually more relaxed
Guys, ffs, Khaldor is casting a side league nearly ever day from like 10 at night til 1 in the morning, casting by himself usually, can we just relax, enjoy the fucking games, and be glad that he's casting in English for us? On top of which he's a great solo caster imo, he's really entertaining to listen to even by himself. If you disagree with his analysis of a game, fine, explain what you think, but I don't see why people are still talking about this -.- Just let it go.
On December 12 2011 01:03 Olinimm wrote: oGs could've won if they use Inca right away on yonghwa and used MC, don't get the logic of using inca last. Good clanwar though.
Yeah, good games. However, Blizzard Cup is more important than some $100 clan war so naturally MVP, NesTea and MC weren't gong to play.
yeah. that plus MVP must be pretty tired after winning 20k USD today.
I loled at this. MVP only played 2 games today to win his 20k USD. I think he would have been more tired from the partying haha.
On December 12 2011 01:52 dormer wrote: Guys, ffs, Khaldor is casting a side league nearly ever day from like 10 at night til 1 in the morning, casting by himself usually, can we just relax, enjoy the fucking games, and be glad that he's casting in English for us? On top of which he's a great solo caster imo, he's really entertaining to listen to even by himself. If you disagree with his analysis of a game, fine, explain what you think, but I don't see why people are still talking about this -.- Just let it go.
Agreed. But i'm sure despite all our differences in opinions, we all love khaldors casting and all the effort he has put in to cast this side league everyday. Khaldor, i'm a huge fan of your work and will always support your stream!
On December 12 2011 01:52 dormer wrote: Guys, ffs, Khaldor is casting a side league nearly ever day from like 10 at night til 1 in the morning, casting by himself usually, can we just relax, enjoy the fucking games, and be glad that he's casting in English for us? On top of which he's a great solo caster imo, he's really entertaining to listen to even by himself. If you disagree with his analysis of a game, fine, explain what you think, but I don't see why people are still talking about this -.- Just let it go.
I agree, the man contributes a ton and theres no bashing warranted, I only expressed my discontent with his analysis this game and replied to the things he replied to.
On December 12 2011 01:52 dormer wrote: Guys, ffs, Khaldor is casting a side league nearly ever day from like 10 at night til 1 in the morning, casting by himself usually, can we just relax, enjoy the fucking games, and be glad that he's casting in English for us? On top of which he's a great solo caster imo, he's really entertaining to listen to even by himself. If you disagree with his analysis of a game, fine, explain what you think, but I don't see why people are still talking about this -.- Just let it go.
Thank you.. Why is every thread full of caster bashing. I appreciate the post was constructive, and I have to say I agree, but you can't read a game 100% perfect 100% of the time.
ForGG opens up with gas the barracks not walling off, Yonghwa gets his own gas and gateway followed up by a second gas.
ForGG then gets a tech lab on his barracks starting marauders and concussive shells while warp tech starts for Yonghwa at the four minute mark.
At the five minute mark ForGG starts reaper production while expanding as he moves down the map with his marauder force. Yonghwa is trying to get an immortal and second gateway as his warp tech almost finishes. Stim has been started at the six minute mark.
More barracks go up for ForGG getting another tech lab and a reactor. Yonghwa has started to expand and has a stalker on patrol to protect himself from the reaper.
At the 8 min mark Yonghwa starts his robo support bay but ForGG is moving down with a very large force as combat shield finishes, an observer has scouted it and the forcefields go down instantly pushing him back instantly. As soon as Yonghwa is out of danger he starts his thermal lance upgrade.
A starport and a reactor has now finished for ForGG but he is making medivacs rather than vikings but an engineering bay is in production. Three additional gates go down for Yonghwa. It is now at the twelve minute mark.
Yonghwa is moving out with his forces, a proxy pylon has finished but the vikings have arrived taking the shields of the colossi down. Some sentries have fallen but ForGG is holding for now. Two colossi have fallen but most of ForGG's ground forces have fallen forcing scvs to be pulled off the line and die.
ForGG has now had to fly into his main but is forced to GG shortly after at the 15 min mark.
ForGG opens up with gas the barracks not walling off, Yonghwa gets his own gas and gateway followed up by a second gas.
