• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:54
CEST 13:54
KST 20:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double1Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon103
StarCraft 2
General
Weekly Cups (Sept 21-27): herO and ByuN double Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 13-20): herO scores triple
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8108 users

[D] when should you build marauders?

Forum Index > StarCraft 2 Strategy
Post a Reply
klup
Profile Joined May 2013
France612 Posts
January 17 2016 11:17 GMT
#1
Hi all,

Here is a question for terrans players. I used to produce in both TvZ and TvP a balanced mix of marauders and marines at the end of Hots.

IN HOTS


In TvZ


Marauders were there to tank banelings and very good vs any roach based comp.

In TvP

Marauders were good because of their better ability to tank AOE damage while being still strong dps vs stalkers/armored.


In LOTV

While playing Lotv I noticed I build near to no Marauders in every single matchup. Reasons I see are

In TvZ

Marauders are basically useless when you have flying tanks and marines. I lost countless games because I was trying to produce marauders vs Roach/Ravager composition but now I realize they are simply trash compared to a good mass marines.

Vs ling bling mutas I still produce them the same way I did with hots as they are still very good at tanking blings

In late games they are phased out by the ghosts basically.

In TvP

I did the same mistake than in TvZ I believed marauders will be better vs adepts compared to marines (especially due to adepts being an anti marine unit). But the more I play TvP the more it seems to me that marauders are again trash compared to mass marines even vs adepts.

Do you guys feels the same way?

Are you still using Marauders in your games?

If you guys could share your thought about when marauders should be built I would be very interested to have others point of vue on the subject.

Disclaimer : this is not balance complain thread. It is just to discuss basically what is better in bio comp between pure marines and marines/marauders.
Gullis
Profile Joined April 2012
Sweden740 Posts
January 17 2016 11:58 GMT
#2
I watched Avilos evolution chamber video and he talked about it.
With all the changes and new units, the gas you spent on marauders in hots is better spent on tanks or liberators in lotv.
I would rather eat than see my children starve.
nanaoei
Profile Blog Joined May 2010
3358 Posts
January 17 2016 13:33 GMT
#3
i haven't been playing terran on KR, but on NA i get away with early marauder defenses in masters or higher.
if you open reaper, it seems less likely that a pensive zerg player will go semi-all in with packs of lings from early injects unless they discount your skill.

i think marauders are fine and necessary in a TvP at equal skill, they're bad en-masse compared to how they used to be because of guardian shield and chargelots archon spam, however, they do allow you to effectively seal an engagement by finishing off expensive and important units like templar and disruptors. previously they were required to deal with collosus balls that constantly add blink stalkers.

there's no other unit aside from the expensive cyclone (in low unit engagements) that allow you to punish an opponent who wrongly pokes. in that sense, liberators and cyclones or even reapers are much better early game units to use for pressure.

widow mines and cyclones effectively shut down early game harassment from protoss and can be used all game long to that degree. they're independent units, whereas i'd say marauders are much more combination units.

if you're playing an imperfect game, there are many times at which you replace bare-barracks with addons when you are supply blocked and can't produce anyway. what do you do then? well in each lategame scenario you are making ghosts, there's a point for making the fast-building tech lab during that downtime unless you plan on outplaying your opponent with sheer amounts of marines in the midgame.

marauders are still necessary when using a bio-mine style against a muta bling style. as always, marauders are soaking, marines, tanks, and mines are dealing with the brunt of the attack, and hopefully enough medivac marines are leftover to continue the push.

i'd say overall however, tanks and liberators are much more important in each matchup, save for a regular TvP.
if you've seen polt play, he relies heavily on a large amount of tanks and liberators against zerg, while other terrans prefer to abuse the fact that zerg has to rely on roaches if they plan on teching faster.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Grizvok
Profile Joined August 2014
United States711 Posts
January 22 2016 22:41 GMT
#4
I've only played like 100 games in LoTV (diamond level) and getting much better recently as I've been playing more often and still like Marauders in TvP and TvZ but definitely at a reduced level. In TvZ they are good'ish against all styles, but unfortunately I've ran into the glaringly obvious problem that Ultras are just really really strong. It used to be that when you suspected a switch of the sort you just started churning out Marauders but now they are just completely ineffective against them.

