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On July 27 2011 06:17 Asha` wrote: Thanks for the recommendations guys, going to try squeeze at least 1 set in before todays broadcast starts. Been seriously distracted by Byun's stream the last few hours, omg he is so good and the games have been sick. Just finished up with a massive split map TvT vs GuineaPig that he won with mass bc, seeker missile ravens, and tons of nukes xD
O_o would not be ashamed at all to lose going the distance against GuineaPig 
Assuming it's MVPGuineaPig
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That's not the banshee control we expect from TheBest !
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United Kingdom38255 Posts
*thumbs up for that banshee*
Jjakji is very good =)
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Thought it since day one of watching SC2, air control is the single most important thing in TvT IMO
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Jjakji is on a hell of a roll lately 0_o!!!!
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Zerg does look a little ridiculous in pink with the color mod
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On July 27 2011 07:42 forgottendreams wrote: Thought it since day one of watching SC2, air control is the single most important thing in TvT IMO No.... if you sacrifice your tank count for air, you'll end up losing. Air control is important but you can still fend off vikings with thors if you need to and if you don't have enough ground you'll get steamrolled.
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Why would he drop onto bunkers infront of tanks
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On July 27 2011 07:54 Itsmedudeman wrote:Show nested quote +On July 27 2011 07:42 forgottendreams wrote: Thought it since day one of watching SC2, air control is the single most important thing in TvT IMO No.... if you sacrifice your tank count for air, you'll end up losing. Air control is important but you can still fend off vikings with thors if you need to and if you don't have enough ground you'll get steamrolled.
Banshee with viking support make your tank disadvantage null and going into BC's to counter the eventual thor seems pretty strong to me.
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On July 27 2011 07:56 DoomsVille wrote:Why would he drop onto bunkers infront of tanks 
Lol that was my thoughts when watching that....
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Nuclear is a macro beast lol
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United Kingdom38255 Posts
Pink banelings look amazing lol
Nuclear's macro reminds me of sC, just when you think one push is done he rallies out a whole new army to go batter you with. Except in this case Nuclear is more passive with his army and keeps it in one piece for huge pressure rather than just smashing push after push at the zerg till they break down in tears xD
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LOL life and naya always seem to meet up, like every weekly...fingers crossed hard puzzle wins so we can see how jjajki handles a similary hyper aggressive player.
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3030 Posts
Love that pink look on the Zerg.
RevivaL had some really bad plays throughout the whole game with the exception of killing that one army outside of his main. Which didn't matter as asd had another army moving in.
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On July 27 2011 08:02 forgottendreams wrote:Show nested quote +On July 27 2011 07:54 Itsmedudeman wrote:On July 27 2011 07:42 forgottendreams wrote: Thought it since day one of watching SC2, air control is the single most important thing in TvT IMO No.... if you sacrifice your tank count for air, you'll end up losing. Air control is important but you can still fend off vikings with thors if you need to and if you don't have enough ground you'll get steamrolled. Banshee with viking support make your tank disadvantage null and going into BC's to counter the eventual thor seems pretty strong to me. Banshees aren't good against thors, and BC transition is very slow and you can react in time . If you're way behind in viking count but you're even with him in tanks then you're really far behind in the game already which would allow him to transition into bcs safely. If you're still even then a transition into something like bcs without like 4-5 or more bases could lose you the game.
If they only have like 3 vikings you should fight to get air control, but if they have like 7+ viking lead you should just go thors.Very similar to the Happy vs. Dream game yesterday.
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On July 27 2011 08:35 Itsmedudeman wrote:Show nested quote +On July 27 2011 08:02 forgottendreams wrote:On July 27 2011 07:54 Itsmedudeman wrote:On July 27 2011 07:42 forgottendreams wrote: Thought it since day one of watching SC2, air control is the single most important thing in TvT IMO No.... if you sacrifice your tank count for air, you'll end up losing. Air control is important but you can still fend off vikings with thors if you need to and if you don't have enough ground you'll get steamrolled. Banshee with viking support make your tank disadvantage null and going into BC's to counter the eventual thor seems pretty strong to me. Banshees aren't good against thors, and BC transition is very slow and you can react in time . If you're way behind in viking count but you're even with him in tanks then you're really far behind in the game already which would allow him to transition into bcs safely. If you're still even then a transition into something like bcs without like 4-5 or more bases could lose you the game.
It's not like I meant your entire army is air. Of course you still have to have a siege line capable of defending yourself while you tech to BC's and in the unlikely event someone actually goes mass thors marauders with your banshee/viking do fine.
It's all about refinement to make sure your army has at the very least a minimal air superiority, I'm not advocating a complete air army is great but I am advocating having an air superiority at all times for tank spotting or tech into BC's is great.
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I was just arguing that air control isn't the be all end all because you have thors which prevent slow pushing with vikings and you can use scans for vision if you need to. If it ever looks like the air control is decimating the other player it's because they're already behind.
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