• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:27
CEST 04:27
KST 11:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Trading/Investing Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 528 users

[G] All-In Aggression: A Guide to ZvP

Forum Index > StarCraft 2 Strategy
Post a Reply
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2016-01-07 23:01:23
January 04 2016 13:19 GMT
#1
[image loading]

Introduction --

+ Show Spoiler +
Hello and Happy New Years everyone, I appreciate you checking out this guide.

The bridge between all-in and macro is shorter than you think. Both styles require you to develop essential skills and mechanics. Both styles require you to incorporate a high level of structure and precision with your build. Both styles require you to have fundamental understanding of both your own strategy and your opponent's. The only difference between a macro player and an all-in player is the way that they approach the game.

There is nothing wrong with the notion that playing macro Zerg is an effective way to improve at SC2; but there is a tremendous deal wrong with believing that playing macro is best or only way to improve. It is essential to explore a wide range of styles, because there is a lot of value to variety.

Too often the term "all-in" is cast about in a negative light. People wrongly claim that all-in styles are not effective for improving overall mechanics and skill. But I'm convinced that if more players embraced the style and mindset of an all-in aggressive player, they would find the edge that they're looking for.


Overview --

+ Show Spoiler +
This guide will outline an early “all-in” attack, designed to end the game outright:

~4:15 | 8 Roaches and 24 Speedlings arrive at opponent's expansion.

[image loading]

**NOTE: This timing does not work well on maps with in-base expansions like Orbital Shipyard and Dusk Towers. It is ideal for maps that have large expansion ramps (Prion Terraces, Ruins of Seras, Lerilak Crest, Ulrena, and Central Protocol are all viable).

Also, the defensive power of the Mothership Core needs to be highly respected in the current meta. Executing this style effectively revolves around baiting Overcharges and sniping Pylons. With proper execution, this style is effective in the current meta, and will only get stronger if the Mothership Core's defensive abilities are nerfed (please??).

Let me be clear. This attack is meant to win the game; in an ideal scenario you will not have to worry about transitioning. However, I believe that no all-in is truly complete without another follow-up all-in.

Thus, this "all-in" will actually have three phases:

1) Build and Pressure

[image loading]

This section will list the full recommended build order, as well as explain how preliminary Zergling pressure can soften your opponent for the real attack.

2) Attack and Cripple

[image loading]

This section will explain the execution of the attack itself: when to arrive, what to target, and how to deal game-ending damage.

3) Transition and Finish

[image loading]

This section will list the transitioning steps in the event that your opponent survives your attack, and you need a quick follow-up all-in.

There are also two reference sections called Replays and Tutorials.


Build and Pressure --

+ Show Spoiler +
13 Overlord
17 Hatchery (0:53~)
18 Gas (1:05~)
17 Pool (1:15~)
19 Overlord (1:40~)
19 Lingsx3 (6 total / 2:00~)
22 Queenx2 (2:05~)
26 Lings Speed (2:10~ -- Remain in gas)
26-31 **Lings
31 Roach Warren (2:40~)
30 Overlordx2
30-46 Roachesx8 (3:30~ -- Remove from gas)
46-52 Speedlingsx12 (3:55~)
52 Overlord + Flood Zerglings (or Transition)

~4:15 | 8 Roaches and 24 Speedlings arrive at opponent's expansion

**So these initial Zerglings that you build are the most precious things in the world, and how you manage them will largely determine whether you win the game. First off, you can deny the Probe scout easily, and hopefully prevent the Protoss from scouting your Roach Warren. Also, you can immediately pressure your opponent's expansion (as early as 2:45). Your real goal is not to do any kind of damage -- but if you can kill a Pylon or Probe by all means! The main purpose of the early Zerglings is to bait Photon Overcharge, then just run away. Bait Overcharge. Run away. Don't lose Zerglings. You keep your opponent in the dark while softening them up for the real attack.

[image loading]


Attack and Cripple --

+ Show Spoiler +
The primary target when engaging is your opponent's pylons.

[image loading]

In addition to eliminating supply and de-powering cannons and gateways, Pylons are especially valuable targets because they are now incredibly potent defensive tools. That's why we talked about baiting the Overcharge energy from the Mothership Core, the fewer Overcharges the more damage your Roach-Ling will do.

