• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:40
CEST 10:40
KST 17:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!29Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~! How would you feel about frequent/monthly balance patches for SC2? SC4ALL II: SC2 Player Announcement 6/8 - Maru PhD study /w SC2 - help with a survey!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro24 Group E [ASL22] Ro24 Group D Small VOD Thread 2.0
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7246 users

[GSL] Nov Code S RO16 D1 - Page 181

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 179 180 181 182 183 191 Next
casualman
Profile Joined April 2010
United States1198 Posts
Last Edited: 2011-11-15 13:15:39
November 15 2011 13:10 GMT
#3601
On November 15 2011 21:56 teamamerica wrote:
Show nested quote +
On November 15 2011 21:50 Velicia wrote:
On November 15 2011 21:45 teamamerica wrote:
On November 15 2011 21:42 Herper wrote:
On November 15 2011 21:41 bittman wrote:
Protoss is outexpanding Terran?

Did terrans forget how TvP worked in less than one season?


This is a new map so yea, biggest one yet too.


Hard to expand a lot when bases can just be wiped out by 10 zlots when your army is out of position.


This is just hilarious. Get your Medivac drops going son.


Lol...I mean after 3+ bases when toss is on 10+ gateways. Map is huge and warpin means almost all drops just die (esp with dt tech out). Vs sending units across the huge map for a terran, whose army can't be warped in anywhere to deal with small groups of units. I'm so confused as to wtf you're talking about.

EDIT:
Show nested quote +
On November 15 2011 21:56 casualman wrote:
On November 15 2011 21:51 s3rp wrote:
On November 15 2011 21:48 Imbattable wrote:
On November 15 2011 21:45 teamamerica wrote:
On November 15 2011 21:42 Herper wrote:
On November 15 2011 21:41 bittman wrote:
Protoss is outexpanding Terran?

Did terrans forget how TvP worked in less than one season?


This is a new map so yea, biggest one yet too.


Hard to expand a lot when bases can just be wiped out by 10 zlots when your army is out of position.


8 Marauders is just as, if not more dangerous, though more gas intense for terran (which IS weird considering the usual dependency on gas by toss). Base sniping is one of terrans strength imo.


The Map is so big that flying / running to snipe/defend a base takes too much time. Warpin is basically instant reeinforcement. If you're out of position in this Map as Terran well too bad .


No, it doesn't. The time it takes to ship a unit to drop a base doesn't matter because of parity. Protoss has to send probes to make pylons and fly over warp prisms in order to warp-in units near terran bases. If the Terran is not catching proxy pylons and warp prisms, it's exactly the same as a protoss neglecting dropships. Both will be punished. There's really no excuse for not being able to defend expansions as any race. All a player needs to do in that scenario is split their army.

And to your last statement, any race caught out of position on any map is incredibly devastating. Terran may be the least prone to this though due to the tools that Terran has (sensor towers, scans). Getting caught off guard is just sloppy play that deserves to be punished.


LOL first of all, sending probes across the map to make pylons isn't exactly a skill, nor is flying a warp prism. And with that when you see they're out of position, you instantly can send units (vs having supply tied up beforehand). And on a map like that you can straight up walk across the map, you don't need a warp prism. Sensors towers are great but when there are 10 zlots going to your corner expansion, do you send enough of your army back to easily deal with it, and be vunerable. If you send 10 marauders you'll need to kite it the whole time, which is fine except if the toss also moves in on the front. If you send a lot of bio so you can kill those chargelots without kiting then your front can just be pushed. When you're dropping with 2 medivacs late game a warp in cycle is enough almost every time. So how is it as devastating for a toss? Why are you trying to argue that it's harder for Terran to be caught with his army out of his base when Toss has warpin and zerg has faster units. I'm not saying it's imba because of this, it's just how it works.


You're not even addressing my issues. Terran double drops a protoss expansion, Protoss is faced with the exact same dilemma: warp in a bunch of units that will just be killed or overcommit to defending, thus opening himself up to a frontal push? And you say warp prism harass and making proxy pylons isn't a skill, but in the same vein medivac drops aren't a skill because they're exactly the same as warp prism drops. The difference is terran has the tools to know where everything is out to a certain radius on the map, meaning he never should be caught off guard. When Terran has legal maphacks I don't think its very difficult to stop harass.

Terran has trouble defending zealot harass because they neglect to put 1 bunker in each mineral line like you saw happy do, he just didn't commit enough to defend lategame. Terran isn't forced to micro, its just an option.

