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[GSL] Super Tourney ro64 D4 - Page 63

Forum Index > StarCraft 2 Tournaments
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Further balance whining will result in severe bans. Time stamp 21:09 KST.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2011-05-26 11:18:04
May 26 2011 11:17 GMT
#1241
On May 26 2011 20:14 R3N wrote:
Show nested quote +
On May 26 2011 20:11 TehForce wrote:
On May 26 2011 20:04 Sarang wrote:
On May 26 2011 20:01 Highways wrote:
Am I the only one that reckons zerg requires no micro?

Terran has to work their ass off to marine spilt, target banes and not get surrounded by lings. While zerg is just a-moving their blings? I mean a-move will make the lings auto surround as well.

Dunno, not impressed with revival, it was ensnare doing all the micro moves while zerg was attack moving the whole game.


No you're not. LosirA actually said he chose Zerg because they're the "a-move" race. ^^


ah okay so i am only hallucinating when i have to:
  • Send Lings/Blings/Roaches/Infestors/Mutas from various different angles into the battle, paying attention to that Ling/Roach are first
  • Dont let my roaches clump because tanks own them
  • Make sure Banelings hit Marines and not Marauder/Thor/Tanks
  • Fungal with Infestors and move them back
  • Dont EVER let my mutas clump
  • Bonus: Inject or you will lose your next fight

And all that at the same time. Screw one up and you lose the fight or even the game. (Of course only if armies are equal)


zerg is still the most a-move friendly race in the game. sometimes protoss goes on par with them but most of the time toss can't a-move.

doesn't mean zerg mechanically takes less skill to play. actually requires more of that imo.

If you by "toss can't a-move" mean "toss can, should and will a-move", you are correct.

No race can a-move even close to as often and effectively as toss.
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
May 26 2011 11:17 GMT
#1242
On May 26 2011 20:16 Pajegetc wrote:
Completely shocked Ace did this opening, anyone else?
He forge/nexus firsts almost every v Z and he usually follows up with stargate.
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
May 26 2011 11:18 GMT
#1243
zergs need more scouting options. lol
opaqueNZ
Profile Joined May 2011
Australia48 Posts
May 26 2011 11:18 GMT
#1244
On May 26 2011 20:15 Shikyo wrote:
Show nested quote +
On May 26 2011 20:14 R3N wrote:
On May 26 2011 20:11 TehForce wrote:
On May 26 2011 20:04 Sarang wrote:
On May 26 2011 20:01 Highways wrote:
Am I the only one that reckons zerg requires no micro?

Terran has to work their ass off to marine spilt, target banes and not get surrounded by lings. While zerg is just a-moving their blings? I mean a-move will make the lings auto surround as well.

Dunno, not impressed with revival, it was ensnare doing all the micro moves while zerg was attack moving the whole game.


No you're not. LosirA actually said he chose Zerg because they're the "a-move" race. ^^


ah okay so i am only hallucinating when i have to:
  • Send Lings/Blings/Roaches/Infestors/Mutas from various different angles into the battle, paying attention to that Ling/Roach are first
  • Dont let my roaches clump because tanks own them
  • Make sure Banelings hit Marines and not Marauder/Thor/Tanks
  • Fungal with Infestors and move them back
  • Dont EVER let my mutas clump
  • Bonus: Inject or you will lose your next fight

And all that at the same time. Screw one up and you lose the fight or even the game. (Of course only if armies are equal)


zerg is still the most a-move friendly race in the game. sometimes protoss goes on par with them but most of the time toss can't a-move.

doesn't mean zerg mechanically takes less skill to play. actually requires more of that imo.

Actually if you have tried to a-move a gigantic clump of banes and zerglings into marine-tank and watched all of your banelings die while the Marines just run back, you'd know that you have no idea what you're talking about

EDIT: Well last sentence saves


This.

You just can't a-move banes at all vs a decent player, have to move command and split.

Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 26 2011 11:18 GMT
#1245
On May 26 2011 20:16 Drazerk wrote:
Show nested quote +
On May 26 2011 20:15 Drazerk wrote:
On May 26 2011 20:13 Drazerk wrote:
On May 26 2011 20:12 Drazerk wrote:
On May 26 2011 20:12 Drazerk wrote:
On May 26 2011 20:10 Drazerk wrote:
On May 26 2011 20:06 Drazerk wrote:
Next Match is Fruitdealer vs Ace

First map will be on Bel'shir beach


Fruitdealer spawns at the North

Ace spawns at the South


2:30

Ace is going for an expansion first

Fruit dealer getting pool then gas


3:30

Forge now finishing

Zergling speed upgrade is now on the way


4:30

Hatchery now on the way for fruitdealer

Lots of lings are being produced now


7:00

Stargate on the way now for Ace

Fruitdealer just lost a large amount of Zerglings trying to take out the probe line of Ace

Third on the way for Fruitdealer


8:30

Evo chamber is finished and a lair is on the way for fruitdealer

One voidray is making its way towards the base of Fruitdealer


10:20

Spire is on the way for Fruit dealer along with burrow, roach speed and +1 missile attack

7 gate ways are now up for Ace along with a robo producing colossus while getting thermal lance
MrCon
Profile Blog Joined August 2010
France29748 Posts
May 26 2011 11:18 GMT
#1246
On May 26 2011 20:15 VashTS wrote:
"Stop position."

What's Wolf's first language and nationality again? I'm not bashing, just curious how that can get lost in translation like that.

Stop position is correct, isn't it ? Perhaps just "stop" is better, but it was still correct I think.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 26 2011 11:18 GMT
#1247
On May 26 2011 20:17 Tobberoth wrote:
Show nested quote +
On May 26 2011 20:14 R3N wrote:
On May 26 2011 20:11 TehForce wrote:
On May 26 2011 20:04 Sarang wrote:
On May 26 2011 20:01 Highways wrote:
Am I the only one that reckons zerg requires no micro?

Terran has to work their ass off to marine spilt, target banes and not get surrounded by lings. While zerg is just a-moving their blings? I mean a-move will make the lings auto surround as well.

Dunno, not impressed with revival, it was ensnare doing all the micro moves while zerg was attack moving the whole game.


No you're not. LosirA actually said he chose Zerg because they're the "a-move" race. ^^


ah okay so i am only hallucinating when i have to:
  • Send Lings/Blings/Roaches/Infestors/Mutas from various different angles into the battle, paying attention to that Ling/Roach are first
  • Dont let my roaches clump because tanks own them
  • Make sure Banelings hit Marines and not Marauder/Thor/Tanks
  • Fungal with Infestors and move them back
  • Dont EVER let my mutas clump
  • Bonus: Inject or you will lose your next fight

And all that at the same time. Screw one up and you lose the fight or even the game. (Of course only if armies are equal)


zerg is still the most a-move friendly race in the game. sometimes protoss goes on par with them but most of the time toss can't a-move.

doesn't mean zerg mechanically takes less skill to play. actually requires more of that imo.

If you by "toss can't a-move" mean "toss can, should and will a-move", you are correct.

No race can a-move even close to as often and effectively as toss.

a-moving toss is fucking awful. Try actually play them before you spout bullshit.
Pajegetc
Profile Joined February 2011
United States3158 Posts
May 26 2011 11:18 GMT
#1248
On May 26 2011 20:17 TheRPGAddict wrote:
Show nested quote +
On May 26 2011 20:16 Pajegetc wrote:
Completely shocked Ace did this opening, anyone else?
He forge/nexus firsts almost every v Z and he usually follows up with stargate.


oh yeah, forgot to mention it was sarcasm.
Lose Early game - Cheese. Lose Mid Game - All Ined. Lose Late Game - OMG IMBALANCE. My Guide to Zerg LR.
R3N
Profile Joined March 2011
740 Posts
May 26 2011 11:19 GMT
#1249
On May 26 2011 20:15 Shikyo wrote:
Show nested quote +
On May 26 2011 20:14 R3N wrote:
On May 26 2011 20:11 TehForce wrote:
On May 26 2011 20:04 Sarang wrote:
On May 26 2011 20:01 Highways wrote:
Am I the only one that reckons zerg requires no micro?