A Photon-Overcharged Pylon does approximately 32-33 damage per second to Roaches and Zerglings. Comparatively, Adepts do approximately 6 damage per second to a Roach and 14 damage per second to a Zergling. Do not make the mistake of ignoring a newly-cast photon-overcharged Pylon! It lasts for 11 seconds and will chew through your units. Either focus it down quickly, or avoid it entirely.

Photon Overcharge currently only costs 25 energy, which means most times your opponent will be able to cast at least 2-6 Overcharges by 4:15. That is why your initial Zergling pressure is so important – you can easily force a few Overcharges even though you do not plan on engaging. Then when your Roaches arrives, the Mothership Core will have less energy and you can quickly focus-fire the remaining Pylons.

If possible, always position in such a way that all 8 of your Roaches can attack a single Pylon. Hotkey your Roaches and Zerglings on separate control groups so that you can execute this type of micro more efficiently. It takes about four volleys of your Roaches (less if Zerglings are helping out) to kill a Pylon. Take them out quickly with focus fire, and your Roach-Ling will overwhelm the Protoss base. If you're not able to get the jump on a Pylon before the Overcharge, you may disengage it (move out of the Pylon's range) and prioritize other essential structures: Cybernetics Core, Expansion Nexus, Other Pylons, Other tech (Robo/Sg).

Most Protoss will not use their Probes as part of the defense; but if they do, you absolutely can trade Roach-Ling for Probes. It'll be a one-sided fight. You can also target units like Sentries/Stalkers/Zealots/Adepts, as they will drop quickly in small numbers.

It is important to distinguish between when it is correct for your units to be move-commanding, attack-moving, and hold-positioning. These are largely the three commands you will be issuing: either you'll right-click a target, or you'll A-Move towards your opponent's workers/units, or you'll hold position (usually out of Photon Overcharge range ). How you use these three commands really depends on the situation, but it's important to be aware of the different ways you can control your units.

What you don't want to do is chase his Probes or units around while he has Pylons up and Gateways warping in. Prioritize Pylons, and render the Gateways and Mothership Core the way they should be: useless. Then you can decimate the Probe line and/or destroy the expansion Nexus. That is how you do game-ending damage.

However, there will be some situations where it is incorrect to push up into your opponent's main base. You will ALWAYS be able to push into the expansion aggressively (it is too early for them to deny you); but you won't always be able to move up the ramp into his main. In that scenario, it is actually correct to focus down the expansion Nexus and transition, rather than risk a cost-inefficient trade up a narrow ramp. A one-base Protoss is essentially crippled, and they will have to either slowly retake his expansion, or do a desperate 1-base all-in.


Transition and Finish --

+ Show Spoiler +
If you execute your Roach-Ling attack and you are unable to either a) kill his expansion hatchery or b) cripple his economy and infrastructure, then you have probably already lost. That is the nature of an all-in; no qualms about it. The attack is a significant investment for you, since you will be very behind in terms of tech and still without a third base. But if you're able to destroy a Nexus and/or the majority of his infrastructure/Probes, then you're in great shape and you can even transition into a longer game.

In theory you could transition however you’d like, however I recommend some variation of a 2-base 3-4 gas follow-up -- Roach-Queen-Nydus or Speed Roach-Ravager or Hydra-Ling-Roach. Not too greedy, something like starting unit production at 40-44 Drones. That way you can either defend a counter all-in or attack again yourself.

If you play too economical/passive after the first attack, you risk losing the game or at least your advantage in it. Too many players make the mistake of executing early pressure, then droning to full three-base saturation. It does not work that well in LotV because your main mines out quickly so you end up actually needing to take a fourth to sustain 60+ workers. Plus your opponent is very likely to attack you again while you're droning for such a long period. Unless you have a very clear read on your opponent and feel comfortable playing 3-4 base macro against it, I would recommend a more short-term solution .

