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Further balance whining will result in severe bans. Time stamp 21:09 KST. |
On May 26 2011 20:14 R3N wrote:Show nested quote +On May 26 2011 20:11 TehForce wrote:On May 26 2011 20:04 Sarang wrote:On May 26 2011 20:01 Highways wrote: Am I the only one that reckons zerg requires no micro?
Terran has to work their ass off to marine spilt, target banes and not get surrounded by lings. While zerg is just a-moving their blings? I mean a-move will make the lings auto surround as well.
Dunno, not impressed with revival, it was ensnare doing all the micro moves while zerg was attack moving the whole game. No you're not. LosirA actually said he chose Zerg because they're the "a-move" race. ^^ ah okay so i am only hallucinating when i have to: - Send Lings/Blings/Roaches/Infestors/Mutas from various different angles into the battle, paying attention to that Ling/Roach are first
- Dont let my roaches clump because tanks own them
- Make sure Banelings hit Marines and not Marauder/Thor/Tanks
- Fungal with Infestors and move them back
- Dont EVER let my mutas clump
- Bonus: Inject or you will lose your next fight
And all that at the same time. Screw one up and you lose the fight or even the game. (Of course only if armies are equal) zerg is still the most a-move friendly race in the game. sometimes protoss goes on par with them but most of the time toss can't a-move. doesn't mean zerg mechanically takes less skill to play. actually requires more of that imo. If you by "toss can't a-move" mean "toss can, should and will a-move", you are correct.
No race can a-move even close to as often and effectively as toss.
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On May 26 2011 20:16 Pajegetc wrote: Completely shocked Ace did this opening, anyone else? He forge/nexus firsts almost every v Z and he usually follows up with stargate.
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zergs need more scouting options. lol
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On May 26 2011 20:15 Shikyo wrote:Show nested quote +On May 26 2011 20:14 R3N wrote:On May 26 2011 20:11 TehForce wrote:On May 26 2011 20:04 Sarang wrote:On May 26 2011 20:01 Highways wrote: Am I the only one that reckons zerg requires no micro?
Terran has to work their ass off to marine spilt, target banes and not get surrounded by lings. While zerg is just a-moving their blings? I mean a-move will make the lings auto surround as well.
Dunno, not impressed with revival, it was ensnare doing all the micro moves while zerg was attack moving the whole game. No you're not. LosirA actually said he chose Zerg because they're the "a-move" race. ^^ ah okay so i am only hallucinating when i have to: - Send Lings/Blings/Roaches/Infestors/Mutas from various different angles into the battle, paying attention to that Ling/Roach are first
- Dont let my roaches clump because tanks own them
- Make sure Banelings hit Marines and not Marauder/Thor/Tanks
- Fungal with Infestors and move them back
- Dont EVER let my mutas clump
- Bonus: Inject or you will lose your next fight
And all that at the same time. Screw one up and you lose the fight or even the game. (Of course only if armies are equal) zerg is still the most a-move friendly race in the game. sometimes protoss goes on par with them but most of the time toss can't a-move. doesn't mean zerg mechanically takes less skill to play. actually requires more of that imo. Actually if you have tried to a-move a gigantic clump of banes and zerglings into marine-tank and watched all of your banelings die while the Marines just run back, you'd know that you have no idea what you're talking about EDIT: Well last sentence saves
This.
You just can't a-move banes at all vs a decent player, have to move command and split.
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United Kingdom31255 Posts
On May 26 2011 20:16 Drazerk wrote:Show nested quote +On May 26 2011 20:15 Drazerk wrote:On May 26 2011 20:13 Drazerk wrote:On May 26 2011 20:12 Drazerk wrote:On May 26 2011 20:12 Drazerk wrote:On May 26 2011 20:10 Drazerk wrote:On May 26 2011 20:06 Drazerk wrote: Next Match is Fruitdealer vs Ace
First map will be on Bel'shir beach Fruitdealer spawns at the North Ace spawns at the South 2:30 Ace is going for an expansion first Fruit dealer getting pool then gas 3:30 Forge now finishing Zergling speed upgrade is now on the way 4:30 Hatchery now on the way for fruitdealer Lots of lings are being produced now 7:00 Stargate on the way now for Ace Fruitdealer just lost a large amount of Zerglings trying to take out the probe line of Ace Third on the way for Fruitdealer 8:30 Evo chamber is finished and a lair is on the way for fruitdealer One voidray is making its way towards the base of Fruitdealer
10:20
Spire is on the way for Fruit dealer along with burrow, roach speed and +1 missile attack
7 gate ways are now up for Ace along with a robo producing colossus while getting thermal lance
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On May 26 2011 20:15 VashTS wrote: "Stop position."