Terran has to work their ass off to marine spilt, target banes and not get surrounded by lings. While zerg is just a-moving their blings? I mean a-move will make the lings auto surround as well.

Dunno, not impressed with revival, it was ensnare doing all the micro moves while zerg was attack moving the whole game.


No you're not. LosirA actually said he chose Zerg because they're the "a-move" race. ^^


ah okay so i am only hallucinating when i have to:
  • Send Lings/Blings/Roaches/Infestors/Mutas from various different angles into the battle, paying attention to that Ling/Roach are first
  • Dont let my roaches clump because tanks own them
  • Make sure Banelings hit Marines and not Marauder/Thor/Tanks
  • Fungal with Infestors and move them back
  • Dont EVER let my mutas clump
  • Bonus: Inject or you will lose your next fight

And all that at the same time. Screw one up and you lose the fight or even the game. (Of course only if armies are equal)


zerg is still the most a-move friendly race in the game. sometimes protoss goes on par with them but most of the time toss can't a-move.

doesn't mean zerg mechanically takes less skill to play. actually requires more of that imo.

Actually if you have tried to a-move a gigantic clump of banes and zerglings into marine-tank and watched all of your banelings die while the Marines just run back, you'd know that you have no idea what you're talking about

EDIT: Well last sentence saves


? did I say one could a-move entires armies into tank death traps? I said *in general* zerg can a-move with less hassle than other races; doesn't mean you can always a-move and into the ridiculous situation you're painting up.
fant0m
Profile Joined May 2010
964 Posts
May 26 2011 11:19 GMT
#1250
On May 26 2011 20:12 TYJ.Aoy wrote:
No, it's not okay, if you lose your hatch and the T has a cc up you are 90% dead.


Um... and if Ensnare had made more than 12 mining SCVs or made a command center, he would have never killed that hatch, due to having half the pressure and getting overrun.

You should have double checked the unit tabs after that hatch died. Ensnare didn't have a 2nd out, had 12 SCVs, and got pushed back.

Revival was fine after the fast hatch was killed, he only fell really behind when he lost his 3rd, 2nd, most of his drones, AND his army (including the mutas).
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
May 26 2011 11:19 GMT
#1251
On May 26 2011 20:18 Pajegetc wrote:
Show nested quote +
On May 26 2011 20:17 TheRPGAddict wrote:
On May 26 2011 20:16 Pajegetc wrote:
Completely shocked Ace did this opening, anyone else?
He forge/nexus firsts almost every v Z and he usually follows up with stargate.


oh yeah, forgot to mention it was sarcasm.
I kinda figured that.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
May 26 2011 11:19 GMT
#1252
stop the bad jokes MOLETRAP
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Aristodemus
Profile Joined January 2011
England2006 Posts
May 26 2011 11:19 GMT
#1253
On May 26 2011 20:17 Tobberoth wrote:
Show nested quote +
On May 26 2011 20:14 R3N wrote:
On May 26 2011 20:11 TehForce wrote:
On May 26 2011 20:04 Sarang wrote:
On May 26 2011 20:01 Highways wrote:
Am I the only one that reckons zerg requires no micro?

Terran has to work their ass off to marine spilt, target banes and not get surrounded by lings. While zerg is just a-moving their blings? I mean a-move will make the lings auto surround as well.

Dunno, not impressed with revival, it was ensnare doing all the micro moves while zerg was attack moving the whole game.


