[GSTL] Team League Finals - Page 175
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dukethegold
Canada5645 Posts
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JoxxOr
Sweden1502 Posts
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Carson
Canada820 Posts
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Ahelvin
France1866 Posts
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branflakes14
2082 Posts
On March 24 2011 22:26 goiflin wrote: In PvP it does too, when it's 4gate versus 4gate, and in ZvZ baneling wars, since the defender has his zerglings in the field quicker. I'd always thought if anything there was attacker's advantage in PvP, what with being able to warp in over Force Fields and Warp Gates nullifying reinforcement time. | ||
The KY
United Kingdom6252 Posts
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goiflin
Canada1218 Posts
Nowhere near to the same extent as TvT, but it's still there. Kinda. | ||
Mashes
Canada441 Posts
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FreddYCooL
Sweden415 Posts
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Koshi
Belgium38797 Posts
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Nation_
United States111 Posts
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Zootre
Denmark180 Posts
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ThaSlayer
707 Posts
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Irrelevant
United States2364 Posts
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Alsandair
32 Posts
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zocktol
Germany1928 Posts
On March 24 2011 22:27 zocktol wrote: 26:00 Both players starting to add Vikings. MMA at 3/2 Bio MVP is behind. MVP drops at the Gold of MMA. MMA tries to Outmanouver MVP. 28:00 MMA moves into the Mainbase of MVP. HUGE damage to MVPs Production and SUpply blocking him. MVP sieges Tanks in his Main to take out a lot of units from MMA that do not have Vision into the Main fo MVP. | ||
Moonwrath
United States9568 Posts
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zaii
Guam2611 Posts
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SolC361
United States184 Posts
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TehForce
1072 Posts
On March 24 2011 22:26 goiflin wrote: In PvP it does too, when it's 4gate versus 4gate, and in ZvZ baneling wars, since the defender has his zerglings in the field quicker. he meant an advantage that is actually big enough to call it an advantage | ||
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