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MLG Orlando Red Day 1 Live Report Thread - Page 106

Forum Index > StarCraft 2 Tournaments
Post a Reply
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No player/caster bashing, or balance whining. Bans will be handed out like candy. (page 131)
Ventor
Profile Joined February 2011
United States336 Posts
October 14 2011 23:21 GMT
#2101
GSL version of metalop is different from MLG one. This probably was a difference.
oGsMc - EGHuK - White-Ra - SlayerSBoxeR - STBomber Fighting!~
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 14 2011 23:21 GMT
#2102
On October 15 2011 08:20 Drey wrote:
From now on the self block pylons shall be called MC pylons


San did it waaaaaay before him in GSL
Juvant
Profile Joined April 2011
United States723 Posts
October 14 2011 23:21 GMT
#2103
On October 15 2011 08:21 oogieogie wrote:
Show nested quote +
On October 15 2011 08:20 Juvant wrote:
Let the protoss tears flow.


"One minor mistake and Toss loses."

NO WAY YOU CAN CALL THE MINOR LOLZ..that is kinda hilarious



That's the joke

I guess it was unnecessary
Teael
Profile Joined February 2011
United States724 Posts
October 14 2011 23:21 GMT
#2104
Tasteless: "It's like he's a kid at his first piano recital and I'm just watching him fail"




Yep. That's exactly what it looks like
gh0un
Profile Joined March 2011
601 Posts
October 14 2011 23:21 GMT
#2105
Anyone that believes that ghosts wont be nerfed in the near future, are just delusional.
They were never used against zerg and therefore forgotten about, but now more and more terrans go for ghost heavy compositions and they just demolish pretty much any composition zerg throws at terran.

The problem is, t1-t2 zerg cant really finish off a turtle terran, they need ultras or broodlords to siege terrans.
Ghosts kill zerg t3 extremely cost efficient (just watch darkforce vs mvp, mvp had like 50 ghosts and managed to kill a 200/200 zerg t3 army without losing many ghosts at all).
Ghosts force the zerg to go back to t1 units (zerglings), but we already know that t1 cant finish off a turtle terran.

I dont see how this is going to stay in the game much longer.
Troublesome
Profile Joined February 2011
United Kingdom522 Posts
October 14 2011 23:21 GMT
#2106
On October 15 2011 08:20 Merfyn wrote:
oooooohhhhh dear mc, how far you've fallen

I don't think a slightly misplaced pylon is any way representative of how far MC may or may not have fallen... everybody makes the odd stupid mistake under pressure. MMA destroying own CC etc., a silly mistake but it didn't represent his skill level.
Roll with the punches.
RealQ
Profile Joined March 2011
1120 Posts
October 14 2011 23:21 GMT
#2107
ret has no chance unless he gets infestors to deal with the voidrays.
Technocrat
Profile Joined October 2010
Belgium5 Posts
Last Edited: 2011-10-14 23:22:03
October 14 2011 23:21 GMT
#2108
MC pylon ^^
http://imageshack.us/photo/my-images/600/mcpylon.jpg/
"Opportunities multiply as they are seized." Sun Tzu
Dominico
Profile Joined April 2011
Canada678 Posts
October 14 2011 23:21 GMT
#2109
Anypro did it vs july i think.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
October 14 2011 23:21 GMT
#2110
At least San was a baller about it, going forge expand on delta quadrant and getting tons of cannons, whilst blocking his natural, and roaches proceeded to run by the cannons to win!

Mc lol.
Noktix
Profile Joined May 2011
United States492 Posts
October 14 2011 23:22 GMT
#2111
Wow, can people stop making such a huge deal out of this? Yes, he accidently blocked his Nexus and lost.

This means nothing concerning skill or anything like that. Tastosis overreacting as well....my lord.
yotis
Profile Joined September 2011
Czech Republic652 Posts
October 14 2011 23:22 GMT
#2112
Its like to score own goal, two times in single match
are they lost forever?
Redox
Profile Joined October 2010
Germany24794 Posts
October 14 2011 23:22 GMT
#2113
Ret was looking so good. He just needs infestors!
Off-season = best season
-y0shi-
Profile Joined July 2011
Germany994 Posts
October 14 2011 23:22 GMT
#2114
a true champion jst throws away a game and wins anyways, go mc!
Zane
Profile Joined January 2011
Romania3916 Posts
Last Edited: 2011-10-14 23:23:20
October 14 2011 23:22 GMT
#2115
On October 15 2011 08:21 Heavenly wrote:
Show nested quote +
On October 15 2011 08:20 diophan wrote:
And people said Protoss was awful cause this guy couldn't stay in Code A... lol.


Yeah, because an accidental pylon block has anything to do with skill at the game instead of being an unfortunate misclick. People are being completely retarded.

How often do you see that at pro level? Well except SadZenith.
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
October 14 2011 23:22 GMT
#2116
July is ready to feed.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
duct_TAPE
Profile Joined May 2011
492 Posts
October 14 2011 23:22 GMT
#2117
MC defeating himself!
"WHAT!? but I thought there was only one way in Canada!" "Yeah, and y'all went the wrong direction on it"
Moxi
Profile Blog Joined December 2010
708 Posts
October 14 2011 23:22 GMT
#2118
On October 15 2011 08:21 Cain0 wrote:
Show nested quote +
On October 15 2011 08:20 Theeakoz wrote:
Jet lagged I would think.. this cant be.


You cant blame jet lag for a pylon block. Pylon blocks are a bronze league mistake.


No shit
0ne
Profile Blog Joined March 2011
Spain2464 Posts
October 14 2011 23:22 GMT
#2119
President toss? haha wtf
Chewbacca.
Profile Joined January 2011
United States3634 Posts
October 14 2011 23:22 GMT
#2120
On October 15 2011 08:21 gh0un wrote:
Anyone that believes that ghosts wont be nerfed in the near future, are just delusional.
They were never used against zerg and therefore forgotten about, but now more and more terrans go for ghost heavy compositions and they just demolish pretty much any composition zerg throws at terran.

The problem is, t1-t2 zerg cant really finish off a turtle terran, they need ultras or broodlords to siege terrans.
Ghosts kill zerg t3 extremely cost efficient (just watch darkforce vs mvp, mvp had like 50 ghosts and managed to kill a 200/200 zerg t3 army without losing many ghosts at all).
Ghosts force the zerg to go back to t1 units (zerglings), but we already know that t1 cant finish off a turtle terran.

I dont see how this is going to stay in the game much longer.


Not the place to talk about it. Go post on the blizz forums
Prev 1 104 105 106 107 108 277 Next
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