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[GSL] Code S Ro16 Day 2 - Page 131

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NO BALANCE WHINING
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-04-30 09:07:13
April 30 2011 09:07 GMT
#2601
On April 30 2011 18:05 bluestuff wrote:
Show nested quote +
On April 30 2011 18:01 bEnBo wrote:
On April 30 2011 17:59 Clog wrote:
On April 30 2011 17:52 whiterabbit wrote:
I am disgusted by amount of tears from Zerg players on LR threads. First it was funny, but lately it became just stupid. Go back to Idra fanclub and whine about everything that kills you.

And is there even a way for Protoss to win and not get flamed? Early game win = flame, mid game win = flame, late game win = flame... and then when some lovely Zerg player annihilates some Protoss with all kind of gimmicky strats that's all fine and justified.

I am not P player and I cheered for July but amount of scrubs who are trying to justify their Bronze leagues on LR topics is just too pathetic.


This condescending attitude is really uncalled for. A lot of zergs feel the matchup is imba, so they're going to talk about it on the forums, and calling them Bronze league scrubs isn't going to change anything.



That is because they are, and the match up is not imbalanced.

Call it what you will but game 1 showed a clearly broken part of the meta game. The fact of the matter is that the nexus cancel is essentially a coin flip to decide the game, and frankly thats bullshit. July guessed wrong and even with Anypro losing the forward pylon, the probe, and the voidray he still loses because of the lack of an defenders advantage when facing warp gate.


He also lost because he sat his hydras in front of zealots taking maximum damage.
bEnBo
Profile Joined August 2010
United States144 Posts
April 30 2011 09:07 GMT
#2602
On April 30 2011 18:04 haylmfao wrote:
Show nested quote +
On April 30 2011 17:57 bEnBo wrote:
On April 30 2011 17:55 Rebel_lion wrote:
a protoss just outmassed a zerg. Zerg had more bases.

Protoss has most cost effective units plus the easiest army to mass (warp in helps alot)

I'm just stunned. wow.



Toss was allin and the zerg was not.

Didn't Artosis mention that they both had 48 workers each? Not sure but I think I heard him say that.
Still, July had more stuff at the beginnning (food was like 130 to 100) but the forcefields made the Protoss army untouchable and he kept trying to push in.



Yes but the zerg was on 3 base already, Due to larva inject, if the push were to fail, july could pump 15-20 drones in one wave take a 4th and end the game a few minutes later.
bEnBo
Profile Joined August 2010
United States144 Posts
April 30 2011 09:08 GMT
#2603
Hydralisks would have absolutely crushed that push.
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
April 30 2011 09:08 GMT
#2604
I honestly don't get it - this isn't a game just about who can macro better.. anypro expanded first, had an economic lead and a tech lead, why should he not take advantage of the timing he has before July's double expo pays off? What's he supposed to do? Just wait around and let July build up or something? I don't even like anypro, but it was the perfect response and the build order/timing wise was executed very well.
navara
Profile Joined September 2010
France95 Posts
April 30 2011 09:08 GMT
#2605
On April 30 2011 17:59 Rifty wrote:
Show nested quote +
On April 30 2011 17:50 navara wrote:
On April 30 2011 17:45 Rifty wrote:
He has +1/+1 and a robo, in other words better upgrades + better tech than July, how is that an all in?
You people need to stick to your 15min no rush BGH games...


reinforcing from 7 gate out of 2 base with no probe production he has to do damage cuz he can't expo
you can argu that it's not an all in because he will do damage anyway since zerg (maybe) apparently can't do much more than july just di


His 2 base was fully saturated already, plus he had a robo to tech to colossus if his attack failed. Why can't he expo if the attack failed? He would have only had to stop half a wave of production to get enough money... July was too greedy and just didn't have enough units/upgrades to deal with the attack.

People just want every game to be a 200/200 macro game with carriers motherships and every tech unit, but anybody thats played SC for more then 5 minutes know that just doesn't happen..


and then he would have nothing to defend, also i don't care about 200/200 game , i'd like just to see a perfect decision making player to win over an all in.
i'm all for listening to what july could have done better but less drone? i'm not taking it sorry.
Inflexion
Profile Joined September 2009
Canada560 Posts
Last Edited: 2011-04-30 09:23:05
April 30 2011 09:08 GMT
#2606
I think it was a good timing by anypro.

I think the only way July would have held (in the situation he was in, with the cards he was dealt) was to keep his overseer alive and contaminate the observer that was building.

With the extra 30 seconds he would have been able to setup a flank, weaked the protoss army (and then burrowed to regain health), lower the sentries energy, and once the observer came, send everything he had (instead of sending it in waves).

