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[GSL] Code A Ro32 Day 2 / Code S Ro32 Group C - Page 17

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 15 16 17 18 19 72 Next
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
January 04 2011 11:27 GMT
#321
GG
화이탱!! @moonsoshi9
utyske
Profile Blog Joined December 2010
Denmark185 Posts
January 04 2011 11:28 GMT
#322
Oh man, that was a sick build.
He's not the fastest zergling in the control group - Day9
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
January 04 2011 11:28 GMT
#323
On January 04 2011 20:26 Telcontar wrote:
Show nested quote +
On January 04 2011 20:24 vyyye wrote:
Colossi vs hydra/ling is actually disgusting. Wow.

Welcome to SC2's hard counter system.

I thought lings worked reasonable well, as long as you get a good flank with the lings. Saw some game where speedlings flanked, ran into and under the colossi and took them down quite fast. That was back in beta though...
Bankai - Correlation does not imply causation
Imhotep
Profile Joined August 2010
Sweden267 Posts
January 04 2011 11:28 GMT
#324
G to the G, GG!
"The world is a dynamic mess of jiggling things." - Richard Feynman
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 04 2011 11:28 GMT
#325
The Wind was behind the whole time .. simply from not scouting hmm.. cmon game 2 wind!!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
fUddO
Profile Joined October 2010
Canada197 Posts
January 04 2011 11:28 GMT
#326
That was a pretty cool game, if one-sided.
nK)Duke
Profile Blog Joined October 2008
Germany936 Posts
January 04 2011 11:28 GMT
#327
On January 04 2011 20:28 NeoLearner wrote:
Show nested quote +
On January 04 2011 20:26 Telcontar wrote:
On January 04 2011 20:24 vyyye wrote:
Colossi vs hydra/ling is actually disgusting. Wow.

Welcome to SC2's hard counter system.

I thought lings worked reasonable well, as long as you get a good flank with the lings. Saw some game where speedlings flanked, ran into and under the colossi and took them down quite fast. That was back in beta though...


collossus are not reavers, unfortunately
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
January 04 2011 11:28 GMT
#328
I love it when people accuse HongUn of only cheesing when he often does nice fast expand builds into a macro game to catch his opponent off guard.
MaDBread
Profile Joined October 2010
Germany66 Posts
January 04 2011 11:29 GMT
#329
every time I see 5 cannons powered by 1 pylon a kitty has to die
awha
Profile Joined August 2010
Denmark1358 Posts
January 04 2011 11:29 GMT
#330
aggressively expanding protoss, I have to try that
shaunnn
Profile Joined October 2010
Ireland1230 Posts
January 04 2011 11:29 GMT
#331
Nice decision to tech switch to colosus, like 5-10 zealots with +2 to tank the zerglings would have made that even more one sided imo
The naniwa - Unit of protoss skill, defined as the number of gates you build off of one base
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2011-01-04 11:30:02
January 04 2011 11:29 GMT
#332
HongUn got such a huge lead out of that fast expand, and then did a great job just capitalizing on it ^^
des0lar
Profile Joined July 2010
Austria126 Posts
January 04 2011 11:29 GMT
#333
Baneling Carpet bomb him if he is massing a ball. He already had the fungal to stop him from running away.
Wind was behind the whole time and knew he would lose the big engagement.
Why not try something gimmicky like banelingbombs?
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
January 04 2011 11:29 GMT
#334
On January 04 2011 20:24 VENDIZ wrote:
Is it just me, or is the brightness in the stream way higher than before?
It's brighter then usual for me as well.

If only Wind scouted with a drone in the beginning of the game it would have changed everything.
I <3 Plexa.
Alphaes
Profile Joined April 2010
United States651 Posts
January 04 2011 11:29 GMT
#335
On January 04 2011 20:28 NeoLearner wrote:
Show nested quote +
On January 04 2011 20:26 Telcontar wrote:
On January 04 2011 20:24 vyyye wrote:
Colossi vs hydra/ling is actually disgusting. Wow.

Welcome to SC2's hard counter system.

I thought lings worked reasonable well, as long as you get a good flank with the lings. Saw some game where speedlings flanked, ran into and under the colossi and took them down quite fast. That was back in beta though...


HongUn did well to hide his Collosi in his mineral lines, the lings kept getting stuck at the choke.
What this
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
January 04 2011 11:29 GMT
#336
Just a question, is the free stream even lower quality now or is my internet playing up?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Luoson
Profile Joined May 2010
New Zealand153 Posts
January 04 2011 11:29 GMT
#337
The best way to beat a fast expand protoss is to go roach corrupter... not hydra

(i play protoss)
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-01-04 11:31:35
January 04 2011 11:29 GMT
#338
Similar game to yesterday's MvP vs Zenio....mistake at the beginning, then theWind was being behind the whole game. HongUn just played it out very solidly and didn't go for a 6 gate timing attack.

EDIT: to the guy above me: roach/corruptor relies heavily on a scouted (!) robotics. Otherwise a 6 gate semi all-in will just crush this brutally.
"You see....YOU SEE..." © 2010 Sen
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
January 04 2011 11:30 GMT
#339
On January 04 2011 20:28 fUddO wrote:
That was a pretty cool game, if one-sided.


dunno i just hate seeing stalker/collosus balls. was surprised thewind was so strong when he attacked but after that it was just waiting for the gg.
life of lively to live to life of full life thx to shield battery
FuRong
Profile Joined April 2010
New Zealand3089 Posts
January 04 2011 11:30 GMT
#340
Poll: Recommend Set 1?

Yes (85)
 
82%

No (19)
 
18%

104 total votes

Your vote: Recommend Set 1?

(Vote): Yes
(Vote): No

Don't hate the player, hate the game
Prev 1 15 16 17 18 19 72 Next
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