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Antoine
United States7481 Posts
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Antoine
United States7481 Posts
On November 13 2011 00:28 Antoine wrote: ![]() ![]() flo's 6 hellions don't do a lot of econ damage but have the evo chamber very low.it dies juts as colagirl tries to cansfuse it, but colagirl does have 3 spinecrawlers and (slow) banes so the hellions back off for now. colagirl's 7 roaches have the hellions wary but, with marine backup, she heads up the natural ramp once again. the marines, combined with a couple of marauders, do a great job of stutterstepping to take out the slow banes and flo dances back and fotrth doing a great amount of damage to colagirl's army. colagirl continues pumping roaches, getting roach speed, and starts her spire, while flo starts another cc, starport, and has slight keyboard issue so pauses the game. | ||
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Antoine
United States7481 Posts
On November 13 2011 00:34 Antoine wrote: Show nested quote + On November 13 2011 00:28 Antoine wrote: ![]() ![]() flo's 6 hellions don't do a lot of econ damage but have the evo chamber very low.it dies juts as colagirl tries to cansfuse it, but colagirl does have 3 spinecrawlers and (slow) banes so the hellions back off for now. colagirl's 7 roaches have the hellions wary but, with marine backup, she heads up the natural ramp once again. the marines, combined with a couple of marauders, do a great job of stutterstepping to take out the slow banes and flo dances back and fotrth doing a great amount of damage to colagirl's army. colagirl continues pumping roaches, getting roach speed, and starts her spire, while flo starts another cc, starport, and has slight keyboard issue so pauses the game. key popped back on, flo resumes her back-and-forth dance. by now colagirl has enough roaches massed up to send her packing, and with baneling speed and mutalisks hatching, she needs to get aggresive since she only has a macro hatch while flo has a 3rd cc (still in her nat). colagirl flies some mutas around, picking off scvs trying to build turrets, and does a little bit of damage before flying away. colagirl also adding her 3rd, and considers moving in with a ground force but bunkered marauders and some tanks dissuade her.colagirl still harassing with mutas but not doing anything major. | ||
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Antoine
United States7481 Posts
On November 13 2011 00:37 Antoine wrote: Show nested quote + On November 13 2011 00:34 Antoine wrote: On November 13 2011 00:28 Antoine wrote: ![]() ![]() flo's 6 hellions don't do a lot of econ damage but have the evo chamber very low.it dies juts as colagirl tries to cansfuse it, but colagirl does have 3 spinecrawlers and (slow) banes so the hellions back off for now. colagirl's 7 roaches have the hellions wary but, with marine backup, she heads up the natural ramp once again. the marines, combined with a couple of marauders, do a great job of stutterstepping to take out the slow banes and flo dances back and fotrth doing a great amount of damage to colagirl's army. colagirl continues pumping roaches, getting roach speed, and starts her spire, while flo starts another cc, starport, and has slight keyboard issue so pauses the game. key popped back on, flo resumes her back-and-forth dance. by now colagirl has enough roaches massed up to send her packing, and with baneling speed and mutalisks hatching, she needs to get aggresive since she only has a macro hatch while flo has a 3rd cc (still in her nat). colagirl flies some mutas around, picking off scvs trying to build turrets, and does a little bit of damage before flying away. colagirl also adding her 3rd, and considers moving in with a ground force but bunkered marauders and some tanks dissuade her.colagirl still harassing with mutas but not doing anything major. colagirl actually ends up mining out of her 3rd first as flo lands her oc somewhat late, and colagirl flies in with mutas to take out the mules dropped there. flo's marines are too clumped so she has to run around with them to fend off the mutas, although she's frantically dropping turrets to try to protect her mineral line. tired of defending, flo decides to move out across the map but colagirl is able to atack and take out one of the tanks while it is still unsieged. as flo pushes out with mmm+tank, the mutas try to take out some tanks but flo is too wel lclumped. colagir now has a lot of speed banes, with +1 ground carapace, melee ttacks, and air attacks finishing at the same time. colagirl really punisging flo anywhere she lacks turrets. | ||
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Antoine
