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[GSTL] Day 3 - Semifinals - Page 53

Forum Index > StarCraft 2 Tournaments
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Prev 1 51 52 53 54 55 89 Next
Ingruz
Profile Joined May 2010
Italy380 Posts
Last Edited: 2011-02-09 11:21:12
February 09 2011 11:19 GMT
#1041
Well it will be a lot harder than this for July in Code S but I think that we can say that the God of War is back :D
My life for Aiur!
Ghorgh
Profile Joined September 2010
170 Posts
Last Edited: 2011-02-09 11:22:38
February 09 2011 11:21 GMT
#1042
Fun series. Especially game 1.

And about the new maps. I'd love to them more often, but this will change in just a few weeks anyway. So let's celebrate instead, that there are no more Steppes of War, Jungle Basin or Delta Quadrant games.
revoN
Profile Joined February 2010
Japan804 Posts
February 09 2011 11:21 GMT
#1043
On February 09 2011 20:19 Ingruz wrote:
Well it will be harder for July in Code S but I think that we can say that the God of War is back :D


We only saw him win on Scrap which is considered to be a Zerg map. It's too early to tell if he's regained his skill yet. Still here's to hoping he actually does well in Code S.
StarCraft도 Quake도 좋아해요.
Swerc
Profile Joined February 2011
United States124 Posts
February 09 2011 11:22 GMT
#1044
Yeah was just one game though and he played strong.
Gym. Tan. Laundry.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
February 09 2011 11:22 GMT
#1045
On February 09 2011 20:19 jalstar wrote:
Show nested quote +
On February 09 2011 20:16 FuzzyJAM wrote:
July looked like he did amazingly, but he realistically had the game all but won when those four Zerglings were able to slip in and take up all of SangHo's attention allowing him to make an insane amount of Drones. Give anyone with any strategy that ridiculous of an economic lead and they're going to win almost every time whatever else they do.


No, only a Zerg could have used that opportunity to gain such a lead in worker count, no other race can just pump workers at the expense of everything else.


For sure, it was the fact that he was Zerg that allowed him to do that. I really think the new maps will allow Zerg to be on equal footing when they're able to take large economic leads earlier in the game. All I was saying was that the Banelings and Corrupters and whatever other things people are talking about weren't really all that important, simply distracting SangHo and getting a huge lead was pretty much what won him the game and nothing else really mattered all that much.
Did you ever say Yes to a single joy?
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 09 2011 11:22 GMT
#1046
People saying the first 6 corruptors were useless are not thinking right, while yes it may have been overkill. But most of all it discouraged Sangho going for Collosi(the true bane of the Zerg as of now) while also shutting down any stargate phoenix/void ray play(Bar the 2 phoenixes I saw NO air units were made). Once collosi are out the Protoss can usually take a third, but Collosi were so delayed here(due to him opting for 2robo immortal). At this point July had an incredible massive macro advantage so that he could deny the third even if he had collosi.

Aside from that, I still think those 4 lings won him the game, but the corruptors were a good choice.
WriterXiao8~~
Roggay
Profile Joined April 2010
Switzerland6320 Posts
February 09 2011 11:23 GMT
#1047
On February 09 2011 20:21 revoN wrote:
Show nested quote +
On February 09 2011 20:19 Ingruz wrote:
Well it will be harder for July in Code S but I think that we can say that the God of War is back :D


We only saw him win on Scrap which is considered to be a Zerg map. It's too early to tell if he's regained his skill yet. Still here's to hoping he actually does well in Code S.


Actually Scrap is not easy to play on versus Protoss. But that ling runby decided the game.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-02-09 11:28:01
February 09 2011 11:23 GMT
#1048
On February 09 2011 20:19 Ingruz wrote:
Well it will be harder for July in Code S but I think that we can say that the God of War is back :D


as much as i would love to say this we cant judge yet.

as i said in the previous post the 4 lings decided it.

but what we can give july :

- perfect multitasking, lings never stopped moving for a second and nothing slipped in his main as far as we could see. constantly scouting with the corrupters etc

- very solid play/gameplan

- insane macro(maxing out in like 14 ingame minutes while researching EVRYTHING)

- hes july and awesome.