What's Wolf's first language and nationality again? I'm not bashing, just curious how that can get lost in translation like that. Stop position is correct, isn't it ? Perhaps just "stop" is better, but it was still correct I think.
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On May 26 2011 20:17 Tobberoth wrote:Show nested quote +On May 26 2011 20:14 R3N wrote:On May 26 2011 20:11 TehForce wrote:On May 26 2011 20:04 Sarang wrote:On May 26 2011 20:01 Highways wrote: Am I the only one that reckons zerg requires no micro?
Terran has to work their ass off to marine spilt, target banes and not get surrounded by lings. While zerg is just a-moving their blings? I mean a-move will make the lings auto surround as well.
Dunno, not impressed with revival, it was ensnare doing all the micro moves while zerg was attack moving the whole game. No you're not. LosirA actually said he chose Zerg because they're the "a-move" race. ^^ ah okay so i am only hallucinating when i have to: - Send Lings/Blings/Roaches/Infestors/Mutas from various different angles into the battle, paying attention to that Ling/Roach are first
- Dont let my roaches clump because tanks own them
- Make sure Banelings hit Marines and not Marauder/Thor/Tanks
- Fungal with Infestors and move them back
- Dont EVER let my mutas clump
- Bonus: Inject or you will lose your next fight
And all that at the same time. Screw one up and you lose the fight or even the game. (Of course only if armies are equal) zerg is still the most a-move friendly race in the game. sometimes protoss goes on par with them but most of the time toss can't a-move. doesn't mean zerg mechanically takes less skill to play. actually requires more of that imo. If you by "toss can't a-move" mean "toss can, should and will a-move", you are correct. No race can a-move even close to as often and effectively as toss. a-moving toss is fucking awful. Try actually play them before you spout bullshit.
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On May 26 2011 20:17 TheRPGAddict wrote:Show nested quote +On May 26 2011 20:16 Pajegetc wrote: Completely shocked Ace did this opening, anyone else? He forge/nexus firsts almost every v Z and he usually follows up with stargate.
oh yeah, forgot to mention it was sarcasm.
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On May 26 2011 20:15 Shikyo wrote:Show nested quote +On May 26 2011 20:14 R3N wrote:On May 26 2011 20:11 TehForce wrote:On May 26 2011 20:04 Sarang wrote:On May 26 2011 20:01 Highways wrote: Am I the only one that reckons zerg requires no micro?
Terran has to work their ass off to marine spilt, target banes and not get surrounded by lings. While zerg is just a-moving their blings? I mean a-move will make the lings auto surround as well.
Dunno, not impressed with revival, it was ensnare doing all the micro moves while zerg was attack moving the whole game. No you're not. LosirA actually said he chose Zerg because they're the "a-move" race. ^^ ah okay so i am only hallucinating when i have to: - Send Lings/Blings/Roaches/Infestors/Mutas from various different angles into the battle, paying attention to that Ling/Roach are first
- Dont let my roaches clump because tanks own them
- Make sure Banelings hit Marines and not Marauder/Thor/Tanks
- Fungal with Infestors and move them back
- Dont EVER let my mutas clump
- Bonus: Inject or you will lose your next fight
And all that at the same time. Screw one up and you lose the fight or even the game. (Of course only if armies are equal) zerg is still the most a-move friendly race in the game. sometimes protoss goes on par with them but most of the time toss can't a-move. doesn't mean zerg mechanically takes less skill to play. actually requires more of that imo. Actually if you have tried to a-move a gigantic clump of banes and zerglings into marine-tank and watched all of your banelings die while the Marines just run back, you'd know that you have no idea what you're talking about EDIT: Well last sentence saves
? did I say one could a-move entires armies into tank death traps? I said *in general* zerg can a-move with less hassle than other races; doesn't mean you can always a-move and into the ridiculous situation you're painting up.
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On May 26 2011 20:12 TYJ.Aoy wrote: No, it's not okay, if you lose your hatch and the T has a cc up you are 90% dead.
Um... and if Ensnare had made more than 12 mining SCVs or made a command center, he would have never killed that hatch, due to having half the pressure and getting overrun.