United States7481 Posts
On November 13 2011 00:39 Antoine wrote: Show nested quote + On November 13 2011 00:37 Antoine wrote: On November 13 2011 00:34 Antoine wrote: On November 13 2011 00:28 Antoine wrote: ![]() ![]() flo's 6 hellions don't do a lot of econ damage but have the evo chamber very low.it dies juts as colagirl tries to cansfuse it, but colagirl does have 3 spinecrawlers and (slow) banes so the hellions back off for now. colagirl's 7 roaches have the hellions wary but, with marine backup, she heads up the natural ramp once again. the marines, combined with a couple of marauders, do a great job of stutterstepping to take out the slow banes and flo dances back and fotrth doing a great amount of damage to colagirl's army. colagirl continues pumping roaches, getting roach speed, and starts her spire, while flo starts another cc, starport, and has slight keyboard issue so pauses the game. key popped back on, flo resumes her back-and-forth dance. by now colagirl has enough roaches massed up to send her packing, and with baneling speed and mutalisks hatching, she needs to get aggresive since she only has a macro hatch while flo has a 3rd cc (still in her nat). colagirl flies some mutas around, picking off scvs trying to build turrets, and does a little bit of damage before flying away. colagirl also adding her 3rd, and considers moving in with a ground force but bunkered marauders and some tanks dissuade her.colagirl still harassing with mutas but not doing anything major. colagirl actually ends up mining out of her 3rd first as flo lands her oc somewhat late, and colagirl flies in with mutas to take out the mules dropped there. flo's marines are too clumped so she has to run around with them to fend off the mutas, although she's frantically dropping turrets to try to protect her mineral line. tired of defending, flo decides to move out across the map but colagirl is able to atack and take out one of the tanks while it is still unsieged. as flo pushes out with mmm+tank, the mutas try to take out some tanks but flo is too wel lclumped. colagir now has a lot of speed banes, with +1 ground carapace, melee ttacks, and air attacks finishing at the same time. colagirl really punisging flo anywhere she lacks turrets. flo tries to set up below the center but colagirl has a ton of lings, roaches , and banes, pushes flo all the ay back to her nat. colagirl wisely turns around instead of overpursuing, content to hold the xel'naga. flo loads up some drops in an effort to turn the momentup, and sets up camp below her own main again with bunkers + tanks.colagirl reacts to flo's drops by moving her entire army home, but she still loses the macro hatch en her main before cleaning it up. flo decides not to take advantage of it to move her army forward, meaning it was probably a bad trade for her. | ||
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Antoine
United States7481 Posts
On November 13 2011 00:41 Antoine wrote: Show nested quote + On November 13 2011 00:39 Antoine wrote: On November 13 2011 00:37 Antoine wrote: On November 13 2011 00:34 Antoine wrote: On November 13 2011 00:28 Antoine wrote: ![]() ![]() flo's 6 hellions don't do a lot of econ damage but have the evo chamber very low.it dies juts as colagirl tries to cansfuse it, but colagirl does have 3 spinecrawlers and (slow) banes so the hellions back off for now. colagirl's 7 roaches have the hellions wary but, with marine backup, she heads up the natural ramp once again. the marines, combined with a couple of marauders, do a great job of stutterstepping to take out the slow banes and flo dances back and fotrth doing a great amount of damage to colagirl's army. colagirl continues pumping roaches, getting roach speed, and starts her spire, while flo starts another cc, starport, and has slight keyboard issue so pauses the game. key popped back on, flo resumes her back-and-forth dance. by now colagirl has enough roaches massed up to send her packing, and with baneling speed and mutalisks hatching, she needs to get aggresive since she only has a macro hatch while flo has a 3rd cc (still in her nat). colagirl flies some mutas around, picking off scvs trying to build turrets, and does a little bit of damage before flying away. colagirl also adding her 3rd, and considers moving in with a ground force but bunkered marauders and some tanks dissuade her.colagirl still harassing with mutas but not doing anything major. colagirl actually ends up mining out of her 3rd first as flo lands her oc somewhat late, and colagirl flies in with mutas to take out the mules dropped there. flo's marines are too clumped so she has to run around with them to fend off the mutas, although she's frantically dropping turrets to try to protect her mineral