Nothing you're arguing as making toss harass better than terran harass is unique to toss. I really don't think the common opinion in sc2 is that protoss harass > terran harass.
GuMiho <3
bittman
Profile Joined February 2011
Australia8759 Posts
November 15 2011 13:10 GMT
#3602
On November 15 2011 22:09 westley10 wrote:
Show nested quote +
On November 15 2011 22:07 pdd wrote:
Oh damn, MMA vs Oz should be interesting to see if MMA has finally improved his TvP.


Well said, especially after he beat MC in the previous round.


MMA fans gonna trash Oz when the day comes around, so might as well try talk about Oz in peace before next week comes around =p
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
MrCon
Profile Blog Joined August 2010
France29748 Posts
November 15 2011 13:10 GMT
#3603
MMA vs MVP is profiling at the horizon again, but Oz will crush both and claim MC's old throne.
ItsMeDomLee
Profile Joined November 2010
Canada2732 Posts
Last Edited: 2011-11-15 13:11:02
November 15 2011 13:10 GMT
#3604
On November 15 2011 22:10 bittman wrote:
Show nested quote +
On November 15 2011 22:09 westley10 wrote:
On November 15 2011 22:07 pdd wrote:
Oh damn, MMA vs Oz should be interesting to see if MMA has finally improved his TvP.


Well said, especially after he beat MC in the previous round.


MMA fans gonna trash Oz when the day comes around, so might as well try talk about Oz in peace before next week comes around =p


Unless Oz Tassadars MMA I don't see why anyone would trash him.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
November 15 2011 13:11 GMT
#3605
Sad day. I really respect Killlers playstyle. He seems to have the most solid tvp style out there, which I think a lot of toss players could learn from. But well Oz isn't bad as well.
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
November 15 2011 13:11 GMT
#3606
On November 15 2011 22:10 bittman wrote:
Show nested quote +
On November 15 2011 22:09 westley10 wrote:
On November 15 2011 22:07 pdd wrote:
Oh damn, MMA vs Oz should be interesting to see if MMA has finally improved his TvP.


Well said, especially after he beat MC in the previous round.


MMA fans gonna trash Oz when the day comes around, so might as well try talk about Oz in peace before next week comes around =p


Hey, now cmon. I'm a super MMA fan, but I avoid trashing his opponents unless its genuinely bad play. I prefer if the opponent plays amazingly so MMA is behind

And then he plays his best :D
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
pdd
Profile Blog Joined November 2010
Australia9933 Posts
November 15 2011 13:11 GMT
#3607
On November 15 2011 22:09 westley10 wrote:
Show nested quote +
On November 15 2011 22:07 pdd wrote:
Oh damn, MMA vs Oz should be interesting to see if MMA has finally improved his TvP.


Well said, especially after he beat MC in the previous round.

That match showed nothing other than the fact that MC failed an 8 gate push against a couple of bunkers.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
mikedebo
Profile Joined December 2010
Canada4341 Posts
November 15 2011 13:12 GMT
#3608
lol thanks for all the replies, folks
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
Awesomeness
Profile Joined October 2008
Germany1361 Posts
November 15 2011 13:12 GMT
#3609
On November 15 2011 22:10 MrCon wrote:
MMA vs MVP is profiling at the horizon again, but Oz will crush both and claim MC's old throne.


Don't forget about Leenock dude, he could win against both MMA and MVP imo. alive will be a good warm-up for him.
xlord 5:0
DarkPlasmaBall
Profile Blog Joined March 2010
United States46303 Posts
November 15 2011 13:12 GMT
#3610
Poor Nestea... if he had beaten HuK and had the chance to play Leenock, he probably would have won the ZvZ, pushing him through.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
clusen
Profile Joined May 2010
Germany8702 Posts
November 15 2011 13:13 GMT
#3611
On November 15 2011 22:10 bittman wrote:
Show nested quote +
On November 15 2011 22:09 westley10 wrote:
On November 15 2011 22:07 pdd wrote:
Oh damn, MMA vs Oz should be interesting to see if MMA has finally improved his TvP.


Well said, especially after he beat MC in the previous round.


MMA fans gonna trash Oz when the day comes around, so might as well try talk about Oz in peace before next week comes around =p

Bullshit, we are not Idralisks or fans of Nestea
MrCon
Profile Blog Joined August 2010
France29748 Posts
November 15 2011 13:13 GMT
#3612
On November 15 2011 22:12 Awesomeness wrote:
Show nested quote +
On November 15 2011 22:10 MrCon wrote:
MMA vs MVP is profiling at the horizon again, but Oz will crush both and claim MC's old throne.


Don't forget about Leenock dude, he could win against both MMA and MVP imo. alive will be a good warm-up for him.

