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On March 03 2011 09:05 Miragee wrote:Show nested quote +On March 03 2011 07:39 monx wrote: Unless HuK really plays better, i don't see him beating Losira. Did you really think HuK is playing better than LosirA after watching the games today? Show nested quote +On March 03 2011 08:57 darmousseh wrote:I predicted ganzi would lose His play against haypro was just bad. Huk fighting! (and winning code A hopefully) Uhm no, GanZI played quite good against HayprO. He just has not that perfect unit control. But today he was like...another player was in his body and controlled him. His makro was way worse, that against HayprO and he did tons and tons of missmicro and -decisions. Kinda sad about that happened. Btw. I'm really really impressed by Losira (his scouting and reads+reaction, wow) and Leenock. He shows that he has so much talent and game scence while being very creative. I want him so badly back in Code S.
lol i have no clue what games you were watching. Ganzi played almost exactly the same. He loses a ton of medivacs, he times his tanks bad, he has bad positioning. Exactly the same as the haypro game just against a better (barely) opponent and loses.
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On March 03 2011 13:17 Gospadin wrote:Show nested quote +On March 03 2011 11:13 Highwayman wrote: The negative comments about Huk not playing well are retarded. He went for greedy builds, made 1 mistake of moving out in game 1 and the Zerg capitalized perfectly. Gets all-in'd hard and defends very well to the point where he had like a 1% chance of losing after that in game 2. In game 3 I'm sure he'd be the first to admit his midgame plan was not well designed for Revival's double expand into heavy heavy roach on that map because he gave up a lot of map control, but his decision-making and execution after that point was incredible and he played it as well as anybody. He got a ton out of his force fields and immortals and handled the brood lords really patiently. Zerg's max is way weaker than Protoss's max so his defensive approach after letting Revival's econ get going with the 3rd base was really good. The only thing Revival could do was keep making brood lords, infestors, and roaches, but Huk was sniping the brood lords really well with stalkers and his infestors died pretty much instantly so you can't blame him that much for his decision to bring in ultras. Both players played really well but Huk is clearly the better player there. Losira is going to be a serious challenge but it's really no worse than 50/50 and I think it's pretty obvious that people are forgetting how weak Zerg is vs Protoss right now. It's also pretty obvious people are underestimating Huk vs code S players as well. The edges any of these players have over each other is really small and Huk is figuratively in the same league as any of the Code S Protoss players right now. It would be a completely different story if he was a Zerg player. Huk's matches definitely could have gone the other way with just a few changes. Had an observer been out a bit quicker in game 1, that initial roach push likely would have gotten stuck on the ramp and not been able to burrow at the expansion while reinforcements arrived. Huk cleans that out, FF's the ramp, and from there, the all-in fails and Huk dominates. Had the roach rush in game 2 gone after the 2 exposed pylons then the forge, instead of the cannons (which were way back) then Huk would have been unable to make more cannons, as well as being able to warp in 1 less unit. Possible that Revival takes it right there. In the third match, as Tasteelly said, Huk was under 400 minerals per patch. Zerg just had to hold the contain a bit longer, and the game was essentially done. Two or three times, Huk was long distance mining the 5:30 expansion with a zerg force nearby that could have wiped out all of his probes. Then, he had a spire up and TONS of gas, and Huk's mining expansions had no air protection... why not mix in some mutas or more brood lords or some voidrays to counter the immortals? The all ultra/roach/ling army got owned, and Revival let himself get down to 2 working bases, thus the instant gg when the hatch was killed. Not that Huk played poorly, but both sides were somewhat sloppy today. I thought Huk seemed a lot more nervous than his Ro32 games. actually huk put up cannons in his bases after he saw the spire, furthermore huk had high templars with storm so mutas would not have been a good choice. broodlord/infestor also would not have been a good choice as the infestors would die to feedback and the broods themselves to the blink stalkers since huk had mass gateways. and zerg dosent have voidrays.
