• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:43
CEST 22:43
KST 05:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event15Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 616 users

Superior double-elimination losers bracket seeding

Forum Index > StarCraft 2 Tournaments
Post a Reply
max.711
Profile Joined September 2010
103 Posts
Last Edited: 2011-07-02 01:29:25
March 17 2011 16:17 GMT
#1
Tonight, I’ve implemented and released a superior method for seeding the losers bracket in double elimination tournaments.

Q: What was the problem with the old way of doing it?
A: The Problem:
In The Old Way of doing things, players were placed in the losers bracket in the order you saw them in the winners bracket. This meant players could face-off in the winners bracket, and then again in the losers bracket within 1-2 rounds.
For example:
1.) In round 1 of the winners bracket, Max loses against Player-X.
2.) Max moves to Round 1 of the losers bracket.
3.) Player-X moves to Round 2 of the winners bracket.
4.) Player-X loses his Round 2 match in the winners bracket.
5.) Meanwhile, Max wins against his opponent in round 1 of the losers bracket
6.) Max plays against Player-X again in Round 2 of the losers bracket.

This is the worst-case scenario, where there is only 1 round separating when these two players meet. There are numerous other instances where players could face-off against people twice in only a few rounds.

Q: Why is that unfair?
A: In the most extreme case, let’s imagine there was a player that could consistently beat all of the other players in a tournament except for one, and then that player experiences the scenario described above. If we were to do a Round-Robin or Swiss style tournament, then that player would definitely win. If the goal of the competition is to determine who the best player is, then the winner of this event could be unduly influenced by the random-seeding process.

Q: How did you fix this?
A: It depends on the tournament size. But in short, we ‘flipped’ the player order as they move into the losers bracket.

Here is the detailed, nitty-gritty answer:

There are 5 operations as we bring players from the winners bracket who have lost, into the losers bracket.
If there are 8 players moving into the losers bracket (0,1,2,3,4,5,6,7), then we have to place them into matches.
1.) (0,1,2,3,4,5,6,7) “Natural” ordering
2.) (7,6,5,4,3,2,1,0) “Reverse” ordering
3.) (4,5,6,7,0,1,2,3) “Half-Shift” ordering
4.) (3,2,1,0,7,6,5,4) “Reverse Half-Shift” ordering
5.) (1,0,3,2,5,4,7,6) “Pair-Flip” ordering

Some other terminology: “Bring-In Rounds” are rounds 1,2,4,6,8,10,12, etc in the losers bracket.
Now that we have some terminology, we can continue.

It used to be the case that for every bring-in round, we’d use Natural ordering.
Now here’s how the ordering goes for different sized tournaments

8-Man Tournament:
R1: Natural
R2: Reverse
R4: Normal

16-Man Tournament:
R1: Natural
R2: Reverse Half-Shift
R4: Reverse
R6: Normal
—5 Round replay-gap: WB-R1 → LB-R6

32-Man Tournament:
R1: Natural
R2: Reverse
R4: Half-Shift
R6: Normal
R8: Normal
—5 Round replay-gap: WB-R1 → LB-R6

64-Man Tournament:
R1: Natural
R2: Reverse
R4: Half-Shift
R6: Reverse
R8: Normal
R10: Normal
—7 Round replay-gap: WB-R1 → LB-R8

128-Man Tournament
R1: Normal
R2: Reverse
R4: Half-Shift
R6: Pair-Flip
R8: Pair-Flip
R10: Pair-Flip
R12: Normal
—9 Round replay-gap: WB-R1 → LB-R10
—6 Round replay-gap: WB-R3 → LB-R10

Here is an example of an improved, 16-man bracket:

You can see in round 2 of the losers bracket we shift the players up 2, then reverse (so instead of [juggernaut, xdarkkage, tornado, thrive], we have [xdarkkage, juggernaut, thrive, tornado]) and in round 4 we reverse the players (instead of [BYE, gokenkulegend], we have [gokenkulegend, BYE])

[image loading]


Q: This post was way too long to read, I didn’t understand anything you just wrote. Can you summarize the conclusion?
A: Instead of it being possible to play someone in the losers bracket again within 1 or 2 rounds, with improved bracket seeding, we can now guarantee you wont encounter the same person twice within 5-9 rounds (the semifinals of the losers bracket).

(P.S. The figure 5-9 rounds does not include the possible 1-round rematch that occurs when the loser of the last winners-bracket match beats the winner of the losers bracket, and then plays the winner of the winners bracket in the finals. It also does not include the case when a loser of the winners bracket semi-finals re-encounters the loser of the winner-bracket finals)

If you have any feedback, or can come up with a more optimal solution, or want a more detailed explanation, then please let us know.

-Max
Z33K.com developer



Here's the link to the OP: z33k.com/starcraft2/forums/4/topics/319


I would encourage people to use this method (or equivalent) over the current standards.
For instance, the 16, 32, and 128 double-elimination brackets generated by challonge could be improved if they used this method. (I didn't check brackets over 128, but it looks like their 64-man brackets use an equivalent method).
The minimum rematch distance for 16 and 32 man is 3 rounds with challonge, but with this method it's 5 rounds. Likewise, the minimum rematch distance for 128 man is either 4 or 7 rounds with challonge, but with this method it's either 6 or 9 rounds.

I'm not posting to endorse z33k or advertise, but to introduce a more fair method for conducting double elimination tournaments

- Max
z33k developer


Please log in or register to reply.
Live Events Refresh
Next event in 3h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 667
Nina 295
ProTech79
StarCraft: Brood War
MaD[AoV]54
Dota 2
capcasts693
League of Legends
Grubby4004
Dendi1302
Counter-Strike
summit1g5333
fl0m2082
pashabiceps693
sgares261
Foxcn226
Super Smash Bros
Mew2King128
Liquid`Ken70
PPMD40
Heroes of the Storm
Liquid`Hasu476
Khaldor182
Other Games
Pyrionflax163
ArmadaUGS74
Sick68
Trikslyr62
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta50
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• AfreecaTV YouTube
• Kozan
• intothetv
StarCraft: Brood War
• 80smullet 23
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• WagamamaTV693
League of Legends
• Doublelift3278
• Jankos1873
• masondota2427
Other Games
• imaqtpie1217
• Scarra669
• Shiphtur312
Upcoming Events
PiGosaur Monday
3h 18m
The PondCast
13h 18m
Replay Cast
1d 3h
RSL Revival
1d 13h
ByuN vs Classic
Clem vs Cham
WardiTV European League
1d 19h
Replay Cast
2 days
RSL Revival
2 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
2 days
FEL
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
RSL Revival
3 days
FEL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL: ProLeague
4 days
Dewalt vs Bonyth
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.