Oh yeah it's aLive vs Leenock <3 I hope odds will be good, I'll bet some money on the octopussy.
bittman
Profile Joined February 2011
Australia8759 Posts
November 15 2011 13:14 GMT
#3613
On November 15 2011 22:11 Hassybaby wrote:
Show nested quote +
On November 15 2011 22:10 bittman wrote:
On November 15 2011 22:09 westley10 wrote:
On November 15 2011 22:07 pdd wrote:
Oh damn, MMA vs Oz should be interesting to see if MMA has finally improved his TvP.


Well said, especially after he beat MC in the previous round.


MMA fans gonna trash Oz when the day comes around, so might as well try talk about Oz in peace before next week comes around =p


Hey, now cmon. I'm a super MMA fan, but I avoid trashing his opponents unless its genuinely bad play. I prefer if the opponent plays amazingly so MMA is behind

And then he plays his best :D


Apologies, a generic stereotype was applied to MMA fans in my mind after MVP v MMA and Polt v MMA finals where non-MMA players were basically trash compared to his genius, or something crazy like that.

Not Nestea fan's level though. MMA fans don't acuse him of match fixing for brain farts! hahaha =D
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
November 15 2011 13:14 GMT
#3614
On November 15 2011 22:12 DarkPlasmaBall wrote:
Poor Nestea... if he had beaten HuK and had the chance to play Leenock, he probably would have won the ZvZ, pushing him through.


Poor is the word I would use as well, but in different context.

At least the Happy/SangHo game was interesting, though it was still a standard PvT macro game. The storms were nicer compared to what we've seen recently, and the drops were a lovely touch
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Elem
Profile Joined April 2011
Sweden4717 Posts
Last Edited: 2011-11-15 13:15:09
November 15 2011 13:14 GMT
#3615
On November 15 2011 22:07 Asha` wrote:
Show nested quote +
On November 15 2011 22:06 Elem wrote:
On November 15 2011 22:05 Asha` wrote:
Booooooooooooooo

Killer =(

Man, I don't think I care about anyone in the top8 of this seasons GSL so far really. Maybe Leenock I suppose.

Hopefully MVP advances.
Doesn't matter - GanZi is going to take this season no matter what.


Sorry Elem, but that's just not happening.
Just you wait and see, filthy non-believer. D:<
#freeshauni
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
Last Edited: 2011-11-15 13:17:53
November 15 2011 13:15 GMT
#3616
Just as a closing note: Holy crap we got the LR to 181 pages today. Nae bad guys

Then again, it was at like 140 during group 1
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
November 15 2011 13:19 GMT
#3617
My thoughts are not with Nestea of Killer but with Fionn.

Guy can't catch a break with predictions!
teamamerica
Profile Blog Joined July 2010
United States958 Posts
Last Edited: 2011-11-15 13:25:36
November 15 2011 13:24 GMT
#3618
On November 15 2011 22:10 casualman wrote:
Show nested quote +
On November 15 2011 21:56 teamamerica wrote:
On November 15 2011 21:50 Velicia wrote:
On November 15 2011 21:45 teamamerica wrote:
On November 15 2011 21:42 Herper wrote:
On November 15 2011 21:41 bittman wrote:
Protoss is outexpanding Terran?

Did terrans forget how TvP worked in less than one season?


This is a new map so yea, biggest one yet too.


Hard to expand a lot when bases can just be wiped out by 10 zlots when your army is out of position.


This is just hilarious. Get your Medivac drops going son.


Lol...I mean after 3+ bases when toss is on 10+ gateways. Map is huge and warpin means almost all drops just die (esp with dt tech out). Vs sending units across the huge map for a terran, whose army can't be warped in anywhere to deal with small groups of units. I'm so confused as to wtf you're talking about.

EDIT:
On November 15 2011 21:56 casualman wrote:
On November 15 2011 21:51 s3rp wrote:
On November 15 2011 21:48 Imbattable wrote:
On November 15 2011 21:45 teamamerica wrote:
On November 15 2011 21:42 Herper wrote:
On November 15 2011 21:41 bittman wrote:
Protoss is outexpanding Terran?

Did terrans forget how TvP worked in less than one season?


This is a new map so yea, biggest one yet too.


Hard to expand a lot when bases can just be wiped out by 10 zlots when your army is out of position.


8 Marauders is just as, if not more dangerous, though more gas intense for terran (which IS weird considering the usual dependency on gas by toss). Base sniping is one of terrans strength imo.


The Map is so big that flying / running to snipe/defend a base takes too much time. Warpin is basically instant reeinforcement. If you're out of position in this Map as Terran well too bad .


