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[NASL] Day 9-4 - Page 46

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 44 45 46 47 48 54 Next
rdj107
Profile Joined December 2010
United States336 Posts
June 12 2011 04:04 GMT
#901
If you attack move carriers away from battle they don't recall all the interceptors, do they? It was kinda weird seeing those carriers constantly recalling all their units and not doing anything.
Kiarip
Profile Joined August 2008
United States1835 Posts
June 12 2011 04:04 GMT
#902
Goody wasn't in a terrible position, but Ace was able to take advantage of Goody's poor multi-task.
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2011-06-12 04:05:09
June 12 2011 04:04 GMT
#903
On June 12 2011 13:04 urashimakt wrote:
Show nested quote +
On June 12 2011 13:03 urashimakt wrote:
On June 12 2011 13:02 urashimakt wrote:
On June 12 2011 13:01 urashimakt wrote:
On June 12 2011 13:00 urashimakt wrote:
Ace vs GoOdy game 2 starts

Ace spawns @ 10

Goody spawns @ 5

2:30

Goody fast expands

3:30

Ace is on 1 gas only

Ace spots the fast expand from Goody

Ace immediately gets double gas

5:00

Goody bunkers up, Ace nabs his own expansion

6:00

Ace throws down two more gateways

Warpgate finishes

Nexus finishes

7:30

Goody has 2 factories, bunker/turret at his ramp, and a Starport just finishes

Ace is on 5-gate and siege mode is finishing
Who dat ninja?
urashimakt
Profile Joined October 2009
United States1591 Posts
June 12 2011 04:05 GMT
#904
On June 12 2011 13:04 urashimakt wrote:
Show nested quote +
On June 12 2011 13:04 urashimakt wrote:
On June 12 2011 13:03 urashimakt wrote:
On June 12 2011 13:02 urashimakt wrote:
On June 12 2011 13:01 urashimakt wrote:
On June 12 2011 13:00 urashimakt wrote:
Ace vs GoOdy game 2 starts

Ace spawns @ 10

Goody spawns @ 5

2:30

Goody fast expands

3:30

Ace is on 1 gas only

Ace spots the fast expand from Goody

Ace immediately gets double gas

5:00

Goody bunkers up, Ace nabs his own expansion

6:00

Ace throws down two more gateways

Warpgate finishes

Nexus finishes

7:30

Goody has 2 factories, bunker/turret at his ramp, and a Starport just finishes

Ace is on 5-gate and siege mode is finishing

8:30

Goody getting a 3rd CC without scouting, has 5 SCVs up at his wall to repair
Who dat ninja?
Z3kk
Profile Blog Joined December 2009
4099 Posts
June 12 2011 04:05 GMT
#905
On June 12 2011 13:01 Oboeman wrote:
Show nested quote +
On June 12 2011 13:00 Z3kk wrote:
On June 12 2011 12:59 azn_dude1 wrote:
Wow. Felt like starcraft 1 with the carriers vs mech and the arbiter's recall.

Take a moment and imagine if this game was played at MLG. The crowd would have been going wild at so many moments in the game. (carriers revealed, dts killing scvs, and the last final epic recall and vortex)


I know, right?

I do feel sort of sad because it didn't feel as awesome as it could have for some reason


I think this is one of those occasions where casters elevating their voices would have been welcomed.

also that better get in the top 10.


Yeah, my sentiments exactly I could imagine Day[9] or Tasteless going WHOOOO HOLY CRAPPERONI or something hehe

Sheth and Gretorp just seem to have a bit too much of a laid-back, "zzz" style sometimes, would be my critique. ><
Failure is not falling down over and over again. Failure is refusing to get back up.
Simberto
Profile Blog Joined July 2010
Germany11743 Posts
June 12 2011 04:06 GMT
#906
On June 12 2011 13:02 Dommk wrote:
Show nested quote +
On June 12 2011 12:59 Count9 wrote:
mech got torn apart, just too slow vs. toss' harass and the 2 routes of attack in the middle didn't help matters

More like Ace is x5 better of a player than Goody is, the fact that Goody was still in the game for that long and made Carriers look like a joke having not even scouting them should be enough to think that Mech has potential. Would be nice to see Mech being played by someone who has the same level of multi-tasking as Ace