line. tired of defending, flo decides to move out across the map but colagirl is able to atack and take out one of the tanks while it is still unsieged. as flo pushes out with mmm+tank, the mutas try to take out some tanks but flo is too wel lclumped. colagir now has a lot of speed banes, with +1 ground carapace, melee ttacks, and air attacks finishing at the same time. colagirl really punisging flo anywhere she lacks turrets. flo tries to set up below the center but colagirl has a ton of lings, roaches , and banes, pushes flo all the ay back to her nat. colagirl wisely turns around instead of overpursuing, content to hold the xel'naga. flo loads up some drops in an effort to turn the momentup, and sets up camp below her own main again with bunkers + tanks.colagirl reacts to flo's drops by moving her entire army home, but she still loses the macro hatch en her main before cleaning it up. flo decides not to take advantage of it to move her army forward, meaning it was probably a bad trade for her. colagil still poking around with her mutas, being a huge pain, but flo's tank army is getting pretty huge. colagirl's ultras have arrived, and are promptly scanned by flo who sets up a great tank spread in the center plateau. colagirl has taken the bottom left 3rd and tries to cu off reinforcements for the terran, but flo's marines are pretty well spread to prevent that, a marine hit squad of flo's moves into colagirl's 3rd and dose some damage, pulling colagirl's army out of position. flo chooses to move forward below the 3rd but the banes lings and ultras roll her over. the ultras chase flo all the way home, and colagirl has a huge supply lead. flo has a decent amount of marines at home, enough to fend off colagir for now, and flo continues to upgrade well. colagirl with a ton of spines at her 4th. | ||
MuK_x
743 Posts
FLO ![]() | ||
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Antoine
United States7481 Posts
On November 13 2011 00:44 Antoine wrote: Show nested quote + On November 13 2011 00:41 Antoine wrote: On November 13 2011 00:39 Antoine wrote: On November 13 2011 00:37 Antoine wrote: On November 13 2011 00:34 Antoine wrote: On November 13 2011 00:28 Antoine wrote: ![]() ![]() flo's 6 hellions don't do a lot of econ damage but have the evo chamber very low.it dies juts as colagirl tries to cansfuse it, but colagirl does have 3 spinecrawlers and (slow) banes so the hellions back off for now. colagirl's 7 roaches have the hellions wary but, with marine backup, she heads up the natural ramp once again. the marines, combined with a couple of marauders, do a great job of stutterstepping to take out the slow banes and flo dances back and fotrth doing a great amount of damage to colagirl's army. colagirl continues pumping roaches, getting roach speed, and starts her spire, while flo starts another cc, starport, and has slight keyboard issue so pauses the game. key popped back on, flo resumes her back-and-forth dance. by now colagirl has enough roaches massed up to send her packing, and with baneling speed and mutalisks hatching, she needs to get aggresive since she only has a macro hatch while flo has a 3rd cc (still in her nat). colagirl flies some mutas around, picking off scvs trying to build turrets, and does a little bit of damage before flying away. colagirl also adding her 3rd, and considers moving in with a ground force but bunkered marauders and some tanks dissuade her.colagirl still harassing with mutas but not doing anything major. colagirl actually ends up mining out of her 3rd first as flo lands her oc somewhat late, and colagirl flies in with mutas to take out the mules dropped there. flo's marines are too clumped so she has to run around with them to fend off the mutas, although she's frantically dropping turrets to try to protect her mineral line. tired of defending, flo decides to move out across the map but colagirl is able to atack and take out one of the tanks while it is still unsieged. as flo pushes out with mmm+tank, the mutas try to take out some tanks but flo is too wel lclumped. colagir now has a lot of speed banes, with +1 ground carapace, melee ttacks, and air attacks finishing at the same time. colagirl really punisging flo anywhere she lacks turrets. flo tries to set up below the center but colagirl has a ton of lings, roaches , and banes, pushes flo all the ay back to her nat. colagirl wisely turns around instead of overpursuing, content to hold the xel'naga. flo loads up some drops in an effort to turn the momentup, and sets up camp below her own main again with bunkers + tanks.colagirl reacts to flo's drops by moving her entire army home, but she still loses the macro hatch en her main before cleaning it up. flo decides not to take advantage