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[GSL] August Up&Down Day 3 - Page 137

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 135 136 137 138 139 169 Next
Have fun everyone and enjoy todays games! <3

~Nyovne
Hypertension
Profile Joined April 2011
United States802 Posts
September 08 2011 13:06 GMT
#2721
8:00 MKP crushes the attack, only 2 stalkers run home
Buy boots first. Boots good item.
OnlineHero
Profile Joined February 2011
Denmark647 Posts
September 08 2011 13:06 GMT
#2722
Terrible blink micro
<3
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
September 08 2011 13:06 GMT
#2723
Wait wait wait...I just went for a shower, is JYP not in Code S?
Huragius
Profile Joined September 2010
Lithuania1506 Posts
September 08 2011 13:06 GMT
#2724
Lol, fucking manhandled.
MiLesRP
Profile Joined June 2011
Germany68 Posts
September 08 2011 13:06 GMT
#2725
this reminds me so much of my blink all ins vs terran, they NEVER work :p
Tsubbi
Profile Joined September 2010
Germany7996 Posts
September 08 2011 13:06 GMT
#2726
cannot believe this is the same tester form one year ago -.-
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
September 08 2011 13:06 GMT
#2727
Trickster allin fails. Almost impossible for P to come back now.
HS: cascades#1595 || LoL: stoppin
bubl100500
Profile Joined March 2011
Ukraine538 Posts
September 08 2011 13:06 GMT
#2728
20 terrans code S incoming...
zeru
Profile Blog Joined September 2010
8156 Posts
September 08 2011 13:06 GMT
#2729
--- Nuked ---
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
September 08 2011 13:06 GMT
#2730
cheese into cheese wp tester :DDDD
OrchidThief
Profile Joined April 2011
Denmark2298 Posts
Last Edited: 2011-09-08 13:07:14
September 08 2011 13:06 GMT
#2731
On September 08 2011 21:54 Acrofales wrote:
Show nested quote +
On September 08 2011 21:46 OrchidThief wrote:
On September 08 2011 21:40 Demonace34 wrote:
On September 08 2011 21:39 OrchidThief wrote:
On September 08 2011 21:33 zeru wrote:
On September 08 2011 21:31 Nightbiscuit wrote:
On September 08 2011 21:28 priste wrote:
On September 08 2011 21:24 Nightbiscuit wrote:
I love how DTs work. You get totally outplayed and still get to flip a coin for like a 50/50 chance to win.


?

Trickster screwed up. JYP capitalized.

Remind me again how player A screws up, and player B notices it and takes advantage of it to win = player B outplayed?


Trickster owned him the whole game then made one mistake. Jyp made lots and lots of mistake and two good decisions and won the game. That's DTs for ya.

He won because trickster made AWFUL decisions, not because he made good decisions himself, what he did was 100% obvious.


Trickster made -a- horrible mistake. If the game was well designed -a- mistake wouldn't just negate playing well the other 90% of the time. I'm saying the very nature of being able to make a DT and just negate not doing as well as the other guy is stupid and makes the game inherently coinflippy.

The rewards for stuff like clutch DT's is way too large. Even if technically balanced, it's just kind of bad design.


It is designed to punish greedy players that skip detection (even less of an excuse for Trickster considering he was ahead)


I agree that it should punish not getting detection, I never said anything to the contrary, I think finding this loophole in your opponents build should give you an advantage, not plain win you the game. Like I said, I think the rewards for doing this is way too large.

On September 08 2011 21:41 Acrofales wrote:
---


Like... chess? You can play brilliantly all game, be ahead pieces, but by ignoring the strategic positioning of your pieces be checkmated due to a single (giant) mistake. You saying chess is a bad game? LOL. Your reasoning makes no sense: if you make a mistake as big as the one Tester made, you deserve to lose.


Don't compare chess to SC2. One is a game of complete information and one is a game of incomplete information with a micro aspect. These games aren't comparable.


Complete or incomplete information makes no difference in this case. In this case Tester basically had complete information: the only possible way for JYP to come back into the game was for Tester to make a giant error. The easiest way of "forcing" a giant error is to make DTs. Tester was well aware of this and built a cannon in his base. Yet, instead of playing it safe, he went ahead and made the giant error anyway by moving out without detection.

The crux of my comparison with chess wasn't that the games are the same, but that in both games you can lose due to a giant error, despite being (quite far) ahead. It's your right to not like that kind of game and say that the punishment for the error is too large, but saying that it makes it a "bad game" is, imho, an untenable position, because almost all the classic games play like this (including BW).


Complete or incomplete information makes a hell of a difference in this case. Having known this would be a basetrade with DT's behind would've changed the situation completely. Tester made the mistake thinking JYP's Stalkers were heading home to defend his imminent aggression, which wasn't the case. Having had the information that the stalkers were hiding near the natural third spot would've surely changed testers decision to move out in the first place.

DT's is one possible solution to the situation that JYP was in, but he could also not play well and having had an expansion or something. Having to assume stuff isn't the same as knowing it. I don't know BW much, but afaik stealth wasn't as big a deal, since detection was a lot more available.
Psycosquirrel
Profile Joined October 2008
United States161 Posts
September 08 2011 13:06 GMT
#2732
Lol, now trikster going Dts after the fail blink stalker attack
netsky4
Profile Joined June 2011
Austria511 Posts
September 08 2011 13:06 GMT
#2733
That's it, his Code A run was over, damn yes :D
ZergBonjwa
Profile Joined May 2011
Canada104 Posts
September 08 2011 13:06 GMT
#2734
0 protoss through the up and down GG!
頑張れ
ForTheDr3am
Profile Joined November 2010
842 Posts
September 08 2011 13:06 GMT
#2735
On September 08 2011 22:03 Medrea wrote:
Show nested quote +
On September 08 2011 22:01 Dante08 wrote:
On September 08 2011 21:59 klo8 wrote:
On September 08 2011 21:56 Logros wrote:
Meh even as a Terran this is getting depressive. MKP didn't even play well.

Yeah, PvT has become kind of terrible to watch lately. Patch 1.4 can't come soon enough, I hope it will fix some of that.


I don't think the patch would change 111 too much.


Immortal range should help with the tank part of that all-in.

At least I hope to god it does.

Otherwise we just have to accept that SC2 is a 2 or sometimes even 1 race video game and protoss is the "rare and exotic" race.


It probably doesn't matter, either the Marineball is in position and your Immortal won't get shots off, or the Immortal gets to the tanks and manages to attack them. Maybe the Guardian Shield fix against Siege Tanks helps a bit, but I really doubt it.
SeriouR
Profile Joined November 2010
Spain622 Posts
September 08 2011 13:06 GMT
#2736
ok...4 toss in code STT
Trance music makes the fairys dance
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
September 08 2011 13:06 GMT
#2737
Terrible play by Trickster, can't watch that.
Riyomori
Profile Joined July 2009
Singapore316 Posts
September 08 2011 13:06 GMT
#2738
damn you trickster for causing jyp to not get promoted
DizzySheep
Profile Joined March 2011
Australia1144 Posts
September 08 2011 13:06 GMT
#2739
once stim and cs is done, time for mkp to roll through with 5rax mm
whirlpool
Profile Joined June 2011
2788 Posts
September 08 2011 13:06 GMT
#2740
Kong Line is so fkin Legit
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