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[GSL] Oct Code S RO16 Day 2 - Page 187

Forum Index > StarCraft 2 Tournaments
Post a Reply
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gh0un
Profile Joined March 2011
601 Posts
Last Edited: 2011-10-05 13:56:29
October 05 2011 13:55 GMT
#3721
Ultralisks against marines? Zerg looks like shit.
Ultralisks against marauders? Zerg looks like even more shit.
Banelings against marines? Trading suicide gas bombs against mineral only units.

The melee units really look terrible against mass marine/marauder with tank support.
Having melee units that run slower than ranged units really makes no sense from a game design point of view, UNLESS the melee units deal alot more damage or are extremely beefy.
We just saw ultralisks get slaughtered instantly, and they dont actually deal that much damage (against light anyways).
So why exactly are Ultralisks so slow? Lings atleast have the speed advantage, it makes sense that they are low hp units, but Ultralisks? Not so much, they get killed damn fast without Dark swarm... Oh wait...

Zergs should just go Broodlord/Infestor and speedling/infestor, instead of wasting time on banelings/ultras.
zyzq
Profile Joined February 2011
United States3123 Posts
October 05 2011 13:55 GMT
#3722
On October 05 2011 22:54 Everhate wrote:
Who would've thought the least competitive series of the day would be MVP-Bomber...amazing day for the GSL.


MVP games are usually like that
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2011-10-05 13:55:56
October 05 2011 13:55 GMT
#3723
On October 05 2011 22:53 pdd wrote:
Show nested quote +
On October 05 2011 22:53 oogieogie wrote:
On October 05 2011 22:51 zeru wrote:
Sick game 2. Showing that ultras aren't autoloss!

lol ling muta bling infestor broodlords would have been even better then ultras. I mean like 6 ultras died to a small pack of MMM.

The ultras were really in the red though.


It's also a necessity to transition as Zerg.

I mean, you can't just stay on one tech once he's prepared for it and backed up by a good economy.
UniQ.eu
Profile Joined July 2010
Sweden82 Posts
October 05 2011 13:55 GMT
#3724
I bet anyone playing zerg just got insanely amazed at DRG's lategame on Metalopolis, I've almost never been able to break a split map scenario when T has 4+ bases O.o! Amazing play!
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
October 05 2011 13:55 GMT
#3725
On October 05 2011 22:54 Drazerk wrote:
Game Three on Crossfire

In the south location Is DRG

While in the north position is Supernova


1:40

Barracks and gas for supernova
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
October 05 2011 13:55 GMT
#3726
Has anyone from the east coast of the US been watching this since the start?
LeoLeo
Profile Blog Joined September 2010
Sweden456 Posts
October 05 2011 13:55 GMT
#3727
I don't know how this turtle style really will work on Crossfire, if SuperNova can stabilize he will probably win. But DRG is the kind of guy who lets you do anything.

Ever.
Bacon, Orangina and chilling
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
October 05 2011 13:55 GMT
#3728
OH MY FUCKING GOD DRG
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
October 05 2011 13:55 GMT
#3729
On October 05 2011 22:55 Drazerk wrote:
Show nested quote +
On October 05 2011 22:54 Drazerk wrote:
Game Three on Crossfire

In the south location Is DRG

While in the north position is Supernova


1:40

Barracks and gas for supernova


2:20

Hatchery on the way for DRG
ZenithM
Profile Joined February 2011
France15952 Posts
October 05 2011 13:55 GMT
#3730
Btw, Tastosis are just fucking good today. Definitely the best synergy out of all casters duos.
iyoume
Profile Joined May 2011
2501 Posts
October 05 2011 13:55 GMT
#3731
i can't believe this day of GSL has gone on for almost FIVE HOURS now. so amazing.
BeSt <3 | HoeJJa | Leta :: team Polt
Deshkar
Profile Joined June 2011
Singapore1244 Posts
October 05 2011 13:55 GMT
#3732
On October 05 2011 22:54 zeru wrote:
Show nested quote +
On October 05 2011 22:53 oogieogie wrote:
On October 05 2011 22:51 zeru wrote:
Sick game 2. Showing that ultras aren't autoloss!

lol ling muta bling infestor broodlords would have been even better then ultras. I mean like 6 ultras died to a small pack of MMM.