ForGG then gets a tech lab on his barracks starting marauders and concussive shells while warp tech starts for Yonghwa at the four minute mark.
At the five minute mark ForGG starts reaper production while expanding as he moves down the map with his marauder force. Yonghwa is trying to get an immortal and second gateway as his warp tech almost finishes. Stim has been started at the six minute mark.
More barracks go up for ForGG getting another tech lab and a reactor. Yonghwa has started to expand and has a stalker on patrol to protect himself from the reaper.
At the 8 min mark Yonghwa starts his robo support bay but ForGG is moving down with a very large force as combat shield finishes, an observer has scouted it and the forcefields go down instantly pushing him back instantly. As soon as Yonghwa is out of danger he starts his thermal lance upgrade.
A starport and a reactor has now finished for ForGG but he is making medivacs rather than vikings but an engineering bay is in production. Three additional gates go down for Yonghwa. It is now at the twelve minute mark.
Yonghwa is moving out with his forces, a proxy pylon has finished but the vikings have arrived taking the shields of the colossi down. Some sentries have fallen but ForGG is holding for now. Two colossi have fallen but most of ForGG's ground forces have fallen forcing scvs to be pulled off the line and die.
ForGG has now had to fly into his main but is forced to GG shortly after at the 15 min mark.
Yonghwa takes the game.
Edit: Hey, I'm a zealot! Awesome.
Lol. Nobody said that Happy was bad; but you really want oGs to push a team like IM to the limit; i wanted to see the big guns - MVP, Nestea, Losira - but they weren't needed.
ForGG opens up with gas the barracks not walling off, Yonghwa gets his own gas and gateway followed up by a second gas.
ForGG then gets a tech lab on his barracks starting marauders and concussive shells while warp tech starts for Yonghwa at the four minute mark.
At the five minute mark ForGG starts reaper production while expanding as he moves down the map with his marauder force. Yonghwa is trying to get an immortal and second gateway as his warp tech almost finishes. Stim has been started at the six minute mark.
More barracks go up for ForGG getting another tech lab and a reactor. Yonghwa has started to expand and has a stalker on patrol to protect himself from the reaper.
At the 8 min mark Yonghwa starts his robo support bay but ForGG is moving down with a very large force as combat shield finishes, an observer has scouted it and the forcefields go down instantly pushing him back instantly. As soon as Yonghwa is out of danger he starts his thermal lance upgrade.
A starport and a reactor has now finished for ForGG but he is making medivacs rather than vikings but an engineering bay is in production. Three additional gates go down for Yonghwa. It is now at the twelve minute mark.
Yonghwa is moving out with his forces, a proxy pylon has finished but the vikings have arrived taking the shields of the colossi down. Some sentries have fallen but ForGG is holding for now. Two colossi have fallen but most of ForGG's ground forces have fallen forcing scvs to be pulled off the line and die.
ForGG has now had to fly into his main but is forced to GG shortly after at the 15 min mark.
Yonghwa takes the game.
Edit: Hey, I'm a zealot! Awesome.
Something to note about that game, Yonghwa moved around the highground pod next to the natural of forgg where fin had placed his factory so he saw the attack coming really late.
On December 11 2011 23:55 MrMercuG wrote: fOrGG just got annihilated by not even a top 5 Protoss, that's dissapointing...
nah theres is no more terran left who you can say are good at tvp and confident in it... not even forgg it seems
and yes this include jjakji (gimmick on puzzle, mindfucked oz to play weird), puma (resorts to 1-1-1 mindgames), mvp (resort to 1-1-1 mindgame), oh and old good tvper like polt and bomber lose to toss a lot now. Now all the "good" tvper rely on doing mind games with all in's like 1-1-1 and gimmicky thor push to try to keep toss honest from eco and having an advantage... but ppl complain whenever terran does early pressure and allins and think its cheese but they dont understand : /
Man I never even noticed there was a new league. Seems like good players are participating in this KSL. It still won't steal my weekly ESV games simply because I like the different maps they use but it's nice to see the korean scene is getting more places to play.
Yongwha beating forGG and theStC, pretty awesome day for him.
ForGG opens up with gas the barracks not walling off, Yonghwa gets his own gas and gateway followed up by a second gas.
ForGG then gets a tech lab on his barracks starting marauders and concussive shells while warp tech starts for Yonghwa at the four minute mark.
