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TeamSpeak TL SC2 Open #15 / TSL3 Qualifier #8 - Page 45

Forum Index > StarCraft 2 Tournaments
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DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
February 27 2011 01:04 GMT
#881

why no immortals:

reason: immobilaty. he dosnet even plan to engage, his gameplan is clearly to have total mapcontrol and have multiple base vs 3 base. so... why ever engage before teching air?
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
AdreN-
Profile Joined November 2010
United States503 Posts
February 27 2011 01:04 GMT
#882
CARRIERS LOL
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
February 27 2011 01:04 GMT
#883
On February 27 2011 10:04 DiaBoLuS wrote:

why no immortals:

reason: immobilaty. he dosnet even plan to engage, his gameplan is clearly to have total mapcontrol and have multiple base vs 3 base. so... why ever engage before teching air?


He was also maxed for 5 minutes.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
AdreN-
Profile Joined November 2010
United States503 Posts
February 27 2011 01:05 GMT
#884
On February 27 2011 10:04 I_Love_Bacon wrote:
Show nested quote +
On February 27 2011 10:04 DiaBoLuS wrote:

why no immortals:

reason: immobilaty. he dosnet even plan to engage, his gameplan is clearly to have total mapcontrol and have multiple base vs 3 base. so... why ever engage before teching air?


He was also maxed for 5 minutes.

He should be 3/3/3 instead of 3/1 right now though
Logros
Profile Joined September 2010
Netherlands9913 Posts
February 27 2011 01:06 GMT
#885
Awesome finish.
Azuroz
Profile Joined November 2010
Sweden1630 Posts
February 27 2011 01:06 GMT
#886
i would have prefered void rays, they are awesome vs thors
Team NSHoseo <3
TeWy
Profile Joined December 2009
France714 Posts
February 27 2011 01:06 GMT
#887
Carriers are absolutely useless, sure Hasuobs can win with them but he could even more easily finish the game by abusing the mobility and strength of colossi/stalkers/immortals/HT...

Mech just sucks against pretty much anything...
Kisra
Profile Blog Joined April 2010
United Kingdom466 Posts
February 27 2011 01:06 GMT
#888
Whoa, Thors eating interceptors looks amazing, but yeah, need more Carriers in my SC2 games :D
:D
Finrod1
Profile Joined December 2010
Germany3997 Posts
February 27 2011 01:06 GMT
#889
roflstomped. no other words for that. O_o
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
February 27 2011 01:06 GMT
#890
On February 27 2011 10:05 AdreN- wrote:
Show nested quote +
On February 27 2011 10:04 I_Love_Bacon wrote:
On February 27 2011 10:04 DiaBoLuS wrote:

why no immortals:

reason: immobilaty. he dosnet even plan to engage, his gameplan is clearly to have total mapcontrol and have multiple base vs 3 base. so... why ever engage before teching air?


He was also maxed for 5 minutes.

He should be 3/3/3 instead of 3/1 right now though


shield ups are almost never worth it... 400/400 for the 3rd... thats a mothership ffs

European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
vrok
Profile Joined August 2009
Sweden2541 Posts
February 27 2011 01:06 GMT
#891
On February 27 2011 10:06 TeWy wrote:
Carriers are absolutely useless, sure Hasuobs can win with them but he could even more easily finish the game by abusing the mobility and strength of colossi/stalkers/immortals/HT...

Mech just sucks against pretty much anything...

Jinro says differently.
"Starcraft 2 very easy game" - White-Ra
mordk
Profile Blog Joined November 2010
Chile8385 Posts
February 27 2011 01:06 GMT
#892
Hahahahah that game was so nice... love to see this kind of controlling protoss play. Maximum damage with minimal losses
.Enigma.
Profile Joined January 2011
Sweden1461 Posts
February 27 2011 01:06 GMT
#893
I can definitely see Hasu win this Open easily.
"Jupiters c*ck!" - Quintus Lentulus Batiatus
DamnCats
Profile Joined August 2010
United States1472 Posts
February 27 2011 01:06 GMT
#894
Normally not a fan of TvP but that game was pretty awesome.
Disciples of a god, that neither lives nor breathes.
daxile
Profile Joined April 2010
Canada829 Posts
February 27 2011 01:06 GMT
#895
On February 27 2011 10:06 TeWy wrote:
Carriers are absolutely useless, sure Hasuobs can win with them but he could even more easily finish the game by abusing the mobility and strength of colossi/stalkers/immortals/HT...

Mech just sucks against pretty much anything...

carriers were a nice finish though, you don't see it often so just be happy with it ^^
to live is to suffer
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2011-02-27 01:07:39
February 27 2011 01:06 GMT
#896
What an absolute domination from Hasu in that game, Carriers were kind of icing on the cake heh

Hopefully Hasu takes out game 2 as well (and the finals) ^^
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
February 27 2011 01:07 GMT
#897
Incredible game ^________^
wwww
rolfe
Profile Joined September 2010
United Kingdom1266 Posts
February 27 2011 01:07 GMT
#898
any protoss who makes a ton of carriers is officially one of my favourite players!
life will not be contained. Life breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously but there it is. Life finds a way
Rampager
Profile Joined April 2010
Australia1007 Posts
Last Edited: 2011-02-27 01:09:03
February 27 2011 01:07 GMT
#899
Who is the observer? I know the Casters, but the observer is awesome. Catches everything, good camera control, knows where to focus. Awesome.

edit: Is it Wheat? That would blow me away.
ithree
Profile Joined January 2010
443 Posts
February 27 2011 01:07 GMT
#900
wow nice, don't get to see many protoss games like that.

Survivability ftw
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