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[GSL] July Code S ro16 Day 2 - Page 96

Forum Index > StarCraft 2 Tournaments
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ShootingStars
Profile Joined August 2010
1475 Posts
July 13 2011 11:13 GMT
#1901
tastosis nvr fails to tease
Giriath
Profile Joined May 2011
Sweden2412 Posts
July 13 2011 11:13 GMT
#1902
On July 13 2011 20:11 cENTRYZ wrote:
I don't know if I should be impressed by Byun or be dissapointed with Nada's play?


Both.
Education should be our seniors guiding us to be "who" we want to be, not "what" we want to be.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46716 Posts
July 13 2011 11:13 GMT
#1903
Artosis and Tasteless do not go to the beach, apparently.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
EllipZ
Profile Joined May 2011
France378 Posts
July 13 2011 11:13 GMT
#1904
mechplay is so stupid im glad byun win
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 13 2011 11:13 GMT
#1905
On July 13 2011 20:12 Probe1 wrote:
Show nested quote +
On July 13 2011 20:10 Probe1 wrote:
On July 13 2011 20:09 Probe1 wrote:
On July 13 2011 20:08 Probe1 wrote:
On July 13 2011 20:07 Probe1 wrote:
On July 13 2011 20:07 Probe1 wrote:
On July 13 2011 20:05 Probe1 wrote:
On July 13 2011 20:05 Probe1 wrote:
On July 13 2011 20:03 Probe1 wrote:
On July 13 2011 20:03 Probe1 wrote:
[quote]

12:40
An SCV for byun is literally pixels away from spotting NaDas gold base. A tragic misclick, Byun has no idea.

Nada is building 2 more factories for a total of SIX
13:30
Byun KNOWS! He runs his bio into the gold and forces it to lift while killing anything that can't fly


15:00
Byun has a supply lead and triple drops in NaDas main


16:00
The drop causes serious havoc in Nadas base, losing all but two marauders. Fortuitously they jump out of a medivac right before it dies to viking fire and deploy punisher grenades onto Nadas 4th.


18:00
3 Base Nada is being assaulted by mass marauder while Byun builds his 4th at the gold


18:30
Byun charges into tanks but he target fires a thor and loses quite a bit.
19:30
a double drop is deterred from easy entrance and nada easily mops it up. Nada has 17 siege tanks and isn't slowing down.


20:45
Nada decides it's time and forms the siege tank centipede towards byuns side of the map.

22:00
Nada loses some tanks and halts his advance while he fortifies his line. Unfortuantely Byun
22:20
Counters into Nadas third and kills it

23:00
Nada has 50 less supply but so many siege tanks. Will it be enough to defend the entire map?

24:30
Byun walks over the natural again but loses some bio to tanks at the 4th.
The supply deficit is more than half for Nada and he only has one mining base. The game looks over.


25:52 (No kidding)
Nada gg's

Show nested quote +

... Nada should have maxed out. He tried to rush mech and he was was picked apart by the more mobile bio. If he had build planataries and siege frogged ..



Game 2
(T)Byun 1<Xel'Naga Fortress> 0(T)NaDa

Byun in red starts at the bottom left
Nada in blue in the upper left.

우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
July 13 2011 11:14 GMT
#1906
This is a bad map for mech play. Mid-late game the map is just so open and the mobility of MM will rape mech play
Terran
chatuka
Profile Joined July 2011
1351 Posts
July 13 2011 11:14 GMT
#1907
He needs to split up his tanks.. he exanded too quickly. I think nada needed tanks at the gold base. He had none. Lost too many unit needlessly. Byun had nice drops though.
Daray
Profile Blog Joined August 2010
6006 Posts
July 13 2011 11:14 GMT
#1908
Cmon Nadaaaaaaaaa :C
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
July 13 2011 11:14 GMT
#1909
On July 13 2011 20:12 The KY wrote:
Show nested quote +
On July 13 2011 20:07 ZeromuS wrote:
On July 13 2011 20:06 ZeromuS wrote:
On July 13 2011 20:05 Daralii wrote:
On July 13 2011 20:05 ZeromuS wrote:
*sigh* to be honest, I'm not a huge marauder fan. They live for so long and do so much damage why do you even really need tanks :/

I think just about every toss player really hates marauders.


I dont necessarily mean in PvT I mean even in TvT. Look marauders go, they shoot nades, tanks fall, rauders run away.



but this siege line and position is darn good


Meh, I don't agree at all. I think marauders are the easier option but there are so many other things you can do that if you do it better they just seem pretty weak. They feel clunky and unsubtle and pure marauder always feels oddly fragile.


Pure marauder feels fragile? Oo' You gotta be kidding.

