Gratz SlayerS! Cella won Best Coach Award I presume?
[GSTL] Team League Finals - Page 205
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Ayush_SCtoss
India3050 Posts
Gratz SlayerS! Cella won Best Coach Award I presume? | ||
xXFireandIceXx
Canada4296 Posts
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Avalain
Canada308 Posts
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Maskedsatyr
Singapore1245 Posts
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KristianJS
2107 Posts
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THM
Bulgaria1131 Posts
I have no regrets, and I'm so happy to see SlayerS_Boxer the greatest esports figure of all time lift yet another trophy! | ||
starcraft911
Korea (South)1263 Posts
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Zannadar
Turkey294 Posts
Anyone know the schedule for GSL and GSTL in the upcoming months? | ||
theBOOCH
United States832 Posts
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shell
Portugal2722 Posts
But on the other it's very exciting and it produces so many high quality games. GSTL is amazing! GG slayers, hope they keep improving! | ||
methematics
United States392 Posts
On March 24 2011 23:17 Maskedsatyr wrote: GSTL>>>>>>GSL>everything else for me. This was my first GSTL and i gotta say its wayyyyy better then the regular GSL. | ||
Cep
Germany41 Posts
On March 24 2011 23:10 FuRong wrote: Man, how come the GSTL and Code A finals are always so great but the real GSL finals never live up to the hype? =/ Because there's still a huge skill gap between the players. Also it's easier to take on an opponent you've prepared for. You know his style, strengths and weaknesses in and out. You know the maps and so on. GSTL is simply less drawn out. You have to show adaptation and game sense on the fly. This leads to much more exciting games, if 2 skilled players face eachother. | ||
Juaks
United States384 Posts
Boxer must be proud and happy right now!! He really is the Emperor of Starcraft | ||
Assirra
Belgium4169 Posts
On March 24 2011 23:10 FuRong wrote: Man, how come the GSTL and Code A finals are always so great but the real GSL finals never live up to the hype? =/ roflstomping is not fun to watch. The only finale wich was exciting so far imo was season 2 Nestea vs Marineking. Actually i thought the same when Alicia was stomping ppl today, this is just not amusing. Its the close nail biting, nerve wrecking matches that make the game so fun to watch. | ||
ahri
Croatia24 Posts
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Juaks
United States384 Posts
On March 24 2011 23:18 KristianJS wrote: I love the fact that in the last 5 minutes of MMA vs MVP, Artosis and Tasteless hardly said a word: they were just as excited and nervous watching as the rest of us ![]() LOL I noticed that. It was so tense! | ||
sqrt
1210 Posts
On March 24 2011 23:18 KristianJS wrote: I love the fact that in the last 5 minutes of MMA vs MVP, Artosis and Tasteless hardly said a word: they were just as excited and nervous watching as the rest of us ![]() I was holding the bottle, watching at x2 speed, lamenting the fate of SlayerS and pulling my hair at MvP for being immortal. I cannot express the joy I am feeling at the moment. | ||
Azarkon
United States21060 Posts
On March 24 2011 22:53 bearhug wrote: Exactly. The defensive tools(mainly siege tanks) are the key: to attack you need to unsiege which, unless having a overwhelming number, usually lose to the sieged ones. Colossus is like a moving tank and does not require sieging for it to do splash damage, which makes it too powerful and somewhat boring. The reason TvT is the way it is is because good positioning, siege timing, and dropping allows a numerically smaller Terran army to out-maneuver and destroy a much larger force. It's not just siege tanks but also marine drops and the tension between mobility and immobility that is the bread and butter of marine-tank-viking TvT. PvP, even if it gets past the 4 gate stage (when defender's advantage comes down to being able to force field your ramp and/or build cannons), has none of this tension, and the problem indeed comes down to colossi. If HTs were a viable alternative to colossi late-game, you would see more warp prism drops and more positioning play (since storms are very positional damage dealers). But in the current meta-game, at least, mass colossi are more effective, and when it comes down to colossi, there is virtually no defender's advantage - numbers win. The only real alternative to colossi in the mid game is blink stalkers, which are kind of like zerglings in ZvZ: highly mobile and micro intensive. Blink vs. blink is very like ling vs. ling except with even more micro, and yet like ling vs. ling it's still not possible to beat a much larger army with a much smaller one, so you end up chasing each other around the map trying to harass/counter-harass as much as possible before ending it with one big battle near someone's natural. It's a very active/dynamic match-up but defender's advantage is still non-existent. Again, numbers win. This is the reason PvP isn't nearly as good as TvT. Numbers win, and so the key to winning is to find a specific timing when it's possible for you to possess a bigger army, and hitting that timing. Once that's done, victory is as simple as a-moving to the opponent's base and avoiding major micro screw-ups. What positional advantage the defender has can be easily overcome with a larger force. That's the nature of PvP, for better or for worse. | ||
Amateur
United States25 Posts
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1Eris1
United States5797 Posts
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