Here is an example of an effective transition (2 Base / 40 Drones / Roach-Queen-Nydus):

At 4:15 you engage with your Roach-Ling, and you will probably continue building Zerglings after that point. Let us assume that around 5:00 you destroy your opponent’s expansion Nexus but you can't end the game. The first thing you do is start droning your expansion and producing a Queen; you do not have the economy to immediately take gases or a lair. You should almost always have a stage of heavy droning:

[image loading]

The first step should be to get a minimum of 38 Drones in the mid-game to saturate 2 mineral fields (32) with 2 gas (6). With that benchmark in mind, you'll probably refill the first gas pretty quickly, and start the second gas and Lair around the time you're reaching 16 on the minerals at both main and natural. Eventually, you'll have enough Drones to take the last 2 gases without compromising your 2-base mineral economy.

[image loading]

Contrary to economic theory from HotS, you do not always need to fully saturate your main (16). You definitely want to do it in the early stages; but by around 5:30/6:00, half of your mineral patches in the main will be getting low. One way to adapt to this change in LotV is to keep 12 Drones mining in the main instead of 16 -- that way you are only single-mining the far back patches which will preserve them a little longer. This tactic helps to balance your economy, especially when you’ve already been on one base for so long.

[image loading]

Once you hit 40 Drones, you have the perfect 2-base economy for this stage in the game: 12 Drones mining minerals in the main; 16 Drones mining minerals at the expansion; 12 Drones mining gas from the 4 extractors (total 40). Perfect! It works out to about 1,100 minerals and 450 gas per minute, which allows you to afford a nice-sized mid-game army.

[image loading]

At this point, start your Nydus, switch back into Roach production and mass Queens from both hatcheries. You should have about 6 Queens minimum when the Lair finishes, and should continue producing them until you win. Load up your Nydus with Queens then Roaches, and plop the Nydus in the Protoss main. Transfuse the Nydus, spread creep and engage relentlessly!

[image loading]


Replays --

+ Show Spoiler +
The six-replay pack can be downloaded here.

Note that many of these replays feature the pool-first version instead of the hatch-first version, which was an oversight on my part. I will likely put together another replay pack specifically on the hatch-first version ASAP.


Tutorials --

+ Show Spoiler +
These tutorials feature my own games played at the top master/GM opponents on NA and EU servers, because frankly that's all I have, but as soon as Snute sends me some replays I promise to do analysis of that!

ZvP Tutorial 1: All-In Aggression (Hatch-First with Nydus Transition)

ZvP Tutorial 2: All-In Aggression (Pool-First No Transition)

ZvP Tutorial 3: All-In Aggression (Pool-First into "Macro" version with Mutalisk Transition)


All-In Academy --

+ Show Spoiler +
[image loading]

This guide was written, edited, and produced by All-In Academy SC2 Coaches.

If you are interested, please consider filling out a free student assessment. The survey is short and designed to help determine how we can best help you improve. Based on the assessment, you will be assigned a coach who specializes in key areas of SC2. They will contact you via email and provide whatever guidance you need to play and improve more efficiently.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
A_Scarecrow
Profile Joined March 2013
Australia721 Posts
January 04 2016 15:28 GMT
#2
sick adding to my thread much appreciated will try it out!
NotFOXAnonymous
Profile Joined January 2016
9 Posts
Last Edited: 2016-01-04 15:51:23
January 04 2016 15:43 GMT
#3
Hi Guy,

Nice idea, i'll try it for sure.

BUT PLZ,stop adding those stupid replays !
You write here to present a specific build and you post replay where you do something different ...

1 Game : pool before gaz
2 Game : pool first
3 Game : pool first
4 Game : pool first
5 Game: 3rd Hatch at 32 population
6 Game : Correct

So you execute the BO you wrote once in your 6 games ...


TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2016-01-04 17:28:15
January 04 2016 16:55 GMT
#4
On January 05 2016 00:43 NotFOXAnonymous wrote:
Hi Guy,

Nice idea, i'll try it for sure.

BUT PLZ,stop adding those stupid replays !
You write here to present a specific build and you post replay where you do something different ...

1 Game : pool before gaz
2 Game : pool first
3 Game : pool first
4 Game : pool first
5 Game: 3rd Hatch at 32 population
6 Game : Correct

So you execute the BO you wrote once in your 6 games ...



