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On October 18 2011 00:48 InvalidID wrote:Show nested quote +On October 18 2011 00:44 solidbebe wrote:On October 18 2011 00:24 McFeser wrote:On October 17 2011 23:53 Quintum_ wrote:On October 17 2011 23:39 xHerodotusx wrote: which players get the Code A seed? HuK (Already code S) MC (Earned Code S spot) TheStC (Korean, cant get code A) IdrA (1st Code A spot) MarineKing (Korean, Code S) Bomber (Korean Code S) PuMa (2nd Code A spot) HongUn (Korean code S) Ret (3rd Code A spot) Polt (Korean, Code S) BoxeR (Korean) July (Korean, Code S) HerO ( Already code A, does not need spot) SaSe (4th Code A spot) Rain (5th if someone declines and GSL ban is up) HayprO (6th Code A spot if someone declines) Sheth (7th Code A spot if some declines) Stephano (8th code A spot if some declines) Machine (9th Code A spot if some declines) and so on Puma cannot get the code A spot for the same reason HerO couldn't last MLG. Unless Puma is living permantently in US where going to the code A qualifyiers is unreasonable, then GSL doesn't accept their performance here as an indication for anything. I think IdrA would accept because this fits his schedule to go back to Korea. I would love it if Ret accepted, but he has gotten a Code A spot every MLG and has yet to accept. Sase will. HAYPRO. Ah, I love that he is this far up the list but I don't see him accepting for the same reasons as Ret. Sheth will not. But like Ret and Haypro there is a small chance that he will. The OGS-TL deal makes it a little easier but I don't see it happening. It should be worth noting that all three Liquid member in question lived in Korea at one point, so the allure isn't as strong. Stephano is going to Korea, so yes. Machine would say yes, likely just to have the chance to go to Korea. Imagina machine in code a >_> lol, that guy is terrible :/ I don't think he is as terrible as you think. This MLG he beat Slush and Tyler and took a game off of Hero. Definitely not top tier, but not exactly a complete walkover.
But Tyler is terrible as well and Slush is just average (compared to MLG standards)
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On October 18 2011 04:19 Ladnil wrote: This might not be the thread to ask it, but I'm going to anyway.
When people win Code S or Code A spots, are they essentially taking away a spot that someone in Korea would/could have had? If not, how is their tournament formatted to allow for the additional players?
There is x amount of players going through the code b qualifiers. Now it's x - invites going through.
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On October 17 2011 23:28 Zergneedsfood wrote:Show nested quote +On October 17 2011 23:16 Perseverance wrote:bah I just watched Idra vs MC...if he had made hydras or infestors in that last game instead of banelings he would have won  It's not that the banelings were a mistake. That was fine. It was the fact that Idra decided to attack when he should have just turtled to 200/200 after MC refused to attack in his only window of opportunity. Idra basically gave him the game.
Uh, what game did you watch? IdrA was quite a bit behind after the third was sniped and only managed to stay somewhat in the game due to sneaking a hidden fourth when MC decided not to finish him and instead play a macro game. IdrA did attempt to attack several times and MC held while securing his fourth and got to max. He had every tech choice available to counter if IdrA went hydra or infestors and IdrA has bad infestor control. In the final battle both were maxed, or at least MC was and he attacked. Seeing the composition he was against MC went blink stalker/high templar which counters mass roach + baneling bomb + potential infestors (even though IdrA didn't use overlord drops) and MC won quite easily.
IdrA was outclassed pretty hard, he needs to work on his ZvP (maybe go for a more muta-centric style since he's generally amazing with them versus terran and he likes them in ZvZ despite the risk of fungal). Him picking Dual Sight is practically a free win for any zerg. You'll notice they ALWAYS pick it whenever possible.
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On October 18 2011 05:18 Heavenly wrote:Show nested quote +On October 17 2011 23:28 Zergneedsfood wrote:On October 17 2011 23:16 Perseverance wrote:bah I just watched Idra vs MC...if he had made hydras or infestors in that last game instead of banelings he would have won  It's not that the banelings were a mistake. That was fine. It was the fact that Idra decided to attack when he should have just turtled to 200/200 after MC refused to attack in his only window of opportunity. Idra basically gave him the game. Uh, what game did you watch? IdrA was quite a bit behind after the third was sniped and only managed to stay somewhat in the game due to sneaking a hidden fourth when MC decided not to finish him and instead play a macro game. IdrA did attempt to attack several times and MC held while securing his fourth and got to max. He had every tech choice available to counter if IdrA went hydra or infestors and IdrA has bad infestor control. In the final battle both were maxed, or at least MC was and he attacked. Seeing the composition he was against MC went blink stalker/high templar which counters mass roach + baneling bomb + potential infestors (even though IdrA didn't use overlord drops) and MC won quite easily. IdrA was outclassed pretty hard, he needs to work on his ZvP (maybe go for a more muta-centric style since he's generally amazing with them versus terran and he likes them in ZvZ despite the risk of fungal). Him picking Dual Sight is practically a free win for any zerg. You'll notice they ALWAYS pick it whenever possible.