At the five minute mark ForGG starts reaper production while expanding as he moves down the map with his marauder force. Yonghwa is trying to get an immortal and second gateway as his warp tech almost finishes. Stim has been started at the six minute mark.
More barracks go up for ForGG getting another tech lab and a reactor. Yonghwa has started to expand and has a stalker on patrol to protect himself from the reaper.
At the 8 min mark Yonghwa starts his robo support bay but ForGG is moving down with a very large force as combat shield finishes, an observer has scouted it and the forcefields go down instantly pushing him back instantly. As soon as Yonghwa is out of danger he starts his thermal lance upgrade.
A starport and a reactor has now finished for ForGG but he is making medivacs rather than vikings but an engineering bay is in production. Three additional gates go down for Yonghwa. It is now at the twelve minute mark.
Yonghwa is moving out with his forces, a proxy pylon has finished but the vikings have arrived taking the shields of the colossi down. Some sentries have fallen but ForGG is holding for now. Two colossi have fallen but most of ForGG's ground forces have fallen forcing scvs to be pulled off the line and die.
ForGG has now had to fly into his main but is forced to GG shortly after at the 15 min mark.
Yonghwa takes the game.
Edit: Hey, I'm a zealot! Awesome.
Lol. Nobody said that Happy was bad; but you really want oGs to push a team like IM to the limit; i wanted to see the big guns - MVP, Nestea, Losira - but they weren't needed.
ForGG losing to colossus... hmm
oGs didn't use their big guns either. MC and Supernova didn't play.
Also, it was a colossus all-in or at the very least semi all in. No forges, no citadel, no colossus being produced while he was attacking, cut probes at 45, and hit when forgg had 4 vikings with 3 colossus.
And just to note, Yonghwa rushed it because he said he wanted to go to sleep during the pause =.=
ForGG opens up with gas the barracks not walling off, Yonghwa gets his own gas and gateway followed up by a second gas.
ForGG then gets a tech lab on his barracks starting marauders and concussive shells while warp tech starts for Yonghwa at the four minute mark.
At the five minute mark ForGG starts reaper production while expanding as he moves down the map with his marauder force. Yonghwa is trying to get an immortal and second gateway as his warp tech almost finishes. Stim has been started at the six minute mark.
More barracks go up for ForGG getting another tech lab and a reactor. Yonghwa has started to expand and has a stalker on patrol to protect himself from the reaper.
At the 8 min mark Yonghwa starts his robo support bay but ForGG is moving down with a very large force as combat shield finishes, an observer has scouted it and the forcefields go down instantly pushing him back instantly. As soon as Yonghwa is out of danger he starts his thermal lance upgrade.
A starport and a reactor has now finished for ForGG but he is making medivacs rather than vikings but an engineering bay is in production. Three additional gates go down for Yonghwa. It is now at the twelve minute mark.
Yonghwa is moving out with his forces, a proxy pylon has finished but the vikings have arrived taking the shields of the colossi down. Some sentries have fallen but ForGG is holding for now. Two colossi have fallen but most of ForGG's ground forces have fallen forcing scvs to be pulled off the line and die.
ForGG has now had to fly into his main but is forced to GG shortly after at the 15 min mark.
Yonghwa takes the game.
Edit: Hey, I'm a zealot! Awesome.
Lol. Nobody said that Happy was bad; but you really want oGs to push a team like IM to the limit; i wanted to see the big guns - MVP, Nestea, Losira - but they weren't needed.
ForGG losing to colossus... hmm
I'd probably rate Happy over Losira. But whatever. oGs' strongest player wasn't used either. I think MC, NesTea and Mvp were all busy practicing for Blizzard Cup, and therefore didn't play today. If MC had played(and he would play like he does when he's in beast mode), I think oGs could have pushed IM to the limit.
I don't think oGs chose correctly when deciding the order of who was to play. I mean, Inca as ace player? They should have sent him out as soon as Yonghwa got his first win, not wait until the last chance. Inca did play pretty well, but I don't think anyone expected him to take out 4 players in a row. Despite their losses, I would still have given fOrGG or Thestc a better chance at getting multiple kills as soon as Yonghwa was down.
