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On September 20 2010 19:07 mikell wrote: seriously, same strat twice, and the wind could do nothing (fast expanding being one of the BETTER openings vs warpgate)
the wind defended horribly its not because of balance that he lost... Even if it looked like he was going to hold it he just made way too many mistakes. Very disappointed of his play tbh but oh well at least the other 2 zergs are good.
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On September 20 2010 19:04 Mazuuurk wrote:http://www.teamliquid.net/video/userstream.php?user=FisherIt does seem to be online, not sure if it's synced but it usually is. For anyone having trouble with the GOM player. Though my internet at work is shite and and I can't actually watch this myself very much anyway  I love you man, I really do.
How in the hell do GOM expect to people not restream if every day they get capped? By reading the comments I really haven't missed much in game 3.
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I really hope the 1.1 ladder maps have scrap station size ramps, such bs that 1zealot/sentry can block off an entire t1 zerg army
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shouldve killed off that one pylon! it was sooo close, in the red,,,
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On September 20 2010 19:06 Barthus wrote:Show nested quote +On September 20 2010 19:05 Telcontar wrote: if only thewind had sacrificed those few zerglings to snipe that last proxy pylon.... Yea, really not sure why he didn't just finish off that last pylon. Or killing that reinforcing probe.
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That Warpgate rush is really strong on Xel'Naga Caverns, but I have to say...TheWind played like such a champ! I honestly thought that TheWind was going to win!
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On September 20 2010 19:08 Doraemon wrote: really needed to take out that pylon...
He would have just made another pylon and warped in 1 round of guys at his base. Wouldn't have been a big deal at all.
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![[image loading]](http://img695.imageshack.us/img695/3194/tgintelstarcraftiiopens.jpg)
TLO sighting.
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Australia1928 Posts
On September 20 2010 19:06 smegged wrote: You know it really sucks watching zerg lose again to the terrible maps. Honestly he played almost flawlessly but there was not much he could do about that.
So frustrating to watch.
god damn am i sick of hearing how perfect people played when they lose to something people dont like.
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I wonder if that would have gone differently if TheWind had sacced some lings to take out that second pylon.
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4gate rushin Koreans know the money spot on Zerg's natural and I'm sure Anypro was going all game:
IF I CAN GET HERE WITH THAT MANY UNITS
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ALLEYCAT BLUES49496 Posts
Anypro is gonna be somepro some day man.I'm just tellin' you.
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On September 20 2010 19:06 deth2munkies wrote: Simultaneous connection limit exceeded my ass...
Luckily there are many restreamers.
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Horrible end to the series... Though I feel that kind of 1base strategy (4gate all in) will eventually be phased out (at least at progamer level) as players improve.
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That was ridiculous 
Two base zerg with queens, spines, speedlings and roaches - no problem, i've got force field. How is it that a stupid game makes me so angry...
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zerg wins a tournament= roach 2 supply. zergs keep losing for months= warpgate comes 10 seconds later.
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Prime example of why zealots are being nerfed in 1.1
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