Ya... he was lucky to be in the game... he was far from "giving it away"
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IdrA was outclassed pretty hard, he needs to work on his ZvP (maybe go for a more muta-centric style since he's generally amazing with them versus terran and he likes them in ZvZ despite the risk of fungal). Him picking Dual Sight is practically a free win for any zerg. You'll notice they ALWAYS pick it whenever possible.
Sadly this.
His Z v T has gotten pretty insane over the past few months, but I just don't like how he plays Z v P. It's just silly to rely on bad macro from your opponent like he did against Elfi in IEM (He almost always went roach / hydra / corruptor against standard toss deathball compositions.) Thankfully Elfi didn't reinforce well in that game on Terminus, otherwise I'm sure Idra would have lost. His style is just too ineffective against some of the best protosses in the world, and personally I'd like to see him utilize more infestor play against protoss toward the late game. Personally, I think if he adopted Morrow or Stephano's Z v P style, and got good at it, he could shake up code S without too many problems.
TL;DR Idra's Z v P is holding him back greatly.
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I think its just that Idra had Puma as a practice partner vs T for a while. And then he's had Axslav and Incontrol for practice vs P. Not trying to be an asshole, but there is a fucking gigantic difference in skill level there. Once Idra is in Korea, he'll have HuK and Puma. Not Incontrol/Axslav + Puma. He's gonna wreck house.
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Yeah, Idra's ZvP is essentially massively outmacro and throw units at them. This works really well when it works, which is often. However if the toss gets an early 3rd hatch kill (like the 3rd game) or the zerg throws away his whole army for nothing (1st game) then it becomes very hard. As long as the zerg basically trades decently it works well.
Idra needed to drop multiple locations in 1st game, and he was just totally surprised in the 3rd game, he needed to make units way earlier, he had literally nothing at that point and it was well into the game. Nestea makes units at 8:30 fairly heavily after 3 hatches, you cannot go up to 75 drones safely, you have to hold at 50 or so. I've seen idra lose to this multiple times when the protoss hides their tech or units on shakuras. He saturates 3 bases and doesn't make units because he doesn't see anything coming. I've seen him lose to big air play and other sneaky things. I mean come on Idra, at 12 minutes into the game the toss obviously has something going on, you can't just sit on zero units. Once you deal with whatever the protoss is doing you can instantly hit 80 drones or more and you win.
He still played really well and was amazing to watch.
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On October 17 2011 23:46 Hikko wrote:Show nested quote +On October 17 2011 23:36 sGs.Kal_rA wrote:On October 17 2011 23:32 bbm wrote: Missed the last couple of matches due to timezones, did MC play any notably worse than the rest of the tourney since he already had secured the code s spot? He only played 2 more games after getting code S (Grand Finals vs Huk). Lost the first one due to 4gate vs 4gate micro (Huk managed to squeeze in an extra unit somehow and also picked off one of MC's pylons, supply blocking him) and the second game was just a build order loss.. The beauty (sarcasm) of extended series guaranteed that the games ended there. If there wasn't an extended series, Huk would have just won 2-0. Every match, including the grand finals, is a Bo3, unless there is an extended series for a second meeting, where it goes to Bo7. Oh. Didn't know the finals were just a Bo3.. Thought it was a Bo5 or Bo7. My bad..
