Only 32 go into the championship round, so does anyone know how they are removing the last four? If they play the last loser's bracket round there will only be 8 left there. Do the 8 losers from those games play each other?
[MLG] Dallas Day 2 - Page 356
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Gondlem
Australia642 Posts
Only 32 go into the championship round, so does anyone know how they are removing the last four? If they play the last loser's bracket round there will only be 8 left there. Do the 8 losers from those games play each other? | ||
zeru
8156 Posts
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Zolid
United States228 Posts
On April 03 2011 09:34 TheBrofessor wrote: K after watching the Destiny-Response replay, a hallucinated phoenix *did* make the ovie move over the water to stop spreading creep. When the greater spire went down Destiny did move the overlord back up a bit, but not enough for it to drop creep. So yes, Response did find the spire, and creep spreading overlords do move when fired upon. That's actually kind of interesting...may have new uses for hallucinated units now ![]() | ||
NotJack
United States737 Posts
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KahunaNui
Spain257 Posts
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Leach
United States536 Posts
On April 03 2011 09:34 TheBrofessor wrote: K after watching the Destiny-Response replay, a hallucinated phoenix *did* make the ovie move over the water to stop spreading creep. When the greater spire went down Destiny did move the overlord back up a bit, but not enough for it to drop creep. So yes, Response did find the spire, and creep spreading overlords do move when fired upon. ouch thats just bad luck.... But I don't think it would've changed the outcome, or am I wrong? | ||
Varpulis
United States2517 Posts
On April 03 2011 09:31 kjekken wrote: + Show Spoiler + ![]() Lets keep the cat alive <3 User was warned for this post lol, the mods are fast. by the time my reply page loads the mods have already stuck him with a ban. | ||
kunstderfugue
Mexico375 Posts
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00Visor
4337 Posts
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Pudge_172
United States1378 Posts
On April 03 2011 09:33 kNyTTyM wrote: any updates on LBR7? since naama and moonan reps are out (LBR8) I'm assuming round 7 is pretty far advanced. mostly looking for gix vs axslav update This is OBWR3 from yesterday if I'm not mistaken. | ||
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CosmicSpiral
United States15275 Posts
On April 03 2011 09:33 mpupu wrote: But then the problem is that he sacrificed his army, not that he didn't drone enough. The original statement makes no sense because there's no relation at all between killing the opponent's probes and droning up. In fact, it would be perfectly valid to kill his probes to slow down his economy and stop droning at the same time to prepare for a timing attack. Yet he couldn't reinforce his army fast enough (mind you, they nearly traded armies) because he didn't have saturation on any of his bases. Response was on more bases too. | ||
Barbiero
Brazil5259 Posts
On April 03 2011 09:36 KahunaNui wrote: What's this map? iCCup's Testbug. | ||
SuPa_Sketch
Canada2 Posts
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zyzq
United States3123 Posts
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s031720
Sweden383 Posts
On April 03 2011 09:36 NotJack wrote: Desinty's fans defending the muta harass saying over 1k gas is worth 10 probes shows the aptitude of this fanbase very well. It was not costeffective. But it has potential to be. Badly executed this game, but I have seen him do this very well before. So im not sure what was your point? | ||
Sleight
2471 Posts
On April 03 2011 09:35 Gondlem wrote: So after the next loser's bracket round there will be 16 people left there, plus the 20 in the pool play. Only 32 go into the championship round, so does anyone know how they are removing the last four? If they play the last loser's bracket round there will only be 8 left there. Do the 8 losers from those games play each other? I have been trying to figure that out myself... Obviously they have to play out 1 more round of the Loser's bracket, leaving 8 behind... but then what? I don't see how everything meshes. | ||
feanor1
United States1899 Posts
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TRIXmonkey
United States43 Posts
![]() This image explains everything nicely about the brackets. | ||
DawgEm
United States69 Posts
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HuHEN
United Kingdom514 Posts
On April 03 2011 09:22 starcraft2leverage wrote: No, the point is instead of spending 1k/1k on mutas just to kill 12 probes and a couple cannons he could have double expanded then had a billion units later. 1. map control 2. scouting (goes hand in hand with map control) 3. fighting units 4. Whats the point of getting an amazing economy if you're only giving the toss time to get a massive deathball and when a max zerg vs max toss isnt even close, sure you can remax, but probably not fast enough, and their army may well have killed yours with enough efficiency that it is still mostly intact. | ||
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