On December 11 2011 23:55 MrMercuG wrote: fOrGG just got annihilated by not even a top 5 Protoss, that's dissapointing...
nah theres is no more terran left who you can say are good at tvp and confident in it... not even forgg it seems
and yes this include jjakji (gimmick on puzzle, mindfucked oz to play weird), puma (resorts to 1-1-1 mindgames), mvp (resort to 1-1-1 mindgame), oh and old good tvper like polt and bomber lose to toss a lot now. Now all the "good" tvper rely on doing mind games with all in's like 1-1-1 and gimmicky thor push to try to keep toss honest from eco and having an advantage... but ppl complain whenever terran does early pressure and allins and think its cheese but they dont understand : /
And right after I type this... I see forgg offracing as protoss and beat bomber lol... T_T
ForGG opens up with gas the barracks not walling off, Yonghwa gets his own gas and gateway followed up by a second gas.
ForGG then gets a tech lab on his barracks starting marauders and concussive shells while warp tech starts for Yonghwa at the four minute mark.
At the five minute mark ForGG starts reaper production while expanding as he moves down the map with his marauder force. Yonghwa is trying to get an immortal and second gateway as his warp tech almost finishes. Stim has been started at the six minute mark.
More barracks go up for ForGG getting another tech lab and a reactor. Yonghwa has started to expand and has a stalker on patrol to protect himself from the reaper.
At the 8 min mark Yonghwa starts his robo support bay but ForGG is moving down with a very large force as combat shield finishes, an observer has scouted it and the forcefields go down instantly pushing him back instantly. As soon as Yonghwa is out of danger he starts his thermal lance upgrade.
A starport and a reactor has now finished for ForGG but he is making medivacs rather than vikings but an engineering bay is in production. Three additional gates go down for Yonghwa. It is now at the twelve minute mark.
Yonghwa is moving out with his forces, a proxy pylon has finished but the vikings have arrived taking the shields of the colossi down. Some sentries have fallen but ForGG is holding for now. Two colossi have fallen but most of ForGG's ground forces have fallen forcing scvs to be pulled off the line and die.
ForGG has now had to fly into his main but is forced to GG shortly after at the 15 min mark.
Yonghwa takes the game.
Edit: Hey, I'm a zealot! Awesome.
Lol. Nobody said that Happy was bad; but you really want oGs to push a team like IM to the limit; i wanted to see the big guns - MVP, Nestea, Losira - but they weren't needed.
ForGG losing to colossus... hmm
I'd probably rate Happy over Losira. But whatever. oGs' strongest player wasn't used either. I think MC, NesTea and Mvp were all busy practicing for Blizzard Cup, and therefore didn't play today. If MC had played(and he would play like he does when he's in beast mode), I think oGs could have pushed IM to the limit.
I don't think oGs chose correctly when deciding the order of who was to play. I mean, Inca as ace player? They should have sent him out as soon as Yonghwa got his first win, not wait until the last chance. Inca did play pretty well, but I don't think anyone expected him to take out 4 players in a row. Despite their losses, I would still have given fOrGG or Thestc a better chance at getting multiple kills as soon as Yonghwa was down.
Happy's strength is his mech though. Maybe they wanted to force him into his uncomfortable bio play?
On December 11 2011 23:55 MrMercuG wrote: fOrGG just got annihilated by not even a top 5 Protoss, that's dissapointing...
nah theres is no more terran left who you can say are good at tvp and confident in it... not even forgg it seems
and yes this include jjakji (gimmick on puzzle, mindfucked oz to play weird), puma (resorts to 1-1-1 mindgames), mvp (resort to 1-1-1 mindgame), oh and old good tvper like polt and bomber lose to toss a lot now. Now all the "good" tvper rely on doing mind games with all in's like 1-1-1 and gimmicky thor push to try to keep toss honest from eco and having an advantage... but ppl complain whenever terran does early pressure and allins and think its cheese but they dont understand : /
And right after I type this... I see forgg offracing as protoss and beat bomber lol... T_T
Seriously!? lololol From what I can tell forgg didn't scout the allin
On December 11 2011 23:55 MrMercuG wrote: fOrGG just got annihilated by not even a top 5 Protoss, that's dissapointing...
