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[GSL] July Code S ro16 Day 2 - Page 95

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 93 94 95 96 97 147 Next
Kettchup
Profile Joined October 2010
United States1911 Posts
July 13 2011 11:12 GMT
#1881
Beautiful play by Byun, TvT is so good.
sevia
Profile Joined May 2010
United States954 Posts
July 13 2011 11:12 GMT
#1882
Damnit! He moves all his tanks as one big group and they destroy themselves to marine drops, while MMM raids the other side of the map where he has literally zero defense.

Don't really understand Nada's strategy right now, it just looks careless.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
July 13 2011 11:12 GMT
#1883
Byun :0 ! Well played!
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
July 13 2011 11:12 GMT
#1884
If he unseiges when the bombs are going...he would probably have been ok
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
July 13 2011 11:12 GMT
#1885
On July 13 2011 20:07 ZeromuS wrote:
Show nested quote +
On July 13 2011 20:06 ZeromuS wrote:
On July 13 2011 20:05 Daralii wrote:
On July 13 2011 20:05 ZeromuS wrote:
*sigh* to be honest, I'm not a huge marauder fan. They live for so long and do so much damage why do you even really need tanks :/

I think just about every toss player really hates marauders.


I dont necessarily mean in PvT I mean even in TvT. Look marauders go, they shoot nades, tanks fall, rauders run away.



but this siege line and position is darn good


Meh, I don't agree at all. I think marauders are the easier option but there are so many other things you can do that if you do it better they just seem pretty weak. They feel clunky and unsubtle and pure marauder always feels oddly fragile.
Fionn
Profile Blog Joined October 2009
United States23455 Posts
July 13 2011 11:12 GMT
#1886
Byun is an insanely creative/exciting player.
Writerhttps://twitter.com/FionnOnFire
pdd
Profile Blog Joined November 2010
Australia9933 Posts
July 13 2011 11:12 GMT
#1887
1. Mech just doesn't seem to do well on that map.
2. You need an air army to support your Mech army.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Mercury-
Profile Joined December 2010
Great Britain804 Posts
July 13 2011 11:12 GMT
#1888
On July 13 2011 20:10 Goibon wrote:
I'm not sure you can combat Marauders with Mech like this. Drop an expo with some bio what can you do about it?

Lack of vikings idk why he has none o.O

You usually add vikings too to deny drops and make it inefficient for him to make medivacs at all, thereby decreasing the amounts of stim.
Maghetti
Profile Joined May 2008
United States2429 Posts
July 13 2011 11:12 GMT
#1889
On July 13 2011 20:10 Goibon wrote:
I'm not sure you can combat Marauders with Mech like this. Drop an expo with some bio what can you do about it?

Lack of vikings idk why he has none o.O

Marauders get slaughtered by mech handled properly. You need vikings and ravens with the mech to prevent drops directly on siege tanks and raven PDDs made marauder attacks in general useless. Byun should not have won that game, he has the inferior style.
Tennet
Profile Joined January 2010
United States1458 Posts
July 13 2011 11:12 GMT
#1890
On July 13 2011 20:10 Goibon wrote:
I'm not sure you can combat Marauders with Mech like this. Drop an expo with some bio what can you do about it?

Lack of vikings idk why he has none o.O

NaDa needed more vikings and a couple ravens, maybe even do more hellion drops.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Goibon
Profile Joined May 2010
New Zealand8185 Posts
July 13 2011 11:12 GMT
#1891
Ahahaha Bel'Snarf Beach

LOL @ Artosis!
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
July 13 2011 11:12 GMT
#1892
Korea seems to have a never ending supply of awesome Terrans.
parazice
Profile Joined March 2011
Thailand5517 Posts
July 13 2011 11:12 GMT
#1893
On July 13 2011 20:10 Goibon wrote:
I'm not sure you can combat Marauders with Mech like this. Drop an expo with some bio what can you do about it?

Lack of vikings idk why he has none o.O


another Top Terran will fly his some Barrack to help prevent some sneaky drop and yes he need to build some Viking and Raven to stop marauder
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 13 2011 11:12 GMT
#1894
On July 13 2011 20:10 Probe1 wrote:
Show nested quote +
On July 13 2011 20:09 Probe1 wrote:
On July 13 2011 20:08 Probe1 wrote:
On July 13 2011 20:07 Probe1 wrote:
On July 13 2011 20:07 Probe1 wrote:
On July 13 2011 20:05 Probe1 wrote:
On July 13 2011 20:05 Probe1 wrote:
On July 13 2011 20:03 Probe1 wrote:
On July 13 2011 20:03 Probe1 wrote:
On July 13 2011 20:01 Probe1 wrote:
[quote]

10:00
Well spread marines mock NaDas hellions, but he eventually reclaims his natural.

Nada is currently mining from his main, natural and a hidden gold base while Byun is still on just two bases.

Big mech play coming for Nada while Byun researches bio weaps 1 and siege.


12:40
An SCV for byun is literally pixels away from spotting NaDas gold base. A tragic misclick, Byun has no idea.

Nada is building 2 more factories for a total of SIX
13:30
Byun KNOWS! He runs his bio into the gold and forces it to lift while killing anything that can't fly


15:00
Byun has a supply lead and triple drops in NaDas main


16:00
The drop causes serious havoc in Nadas base, losing all but two marauders. Fortuitously they jump out of a medivac right before it dies to viking fire and deploy punisher grenades onto Nadas 4th.


18:00
3 Base Nada is being assaulted by mass marauder while Byun builds his 4th at the gold


18:30
Byun charges into tanks but he target fires a thor and loses quite a bit.
19:30
a double drop is deterred from easy entrance and nada easily mops it up. Nada has 17 siege tanks and isn't slowing down.


20:45
Nada decides it's time and forms the siege tank centipede towards byuns side of the map.

22:00
Nada loses some tanks and halts his advance while he fortifies his line. Unfortuantely Byun
22:20
Counters into Nadas third and kills it

23:00
Nada has 50 less supply but so many siege tanks. Will it be enough to defend the entire map?

24:30
Byun walks over the natural again but loses some bio to tanks at the 4th.
The supply deficit is more than half for Nada and he only has one mining base. The game looks over.


25:52 (No kidding)
Nada gg's


... Nada should have maxed out. He tried to rush mech and he was was picked apart by the more mobile bio. If he had build planataries and siege frogged ..

우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
ShootingStars
Profile Joined August 2010
1475 Posts
July 13 2011 11:12 GMT
#1895
LOL NO ure not!!
chatuka
Profile Joined July 2011
1351 Posts
July 13 2011 11:13 GMT
#1896
didn't take out that gold expansion that byun took. No vikings or marines.. to tank heavy. didn't split the tanks up to defend bases.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
July 13 2011 11:13 GMT
#1897
"im a beach guy"


"HAHAHAH NO YOURE NOT"
https://twitter.com/#!/IrisAnother
MrCon
Profile Blog Joined August 2010
France29748 Posts
July 13 2011 11:13 GMT
#1898
And now if nada trained only mech he'll in a rough spot.
MrProb
Profile Joined January 2011
Thailand794 Posts
July 13 2011 11:13 GMT
#1899
lack of mobility killed NaDa
thats why Mech isnt working

unless they add vulture + spidermine back
rave[wcr] wrote: wtf how can erik understand kelly, its like han solo and chewabacca overthere.
iMp.will.
Profile Joined July 2009
Bulgaria441 Posts
July 13 2011 11:13 GMT
#1900
On July 13 2011 20:11 OrchidThief wrote:
Those marine bombs are really efficient. I guess nada should've had more vikings.


marauder bombs
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