Well, after thinking about it, it was more like showing mix of all zerg units is the way to go. lol.


ya i think a mix of units is best, it gives the opponents headache as to what composition to counter.
Or constant switches...

Going extremes like most zergs for prolonged periods, allows opponents to really get good counters too easily.
RockIronrod
Profile Joined May 2011
Australia1369 Posts
October 05 2011 13:55 GMT
#3733
I think we need to remove ultras from the game to save Korean pros from themselves.
Tosho
Profile Joined August 2010
Australia498 Posts
October 05 2011 13:56 GMT
#3734
This night might make me buy a ticket this season after all. I only bought one for the GSTL because I enjoy that more but... god damn these game so far.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
October 05 2011 13:56 GMT
#3735
On October 05 2011 22:55 Drazerk wrote:
Show nested quote +
On October 05 2011 22:55 Drazerk wrote:
On October 05 2011 22:54 Drazerk wrote:
Game Three on Crossfire

In the south location Is DRG

While in the north position is Supernova


1:40

Barracks and gas for supernova


2:20

Hatchery on the way for DRG


3:00

Gas and pool for DRG
Adreme
Profile Joined June 2011
United States5574 Posts
October 05 2011 13:56 GMT
#3736
On October 05 2011 22:55 Mr_Wo_Ot wrote:
I don't know how this turtle style really will work on Crossfire, if SuperNova can stabilize he will probably win. But DRG is the kind of guy who lets you do anything.

Ever.


I cant imagine it working because getting that 3rd is insanely hard so Supernova will probably do a 2 base timing attack.
oogieogie
Profile Joined June 2011
United States3657 Posts
October 05 2011 13:56 GMT
#3737
On October 05 2011 22:54 zeru wrote:
Show nested quote +
On October 05 2011 22:53 oogieogie wrote:
On October 05 2011 22:51 zeru wrote:
Sick game 2. Showing that ultras aren't autoloss!

lol ling muta bling infestor broodlords would have been even better then ultras. I mean like 6 ultras died to a small pack of MMM.

Well, after thinking about it, it was more like showing mix of all zerg units is the way to go. lol.

once the zerg gets a good number of ultras the terran can build marads and just rip through the ultras like they are nothing.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
October 05 2011 13:56 GMT
#3738
Artosis is having a good time, that's for sure.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
October 05 2011 13:56 GMT
#3739
On October 05 2011 22:56 Drazerk wrote:
Show nested quote +
On October 05 2011 22:55 Drazerk wrote:
On October 05 2011 22:55 Drazerk wrote:
On October 05 2011 22:54 Drazerk wrote:
Game Three on Crossfire

In the south location Is DRG

While in the north position is Supernova


1:40

Barracks and gas for supernova


2:20

Hatchery on the way for DRG


3:00

Gas and pool for DRG


3:40

Marine harassing drones

Bunker going down
Pipeline
Profile Joined August 2010
Sweden1673 Posts
October 05 2011 13:56 GMT
#3740
On October 05 2011 22:54 Huragius wrote:
Show nested quote +
On October 05 2011 22:52 Alric wrote:
On October 05 2011 22:51 zeru wrote:
Sick game 2. Showing that ultras aren't autoloss!

But they're a very good approximation.

I mean, DRG had that won, but it took ages since he was using ultralisks, which gave supernova heaps of chances to come back


Cut this crap already please. Ultra/Infestor is freaking amazing, especially after tech switching from broodlords, when Terran has worthless flying 20 supply.


Vikings are never useless. Im very surprised of how FEW TIMES I see vikings being left over being used for overlord hunting. If you just follow the minimap you will see that most zergs, including pros, have massive overlord clouds in the edges of the map
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