Btw that 4 marauder drop that "failed" killed 3 tanks, not only one like tasteless said.
Revolutionist fan
pyro19
Profile Joined August 2010
6575 Posts
July 13 2011 11:14 GMT
#1910
On July 13 2011 20:13 MrProb wrote:
lack of mobility killed NaDa
thats why Mech isnt working

unless they add vulture + spidermine back


He needed Vikings to prevent those marine bombs...
Thy Shall Die Alone...or emm..something like that.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
July 13 2011 11:14 GMT
#1911
Nada's TvT is worse then Yoda's . Yoda played mech so well against Byun in the GSTL .
anatem
Profile Joined September 2010
Romania1369 Posts
July 13 2011 11:14 GMT
#1912
i've yet to see a korean play proper mech, it's like none of them have any idea what to do past 3 bases, always go short on positioning with sensors/turrets, and getting a good army composition with the necessary number of vikings and tank ratios
'Tis with our Judgements as our Watches, none / Go just alike, yet each believes his own.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
July 13 2011 11:14 GMT
#1913
I've seen a GSL match like that a month ago on the same map, pure mech vs MMM+Tank. Same positions too. It played exactly the same way that the last match did.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
July 13 2011 11:14 GMT
#1914
Wish NaDa used his old Fast Banshee, into marine seige timing, was sick back in the day ^_^
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Metaltoss
Profile Joined April 2011
France781 Posts
July 13 2011 11:14 GMT
#1915
On July 13 2011 20:13 MrProb wrote:
lack of mobility killed NaDa
thats why Mech isnt working

unless they add vulture + spidermine back


Hellions are the mobility.

But alone, they suck. You also need air control, and some cloaked banshees.
Daray
Profile Blog Joined August 2010
6006 Posts
July 13 2011 11:14 GMT
#1916
On July 13 2011 20:14 anatem wrote:
i've yet to see a korean play proper mech, it's like none of them have any idea what to do past 3 bases, always go short on positioning with sensors/turrets, and getting a good army composition with the necessary number of vikings and tank ratios


Yep, i think they need to watch some goody (seriously)
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
July 13 2011 11:15 GMT
#1917
On July 13 2011 20:14 pyro19 wrote:
Show nested quote +
On July 13 2011 20:13 MrProb wrote:
lack of mobility killed NaDa
thats why Mech isnt working

unless they add vulture + spidermine back


He needed Vikings to prevent those marine bombs...


+ Raven. PDD shouldn't be underestimated.
chatuka
Profile Joined July 2011
1351 Posts
July 13 2011 11:15 GMT
#1918
yup that is the key word ratio
Daralii
Profile Joined March 2010
United States16991 Posts
July 13 2011 11:15 GMT
#1919
On July 13 2011 20:15 Ysellian wrote:
Show nested quote +
On July 13 2011 20:14 pyro19 wrote:
On July 13 2011 20:13 MrProb wrote:
lack of mobility killed NaDa
thats why Mech isnt working

unless they add vulture + spidermine back


He needed Vikings to prevent those marine bombs...


+ Raven. PDD shouldn't be underestimated.

Especially to deal with marauders.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 13 2011 11:15 GMT
#1920
On July 13 2011 20:13 Probe1 wrote:
Show nested quote +
On July 13 2011 20:12 Probe1 wrote:
On July 13 2011 20:10 Probe1 wrote:
On July 13 2011 20:09 Probe1 wrote:
On July 13 2011 20:08 Probe1 wrote:
On July 13 2011 20:07 Probe1 wrote:
On July 13 2011 20:07 Probe1 wrote:
On July 13 2011 20:05 Probe1 wrote:
On July 13 2011 20:05 Probe1 wrote:
On July 13 2011 20:03 Probe1 wrote:
[quote]

15:00
Byun has a supply lead and triple drops in NaDas main


16:00
The drop causes serious havoc in Nadas base, losing all but two marauders. Fortuitously they jump out of a medivac right before it dies to viking fire and deploy punisher grenades onto Nadas 4th.


18:00
3 Base Nada is being assaulted by mass marauder while Byun builds his 4th at the gold


18:30
Byun charges into tanks but he target fires a thor and loses quite a bit.
19:30
a double drop is deterred from easy entrance and nada easily mops it up. Nada has 17 siege tanks and isn't slowing down.


20:45
Nada decides it's time and forms the siege tank centipede towards byuns side of the map.

22:00
Nada loses some tanks and halts his advance while he fortifies his line. Unfortuantely Byun
22:20
Counters into Nadas third and kills it

23:00
Nada has 50 less supply but so many siege tanks. Will it be enough to defend the entire map?

24:30
Byun walks over the natural again but loses some bio to tanks at the 4th.
The supply deficit is more than half for Nada and he only has one mining base. The game looks over.


25:52 (No kidding)
Nada gg's


... Nada should have maxed out. He tried to rush mech and he was was picked apart by the more mobile bio. If he had build planataries and siege frogged ..



Game 2
(T)Byun 1<Xel'Naga Fortress> 0(T)NaDa

Byun in red starts at the bottom left
Nada in blue in the upper left.


2:00
Both players open barracks refinery OC
2:30
both players barracks complete
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
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