No, it doesn't. The time it takes to ship a unit to drop a base doesn't matter because of parity. Protoss has to send probes to make pylons and fly over warp prisms in order to warp-in units near terran bases. If the Terran is not catching proxy pylons and warp prisms, it's exactly the same as a protoss neglecting dropships. Both will be punished. There's really no excuse for not being able to defend expansions as any race. All a player needs to do in that scenario is split their army.

And to your last statement, any race caught out of position on any map is incredibly devastating. Terran may be the least prone to this though due to the tools that Terran has (sensor towers, scans). Getting caught off guard is just sloppy play that deserves to be punished.


LOL first of all, sending probes across the map to make pylons isn't exactly a skill, nor is flying a warp prism. And with that when you see they're out of position, you instantly can send units (vs having supply tied up beforehand). And on a map like that you can straight up walk across the map, you don't need a warp prism. Sensors towers are great but when there are 10 zlots going to your corner expansion, do you send enough of your army back to easily deal with it, and be vunerable. If you send 10 marauders you'll need to kite it the whole time, which is fine except if the toss also moves in on the front. If you send a lot of bio so you can kill those chargelots without kiting then your front can just be pushed. When you're dropping with 2 medivacs late game a warp in cycle is enough almost every time. So how is it as devastating for a toss? Why are you trying to argue that it's harder for Terran to be caught with his army out of his base when Toss has warpin and zerg has faster units. I'm not saying it's imba because of this, it's just how it works.


You're not even addressing my issues. Terran double drops a protoss expansion, Protoss is faced with the exact same dilemma: warp in a bunch of units that will just be killed or overcommit to defending, thus opening himself up to a frontal push? And you say warp prism harass and making proxy pylons isn't a skill, but in the same vein medivac drops aren't a skill because they're exactly the same as warp prism drops. The difference is terran has the tools to know where everything is out to a certain radius on the map, meaning he never should be caught off guard. When Terran has legal maphacks I don't think its very difficult to stop harass.

Terran has trouble defending zealot harass because they neglect to put 1 bunker in each mineral line like you saw happy do, he just didn't commit enough to defend lategame. Terran isn't forced to micro, its just an option.

Nothing you're arguing as making toss harass better than terran harass is unique to toss. I really don't think the common opinion in sc2 is that protoss harass > terran harass.


He had a PF. I'm not sure how a bunker holds off a ton of zlots though. And I'm saying it's easier cause for the toss, he can warp in the units when the drop gets spotted, vs sending them from his army and sending them back from their main army and back. Also, bio gets more efficient in bigger numbers (10 zlots vs 10 maruders is a different fight then 50 zlots vs 50 maruders).

I agree early game Terran has more harass options but I'm talking about beyond 3 bases. It's like TvZ vs TvP on taldarim - in TvZ you can start to drop everywhere as Zerg gets more and more spread out but in TvP as toss gets spread out, they also get a fuckton of gateways that make drops less effective.

Before all 111 bullshit started very vP, T was struggling vs Toss. Even MVP worst matchup is vP.

EDIT: Anyway, this is all just what I think and we'll have to see how winrates play out on huge maps that are layed out like this. After 50 games if the winning percentage for toss is still the same, can you really say you enjoy seeing this map?
RIP GOMTV. RIP PROLEAGUE.
KristianJS
Profile Joined October 2009
2107 Posts
November 15 2011 13:24 GMT
#3619
Hahaha, Nestea, wow. I left right at the start of the Huk vs Nestea game thinking it was a complete win for Nestea. Geez.
You need to be 100% behind someone before you can stab them in the back
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-11-15 13:27:07
November 15 2011 13:25 GMT
#3620
On November 15 2011 22:10 casualman wrote:
Show nested quote +
On November 15 2011 21:56 teamamerica wrote:
On November 15 2011 21:50 Velicia wrote:
On November 15 2011 21:45 teamamerica wrote:
On November 15 2011 21:42 Herper wrote:
On November 15 2011 21:41 bittman wrote:
Protoss is outexpanding Terran?

Did terrans forget how TvP worked in less than one season?


This is a new map so yea, biggest one yet too.


Hard to expand a lot when bases can just be wiped out by 10 zlots when your army is out of position.


This is just hilarious. Get your Medivac drops going son.


Lol...I mean after 3+ bases when toss is on 10+ gateways. Map is huge and warpin means almost all drops just die (esp with dt tech out). Vs sending units across the huge map for a terran, whose army can't be warped in anywhere to deal with small groups of units. I'm so confused as to wtf you're talking about.