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United States97274 Posts
On October 18 2011 04:27 MapleLeafSirup wrote:Show nested quote +On October 18 2011 00:48 InvalidID wrote:On October 18 2011 00:44 solidbebe wrote:On October 18 2011 00:24 McFeser wrote:On October 17 2011 23:53 Quintum_ wrote:On October 17 2011 23:39 xHerodotusx wrote: which players get the Code A seed? HuK (Already code S) MC (Earned Code S spot) TheStC (Korean, cant get code A) IdrA (1st Code A spot) MarineKing (Korean, Code S) Bomber (Korean Code S) PuMa (2nd Code A spot) HongUn (Korean code S) Ret (3rd Code A spot) Polt (Korean, Code S) BoxeR (Korean) July (Korean, Code S) HerO ( Already code A, does not need spot) SaSe (4th Code A spot) Rain (5th if someone declines and GSL ban is up) HayprO (6th Code A spot if someone declines) Sheth (7th Code A spot if some declines) Stephano (8th code A spot if some declines) Machine (9th Code A spot if some declines) and so on Puma cannot get the code A spot for the same reason HerO couldn't last MLG. Unless Puma is living permantently in US where going to the code A qualifyiers is unreasonable, then GSL doesn't accept their performance here as an indication for anything. I think IdrA would accept because this fits his schedule to go back to Korea. I would love it if Ret accepted, but he has gotten a Code A spot every MLG and has yet to accept. Sase will. HAYPRO. Ah, I love that he is this far up the list but I don't see him accepting for the same reasons as Ret. Sheth will not. But like Ret and Haypro there is a small chance that he will. The OGS-TL deal makes it a little easier but I don't see it happening. It should be worth noting that all three Liquid member in question lived in Korea at one point, so the allure isn't as strong. Stephano is going to Korea, so yes. Machine would say yes, likely just to have the chance to go to Korea. Imagina machine in code a >_> lol, that guy is terrible :/ I don't think he is as terrible as you think. This MLG he beat Slush and Tyler and took a game off of Hero. Definitely not top tier, but not exactly a complete walkover. But Tyler is terrible as well and Slush is just average (compared to MLG standards) Imagine a Code A with Machine AND Idra. Idra could probably get away with playing for both of them
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On October 18 2011 08:29 Shellshock1122 wrote:Show nested quote +On October 18 2011 04:27 MapleLeafSirup wrote:On October 18 2011 00:48 InvalidID wrote:On October 18 2011 00:44 solidbebe wrote:On October 18 2011 00:24 McFeser wrote:On October 17 2011 23:53 Quintum_ wrote:On October 17 2011 23:39 xHerodotusx wrote: which players get the Code A seed? HuK (Already code S) MC (Earned Code S spot) TheStC (Korean, cant get code A) IdrA (1st Code A spot) MarineKing (Korean, Code S) Bomber (Korean Code S) PuMa (2nd Code A spot) HongUn (Korean code S) Ret (3rd Code A spot) Polt (Korean, Code S) BoxeR (Korean) July (Korean, Code S) HerO ( Already code A, does not need spot) SaSe (4th Code A spot) Rain (5th if someone declines and GSL ban is up) HayprO (6th Code A spot if someone declines) Sheth (7th Code A spot if some declines) Stephano (8th code A spot if some declines) Machine (9th Code A spot if some declines) and so on Puma cannot get the code A spot for the same reason HerO couldn't last MLG. Unless Puma is living permantently in US where going to the code A qualifyiers is unreasonable, then GSL doesn't accept their performance here as an indication for anything. I think IdrA would accept because this fits his schedule to go back to Korea. I would love it if Ret accepted, but he has gotten a Code A spot every MLG and has yet to accept. Sase will. HAYPRO. Ah, I love that he is this far up the list but I don't see him accepting for the same reasons as Ret. Sheth will not. But like Ret and Haypro there is a small chance that he will. The OGS-TL deal makes it a little easier but I don't see it happening. It should be worth noting that all three Liquid member in question lived in Korea at one point, so the allure isn't as strong. Stephano is going to Korea, so yes. Machine would say yes, likely just to have the chance to go to Korea. Imagina machine in code a >_> lol, that guy is terrible :/ I don't think he is as terrible as you think. This MLG he beat Slush and Tyler and took a game off of Hero. Definitely not top tier, but not exactly a complete walkover. But Tyler is terrible as well and Slush is just average (compared to MLG standards) Imagine a Code A with Machine AND Idra. Idra could probably get away with playing for both of them I think you just revealed EG master plan!!!
Speaking of chin beards, is Ret growing on right now? He has something going on around that chin. Also, I'm glad that the TLO is outdoing everyone.
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On October 18 2011 00:24 McFeser wrote:Show nested quote +On October 17 2011 23:53 Quintum_ wrote:On October 17 2011 23:39 xHerodotusx wrote: which players get the Code A seed? HuK (Already code S) MC (Earned Code S spot) TheStC (Korean, cant get code A) IdrA (1st Code A spot) MarineKing (Korean, Code S) Bomber (Korean Code S) PuMa (2nd Code A spot) HongUn (Korean code S) Ret (3rd Code A spot) Polt (Korean, Code S) BoxeR (Korean) July (Korean, Code S) HerO ( Already code A, does not need spot) SaSe (4th Code A spot) Rain (5th if someone declines and GSL ban is up) HayprO (6th Code A spot if someone declines) Sheth (7th Code A spot if some declines) Stephano (8th code A spot if some declines) Machine (9th Code A spot if some declines) and so on Puma cannot get the code A spot for the same reason HerO couldn't last MLG. Unless Puma is living permantently in US where going to the code A qualifyiers is unreasonable, then GSL doesn't accept their performance here as an indication for anything.
