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How to fight Banelings as a terran ?

Forum Index > StarCraft 2 Strategy
Post a Reply
lecubidu
Profile Joined May 2018
5 Posts
May 26 2018 19:53 GMT
#1
How to fight Banelings as a terran ?

My stimmed army cant kill banelings that just rush through my army, how to defeat them ?
Ej_
Profile Blog Joined January 2013
47656 Posts
May 26 2018 20:16 GMT
#2
"Technically the dictionary has zero authority on the meaning or words" - Rodya
bobo38
Profile Joined February 2016
France220 Posts
May 26 2018 20:37 GMT
#3
yep you need to retreat and split your bio ball, non-light units could stay not-moving to fire on baneling, and punishing A-move: you want to keep banelings running as long as possible so that as many as possible get shot with bad connection, and make sure they waste their firepower either on non-light units (ideally isolated) or small groups

it's super difficult, and as zerg I always have trouble to split hydras while tons of banelings are coming. But in TvZ it's a skill you need to get, especially with bio-play
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
Ryu3600
Profile Joined January 2016
Canada469 Posts
May 26 2018 20:47 GMT
#4
Marauders and thors can also be used but never have your army in a ball vs banelings a tip some people do when they have an army of marine marauder is they will stim the whole army control click the marines run them behind the marauders and split from there (Marauders take up to 7 banes each so they are a good damage soak and shield that buy time for your marines to split)
Maru is the best Terran ever.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
May 26 2018 23:54 GMT
#5
no one is mentioning this but it's also very important to kite off creep. if you fight banelings on creep you will lose even with good splits. that's why you're supposed to use your army to clear creep first instead of just pushing straight into the zerg.
TL+ Member
okright
Profile Joined February 2018
47 Posts
Last Edited: 2018-05-28 07:05:53
May 28 2018 05:39 GMT
#6
In my opinion banelings are too powerful against terran bio army for sure, a ball of banelings can easily wipe out entire terran batch without much effort, I guess it forces terran to use tanks and widow mines to attack banelings from distance so that banelings could explode, however widow mines dont tend to quickly enough borrow and shoot, while tanks need time to siege, when widow mines borrow they just barely shoot just after banelings hit. Its a flaw I think.

I have no Idea how to deal with a group of banelings coming in to my marines with marauders, medivacs and mines.

Furthermore, the idea here is how to defend against incoming baneling ball while you are on the move, obviously if you can set up defence you can get tanks set up, widow mines borrowed, army stimmed in time and raven anti-armor missile launched on the banelings before stimmed army, tanks and widow mine shots attack baneling group. However in reality when terran force is moving forward and sees on screen baneling ball incoming on attack move it takes time for tanks to siege, widow mines to borrow and raven needs to be micro-ed to shoot with clicks also stim needs to be pressed with clicks. All of these things take a few seconds and thats just enough time for baneling group to quickly attack and take out almost all units terran holds.

Has anyone tested how raven anti-armor missile would affect incoming baneling group ? Maybe thats the answer ? Get raven anti-armor missile in to them and then stim to kill them quickly ?

Any other strategies ?
Ej_
Profile Blog Joined January 2013
47656 Posts
May 28 2018 07:57 GMT
#7
Move ur units away from banelings while allowing them to use their ranged attack to attack banelings. You should also move them away from each other, to minimize baneling splash damage
"Technically the dictionary has zero authority on the meaning or words" - Rodya
brickrd
Profile Blog Joined March 2014
United States4894 Posts
May 28 2018 14:48 GMT
#8
not sure what league you terrans are in, but if you're in lower leagues often you can just control click marines and force move them back while leaving your marauders in front. this trick wastes a lot of banelings if you're playing a low level zerg who doesn't micro. if you're in higher leagues where this doesn't work then you need to learn how to split and kite off creep.

bio vs banelings is one of the oldest unit interactions and it works pretty well. similarly, as a zerg player i could complain that 8 marines under a medivac in a mineral line requires more micro for zerg to defend, but it would be a silly complaint because that's just how ranged vs melee works.
TL+ Member
maddogmcgee
Profile Joined January 2011
Australia105 Posts
May 30 2018 11:27 GMT
#9
Just Maru them.

User was warned for this post
and he whispered, never more
okright
Profile Joined February 2018
47 Posts
June 01 2018 05:58 GMT
#10
Does anyone know any tutorials on how to control marine, marauder, medivac force ? For example, how to split them ? There are many key commands and such.
Maybe anyone would like to make a short video using dekstop capture mode on OBS using microphone ?
Ryu3600
Profile Joined January 2016
Canada469 Posts
June 01 2018 12:32 GMT
#11
On June 01 2018 14:58 okright wrote:
Does anyone know any tutorials on how to control marine, marauder, medivac force ? For example, how to split them ? There are many key commands and such.
Maybe anyone would like to make a short video using dekstop capture mode on OBS using microphone ?


Against banelings? you literally just stim them the opposite direction and start making boxes to spread them apart.. like say you scan ahead and theres a bunch of banes coming you stim back grab half the units move it to the left then cut that half into half with another box and do the same and you just keep cutting your units in half spreading them out until they are in tinier and tinier groups. Vs other units like Zealots and Zerglings you kite. Meaning you run back shoot, as the animation for firing goes off move back again then shoot again it should be a quick constant repeated action. Don't kite banelings if you need to practice splitting go play Marine Split Challenge. If you need to practice kiting open up the legacy of the void unit tester game and grab 2 marines with stim and 2 zealots with +3 armor then spread the zealots apart and have them on hold. One Marine will constantly shoot the zealot the other is the one you practice shooting and moving with the idea is to try to kill the zealot at the same time as the one standing still.
Maru is the best Terran ever.
okright
Profile Joined February 2018
47 Posts
June 01 2018 14:16 GMT
#12
Marine Split Challenge is most likely the answer on how to learn to defend against banelings, is the mode in arcade ?
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
Last Edited: 2018-06-01 15:07:55
June 01 2018 15:04 GMT
#13
See this thread: http://www.teamliquid.net/forum/sc2-strategy/206208-marine-splitting-trick

Also this one: http://www.teamliquid.net/forum/sc2-strategy/438386-marine-splitting-guide-how-to-do-pro-splits
For a more in depth guide on different technique

Also marine split challenge can be found in arcade.
imenz
Profile Joined June 2018
3 Posts
Last Edited: 2018-06-02 07:25:24
June 01 2018 18:45 GMT
#14
--- Nuked ---
Haighstrom
Profile Joined March 2011
United Kingdom207 Posts
June 02 2018 14:03 GMT
#15
One big thing is pre-splitting. Get to the edge of creep (or near where the zerg army is) and spread out all your units before attacking. Take a small bunch of marines, stim and run in and attack a bit, to bait the zerg into attacking your concave. By splitting in advance the hard work is taken out of it during the fight.
Zzoram
Profile Joined February 2008
Canada7115 Posts
June 03 2018 05:25 GMT
#16
Pre split army, bait the banelings then retreat into tank range, stand a Thor or some marauders at the front to tank the hits if they a-move instead of right click the banelings
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