On February 09 2011 20:18 Sanguinarius wrote:
Show nested quote +
On February 09 2011 20:11 BeMannerDuPenner wrote:
On February 09 2011 20:07 Sanguinarius wrote:
On February 09 2011 20:05 Skytalker wrote:
banebombing just doesnt seem right vs protoss lol


Killed all the zelots and hurt the stalkers, it worked fine. Its better on MM, but it worked there.


its really really strong if you got drop tech and the nest. the aoe is actually quite huge and unlike siege fire it deals the full dmg over the whole aoe.

now when you add how sick the P ball clumps up , P hp not recovering and sentries getting 3 shotted by banelings the dmg potential is HUGE for very little supply cost(OL full of banelings only costs as much as ONE roach ).


Yeah thats insane. I never really looked at the cost. Its 50min/25gas per bane.

But in SC2 with the increased clumping, its alot stronger.



exactly. doubt there is anything other then maybe a unfestor with a lucky mass fungal that has a bigger dmg potential in the Z army . esp for only 300/100 and 2 supply in cost.
life of lively to live to life of full life thx to shield battery
nRoot
Profile Joined February 2010
Germany928 Posts
February 09 2011 11:25 GMT
#1049
On February 09 2011 20:15 LittLeD wrote:
Is there still interest in Live Reporting?

yes please, I can't watch streams at the university :/
nekuodah
Profile Joined August 2010
England2409 Posts
February 09 2011 11:25 GMT
#1050
Haha david and 2 goliaths
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
February 09 2011 11:26 GMT
#1051
On February 09 2011 20:15 dkim wrote:
how was first corrupters a good idea. i am so confused. i mean sanho ended up going robo but if toss stopped at immortals and hts it would have been the worst idea ever. coin flip counter isn't a smart move imo


He scouted the stargate and made them to preemptively shutdown phoenix play; then they have the added benefit of deterring colossus play too, and essentially let him set what direction the match moved in.

Fast spire is obviously risky though and the early ling harass really got him ahead.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
February 09 2011 11:27 GMT
#1052
The coach of IM seems quite baller
CooDu
Profile Blog Joined September 2010
Australia899 Posts
February 09 2011 11:27 GMT
#1053
God I tell you what IM just looks so damn strong, love watching their games right now.
Just a simple guy, going wherever this journey takes me.
Gaxton
Profile Joined April 2010
Sweden2328 Posts
February 09 2011 11:27 GMT
#1054
Golfclap.
This is so on!
Kavas
Profile Joined October 2010
Australia3421 Posts
February 09 2011 11:28 GMT
#1055
I just noticed this but... is IM the only team where Zerg (and Protoss) is a majority O_O?
Ghorgh
Profile Joined September 2010
170 Posts
February 09 2011 11:28 GMT
#1056
Haha, those gestures always crack me up.
RPR_Tempest
Profile Blog Joined February 2011
Australia7799 Posts
February 09 2011 11:28 GMT
#1057
They're absolutely insane to not have Kyrix in there. He's ZeNex's shining star.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
February 09 2011 11:28 GMT
#1058
On February 09 2011 20:28 Kavas wrote:
I just noticed this but... is IM the only team where Zerg (and Protoss) is a majority O_O?


I think so. With IMMVP, kinda don't need another Terran. lol.
Mioraka
Profile Blog Joined October 2010
Canada1353 Posts
February 09 2011 11:28 GMT
#1059
unhuh? What happened to Kyrix.......that's like the only reason I watch ZenNex
lachy89
Profile Joined November 2010
Australia264 Posts
February 09 2011 11:29 GMT
#1060
how was first corrupters a good idea. i am so confused. i mean sanho ended up going robo but if toss stopped at immortals and hts it would have been the worst idea ever. coin flip counter isn't a smart move imo


How was corrupters not a good idea? They completely stop the pheonix play which he scouted, deter colossus play and he knew that Killer didn't even have a twilight council, so high templar tech was miles away.

Twilight > Templar > Storm etc...
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