As i saw it, he scouted the carriers with that scan, or at least the fleet beacon, and then threw away some hellions + scvs to make room for vikings. HOwever, otherwise i totally agree, it didn't seem like a mech problem, and more like a multitasking problem.
sc14s
Profile Joined March 2011
United States5052 Posts
June 12 2011 04:06 GMT
#907
wow, watching goodys scvs pull back after seeing the rocks dieing fast... go away goody seriously idk where you learned sc2
urashimakt
Profile Joined October 2009
United States1591 Posts
June 12 2011 04:06 GMT
#908
On June 12 2011 13:05 urashimakt wrote:
Show nested quote +
On June 12 2011 13:04 urashimakt wrote:
On June 12 2011 13:04 urashimakt wrote:
On June 12 2011 13:03 urashimakt wrote:
On June 12 2011 13:02 urashimakt wrote:
On June 12 2011 13:01 urashimakt wrote:
On June 12 2011 13:00 urashimakt wrote:
Ace vs GoOdy game 2 starts

Ace spawns @ 10

Goody spawns @ 5

2:30

Goody fast expands

3:30

Ace is on 1 gas only

Ace spots the fast expand from Goody

Ace immediately gets double gas

5:00

Goody bunkers up, Ace nabs his own expansion

6:00

Ace throws down two more gateways

Warpgate finishes

Nexus finishes

7:30

Goody has 2 factories, bunker/turret at his ramp, and a Starport just finishes

Ace is on 5-gate and siege mode is finishing

8:30

Goody getting a 3rd CC without scouting, has 5 SCVs up at his wall to repair

9:00

Ace pushing the front and breaks the wall, but Goody's siege tanks repel him while only losing 1 tank

CC is now up and may pay off
Who dat ninja?
GP
Profile Blog Joined September 2010
United States1056 Posts
June 12 2011 04:06 GMT
#909
Wow, did Ace even micro that attack? That was awful.
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
June 12 2011 04:06 GMT
#910
Terrible reaction timing with the scv pull but amazing tank placement.
Fubi
Profile Joined March 2011
2228 Posts
June 12 2011 04:06 GMT
#911
Worst attack evar
urashimakt
Profile Joined October 2009
United States1591 Posts
June 12 2011 04:07 GMT
#912
On June 12 2011 13:06 urashimakt wrote:
Show nested quote +
On June 12 2011 13:05 urashimakt wrote:
On June 12 2011 13:04 urashimakt wrote:
On June 12 2011 13:04 urashimakt wrote:
On June 12 2011 13:03 urashimakt wrote:
On June 12 2011 13:02 urashimakt wrote:
On June 12 2011 13:01 urashimakt wrote:
On June 12 2011 13:00 urashimakt wrote:
Ace vs GoOdy game 2 starts

Ace spawns @ 10

Goody spawns @ 5

2:30

Goody fast expands

3:30

Ace is on 1 gas only

Ace spots the fast expand from Goody

Ace immediately gets double gas

5:00

Goody bunkers up, Ace nabs his own expansion

6:00

Ace throws down two more gateways

Warpgate finishes

Nexus finishes

7:30

Goody has 2 factories, bunker/turret at his ramp, and a Starport just finishes

Ace is on 5-gate and siege mode is finishing

8:30

Goody getting a 3rd CC without scouting, has 5 SCVs up at his wall to repair

9:00

Ace pushing the front and breaks the wall, but Goody's siege tanks repel him while only losing 1 tank

CC is now up and may pay off

10:30

Ace sits outside with a light contain but down on harvesters and tech
Who dat ninja?
sjschmidt93
Profile Joined April 2010
United States2518 Posts
June 12 2011 04:08 GMT
#913
lol Goody queing mass marines.

Reminds me of IdrA xD
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
urashimakt
Profile Joined October 2009
United States1591 Posts
June 12 2011 04:08 GMT
#914
On June 12 2011 13:07 urashimakt wrote:
Show nested quote +
On June 12 2011 13:06 urashimakt wrote:
On June 12 2011 13:05 urashimakt wrote:
On June 12 2011 13:04 urashimakt wrote:
On June 12 2011 13:04 urashimakt wrote:
On June 12 2011 13:03 urashimakt wrote:
On June 12 2011 13:02 urashimakt wrote:
On June 12 2011 13:01 urashimakt wrote:
On June 12 2011 13:00 urashimakt wrote:
Ace vs GoOdy game 2 starts

Ace spawns @ 10

Goody spawns @ 5

2:30

Goody fast expands

3:30

Ace is on 1 gas only

Ace spots the fast expand from Goody

Ace immediately gets double gas

5:00

Goody bunkers up, Ace nabs his own expansion

6:00

Ace throws down two more gateways

Warpgate finishes

Nexus finishes

7:30

Goody has 2 factories, bunker/turret at his ramp, and a Starport just finishes

Ace is on 5-gate and siege mode is finishing

8:30

Goody getting a 3rd CC without scouting, has 5 SCVs up at his wall to repair

9:00

Ace pushing the front and breaks the wall, but Goody's siege tanks repel him while only losing 1 tank

CC is now up and may pay off

10:30

Ace sits outside with a light contain but down on harvesters and tech

11:50

4th factory finishes for goody, he's doing a hellion drop.