I hate the Liberator. I think it's mostly because I haven't used it that much except to harass which is where I think it shines. Even when playing against it in TvT if it is a bigger part of his army composition and our macro is on par I'm semi-happy to see them unless he's shredding my mineral line. It's probably the level I'm playing at since pure marine and tank micro is just leaps and bounds easier to do at the same time than tanks, rines, and libs.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
January 22 2016 23:19 GMT
#5
From what I have seen plenty of mauraders being built in TvZ. That mauraders are a lot worse against ultras doesn't matter till upgraded ultras are out.
Superbanana
Profile Joined May 2014
2369 Posts
January 23 2016 00:10 GMT
#6
I think its more about the gas cost, as mentioned above.

Compared to HotS the optimal number of marauders is deffinetly lower in PvT, but they are still good vs any composition.
Vs roach ravager, marauders do very well in my games but you can play with more tanks and liberators and then you won't have the gas. I play bio heavy vs roach ravager so maybe thats why.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Grizvok
Profile Joined August 2014
United States711 Posts
January 23 2016 00:47 GMT
#7
On January 23 2016 08:19 Dangermousecatdog wrote:
From what I have seen plenty of mauraders being built in TvZ. That mauraders are a lot worse against ultras doesn't matter till upgraded ultras are out.


That's the point. Once the upgraded ultras are out your army is shit unless you've been building more Liberators and pre-emptive ghosts and even then I don't "love" any Terran options of dealing with them. And adding significant Marauder numbers is usually done a little bit later against both bane/ling/muta and Roach/Ravager comps as your gas is better spent elsewhere earlier on. Liberators as I said before are just annoying as hell to use and not really a fun unit though I love the harass potential. How bad Marauders are right now versus Ultras is absurd. If you have this giant bio ball in a nice concave faced with a couple of Ultras they shouldn't be capable of just stampeding through your army.

EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
January 23 2016 09:41 GMT
#8
Concussive shells are still useful, so it's always good to mix in even just 2-3 marauders for the slow early on, and 5-6 later on.
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #106
IntoTheiNu 900
WardiTV408
OGKoka 186
Rex129
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko357
mouzHeroMarine 292
OGKoka 172
Rex 120
ProTech120
StarCraft: Brood War
Bisu 2998
Larva 1362
Horang2 1354
EffOrt 961
BeSt 628
Soma 360
Hyuk 353
Mini 225
Stork 200
ZerO 194
[ Show more ]
Rush 191
Light 176
Zeus 140
ggaemo 123
Barracks 107
Hyun 96
Killer 96
Shinee 35
Sea.KH 34
Bale 33
ToSsGirL 31
Mong 25
PianO 19
Aegong 18
Sacsri 15
ajuk12(nOOB) 14
zelot 13
soO 11
HiyA 11
Sexy 10
sorry 10
Noble 8
Dota 2
Dendi1266
BananaSlamJamma126
League of Legends
KnowMe35
Counter-Strike
byalli843
x6flipin331
Other Games
singsing2124
olofmeister1721
crisheroes282
XaKoH 265
Sick246
Pyrionflax159
B2W.Neo67
ArmadaUGS61
Mew2King53
ZerO(Twitch)6
Organizations
Dota 2
PGL Dota 2 - Main Stream478
StarCraft: Brood War
lovetv 10
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH309
• StrangeGG 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1676
Other Games
• WagamamaTV215
Upcoming Events
Monday Night Weeklies
4h 6m
Sparkling Tuna Cup
22h 6m
Afreeca Starleague
22h 6m
Leta vs Soulkey
PiGosaur Cup
1d 12h
Kung Fu Cup
1d 23h
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
5 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.