Yay for Zenio, excellent!

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DisaFear
Australia4074 Posts
June 17 2011 12:55 GMT
#1421
Yay for Zenio, excellent! ![]() | ||
Sandster
United States4054 Posts
June 17 2011 17:21 GMT
#1422
On June 17 2011 12:01 Trusty wrote: Show nested quote + On June 17 2011 10:57 PopoChampion wrote: This information, though it might seem obvious, maybe new to a lot of the Starcraft community. I agree entirely with this. However, I do think that if zerg had a more robust style of play, it would be immune to all of these cheesy tactics. Take terran for example. How do you catch them off guard? You can't build air because marines own every air unit, you can't build cloaked units because there are scans. Sure enough you can catch them off guard with these, but you get my point. Zerg absolutely can not win if they have no evo or lair when dts start attacking, and they can't do anything about 2 port banshee with 2 queens and no spores, and they will die to rushes they can't scout. There are definitely safe builds, and you can do them every game and against a player who takes risks, you can definitely exploit the safe build to some extent, but I feel that Zerg is such a powering race (they go hardcore drones or hardcore units) that every Zerg matchup is very fragile. Especially with the larva inject mechanic, if you devote 2 hatch's larva injects to drones, that's 8 larva you don't have in the battle, and 400 minerals that could be in your army to save you from dying. It's timings like this that make it ridiculously frustrating to play zerg at times, and I feel that IdrA is one of the players who is extremely good at the game, but is easily tilted, and as long as the game works in this way, I don't see IdrA becoming a truly great player unless he switches race or can deal with his attitude towards the game. He is trying to fix the issue, I know, but we'll have to see if we can see a new IdrA the next time his opponent kills their own command center. FYI other races die to banshee and dt's if they dont have their forge/robo engin/orbital energy. QFT. I mean there's a reason cloak banshee is so popular in tvt... | ||
Heathen
Philippines351 Posts
June 17 2011 17:32 GMT
#1423
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fant0m
964 Posts
June 17 2011 18:07 GMT
#1424
On June 17 2011 10:57 PopoChampion wrote: This information, though it might seem obvious, maybe new to a lot of the Starcraft community. I agree entirely with this. However, I do think that if zerg had a more robust style of play, it would be immune to all of these cheesy tactics. Take terran for example. How do you catch them off guard? You can't build air because marines own every air unit, you can't build cloaked units because there are scans. Sure enough you can catch them off guard with these, but you get my point. Zerg absolutely can not win if they have no evo or lair when dts start attacking, and they can't do anything about 2 port banshee with 2 queens and no spores, and they will die to rushes they can't scout. There are definitely safe builds, and you can do them every game and against a player who takes risks, you can definitely exploit the safe build to some extent, but I feel that Zerg is such a powering race (they go hardcore drones or hardcore units) that every Zerg matchup is very fragile. Especially with the larva inject mechanic, if you devote 2 hatch's larva injects to drones, that's 8 larva you don't have in the battle, and 400 minerals that could be in your army to save you from dying. It's timings like this that make it ridiculously frustrating to play zerg at times, and I feel that IdrA is one of the players who is extremely good at the game, but is easily tilted, and as long as the game works in this way, I don't see IdrA becoming a truly great player unless he switches race or can deal with his attitude towards the game. He is trying to fix the issue, I know, but we'll have to see if we can see a new IdrA the next time his opponent kills their own command center. There's nothing forcing you to make nothing but drones with a single round of larva.... Yes Zerg is more flexible (and therein lies their strength) than T or P in their ability to either go full macro or full units. Both of the other races are generally "forced" to invest in army as they go, they CAN'T put all of their resources into workers. But just because you CAN do that doesn't mean it should be safe 100% of the time for you to do that.... If you're worried about timing attacks, why don't you invest in your own army as much as your opponent is? If I put 150 minutes into an army and he puts 1000, why should I win? | ||
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