No you're not. LosirA actually said he chose Zerg because they're the "a-move" race. ^^


ah okay so i am only hallucinating when i have to:
  • Send Lings/Blings/Roaches/Infestors/Mutas from various different angles into the battle, paying attention to that Ling/Roach are first
  • Dont let my roaches clump because tanks own them
  • Make sure Banelings hit Marines and not Marauder/Thor/Tanks
  • Fungal with Infestors and move them back
  • Dont EVER let my mutas clump
  • Bonus: Inject or you will lose your next fight

And all that at the same time. Screw one up and you lose the fight or even the game. (Of course only if armies are equal)


zerg is still the most a-move friendly race in the game. sometimes protoss goes on par with them but most of the time toss can't a-move.

doesn't mean zerg mechanically takes less skill to play. actually requires more of that imo.

If you by "toss can't a-move" mean "toss can, should and will a-move", you are correct.

No race can a-move even close to as often and effectively as toss.


At 200/200 yes toss can a-move, before that toss requires ALOT of micro.
once more unto the breach, dear friends, once more
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 26 2011 11:19 GMT
#1254
On May 26 2011 20:18 Drazerk wrote:
Show nested quote +
On May 26 2011 20:16 Drazerk wrote:
On May 26 2011 20:15 Drazerk wrote:
On May 26 2011 20:13 Drazerk wrote:
On May 26 2011 20:12 Drazerk wrote:
On May 26 2011 20:12 Drazerk wrote:
On May 26 2011 20:10 Drazerk wrote:
On May 26 2011 20:06 Drazerk wrote:
Next Match is Fruitdealer vs Ace

First map will be on Bel'shir beach


Fruitdealer spawns at the North

Ace spawns at the South


2:30

Ace is going for an expansion first

Fruit dealer getting pool then gas


3:30

Forge now finishing

Zergling speed upgrade is now on the way


4:30

Hatchery now on the way for fruitdealer

Lots of lings are being produced now


7:00

Stargate on the way now for Ace

Fruitdealer just lost a large amount of Zerglings trying to take out the probe line of Ace

Third on the way for Fruitdealer


8:30

Evo chamber is finished and a lair is on the way for fruitdealer

One voidray is making its way towards the base of Fruitdealer


10:20

Spire is on the way for Fruit dealer along with burrow, roach speed and +1 missile attack

7 gate ways are now up for Ace along with a robo producing colossus while getting thermal lance


13:00

Corrupter on the way out for Fruitdealer while burrow move and +2 ranged upgrades are almost done

Ace is now getting blink and Immortals while getting his Third up and Running
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 26 2011 11:20 GMT
#1255
On May 26 2011 20:18 Yaotzin wrote:
Show nested quote +
On May 26 2011 20:17 Tobberoth wrote:
On May 26 2011 20:14 R3N wrote:
On May 26 2011 20:11 TehForce wrote:
On May 26 2011 20:04 Sarang wrote:
On May 26 2011 20:01 Highways wrote:
Am I the only one that reckons zerg requires no micro?

Terran has to work their ass off to marine spilt, target banes and not get surrounded by lings. While zerg is just a-moving their blings? I mean a-move will make the lings auto surround as well.

Dunno, not impressed with revival, it was ensnare doing all the micro moves while zerg was attack moving the whole game.


No you're not. LosirA actually said he chose Zerg because they're the "a-move" race. ^^


ah okay so i am only hallucinating when i have to:
  • Send Lings/Blings/Roaches/Infestors/Mutas from various different angles into the battle, paying attention to that Ling/Roach are first
  • Dont let my roaches clump because tanks own them
  • Make sure Banelings hit Marines and not Marauder/Thor/Tanks
  • Fungal with Infestors and move them back
  • Dont EVER let my mutas clump
  • Bonus: Inject or you will lose your next fight

And all that at the same time. Screw one up and you lose the fight or even the game. (Of course only if armies are equal)


zerg is still the most a-move friendly race in the game. sometimes protoss goes on par with them but most of the time toss can't a-move.

doesn't mean zerg mechanically takes less skill to play. actually requires more of that imo.

If you by "toss can't a-move" mean "toss can, should and will a-move", you are correct.

No race can a-move even close to as often and effectively as toss.

a-moving toss is fucking awful. Try actually play them before you spout bullshit.