For the there cutoff they said they have to be a play for a pro korean team. Quote from the Gom guy
On August 01 2011 13:55 JunkkaGom wrote:Show nested quote +On August 01 2011 13:54 Emporio wrote:On August 01 2011 13:46 JunkkaGom wrote: Regardless of fair or unfair, it has been clearly announced when we started Exchange system that only high ranking non-Koreans will get Code A. Changing rules or going back on announcement is not only unprofessional but also difficult in terms of logistic or planning.
As for group nomination, it will be brodadcasted today at 18:00 KST Can you explain the criteria for "non-Korean" please? So Ganzi is clearly Koren: racially Korean, Korean pro team, Korean citizen and Korean residency. Jinro is not racially Korean, not on a Korean pro team, does not have Korean citizenship, and arguably resides in Korea. Yet I feel like most people would argue that he would count as a "Korean" and not a "non-Korean". So as far as I can see it, there are basically four ways a person can be considered Korean: 1. Race 2. Pro team 3. Citizenship 4. Residency (which is also potentially ambiguous since do the FXO players count as residing in Korea? How about Huk and Jinro?) What qualities does a player have to fulfill to be considered Korean? I guess in this case 'Korean' would mean a player in Korean pro team
EG is for sure not a Korean pro team so puma would be eligible for a code A spot. I dont know if liquid is considered a korean team since they are merged with ogs so that is why hero cant get one maybe.
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On October 18 2011 09:57 MLG Deimos wrote:MLG Orlando VOD is up: http://t.co/l7KI9H1DBeta stream VOD will be up soon yay thanks!
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Have the replays been released yet and if so where can I find them?
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On October 18 2011 04:26 McFeser wrote: Does anyone know what the viewership numbers were like for MLG?
I have to imagine it would be an alltime high (Or should have been).
Sundance tweeted that previous MLG viewership numbers have been crapped on by MLG Orlando's numbers
didn't state a specific number though
wouldn't be surprised if the concurrent viewership numbers peaked during Idra vs Boxer + Bomber
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United Kingdom14464 Posts
On October 18 2011 05:39 Pillage wrote:Show nested quote +IdrA was outclassed pretty hard, he needs to work on his ZvP (maybe go for a more muta-centric style since he's generally amazing with them versus terran and he likes them in ZvZ despite the risk of fungal). Him picking Dual Sight is practically a free win for any zerg. You'll notice they ALWAYS pick it whenever possible. Sadly this. His Z v T has gotten pretty insane over the past few months, but I just don't like how he plays Z v P. It's just silly to rely on bad macro from your opponent like he did against Elfi in IEM (He almost always went roach / hydra / corruptor against standard toss deathball compositions.) Thankfully Elfi didn't reinforce well in that game on Terminus, otherwise I'm sure Idra would have lost. His style is just too ineffective against some of the best protosses in the world, and personally I'd like to see him utilize more infestor play against protoss toward the late game. Personally, I think if he adopted Morrow or Stephano's Z v P style, and got good at it, he could shake up code S without too many problems. TL;DR Idra's Z v P is holding him back greatly. Thing is, Stephano plays roach hydra corruptor. He just it miles better.
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On October 18 2011 09:00 Quintum_ wrote:Show nested quote +On October 18 2011 00:24 McFeser wrote:On October 17 2011 23:53 Quintum_ wrote:On October 17 2011 23:39 xHerodotusx wrote: which players get the Code A seed? HuK (Already code S) MC (Earned Code S spot) TheStC (Korean, cant get code A) IdrA (1st Code A spot) MarineKing (Korean, Code S) Bomber (Korean Code S) PuMa (2nd Code A spot) HongUn (Korean code S) Ret (3rd Code A spot) Polt (Korean, Code S) BoxeR (Korean) July (Korean, Code S) HerO ( Already code A, does not need spot) SaSe (4th Code A spot) Rain (5th if someone declines and GSL ban is up) HayprO (6th Code A spot if someone declines) Sheth (7th Code A spot if some declines) Stephano (8th code A spot if some declines) Machine (9th Code A spot if some declines) and so on Puma cannot get the code A spot for the same reason HerO couldn't last MLG. Unless Puma is living permantently in US where going to the code A qualifyiers is unreasonable, then GSL doesn't accept their performance here as an indication for anything. For the there cutoff they said they have to be a play for a pro korean team. Quote from the Gom guy Show nested quote +On August 01 2011 13:55 JunkkaGom wrote:On August 01 2011 13:54 Emporio wrote:On August 01 2011 13:46 JunkkaGom wrote: Regardless of fair or unfair, it has been clearly announced when we started Exchange system that only high ranking non-Koreans will get Code A. Changing rules or going back on announcement is not only unprofessional but also difficult in terms of logistic or planning.
