[NASL] Day 6-4 - Page 17
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Probe1
United States17920 Posts
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Stratos_speAr
United States6959 Posts
On May 22 2011 11:09 KimJongChill wrote: aw man this is so disappointing ![]() That's the entire point of the Zerg race. You get a better economy so you can Zerg your opponent. It's why the word "Zerg" is used as a verb now... | ||
TT1
Canada9987 Posts
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nvs.
Canada3609 Posts
lame. | ||
eviltomahawk
United States11133 Posts
Stalife going for 1rax, no gas. Cuts SCVs and goes for 6rax rush! | ||
Zarahtra
Iceland4053 Posts
On May 22 2011 11:08 Clog wrote: Always good to see Terran actually use some of their units instead of sticking to 3-4 all game The problem is, while I'm not really a fan of stalife, he used those ghosts really beautifully. Snipe has a pretty horrible AI(if you are to fast, it doesnt go off/you end up selecting your target, if to slow, you can't deplete all the ghosts energy before death) and you have to babysit both your tanks + rines(i think the ghost micro might've been so good due to no need to split against blings and well there was no real splitting against infestors). I'm trying to incorporate ghosts more into my play, but the micro needed is really intense. | ||
Clog
United States950 Posts
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Scrandom
Canada2819 Posts
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Shellshock
United States97274 Posts
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Pajegetc
United States3158 Posts
On May 22 2011 11:09 Shellshock1122 wrote: I agree. If he hadn't tried that 1base infestor strat after getting ahead with the baneling bust, he probably would have had a great chance to win the game. He botched that baneling bust, he was ahead at all after it. 2 OCC against a 1 base zerg, they even pointed out after Stalife was ahead in income after. | ||
Suc
Australia1569 Posts
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eviltomahawk
United States11133 Posts
No Roach Warren up at 5:00 as a few Marines start pushing out. | ||
Vimsey
United Kingdom2235 Posts
cant we go back to the old school , once bitten twice shy? ![]() | ||
Moonwrath
United States9568 Posts
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nvs.
Canada3609 Posts
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spybreak
United States684 Posts
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Softboing
United States68 Posts
On May 22 2011 11:09 jmbthirteen wrote: Ghosts are popping up more and more in TvZ How do you think they would fare as drop units? With 4 ghosts, you get 2 workers per weapon fire, plus Snipe if you're too impatient, and personal cloaking for drop longevity. At 100hp, they also aren't too flimsy. | ||
Jman5
United States745 Posts
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zyzq
United States3123 Posts
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Moonwrath
United States9568 Posts
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