I play toss a lot, it's my vacation when I'm too tired to play zerg since zerg requires way too much multitasking. A move, ctrl-click colossus and move them back when needed.
Mailing
Profile Joined March 2011
United States3087 Posts
Last Edited: 2011-05-26 11:21:10
May 26 2011 11:20 GMT
#1256
On May 26 2011 20:19 fant0m wrote:
Show nested quote +
On May 26 2011 20:12 TYJ.Aoy wrote:
No, it's not okay, if you lose your hatch and the T has a cc up you are 90% dead.


Um... and if Ensnare had made more than 12 mining SCVs or made a command center, he would have never killed that hatch, due to having half the pressure and getting overrun.

You should have double checked the unit tabs after that hatch died. Ensnare didn't have a 2nd out, had 12 SCVs, and got pushed back.

Revival was fine after the fast hatch was killed, he only fell really behind when he lost his 3rd, 2nd, most of his drones, AND his army (including the mutas).


You are wrong. Simply put.

He sent like 7 marines and made 2 bunkers. You can do that while making scv and a CC. It's why the opening is strong. If he sent the units at 12 workers that's his fault.
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
May 26 2011 11:20 GMT
#1257
god ace has perfect army...
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
May 26 2011 11:21 GMT
#1258
... did I miss something or did the free stream quality look 10x better last week?
First time i'm watching Super tournament o.0 was it like this all the time?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 26 2011 11:21 GMT
#1259
On May 26 2011 20:19 R3N wrote:
Show nested quote +
On May 26 2011 20:15 Shikyo wrote:
On May 26 2011 20:14 R3N wrote:
On May 26 2011 20:11 TehForce wrote:
On May 26 2011 20:04 Sarang wrote:
On May 26 2011 20:01 Highways wrote:
Am I the only one that reckons zerg requires no micro?

Terran has to work their ass off to marine spilt, target banes and not get surrounded by lings. While zerg is just a-moving their blings? I mean a-move will make the lings auto surround as well.

Dunno, not impressed with revival, it was ensnare doing all the micro moves while zerg was attack moving the whole game.


No you're not. LosirA actually said he chose Zerg because they're the "a-move" race. ^^


ah okay so i am only hallucinating when i have to:
  • Send Lings/Blings/Roaches/Infestors/Mutas from various different angles into the battle, paying attention to that Ling/Roach are first
  • Dont let my roaches clump because tanks own them
  • Make sure Banelings hit Marines and not Marauder/Thor/Tanks
  • Fungal with Infestors and move them back
  • Dont EVER let my mutas clump
  • Bonus: Inject or you will lose your next fight

And all that at the same time. Screw one up and you lose the fight or even the game. (Of course only if armies are equal)


zerg is still the most a-move friendly race in the game. sometimes protoss goes on par with them but most of the time toss can't a-move.

doesn't mean zerg mechanically takes less skill to play. actually requires more of that imo.

Actually if you have tried to a-move a gigantic clump of banes and zerglings into marine-tank and watched all of your banelings die while the Marines just run back, you'd know that you have no idea what you're talking about

EDIT: Well last sentence saves


? did I say one could a-move entires armies into tank death traps? I said *in general* zerg can a-move with less hassle than other races; doesn't mean you can always a-move and into the ridiculous situation you're painting up.

It's by far the most common ZvT situation which is the only matchup where Z can even think about a-moving, doing it vs P is certain death. Sigh I shouldn't bother.


Ace has a really really scary-looking army, I think that he is at an advantage right now. He most likely has a max-timing attack planned out or something like that. he's apparently switched into Immortal production instead of colossus because of the roach trheat. Fruitdealer is upgrading better and getting banelings, feels like banelings bombs.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Pajegetc
Profile Joined February 2011
United States3158 Posts
May 26 2011 11:21 GMT
#1260
Serious question but when was last time FD won a series that wasn't an up and down match?
Lose Early game - Cheese. Lose Mid Game - All Ined. Lose Late Game - OMG IMBALANCE. My Guide to Zerg LR.
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