As for group nomination, it will be brodadcasted today at 18:00 KST Can you explain the criteria for "non-Korean" please? So Ganzi is clearly Koren: racially Korean, Korean pro team, Korean citizen and Korean residency. Jinro is not racially Korean, not on a Korean pro team, does not have Korean citizenship, and arguably resides in Korea. Yet I feel like most people would argue that he would count as a "Korean" and not a "non-Korean". So as far as I can see it, there are basically four ways a person can be considered Korean: 1. Race 2. Pro team 3. Citizenship 4. Residency (which is also potentially ambiguous since do the FXO players count as residing in Korea? How about Huk and Jinro?) What qualities does a player have to fulfill to be considered Korean? I guess in this case 'Korean' would mean a player in Korean pro team EG is for sure not a Korean pro team so puma would be eligible for a code A spot. I dont know if liquid is considered a korean team since they are merged with ogs so that is why hero cant get one maybe. No, Puma is not eligible for the code A spot. Same goes for Hero. This was found out after Raleigh were Puma and Hero finished high enough to get it, but because they are based in Koreans based in Korea, they are ineligible for the Code A spot.
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On October 18 2011 15:20 udgnim wrote:Show nested quote +On October 18 2011 04:26 McFeser wrote: Does anyone know what the viewership numbers were like for MLG?
I have to imagine it would be an alltime high (Or should have been). Sundance tweeted that previous MLG viewership numbers have been crapped on by MLG Orlando's numbers didn't state a specific number though wouldn't be surprised if the concurrent viewership numbers peaked during Idra vs Boxer + Bomber At one point Sundance said it was at 145k concurrent. Probably hit a bit higher. I think he said they were above 100k for most of the weekend.
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On October 18 2011 16:21 jmbthirteen wrote:Show nested quote +On October 18 2011 15:20 udgnim wrote:On October 18 2011 04:26 McFeser wrote: Does anyone know what the viewership numbers were like for MLG?
I have to imagine it would be an alltime high (Or should have been). Sundance tweeted that previous MLG viewership numbers have been crapped on by MLG Orlando's numbers didn't state a specific number though wouldn't be surprised if the concurrent viewership numbers peaked during Idra vs Boxer + Bomber At one point Sundance said it was at 145k concurrent. Probably hit a bit higher. I think he said they were above 100k for most of the weekend.
OMG that is amazing! I think the last MLG had like 60-70k viewers? At least, the last MLG that had an active viewer counter on the screen. I would be pretty awesome if the next MLG (Next month) could hit over 200k.
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On October 18 2011 05:18 Heavenly wrote:Show nested quote +On October 17 2011 23:28 Zergneedsfood wrote:On October 17 2011 23:16 Perseverance wrote:bah I just watched Idra vs MC...if he had made hydras or infestors in that last game instead of banelings he would have won  It's not that the banelings were a mistake. That was fine. It was the fact that Idra decided to attack when he should have just turtled to 200/200 after MC refused to attack in his only window of opportunity. Idra basically gave him the game. Uh, what game did you watch? IdrA was quite a bit behind after the third was sniped and only managed to stay somewhat in the game due to sneaking a hidden fourth when MC decided not to finish him and instead play a macro game. IdrA did attempt to attack several times and MC held while securing his fourth and got to max. He had every tech choice available to counter if IdrA went hydra or infestors and IdrA has bad infestor control. In the final battle both were maxed, or at least MC was and he attacked. Seeing the composition he was against MC went blink stalker/high templar which counters mass roach + baneling bomb + potential infestors (even though IdrA didn't use overlord drops) and MC won quite easily. IdrA was outclassed pretty hard, he needs to work on his ZvP (maybe go for a more muta-centric style since he's generally amazing with them versus terran and he likes them in ZvZ despite the risk of fungal). Him picking Dual Sight is practically a free win for any zerg. You'll notice they ALWAYS pick it whenever possible.
Since when did losing a base but none of your drones means that you're behind?
What I'm saying is Idra should have never attacked the first time to begin with. After he lost that base, Idra should have just turtled to 200/200 because MC was going to be down bases since Idra took quick hidden expos.
Instead, Idra just decided to keep flinging units and engaging in unfavorable positions until he lost.
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