nah theres is no more terran left who you can say are good at tvp and confident in it... not even forgg it seems
and yes this include jjakji (gimmick on puzzle, mindfucked oz to play weird), puma (resorts to 1-1-1 mindgames), mvp (resort to 1-1-1 mindgame), oh and old good tvper like polt and bomber lose to toss a lot now. Now all the "good" tvper rely on doing mind games with all in's like 1-1-1 and gimmicky thor push to try to keep toss honest from eco and having an advantage... but ppl complain whenever terran does early pressure and allins and think its cheese but they dont understand : /
And right after I type this... I see forgg offracing as protoss and beat bomber lol... T_T
Sage offraced as Terran and beat Bomber with the Jjakji's Marauder-Bunker-StealHisMineralsWithYourOC build; I guess Bomber is a bit behind in the metagame! Jokes aside, I think that terrans should be able to come up with their new TvP styles fairly soon.
On December 12 2011 11:55 mrtomjones wrote: haha Forhh Bonjwa lost to youngwa or however you spell it...
I would expect Terrans to have new tvp strats by the next GSL at the latest for sure though.
I'm not so sure. The TvP matchup has been defined by patches so far. I can't remember it ever feeling even. Actually, now that I think about it the same is more or less true for ZvP as well. It's always extremely in favour of one race or the other until something gets nerfed or buffed and then it flips in the other direction.
On December 12 2011 11:55 mrtomjones wrote: haha Forhh Bonjwa lost to youngwa or however you spell it...
I would expect Terrans to have new tvp strats by the next GSL at the latest for sure though.
I'm not so sure. The TvP matchup has been defined by patches so far. I can't remember it ever feeling even. Actually, now that I think about it the same is more or less true for ZvP as well. It's always extremely in favour of one race or the other until something gets nerfed or buffed and then it flips in the other direction.
meh I know Protoss has changed strategies against Terran more than once. I'm sure terran can do the same
On December 12 2011 14:50 Zath.erin wrote: I can't help but laugh at people causing so much commotion over one game, not to mention yongwha is won of the top protoss yet to fully be seen.
it might be because so many people are hyping Fin (that's the name he chose, I think people should use it) also just over 3 (?) games. And yes, Yongwha is extremly underestimated!
On December 13 2011 00:23 Shadow_Dog wrote: Yonghwa carries!!!!!!!! I like IM's strategy, send out bad players first LOL, who are like as good as good players on the other teams.
Actually apart from MVP, Nestea, Losira and Happy IM doesn't have very good players.
On December 13 2011 00:23 Shadow_Dog wrote: Yonghwa carries!!!!!!!! I like IM's strategy, send out bad players first LOL, who are like as good as good players on the other teams.
Actually apart from MVP, Nestea, Losira and Happy IM doesn't have very good players.
I feel the same way about SlayerS and MMA, BoxeR, Taeja, Coca, and Puzzle.
On December 13 2011 10:28 ReaperX wrote: I think all the fOrGG Code S bandwagoning might stop after Yonghwa showed us some sexy play!
If you think that's bad watch his stream, he loses all the time as well!
He stated on stream that he only does builds for the amusement of his fans. This probably translate to him showing off his micro as much as possible, being flashy. He won't use tournament builds on stream. ForGG is also still not well acclimated to the metagame of SC2. Despite having god-like mechanics, his strategy is not that tier.
On December 13 2011 10:28 ReaperX wrote: I think all the fOrGG Code S bandwagoning might stop after Yonghwa showed us some sexy play!
forgg is a legit code S player dude. Went straight from code B to code S playing against a ro4 code A player, and previous 2x code S players from the previous season in his first try. He's not god, but he's code S easily
On December 13 2011 10:28 ReaperX wrote: I think all the fOrGG Code S bandwagoning might stop after Yonghwa showed us some sexy play!
If you think that's bad watch his stream, he loses all the time as well!
He stated on stream that he only does builds for the amusement of his fans. This probably translate to him showing off his micro as much as possible, being flashy. He won't use tournament builds on stream. ForGG is also still not well acclimated to the metagame of SC2. Despite having god-like mechanics, his strategy is not that tier.
also, he makes a lot more ad revenue if his games are short... And I really dont think he is "not well acclimated to the metagame of SC2"... hes beeng playing for a year, how much more time would you need