[NASL] Day 9-4 - Page 46
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							rdj107
							
							
						 
						United States336 Posts
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							Kiarip
							
							
						 
						United States1835 Posts
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							urashimakt
							
							
						 
						United States1591 Posts
						 On June 12 2011 13:04 urashimakt wrote: 6:00 Ace throws down two more gateways Warpgate finishes Nexus finishes 7:30 Goody has 2 factories, bunker/turret at his ramp, and a Starport just finishes Ace is on 5-gate and siege mode is finishing | ||
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							urashimakt
							
							
						 
						United States1591 Posts
						 On June 12 2011 13:04 urashimakt wrote: 7:30 Goody has 2 factories, bunker/turret at his ramp, and a Starport just finishes Ace is on 5-gate and siege mode is finishing 8:30 Goody getting a 3rd CC without scouting, has 5 SCVs up at his wall to repair | ||
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							Z3kk
							
							
						 
						4099 Posts
						 On June 12 2011 13:01 Oboeman wrote: I think this is one of those occasions where casters elevating their voices would have been welcomed. also that better get in the top 10. Yeah, my sentiments exactly  I could imagine Day[9] or Tasteless going WHOOOO HOLY CRAPPERONI or something hehe Sheth and Gretorp just seem to have a bit too much of a laid-back, "zzz" style sometimes, would be my critique. >< | ||
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							Simberto
							
							
						 
						Germany11612 Posts
						 On June 12 2011 13:02 Dommk wrote: More like Ace is x5 better of a player than Goody is, the fact that Goody was still in the game for that long and made Carriers look like a joke having not even scouting them should be enough to think that Mech has potential. Would be nice to see Mech being played by someone who has the same level of multi-tasking as Ace As i saw it, he scouted the carriers with that scan, or at least the fleet beacon, and then threw away some hellions + scvs to make room for vikings. HOwever, otherwise i totally agree, it didn't seem like a mech problem, and more like a multitasking problem. | ||
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							sc14s
							
							
						 
						United States5052 Posts
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							urashimakt
							
							
						 
						United States1591 Posts
						 On June 12 2011 13:05 urashimakt wrote: 8:30 Goody getting a 3rd CC without scouting, has 5 SCVs up at his wall to repair 9:00 Ace pushing the front and breaks the wall, but Goody's siege tanks repel him while only losing 1 tank CC is now up and may pay off | ||
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							GP
							
							
						 
						United States1056 Posts
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							TheHova
							
							
						 
						United Kingdom2612 Posts
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							Fubi
							
							
						 
						2228 Posts
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							urashimakt
							
							
						 
						United States1591 Posts
						 On June 12 2011 13:06 urashimakt wrote: 9:00 Ace pushing the front and breaks the wall, but Goody's siege tanks repel him while only losing 1 tank CC is now up and may pay off 10:30 Ace sits outside with a light contain but down on harvesters and tech | ||
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							sjschmidt93
							
							
						 
						United States2518 Posts
						 Reminds me of IdrA xD | ||
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							urashimakt
							
							
						 
						United States1591 Posts
						 On June 12 2011 13:07 urashimakt wrote: 10:30 Ace sits outside with a light contain but down on harvesters and tech 11:50 4th factory finishes for goody, he's doing a hellion drop. No armory down yet. | ||
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							TheHova
							
							
						 
						United Kingdom2612 Posts
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							urashimakt
							
							
						 
						United States1591 Posts
						 On June 12 2011 13:08 urashimakt wrote: 11:50 4th factory finishes for goody, he's doing a hellion drop. No armory down yet. 12:45 Ace getting 2 robos, upgrading weapons lvl 1. Goody making ANOTHER command center | ||
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							Z3kk
							
							
						 
						4099 Posts
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							entropius
							
							
						 
						United States1046 Posts
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							urashimakt
							
							
						 
						United States1591 Posts
						 On June 12 2011 13:08 urashimakt wrote: 12:45 Ace getting 2 robos, upgrading weapons lvl 1. Goody making ANOTHER command center 13:30 Goody's armory finishes, his hellion drop isn't too successful | ||
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							Simberto
							
							
						 
						Germany11612 Posts
						 On June 12 2011 13:04 rdj107 wrote: If you attack move carriers away from battle they don't recall all the interceptors, do they? It was kinda weird seeing those carriers constantly recalling all their units and not doing anything. I am not totally sure, but i think if you amove them away, as long as stuff is in range, they will just stay there and keep fighting. | ||
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