You should have double checked the unit tabs after that hatch died. Ensnare didn't have a 2nd out, had 12 SCVs, and got pushed back.
Revival was fine after the fast hatch was killed, he only fell really behind when he lost his 3rd, 2nd, most of his drones, AND his army (including the mutas).
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On May 26 2011 20:18 Pajegetc wrote:Show nested quote +On May 26 2011 20:17 TheRPGAddict wrote:On May 26 2011 20:16 Pajegetc wrote: Completely shocked Ace did this opening, anyone else? He forge/nexus firsts almost every v Z and he usually follows up with stargate. oh yeah, forgot to mention it was sarcasm. I kinda figured that.
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stop the bad jokes MOLETRAP
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On May 26 2011 20:17 Tobberoth wrote:Show nested quote +On May 26 2011 20:14 R3N wrote:On May 26 2011 20:11 TehForce wrote:On May 26 2011 20:04 Sarang wrote:On May 26 2011 20:01 Highways wrote: Am I the only one that reckons zerg requires no micro?
Terran has to work their ass off to marine spilt, target banes and not get surrounded by lings. While zerg is just a-moving their blings? I mean a-move will make the lings auto surround as well.
Dunno, not impressed with revival, it was ensnare doing all the micro moves while zerg was attack moving the whole game. No you're not. LosirA actually said he chose Zerg because they're the "a-move" race. ^^ ah okay so i am only hallucinating when i have to: - Send Lings/Blings/Roaches/Infestors/Mutas from various different angles into the battle, paying attention to that Ling/Roach are first
- Dont let my roaches clump because tanks own them
- Make sure Banelings hit Marines and not Marauder/Thor/Tanks
- Fungal with Infestors and move them back
- Dont EVER let my mutas clump
- Bonus: Inject or you will lose your next fight
And all that at the same time. Screw one up and you lose the fight or even the game. (Of course only if armies are equal) zerg is still the most a-move friendly race in the game. sometimes protoss goes on par with them but most of the time toss can't a-move. doesn't mean zerg mechanically takes less skill to play. actually requires more of that imo. If you by "toss can't a-move" mean "toss can, should and will a-move", you are correct. No race can a-move even close to as often and effectively as toss.
At 200/200 yes toss can a-move, before that toss requires ALOT of micro.
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United Kingdom31255 Posts
On May 26 2011 20:18 Drazerk wrote:Show nested quote +On May 26 2011 20:16 Drazerk wrote:On May 26 2011 20:15 Drazerk wrote:On May 26 2011 20:13 Drazerk wrote:On May 26 2011 20:12 Drazerk wrote:On May 26 2011 20:12 Drazerk wrote:On May 26 2011 20:10 Drazerk wrote:On May 26 2011 20:06 Drazerk wrote: Next Match is Fruitdealer vs Ace
First map will be on Bel'shir beach Fruitdealer spawns at the North Ace spawns at the South 2:30 Ace is going for an expansion first Fruit dealer getting pool then gas 3:30 Forge now finishing Zergling speed upgrade is now on the way 4:30 Hatchery now on the way for fruitdealer Lots of lings are being produced now 7:00 Stargate on the way now for Ace Fruitdealer just lost a large amount of Zerglings trying to take out the probe line of Ace Third on the way for Fruitdealer 8:30 Evo chamber is finished and a lair is on the way for fruitdealer One voidray is making its way towards the base of Fruitdealer 10:20 Spire is on the way for Fruit dealer along with burrow, roach speed and +1 missile attack 7 gate ways are now up for Ace along with a robo producing colossus while getting thermal lance
13:00
Corrupter on the way out for Fruitdealer while burrow move and +2 ranged upgrades are almost done
Ace is now getting blink and Immortals while getting his Third up and Running
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On May 26 2011 20:18 Yaotzin wrote:Show nested quote +On May 26 2011 20:17 Tobberoth wrote:On May 26 2011 20:14 R3N wrote:On May 26 2011 20:11 TehForce wrote:On May 26 2011 20:04 Sarang wrote:On May 26 2011 20:01 Highways wrote: Am I the only one that reckons zerg requires no micro?
Terran has to work their ass off to marine spilt, target banes and not get surrounded by lings. While zerg is just a-moving their blings? I mean a-move will make the lings auto surround as well.