of it to move her army forward, meaning it was probably a bad trade for her. colagil still poking around with her mutas, being a huge pain, but flo's tank army is getting pretty huge. colagirl's ultras have arrived, and are promptly scanned by flo who sets up a great tank spread in the center plateau. colagirl has taken the bottom left 3rd and tries to cu off reinforcements for the terran, but flo's marines are pretty well spread to prevent that, a marine hit squad of flo's moves into colagirl's 3rd and dose some damage, pulling colagirl's army out of position. flo chooses to move forward below the 3rd but the banes lings and ultras roll her over. the ultras chase flo all the way home, and colagirl has a huge supply lead. flo has a decent amount of marines at home, enough to fend off colagir for now, and flo continues to upgrade well. colagirl with a ton of spines at her 4th. flo's drops are doing a good amount of damage, taking out colagirl's 3rd just as the chineze zerg was about to max. colagirl thinks about sending some mutas over to try to cut off the retreating medivacs, but decides against it, planting in the center plateau. now maxed and banking, colagirl is also taking the bottom left nat. flo now trying to take the center top base, but colagirl chooses this moment to move forward. flo's tank spread is specacular, and colagirl's ultralisks appear to be wandering around ammlessly, but there are so many of them that flo has to retreat. colagirl's newest bases are so heavily spined that drops can't do that much there, and colagirl's swarm of reinforcing lings manage to get out of the ultralisk's way enough for colagirl to push into the main. flo calls gg, and i believe this means colagirl has locked up the first seed. | ||
Daray
6006 Posts
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Escape
Canada306 Posts
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backtoback
Canada1276 Posts
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gogogadgetflow
United States2583 Posts
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Dodgeball
Finland141 Posts
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Antoine
United States7481 Posts
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MuK_x
743 Posts
dunno man,dunno. | ||
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Antoine
United States7481 Posts
On November 13 2011 01:01 Antoine wrote: ![]() ![]() laejten doesn't give up on the banshee, letting cloak finish and sending over her first banshee as it finishes. ssq is prepared with turrets though, and doesn't bother to kill it, saving orbital energy that's so crucial since they're both on 1 base.ssq now pushing out with a tank advantage and air/sight advantage, sieging up below the red main. laejten losing all her addons, and some marines to a lack of hold position.laejten cloaks a banshee and actually manages to take out a tank with it, but the scan by ssq kills that banshee, leaving her with only 1. ssq has strong position and an 2 expansions building, while laejten is only using half her base and trying to get a base up. | ||
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Antoine
United States7481 Posts
On November 13 2011 01:05 Antoine wrote: Show nested quote + On November 13 2011 01:01 Antoine wrote: ![]() ![]() laejten doesn't give up on the banshee, letting cloak finish and sending over her first banshee as it finishes. ssq is prepared with turrets though, and doesn't bother to kill it, saving orbital energy that's so crucial since they're both on 1 base.ssq now pushing out with a tank advantage and air/sight advantage, sieging up below the red main. laejten losing all her addons, and some marines to a lack of hold position.laejten cloaks a banshee and actually manages to take out a tank with it, but the scan by ssq kills that banshee, leaving her with only 1. ssq has strong position and an 2 expansions building, while laejten is only using half her base and trying to get a base up. ssq continues to improve her siege positioning as laejten tries to repair everything getting shelled, but ssq just movis carefully and slowly around, always staying in good positoin. with the last of her tanks eliminated, laejten ggs. | ||
Sandermatt
Switzerland1365 Posts
On November 13 2011 00:45 cklrkzk wrote: Most likely colagirl will win this tournament. FLO ![]() It is just the group stage. And Flo could have won the match, so it is not decided yet. | ||
HypernovA
Canada556 Posts
![]() Go DaSakura! Canada represent :D | ||
Sandermatt
Switzerland1365 Posts
On November 13 2011 01:11 HypernovA wrote: Flo lost? ![]() Go DaSakura! Canada represent :D DaSakura and flo both dropped one game so far. | ||
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