WCG 2011 Grand Finals - Page 297
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Dox
Australia1199 Posts
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SiDX
New Zealand1975 Posts
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Waio
Chile82 Posts
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Butcherski
Poland446 Posts
On December 10 2011 13:13 haduken wrote: i remember quiting wc3 about the time when tower push become popular with humans and it's still the same shit lol same here - nothing more infuriating than loosing to a tower rush i even switched to ud to avoid that but then humans found a way to be even more gay by massing towers in their own base fun times | ||
msjakofsky
1169 Posts
On December 10 2011 13:09 m0ck wrote: It's very possible for terrans to win, especially with tech builds that gives an econ-advantage. But you can get to a stage in the game, when the armies are 200/200 (and the protoss can build up an unlimited amount of warp-gates) where the potential of the P army is a lot higher. Bombers macro TvP-style has all but disappeared. yeah i know what you're talking about. my favorite stream is polt's who seems now to only lose games on ladder to late game protoss despite him being well known for his tvp. still ppl are exaggerating about tvp. the matchup is very balanced and it hardly changed with the patch. those unlimited-warpgate-times come at 20+ minutes game time. | ||
LittLeD
Sweden7973 Posts
On December 10 2011 13:10 PattyJ wrote: was item drop RNG ever a big problem in the WC3 scene? Can't say it was. It's always been a part of the game and players adept to it. The only real problem was the experience book on maps such as twisted meadows. On early tier2 tower rushes on small maps such as AI, yes. It's the most helpful neutral hero to get in a situation like that. | ||
Arceus
Vietnam8333 Posts
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hmsrenown
Canada1263 Posts
On December 10 2011 13:14 ptbl wrote: I'm assuming Lyn lost because he never scouted or put pressure? Sorry I'm an WC3 nub. He got his BM in a bad position early and lost WAY too many hp in creeping. AND he didn't catch sky creeping in 7 o'clock camp. Then Sky just executed his trademark tower rush with brutal efficiency | ||
nkulu
United States242 Posts
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KalWarkov
Germany4126 Posts
On December 10 2011 13:14 mcmartini wrote: So why do I never see people build their burrows/farms close to the gold line, it always makes my workers move faster, wouldn't this be beneficial? they move faster cause u denie the direct way they would normally go. so they are faster, but mine at the same speed usually :D | ||
mcmartini
Australia1972 Posts
On December 10 2011 13:15 GTR wrote: they see benefit having their buildings simcity elsewhere. Cheers, I just know when I discovered myself that the workers moved faster with the buildings close I have never built them elsewhere at the start of the game. Cheers GTR. they move faster cause u denie the direct way they would normally go. so they are faster, but mine at the same speed usually :D Ah cheers so it's just a cosmetic speed upgrade? | ||
blizzind
United States642 Posts
On December 10 2011 13:10 PattyJ wrote: was item drop RNG ever a big problem in the WC3 scene? it's a huge problem. you can check the items on your opponent's heroes so you can actually plan around what they find but some items are pretty imba like experience tome. | ||
Kahlgar
411 Posts
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Azarkon
United States21060 Posts
On December 10 2011 13:16 LittLeD wrote: Can't say it was. It's always been a part of the game and players adept to it. The only real problem was the experience book on maps such as twisted meadows. On early tier2 tower rushes on small maps such as AI, yes. It's the most helpful neutral hero to get in a situation like that. WC 3 could've benefited a lot from using custom maps instead of Blizzard maps as far as balance goes. But the way the scene developed it didn't end up that way. | ||
roymarthyup
1442 Posts
honestly what i started doing against those tower rushes is i made a ring of burrows around my base with the production buildings behind the burrows. but still its super hard to stop. a counter could be to get a quick catapult (siege unit) right at tier2 to deal with the towers and the catapult deals lots of damage to footmen as well | ||
Elem
Sweden4717 Posts
On December 10 2011 13:17 blizzind wrote: Huge problem? Hardly...it's a huge problem. you can check the items on your opponent's heroes so you can actually plan around what they find but some items are pretty imba like experience tome. | ||
LittLeD
Sweden7973 Posts
On December 10 2011 13:14 ptbl wrote: I'm assuming Lyn lost because he never scouted or put pressure? Sorry I'm an WC3 nub. You can never let a human get level 3 that fast on maps like that. The whole reason to his loss was his desicious to put pressure on the base instead of keeping Sky's hero in check. | ||
Waio
Chile82 Posts
On December 10 2011 13:16 nkulu wrote: Haha the best strategy vs UD was mass tower turtle into siege tanks lol The best strat vs ud was any strat, forever UP race D: | ||
hmsrenown
Canada1263 Posts
On December 10 2011 13:16 mcmartini wrote: Cheers, I just know when I discovered myself that the workers moved faster with the buildings close I have never built them elsewhere at the start of the game. Cheers GTR. Ah cheers so it's just a cosmetic speed upgrade? Especially for HM, sim city is a must. Nobody want to see peasants get absolutely destroyed by BM due to a bad sim city... | ||
Elem
Sweden4717 Posts
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