It is so important for zergs to attack at the LAST SECOND POSSIBLE. To maximize the chance of entirely crushing the toss timing attack because, if the zergs dont, then the zerg is screwed because of defender's advantage is gone during reinforcements (due to warp-ins).
Four wheels move the body; two wheels move the soul.
haylmfao
Profile Joined January 2011
124 Posts
April 30 2011 09:09 GMT
#2607
On April 30 2011 18:01 bEnBo wrote:
Show nested quote +
On April 30 2011 17:59 Clog wrote:
On April 30 2011 17:52 whiterabbit wrote:
I am disgusted by amount of tears from Zerg players on LR threads. First it was funny, but lately it became just stupid. Go back to Idra fanclub and whine about everything that kills you.

And is there even a way for Protoss to win and not get flamed? Early game win = flame, mid game win = flame, late game win = flame... and then when some lovely Zerg player annihilates some Protoss with all kind of gimmicky strats that's all fine and justified.

I am not P player and I cheered for July but amount of scrubs who are trying to justify their Bronze leagues on LR topics is just too pathetic.


This condescending attitude is really uncalled for. A lot of zergs feel the matchup is imba, so they're going to talk about it on the forums, and calling them Bronze league scrubs isn't going to change anything.



That is because they are, and the match up is not imbalanced.

Why is it balanced? And who you are to judge that? A bronze scrub trying to justify his losses in PvZ? You sound just as bad as them right now.

You can't say "IT'S ALL BALANCED L2P" just like you can't say "UNWINNABLE IMBA IMBA WORLD"...
shredzy
Profile Joined August 2010
Australia119 Posts
April 30 2011 09:09 GMT
#2608
Delicious tears!
Supamang
Profile Joined June 2010
United States2298 Posts
April 30 2011 09:09 GMT
#2609
On April 30 2011 18:01 Rayansaki wrote:
Show nested quote +
On April 30 2011 17:57 Supamang wrote:
On April 30 2011 17:54 Itsmedudeman wrote:
On April 30 2011 17:48 Elementsu wrote:
On April 30 2011 17:45 nick1689 wrote:
Lol its funny, if July opted to instead go for an all-in 2 base Roach attack, instead of expanding, everyone here would be talking about how awesome his play is... Yet as soon as any toss all-ins everyone QQs

Because toss allins are very good an easy to execute, and you can win just doing them like anypro, while zerg allins need better execution and more thought behind it.

1. make drones
2. make roaches
3. kill everything he has because all he has are sentries and 2 cannons
4. win the game

doesn't seem that hard to me

go ahead and try it then. try busting through FFs with your roaches. laughable


That's pretty cool specially considering he didnt have a cyber core until like 9 minutes into the game.

Thats pretty cool especially considering the hypothetical that I was referring to involved the protoss having sentries and cannons vs pure roaches. How about you try getting some reading comprehension instead of making unrelated knee-jerk responses?
akalarry
Profile Joined January 2011
United States1978 Posts
April 30 2011 09:09 GMT
#2610
i think toss's warp in mechanic is broken (not talking about imba). negating defender's advantage is unheard of in rts games. brb bypassing a 1.5 minute reinforcement walk so fights are pretty much like steppes of war but even closer. there should definitely be a negative for warpgates, such as a much longer unit c/d. there has to be tradeoffs somewhere, trade longer unit cd for instant reinforcement makes so much more sense
Clog
Profile Joined January 2011
United States950 Posts
April 30 2011 09:10 GMT
#2611
On April 30 2011 18:08 Zealot Lord wrote:
I honestly don't get it - this isn't a game just about who can macro better.. anypro expanded first, had an economic lead and a tech lead, why should he not take advantage of the timing he has before July's double expo pays off? What's he supposed to do? Just wait around and let July build up or something? I don't even like anypro, but it was the perfect response and the build order/timing wise was executed very well.


Yeah. People aren't saying he played it wrong, he did just fine.
NesTea | LosirA | MVP | CoCa | Nada | Ryung | DRG | YongHwa
Kiyo.
Profile Joined November 2010
United States2284 Posts
April 30 2011 09:10 GMT
#2612
On April 30 2011 17:50 Hunterai wrote:
The bracket on GOMTV was different from the one in LiquidPedia
Which one is correct?


Seeing as GOMTV runs the tourney, I'm gonna assume theirs is correct. Fixed Liquidpedia.
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
April 30 2011 09:11 GMT
#2613
Balance isn't really the issue. It just sucks that one of the most influential BW pros gets knocked out of a tournament by an all in scrub. Oh well, gogo nada?
RedDragon571
Profile Joined March 2011
United States633 Posts
April 30 2011 09:11 GMT
#2614
Yeah, defenders advantage is a big deal and it's kind of odd there a no drawbacks to warpgate, after the next patch there very well may be, not sure...
diverzee
Profile Joined September 2010
Sweden992 Posts
Last Edited: 2011-04-30 09:12:17
April 30 2011 09:11 GMT
#2615
On April 30 2011 18:09 akalarry wrote:
i think toss's warp in mechanic is broken (not talking about imba). negating defender's advantage is unheard of in rts games. brb bypassing a 1.5 minute reinforcement walk so fights are pretty much like steppes of war but even closer. there should definitely be a negative for warpgates, such as a much longer unit c/d. there has to be tradeoffs somewhere, trade longer unit cd for instant reinforcement makes so much more sense


