[TSL] Ro16 Day 2 - Page 73
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Telcontar
United Kingdom16710 Posts
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StutteR
United States1903 Posts
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TheAwesomeAll
Netherlands1609 Posts
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sharktopus.
United States456 Posts
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zerino
Denmark253 Posts
User was warned for this post | ||
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Scorch
Austria3371 Posts
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Blaec
Australia4289 Posts
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MoonBear
Straight outta Johto18973 Posts
On April 11 2011 04:32 MoonBear wrote: 6:15 QXC starts a bunker at the Protoss natural. One of the SCVs get sniped but the bunker does complete. However, enough Protoss units are out to kill the bunker, repairing SCV and the units inside. QXC now with the late CC. Stim done now, he bunkers up his natural opening. Factory is done, starport on the way. Adel has a forge and getting armour first. 9:00 Adel takes a third before QXC even lands an OC at his natural. QXC now making an EngiBay and Combat Shields. Twilight Council on the way for Adel. QXC tries to drop the Protoss main but Adel is ready and QXC is forced to run away. | ||
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Vorlik
1522 Posts
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BlazingInferno
India272 Posts
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TalkSick
Bulgaria223 Posts
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Beyonder
Netherlands15103 Posts
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scouting overlord
120 Posts
On April 11 2011 04:34 sharktopus. wrote: Husky said that Marine/Marauder is the build that QXC has been practicing and is most comfortable with, as if that's a risky or uncommon build for Terran lol. it seems really crutch for qxc in these games though, i can't see him even thinking about mech | ||
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ChatimentZ
Belgium227 Posts
On April 11 2011 04:33 StutteR wrote: Surprise Surprise, marauder drop coming Haha this x) | ||
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Logros
Netherlands9913 Posts
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Yaotzin
South Africa4280 Posts
On April 11 2011 04:31 CustomKal wrote: You realize that every race works this way right? The matter of them all syncing up means that they were out of usage. Zerg have to use larva as they pop or they float, terrans have to make more units when the old ones finish (yes they can queue but that puts them behind because they don't have enough unit producing structures). Every race won't be floating minerals if they are macroing effectively, and protoss even have an icon in the bottom right for when the warpgates can be used and aren't on cooldown Terran and Zerg can both efficiently make new units constantly: select rax/hatch/whatever and hit the key. Toss has to do this AND click for every warpin, plus move to the location they want to do it at. It's far less efficient, which is why everyone syncs their gates. | ||
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TheAwesomeAll
Netherlands1609 Posts
On April 11 2011 04:34 zerino wrote: QXC One trick pony... how is an aggressive, harrasment oriented style a 'trick' | ||
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Rammstorm
Germany1434 Posts
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zerious
Canada3803 Posts
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Varpulis
United States2517 Posts
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