No armory down yet.
Who dat ninja?
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
June 12 2011 04:08 GMT
#915
Oh the queueing from GoOdy makes me so angry, 4marines in every barracks -.- How does he get away with it!?
urashimakt
Profile Joined October 2009
United States1591 Posts
June 12 2011 04:08 GMT
#916
On June 12 2011 13:08 urashimakt wrote:
Show nested quote +
On June 12 2011 13:07 urashimakt wrote:
On June 12 2011 13:06 urashimakt wrote:
On June 12 2011 13:05 urashimakt wrote:
On June 12 2011 13:04 urashimakt wrote:
On June 12 2011 13:04 urashimakt wrote:
On June 12 2011 13:03 urashimakt wrote:
On June 12 2011 13:02 urashimakt wrote:
On June 12 2011 13:01 urashimakt wrote:
On June 12 2011 13:00 urashimakt wrote:
Ace vs GoOdy game 2 starts

Ace spawns @ 10

Goody spawns @ 5

2:30

Goody fast expands

3:30

Ace is on 1 gas only

Ace spots the fast expand from Goody

Ace immediately gets double gas

5:00

Goody bunkers up, Ace nabs his own expansion

6:00

Ace throws down two more gateways

Warpgate finishes

Nexus finishes

7:30

Goody has 2 factories, bunker/turret at his ramp, and a Starport just finishes

Ace is on 5-gate and siege mode is finishing

8:30

Goody getting a 3rd CC without scouting, has 5 SCVs up at his wall to repair

9:00

Ace pushing the front and breaks the wall, but Goody's siege tanks repel him while only losing 1 tank

CC is now up and may pay off

10:30

Ace sits outside with a light contain but down on harvesters and tech

11:50

4th factory finishes for goody, he's doing a hellion drop.

No armory down yet.

12:45

Ace getting 2 robos, upgrading weapons lvl 1.

Goody making ANOTHER command center
Who dat ninja?
Z3kk
Profile Blog Joined December 2009
4099 Posts
June 12 2011 04:08 GMT
#917
Whoa, Ace with >1100 mins banked.
Failure is not falling down over and over again. Failure is refusing to get back up.
entropius
Profile Joined June 2010
United States1046 Posts
June 12 2011 04:09 GMT
#918
Goody supply-blocks himself more than any other pro I have seen...
urashimakt
Profile Joined October 2009
United States1591 Posts
June 12 2011 04:09 GMT
#919
On June 12 2011 13:08 urashimakt wrote:
Show nested quote +
On June 12 2011 13:08 urashimakt wrote:
On June 12 2011 13:07 urashimakt wrote:
On June 12 2011 13:06 urashimakt wrote:
On June 12 2011 13:05 urashimakt wrote:
On June 12 2011 13:04 urashimakt wrote:
On June 12 2011 13:04 urashimakt wrote:
On June 12 2011 13:03 urashimakt wrote:
On June 12 2011 13:02 urashimakt wrote:
On June 12 2011 13:01 urashimakt wrote:
[quote]
2:30

Goody fast expands

3:30

Ace is on 1 gas only

Ace spots the fast expand from Goody

Ace immediately gets double gas

5:00

Goody bunkers up, Ace nabs his own expansion

6:00

Ace throws down two more gateways

Warpgate finishes

Nexus finishes

7:30

Goody has 2 factories, bunker/turret at his ramp, and a Starport just finishes

Ace is on 5-gate and siege mode is finishing

8:30

Goody getting a 3rd CC without scouting, has 5 SCVs up at his wall to repair

9:00

Ace pushing the front and breaks the wall, but Goody's siege tanks repel him while only losing 1 tank

CC is now up and may pay off

10:30

Ace sits outside with a light contain but down on harvesters and tech

11:50

4th factory finishes for goody, he's doing a hellion drop.

No armory down yet.

12:45

Ace getting 2 robos, upgrading weapons lvl 1.

Goody making ANOTHER command center

13:30

Goody's armory finishes, his hellion drop isn't too successful
Who dat ninja?
Simberto
Profile Blog Joined July 2010
Germany11743 Posts
June 12 2011 04:09 GMT
#920
On June 12 2011 13:04 rdj107 wrote:
If you attack move carriers away from battle they don't recall all the interceptors, do they? It was kinda weird seeing those carriers constantly recalling all their units and not doing anything.


I am not totally sure, but i think if you amove them away, as long as stuff is in range, they will just stay there and keep fighting.
Prev 1 44 45 46 47 48 54 Next
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