Dunno, not impressed with revival, it was ensnare doing all the micro moves while zerg was attack moving the whole game. No you're not. LosirA actually said he chose Zerg because they're the "a-move" race. ^^ ah okay so i am only hallucinating when i have to: - Send Lings/Blings/Roaches/Infestors/Mutas from various different angles into the battle, paying attention to that Ling/Roach are first
- Dont let my roaches clump because tanks own them
- Make sure Banelings hit Marines and not Marauder/Thor/Tanks
- Fungal with Infestors and move them back
- Dont EVER let my mutas clump
- Bonus: Inject or you will lose your next fight
And all that at the same time. Screw one up and you lose the fight or even the game. (Of course only if armies are equal) zerg is still the most a-move friendly race in the game. sometimes protoss goes on par with them but most of the time toss can't a-move. doesn't mean zerg mechanically takes less skill to play. actually requires more of that imo. If you by "toss can't a-move" mean "toss can, should and will a-move", you are correct. No race can a-move even close to as often and effectively as toss. a-moving toss is fucking awful. Try actually play them before you spout bullshit. I play toss a lot, it's my vacation when I'm too tired to play zerg since zerg requires way too much multitasking. A move, ctrl-click colossus and move them back when needed.
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On May 26 2011 20:19 fant0m wrote:Show nested quote +On May 26 2011 20:12 TYJ.Aoy wrote: No, it's not okay, if you lose your hatch and the T has a cc up you are 90% dead. Um... and if Ensnare had made more than 12 mining SCVs or made a command center, he would have never killed that hatch, due to having half the pressure and getting overrun. You should have double checked the unit tabs after that hatch died. Ensnare didn't have a 2nd out, had 12 SCVs, and got pushed back. Revival was fine after the fast hatch was killed, he only fell really behind when he lost his 3rd, 2nd, most of his drones, AND his army (including the mutas).
You are wrong. Simply put.
He sent like 7 marines and made 2 bunkers. You can do that while making scv and a CC. It's why the opening is strong. If he sent the units at 12 workers that's his fault.
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god ace has perfect army...
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... did I miss something or did the free stream quality look 10x better last week? First time i'm watching Super tournament o.0 was it like this all the time?
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On May 26 2011 20:19 R3N wrote:Show nested quote +On May 26 2011 20:15 Shikyo wrote:On May 26 2011 20:14 R3N wrote:On May 26 2011 20:11 TehForce wrote:On May 26 2011 20:04 Sarang wrote:On May 26 2011 20:01 Highways wrote: Am I the only one that reckons zerg requires no micro?
Terran has to work their ass off to marine spilt, target banes and not get surrounded by lings. While zerg is just a-moving their blings? I mean a-move will make the lings auto surround as well.
Dunno, not impressed with revival, it was ensnare doing all the micro moves while zerg was attack moving the whole game. No you're not. LosirA actually said he chose Zerg because they're the "a-move" race. ^^ ah okay so i am only hallucinating when i have to: - Send Lings/Blings/Roaches/Infestors/Mutas from various different angles into the battle, paying attention to that Ling/Roach are first
- Dont let my roaches clump because tanks own them
- Make sure Banelings hit Marines and not Marauder/Thor/Tanks
- Fungal with Infestors and move them back
- Dont EVER let my mutas clump
- Bonus: Inject or you will lose your next fight
And all that at the same time. Screw one up and you lose the fight or even the game. (Of course only if armies are equal) zerg is still the most a-move friendly race in the game. sometimes protoss goes on par with them but most of the time toss can't a-move. doesn't mean zerg mechanically takes less skill to play. actually requires more of that imo. Actually if you have tried to a-move a gigantic clump of banes and zerglings into marine-tank and watched all of your banelings die while the Marines just run back, you'd know that you have no idea what you're talking about EDIT: Well last sentence saves ? did I say one could a-move entires armies into tank death traps? I said *in general* zerg can a-move with less hassle than other races; doesn't mean you can always a-move and into the ridiculous situation you're painting up. It's by far the most common ZvT situation which is the only matchup where Z can even think about a-moving, doing it vs P is certain death. Sigh I shouldn't bother.
Ace has a really really scary-looking army, I think that he is at an advantage right now. He most likely has a max-timing attack planned out or something like that. he's apparently switched into Immortal production instead of colossus because of the roach trheat. Fruitdealer is upgrading better and getting banelings, feels like banelings bombs.
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Serious question but when was last time FD won a series that wasn't an up and down match?
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