MLG Orlando Red Day 1 Live Report Thread - Page 107
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No player/caster bashing, or balance whining. Bans will be handed out like candy. (page 131) | ||
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Ryps
Romania2740 Posts
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Drazerk
United Kingdom31255 Posts
In the bottom right is JulyWhile in the bottom left is MC | ||
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-_-
United States7081 Posts
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_Darwin_
United States2374 Posts
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ellirc
Sweden3286 Posts
On October 15 2011 08:21 Technocrat wrote: MC pylon ^^ http://imageshack.us/photo/my-images/600/mcpylon.jpg/ No no no... It's called a San-pylon if anything... | ||
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clusen
Germany8702 Posts
San is such a hipster. Some Toss did it today @ IEM aswell. | ||
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Sqq
Norway2023 Posts
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oogieogie
United States3657 Posts
oh..now i feel bad ![]() | ||
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Umpteen
United Kingdom1570 Posts
Hope he can pull himself together and focus after that; been looking forward to this match. | ||
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00Visor
4337 Posts
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Heavenly
2172 Posts
How often do you see people destroying their own command center in a pro game? Is MMA garbage now that people should mock? Should we call Huk complete garbage because of how many games he's moved his sentries out a bit, lost all of them, and immediately lost afterward? | ||
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snotboogie
Australia3550 Posts
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Chocolate
United States2350 Posts
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Telcontar
United Kingdom16710 Posts
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Drazerk
United Kingdom31255 Posts
On October 15 2011 08:22 Drazerk wrote: Game Two on Tal'darim alter In the bottom right is JulyWhile in the bottom left is MC1:50 Forge on the way for MC Pool + gas for July | ||
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SolidMoose
United States1240 Posts
On October 15 2011 08:21 gh0un wrote: Anyone that believes that ghosts wont be nerfed in the near future, are just delusional. They were never used against zerg and therefore forgotten about, but now more and more terrans go for ghost heavy compositions and they just demolish pretty much any composition zerg throws at terran. The problem is, t1-t2 zerg cant really finish off a turtle terran, they need ultras or broodlords to siege terrans. Ghosts kill zerg t3 extremely cost efficient (just watch darkforce vs mvp, mvp had like 50 ghosts and managed to kill a 200/200 zerg t3 army without losing many ghosts at all). Ghosts force the zerg to go back to t1 units (zerglings), but we already know that t1 cant finish off a turtle terran. I dont see how this is going to stay in the game much longer. First off, please don't start balance whining here. But seriously, ghosts are needed to fight lategame zerg. Nothing else can touch BL/Infestor. And ghosts are NOT cost efficient against ultras. It takes 11 snipes to kill one, aka at least 2 ghosts. 2 ghosts = 400/200 1 ultra = 300/200 If they have no support the ultras can kill them far faster than you can snipe them. | ||
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MuseMike
United States1339 Posts
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Grettin
42381 Posts
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Cr3scent
43 Posts
On October 15 2011 08:22 Noktix wrote: Wow, can people stop making such a huge deal out of this? Yes, he accidently blocked his Nexus and lost. This means nothing concerning skill or anything like that. Tastosis overreacting as well....my lord. It's not an overreaction for a two time GSL champion who has the most prize money ever won out of all SC2 pros thus far. Pros don't make mistakes like that, especially not MC. | ||
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the p00n
Netherlands615 Posts
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July
MC
