• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:48
CEST 08:48
KST 15:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion AI Question
Tourneys
[ASL21] Ro8 Day 4 Small VOD Thread 2.0 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Dawn of War IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread 3D technology/software discussion
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2111 users

Superior double-elimination losers bracket seeding

Forum Index > StarCraft 2 Tournaments
Post a Reply
max.711
Profile Joined September 2010
103 Posts
Last Edited: 2011-07-02 01:29:25
March 17 2011 16:17 GMT
#1
Tonight, I’ve implemented and released a superior method for seeding the losers bracket in double elimination tournaments.

Q: What was the problem with the old way of doing it?
A: The Problem:
In The Old Way of doing things, players were placed in the losers bracket in the order you saw them in the winners bracket. This meant players could face-off in the winners bracket, and then again in the losers bracket within 1-2 rounds.
For example:
1.) In round 1 of the winners bracket, Max loses against Player-X.
2.) Max moves to Round 1 of the losers bracket.
3.) Player-X moves to Round 2 of the winners bracket.
4.) Player-X loses his Round 2 match in the winners bracket.
5.) Meanwhile, Max wins against his opponent in round 1 of the losers bracket
6.) Max plays against Player-X again in Round 2 of the losers bracket.

This is the worst-case scenario, where there is only 1 round separating when these two players meet. There are numerous other instances where players could face-off against people twice in only a few rounds.

Q: Why is that unfair?
A: In the most extreme case, let’s imagine there was a player that could consistently beat all of the other players in a tournament except for one, and then that player experiences the scenario described above. If we were to do a Round-Robin or Swiss style tournament, then that player would definitely win. If the goal of the competition is to determine who the best player is, then the winner of this event could be unduly influenced by the random-seeding process.

Q: How did you fix this?
A: It depends on the tournament size. But in short, we ‘flipped’ the player order as they move into the losers bracket.

Here is the detailed, nitty-gritty answer:

There are 5 operations as we bring players from the winners bracket who have lost, into the losers bracket.
If there are 8 players moving into the losers bracket (0,1,2,3,4,5,6,7), then we have to place them into matches.
1.) (0,1,2,3,4,5,6,7) “Natural” ordering
2.) (7,6,5,4,3,2,1,0) “Reverse” ordering
3.) (4,5,6,7,0,1,2,3) “Half-Shift” ordering
4.) (3,2,1,0,7,6,5,4) “Reverse Half-Shift” ordering
5.) (1,0,3,2,5,4,7,6) “Pair-Flip” ordering

Some other terminology: “Bring-In Rounds” are rounds 1,2,4,6,8,10,12, etc in the losers bracket.
Now that we have some terminology, we can continue.

It used to be the case that for every bring-in round, we’d use Natural ordering.
Now here’s how the ordering goes for different sized tournaments

8-Man Tournament:
R1: Natural
R2: Reverse
R4: Normal

16-Man Tournament:
R1: Natural
R2: Reverse Half-Shift
R4: Reverse
R6: Normal
—5 Round replay-gap: WB-R1 → LB-R6

32-Man Tournament:
R1: Natural
R2: Reverse
R4: Half-Shift
R6: Normal
R8: Normal
—5 Round replay-gap: WB-R1 → LB-R6

64-Man Tournament:
R1: Natural
R2: Reverse
R4: Half-Shift
R6: Reverse
R8: Normal
R10: Normal
—7 Round replay-gap: WB-R1 → LB-R8

128-Man Tournament
R1: Normal
R2: Reverse
R4: Half-Shift
R6: Pair-Flip
R8: Pair-Flip
R10: Pair-Flip
R12: Normal
—9 Round replay-gap: WB-R1 → LB-R10
—6 Round replay-gap: WB-R3 → LB-R10

Here is an example of an improved, 16-man bracket:

You can see in round 2 of the losers bracket we shift the players up 2, then reverse (so instead of [juggernaut, xdarkkage, tornado, thrive], we have [xdarkkage, juggernaut, thrive, tornado]) and in round 4 we reverse the players (instead of [BYE, gokenkulegend], we have [gokenkulegend, BYE])

[image loading]


Q: This post was way too long to read, I didn’t understand anything you just wrote. Can you summarize the conclusion?
A: Instead of it being possible to play someone in the losers bracket again within 1 or 2 rounds, with improved bracket seeding, we can now guarantee you wont encounter the same person twice within 5-9 rounds (the semifinals of the losers bracket).

(P.S. The figure 5-9 rounds does not include the possible 1-round rematch that occurs when the loser of the last winners-bracket match beats the winner of the losers bracket, and then plays the winner of the winners bracket in the finals. It also does not include the case when a loser of the winners bracket semi-finals re-encounters the loser of the winner-bracket finals)

If you have any feedback, or can come up with a more optimal solution, or want a more detailed explanation, then please let us know.

-Max
Z33K.com developer



Here's the link to the OP: z33k.com/starcraft2/forums/4/topics/319


I would encourage people to use this method (or equivalent) over the current standards.
For instance, the 16, 32, and 128 double-elimination brackets generated by challonge could be improved if they used this method. (I didn't check brackets over 128, but it looks like their 64-man brackets use an equivalent method).
The minimum rematch distance for 16 and 32 man is 3 rounds with challonge, but with this method it's 5 rounds. Likewise, the minimum rematch distance for 128 man is either 4 or 7 rounds with challonge, but with this method it's either 6 or 9 rounds.

I'm not posting to endorse z33k or advertise, but to introduce a more fair method for conducting double elimination tournaments

- Max
z33k developer


Please log in or register to reply.
Live Events Refresh
Next event in 3h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft563
Nina 137
ProTech123
-ZergGirl 80
StarCraft: Brood War
GuemChi 4960
Mind 293
yabsab 56
910 54
SilentControl 47
Nal_rA 44
ZergMaN 13
Bale 7
Icarus 6
NotJumperer 2
Dota 2
NeuroSwarm97
Super Smash Bros
hungrybox396
Westballz24
Other Games
C9.Mang0432
monkeys_forever307
ceh9157
Sick140
Mew2King46
Organizations
Other Games
gamesdonequick823
BasetradeTV358
StarCraft: Brood War
UltimateBattle 92
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3992
• Stunt524
Upcoming Events
Escore
3h 12m
The PondCast
3h 12m
WardiTV Invitational
4h 12m
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
9h 12m
Fjant vs Bly
Serral vs Shameless
OSC
15h 12m
Replay Cast
17h 12m
CranKy Ducklings
1d 3h
RSL Revival
1d 3h
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
1d 4h
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
1d 8h
[ Show More ]
BSL
1d 12h
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
1d 17h
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
2 days
BSL
2 days
Dewalt vs DragOn
Aether vs Jimin
GSL
3 days
Afreeca Starleague
3 days
Soma vs Leta
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Light vs Flash
Replay Cast
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
Escore Tournament S2: W6
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.