why no immortals:
reason: immobilaty. he dosnet even plan to engage, his gameplan is clearly to have total mapcontrol and have multiple base vs 3 base. so... why ever engage before teching air?
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DiaBoLuS
Germany1638 Posts
why no immortals: reason: immobilaty. he dosnet even plan to engage, his gameplan is clearly to have total mapcontrol and have multiple base vs 3 base. so... why ever engage before teching air? | ||
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AdreN-
United States503 Posts
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I_Love_Bacon
United States5765 Posts
On February 27 2011 10:04 DiaBoLuS wrote: why no immortals: reason: immobilaty. he dosnet even plan to engage, his gameplan is clearly to have total mapcontrol and have multiple base vs 3 base. so... why ever engage before teching air? He was also maxed for 5 minutes. | ||
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AdreN-
United States503 Posts
On February 27 2011 10:04 I_Love_Bacon wrote: Show nested quote + On February 27 2011 10:04 DiaBoLuS wrote: why no immortals: reason: immobilaty. he dosnet even plan to engage, his gameplan is clearly to have total mapcontrol and have multiple base vs 3 base. so... why ever engage before teching air? He was also maxed for 5 minutes. He should be 3/3/3 instead of 3/1 right now though | ||
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Logros
Netherlands9913 Posts
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Azuroz
Sweden1630 Posts
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TeWy
France714 Posts
Mech just sucks against pretty much anything... | ||
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Kisra
United Kingdom466 Posts
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Finrod1
Germany3997 Posts
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DiaBoLuS
Germany1638 Posts
On February 27 2011 10:05 AdreN- wrote: Show nested quote + On February 27 2011 10:04 I_Love_Bacon wrote: On February 27 2011 10:04 DiaBoLuS wrote: why no immortals: reason: immobilaty. he dosnet even plan to engage, his gameplan is clearly to have total mapcontrol and have multiple base vs 3 base. so... why ever engage before teching air? He was also maxed for 5 minutes. He should be 3/3/3 instead of 3/1 right now though shield ups are almost never worth it... 400/400 for the 3rd... thats a mothership ffs | ||
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vrok
Sweden2541 Posts
On February 27 2011 10:06 TeWy wrote: Carriers are absolutely useless, sure Hasuobs can win with them but he could even more easily finish the game by abusing the mobility and strength of colossi/stalkers/immortals/HT... Mech just sucks against pretty much anything... Jinro says differently. | ||
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mordk
Chile8385 Posts
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.Enigma.
Sweden1461 Posts
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DamnCats
United States1472 Posts
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daxile
Canada829 Posts
On February 27 2011 10:06 TeWy wrote: Carriers are absolutely useless, sure Hasuobs can win with them but he could even more easily finish the game by abusing the mobility and strength of colossi/stalkers/immortals/HT... Mech just sucks against pretty much anything... carriers were a nice finish though, you don't see it often so just be happy with it ^^ | ||
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Asha
United Kingdom38257 Posts
Hopefully Hasu takes out game 2 as well (and the finals) ^^ | ||
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beetlelisk
Poland2276 Posts
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rolfe
United Kingdom1266 Posts
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Rampager
Australia1007 Posts
edit: Is it Wheat? That would blow me away. | ||
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ithree
443 Posts
Survivability ftw ![]() | ||
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