Add to that the force field of the opponent's reinforcing ramp and a defender's advantage is now a huge attacker's advantage.
Parting
GwSC
Profile Joined December 2010
United States1997 Posts
April 30 2011 09:11 GMT
#2616
On April 30 2011 18:09 akalarry wrote:
i think toss's warp in mechanic is broken (not talking about imba). negating defender's advantage is unheard of in rts games. brb bypassing a 1.5 minute reinforcement walk so fights are pretty much like steppes of war but even closer. there should definitely be a negative for warpgates, such as a much longer unit c/d. there has to be tradeoffs somewhere, trade longer unit cd for instant reinforcement makes so much more sense


Agree 100%.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2011-04-30 09:12:29
April 30 2011 09:12 GMT
#2617
On April 30 2011 18:09 Supamang wrote:
Show nested quote +
On April 30 2011 18:01 Rayansaki wrote:
On April 30 2011 17:57 Supamang wrote:
On April 30 2011 17:54 Itsmedudeman wrote:
On April 30 2011 17:48 Elementsu wrote:
On April 30 2011 17:45 nick1689 wrote:
Lol its funny, if July opted to instead go for an all-in 2 base Roach attack, instead of expanding, everyone here would be talking about how awesome his play is... Yet as soon as any toss all-ins everyone QQs

Because toss allins are very good an easy to execute, and you can win just doing them like anypro, while zerg allins need better execution and more thought behind it.

1. make drones
2. make roaches
3. kill everything he has because all he has are sentries and 2 cannons
4. win the game

doesn't seem that hard to me

go ahead and try it then. try busting through FFs with your roaches. laughable


That's pretty cool specially considering he didnt have a cyber core until like 9 minutes into the game.

Thats pretty cool especially considering the hypothetical that I was referring to involved the protoss having sentries and cannons vs pure roaches. How about you try getting some reading comprehension instead of making unrelated knee-jerk responses?

you think mass sentries and 2 cannons can hold off high economy roaches

shows how much you know from just that
RedDragon571
Profile Joined March 2011
United States633 Posts
April 30 2011 09:12 GMT
#2618
On April 30 2011 18:11 GwSC wrote:
Show nested quote +
On April 30 2011 18:09 akalarry wrote:
i think toss's warp in mechanic is broken (not talking about imba). negating defender's advantage is unheard of in rts games. brb bypassing a 1.5 minute reinforcement walk so fights are pretty much like steppes of war but even closer. there should definitely be a negative for warpgates, such as a much longer unit c/d. there has to be tradeoffs somewhere, trade longer unit cd for instant reinforcement makes so much more sense


Agree 100%.


Agree 200%
kyophan
Profile Joined January 2010
United States113 Posts
April 30 2011 09:12 GMT
#2619
On April 30 2011 18:09 akalarry wrote:
i think toss's warp in mechanic is broken (not talking about imba). negating defender's advantage is unheard of in rts games. brb bypassing a 1.5 minute reinforcement walk so fights are pretty much like steppes of war but even closer. there should definitely be a negative for warpgates, such as a much longer unit c/d. there has to be tradeoffs somewhere, trade longer unit cd for instant reinforcement makes so much more sense

Not only that, but it eliminates any risk of the reinforcement getting caught while it walks across the map.
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
April 30 2011 09:13 GMT
#2620
On April 30 2011 18:07 TheTenthDoc wrote:
Show nested quote +
On April 30 2011 18:05 bluestuff wrote:
On April 30 2011 18:01 bEnBo wrote:
On April 30 2011 17:59 Clog wrote:
On April 30 2011 17:52 whiterabbit wrote:
I am disgusted by amount of tears from Zerg players on LR threads. First it was funny, but lately it became just stupid. Go back to Idra fanclub and whine about everything that kills you.

And is there even a way for Protoss to win and not get flamed? Early game win = flame, mid game win = flame, late game win = flame... and then when some lovely Zerg player annihilates some Protoss with all kind of gimmicky strats that's all fine and justified.

I am not P player and I cheered for July but amount of scrubs who are trying to justify their Bronze leagues on LR topics is just too pathetic.


This condescending attitude is really uncalled for. A lot of zergs feel the matchup is imba, so they're going to talk about it on the forums, and calling them Bronze league scrubs isn't going to change anything.



That is because they are, and the match up is not imbalanced.

Call it what you will but game 1 showed a clearly broken part of the meta game. The fact of the matter is that the nexus cancel is essentially a coin flip to decide the game, and frankly thats bullshit. July guessed wrong and even with Anypro losing the forward pylon, the probe, and the voidray he still loses because of the lack of an defenders advantage when facing warp gate.


He also lost because he sat his hydras in front of zealots taking maximum damage.

The game was over at that point. Come on.
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