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On March 03 2011 13:17 Gospadin wrote:Show nested quote +On March 03 2011 11:13 Highwayman wrote: The negative comments about Huk not playing well are retarded. He went for greedy builds, made 1 mistake of moving out in game 1 and the Zerg capitalized perfectly. Gets all-in'd hard and defends very well to the point where he had like a 1% chance of losing after that in game 2. In game 3 I'm sure he'd be the first to admit his midgame plan was not well designed for Revival's double expand into heavy heavy roach on that map because he gave up a lot of map control, but his decision-making and execution after that point was incredible and he played it as well as anybody. He got a ton out of his force fields and immortals and handled the brood lords really patiently. Zerg's max is way weaker than Protoss's max so his defensive approach after letting Revival's econ get going with the 3rd base was really good. The only thing Revival could do was keep making brood lords, infestors, and roaches, but Huk was sniping the brood lords really well with stalkers and his infestors died pretty much instantly so you can't blame him that much for his decision to bring in ultras. Both players played really well but Huk is clearly the better player there. Losira is going to be a serious challenge but it's really no worse than 50/50 and I think it's pretty obvious that people are forgetting how weak Zerg is vs Protoss right now. It's also pretty obvious people are underestimating Huk vs code S players as well. The edges any of these players have over each other is really small and Huk is figuratively in the same league as any of the Code S Protoss players right now. It would be a completely different story if he was a Zerg player. Huk's matches definitely could have gone the other way with just a few changes. Had an observer been out a bit quicker in game 1, that initial roach push likely would have gotten stuck on the ramp and not been able to burrow at the expansion while reinforcements arrived. Huk cleans that out, FF's the ramp, and from there, the all-in fails and Huk dominates. Had the roach rush in game 2 gone after the 2 exposed pylons then the forge, instead of the cannons (which were way back) then Huk would have been unable to make more cannons, as well as being able to warp in 1 less unit. Possible that Revival takes it right there. In the third match, as Tasteelly said, Huk was under 400 minerals per patch. Zerg just had to hold the contain a bit longer, and the game was essentially done. Two or three times, Huk was long distance mining the 5:30 expansion with a zerg force nearby that could have wiped out all of his probes. Then, he had a spire up and TONS of gas, and Huk's mining expansions had no air protection... why not mix in some mutas or more brood lords or some voidrays to counter the immortals? The all ultra/roach/ling army got owned, and Revival let himself get down to 2 working bases, thus the instant gg when the hatch was killed. Not that Huk played poorly, but both sides were somewhat sloppy today. I thought Huk seemed a lot more nervous than his Ro32 games. No, You are wrong. Both players so solid fundamental skill and very good macro/mirco overall. Huk was calm enough to not freak out when he had 2 bases vs Revival's 4 bases. Alot of people would have freak out at that point, and gather all of there unit to do a push which Zerg will crush. What Huk did when he realize that Revival massed alot of Roach thus prevent him from taking a 3rd bases(Revival sacrifice his upgrade in order to mass Roach and have total map control) is he continue stay in put in his bass, mass up Stalker and get HT.
HT with storm was the one that pull him back into the game. At this point, Zerg player will have a feeling out frustrating 'cos this was pass 20 mins mark and with Zerg ahead the whole game but just cant finish Huk off. Revival WILL make mistake and that is exactly what he did.
BL is a good move, but Huk has always been good vs BroodLord in late game, he is really good at baiting the BL and then blink and kill them off. This was totally on display yesterday.
For the 1st round of Ultralisk, I think Huk scout or even guessed it and make some immortal and being really smart, after destroy the BL force, he didn't advance to deep into the creep.
The 2nd round of Ultralisk, many people say that if those was BL Revival would have won. but I dont think so. Revival have a lot of base but not that much drone, his 4th barely have any drone and those was kill off by DT. He never mined anything in his 5th. His 3rd was not fully saturate(oppose to what Kelly said) The thing is, BL take time to MORP, Ultra is just a click away. Revival at that point was too panic and in the verse of losing, he just freak out, and make whatever unit trying to fight the Protoss army.
Revival made mistakes in the 3rd game, but one can not say he threw the game away. Huk deserve more than what people gave him rightnow. He was in a extremely difficult situation both economically and metally. Comeback has always been awesome and this one is no exception.
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I didn't know where else to put this, I was a supporter of Kelly, but I just watched the Huk VODs and she said that zerg was doing an all in because he was pulling drones off of gas after speed. I mean. What. The. Fuck. I really hope I don't get banned for this post or anything, as I really do want to give her a chance, but really?
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