EDIT:
On November 15 2011 21:56 casualman wrote:
On November 15 2011 21:51 s3rp wrote:
On November 15 2011 21:48 Imbattable wrote:
On November 15 2011 21:45 teamamerica wrote:
On November 15 2011 21:42 Herper wrote:
On November 15 2011 21:41 bittman wrote:
Protoss is outexpanding Terran?

Did terrans forget how TvP worked in less than one season?


This is a new map so yea, biggest one yet too.


Hard to expand a lot when bases can just be wiped out by 10 zlots when your army is out of position.


8 Marauders is just as, if not more dangerous, though more gas intense for terran (which IS weird considering the usual dependency on gas by toss). Base sniping is one of terrans strength imo.


The Map is so big that flying / running to snipe/defend a base takes too much time. Warpin is basically instant reeinforcement. If you're out of position in this Map as Terran well too bad .


No, it doesn't. The time it takes to ship a unit to drop a base doesn't matter because of parity. Protoss has to send probes to make pylons and fly over warp prisms in order to warp-in units near terran bases. If the Terran is not catching proxy pylons and warp prisms, it's exactly the same as a protoss neglecting dropships. Both will be punished. There's really no excuse for not being able to defend expansions as any race. All a player needs to do in that scenario is split their army.

And to your last statement, any race caught out of position on any map is incredibly devastating. Terran may be the least prone to this though due to the tools that Terran has (sensor towers, scans). Getting caught off guard is just sloppy play that deserves to be punished.


LOL first of all, sending probes across the map to make pylons isn't exactly a skill, nor is flying a warp prism. And with that when you see they're out of position, you instantly can send units (vs having supply tied up beforehand). And on a map like that you can straight up walk across the map, you don't need a warp prism. Sensors towers are great but when there are 10 zlots going to your corner expansion, do you send enough of your army back to easily deal with it, and be vunerable. If you send 10 marauders you'll need to kite it the whole time, which is fine except if the toss also moves in on the front. If you send a lot of bio so you can kill those chargelots without kiting then your front can just be pushed. When you're dropping with 2 medivacs late game a warp in cycle is enough almost every time. So how is it as devastating for a toss? Why are you trying to argue that it's harder for Terran to be caught with his army out of his base when Toss has warpin and zerg has faster units. I'm not saying it's imba because of this, it's just how it works.


You're not even addressing my issues. Terran double drops a protoss expansion, Protoss is faced with the exact same dilemma: warp in a bunch of units that will just be killed or overcommit to defending, thus opening himself up to a frontal push? And you say warp prism harass and making proxy pylons isn't a skill, but in the same vein medivac drops aren't a skill because they're exactly the same as warp prism drops. The difference is terran has the tools to know where everything is out to a certain radius on the map, meaning he never should be caught off guard. When Terran has legal maphacks I don't think its very difficult to stop harass.

Terran has trouble defending zealot harass because they neglect to put 1 bunker in each mineral line like you saw happy do, he just didn't commit enough to defend lategame. Terran isn't forced to micro, its just an option.

Nothing you're arguing as making toss harass better than terran harass is unique to toss. I really don't think the common opinion in sc2 is that protoss harass > terran harass.


On thing Happy build a planetary that normally is enough 1 bunkers with units he hadn't had yet wouldn't have changed anything. This happened after a huge battle both sides remacroing . Killer just remacroed near a Terran base to kill it. On a big Map there's not really anything you can do about that . You can't stop every single proxy Pylon with that much space to cover you need to scan 10 time or build at least 5 sensor towers which would defeat the purpose. Like teamamerica said beyond 3 bases dropplay is easier to defend then warpins since the toss will have enough warpgates to react.
Prev 1 179 180 181 182 183 191 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft528
StarCraft: Brood War
Hyuk 510
Leta 115
Dewaltoss 89
ToSsGirL 49
Killer 45
Mind 42
Bale 20
NotJumperer 8
ZergMaN 7
hero 1
[ Show more ]
firebathero 0
League of Legends
JimRising 533
Counter-Strike
ceh9672
olofmeister528
Super Smash Bros
Mew2King205
Other Games
gofns8991
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH355
• StrangeGG 44
• LUISG 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2148
League of Legends
• Rush1162
• Jankos757
Other Games
• WagamamaTV238
Upcoming Events
The PondCast
1h 20m
Replay Cast
15h 20m
Escore
1d 1h
IntoTheTV X SOOP
1d 2h
Korean StarCraft League
1d 17h
GSL
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
3 days
Afreeca Starleague
4 days
[ Show More ]
GSL
5 days
PiGosaur Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.