Well the Pool-First and Hatch-First versions are almost identical, I explain it a little better in the tutorials...but you're right! I should have included more of the hatch-first version since that's the one I included in the guide.

Thanks for the suggestion, I put a new note in the replay section: "Note that many of these replays feature the pool-first version instead of the hatch-first version, which was an oversight on my part. I will likely put together another replay pack specifically on the hatch-first version ASAP."
Coaching www.allin-academy.com | Team www.All-Inspiration.com
NotFOXAnonymous
Profile Joined January 2016
9 Posts
January 04 2016 18:10 GMT
#5
Ty, btw i tried it and it's pretty strong !
NoisyNinja
Profile Joined February 2011
United States991 Posts
Last Edited: 2016-01-06 23:13:05
January 05 2016 19:29 GMT
#6
Love the details in Tang guides, I just wish he wrote Terran guides instead.

Looking to try this on ladder in my next ZvP.

Jakamakala
Profile Joined July 2011
United States115 Posts
January 06 2016 08:56 GMT
#7
On January 06 2016 04:29 NoisyNinja wrote:
Love the details in Tang guides, I just wish he wrote Terran guides instead.

Looking to try this on ladder in my next ZvP.



Looking for Terran guides? :^ ) Ask and I might do another.
NoisyNinja
Profile Joined February 2011
United States991 Posts
January 06 2016 23:12 GMT
#8
On January 06 2016 17:56 Jakamakala wrote:
Show nested quote +
On January 06 2016 04:29 NoisyNinja wrote:
Love the details in Tang guides, I just wish he wrote Terran guides instead.

Looking to try this on ladder in my next ZvP.



Looking for Terran guides? :^ ) Ask and I might do another.


But can you do it Tang style with tons of screenshots and incredibly detailed?
Jakamakala
Profile Joined July 2011
United States115 Posts
Last Edited: 2016-01-07 00:12:09
January 07 2016 00:11 GMT
#9
On January 07 2016 08:12 NoisyNinja wrote:
Show nested quote +
On January 06 2016 17:56 Jakamakala wrote:
On January 06 2016 04:29 NoisyNinja wrote:
Love the details in Tang guides, I just wish he wrote Terran guides instead.

Looking to try this on ladder in my next ZvP.



Looking for Terran guides? :^ ) Ask and I might do another.


But can you do it Tang style with tons of screenshots and incredibly detailed?



Go look at my other guide and tell if it's good enough. It's somewhere on the Strategy Forum List. Up to you to judge. I've been thinking about doing a TvT or TvP one but TvZ was my strongest by far.
NoisyNinja
Profile Joined February 2011
United States991 Posts
January 07 2016 00:18 GMT
#10
On January 07 2016 09:11 Jakamakala wrote:
Show nested quote +
On January 07 2016 08:12 NoisyNinja wrote:
On January 06 2016 17:56 Jakamakala wrote:
On January 06 2016 04:29 NoisyNinja wrote:
Love the details in Tang guides, I just wish he wrote Terran guides instead.

Looking to try this on ladder in my next ZvP.



Looking for Terran guides? :^ ) Ask and I might do another.


But can you do it Tang style with tons of screenshots and incredibly detailed?



Go look at my other guide and tell if it's good enough. It's somewhere on the Strategy Forum List. Up to you to judge. I've been thinking about doing a TvT or TvP one but TvZ was my strongest by far.


It's pretty good, but there are a couple Tang guides floating out there with screenshots for literally every other sentence to show where basically each unit at what time.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2016-01-24 19:33:14
January 24 2016 19:30 GMT
#11
Hey guys just an update, I've still been using this build (and variations of it) with great success in ZvP. Here's a VOD against a GM Protoss from today's ladder session:

http://www.twitch.tv/tangsc/v/37438665

Here's another one that's a bit weird:

http://www.twitch.tv/tangsc/v/37439340
Coaching www.allin-academy.com | Team www.All-Inspiration.com
RoliaS
Profile Joined January 2015
Sweden2 Posts
February 04 2016 22:33 GMT
#12
Big thanks for all the guides, great job!
In you ZvT guide you have a similar all-in but with a few ravagers instead. Seems to me like the ZvT build just packs a bigger punch. So I'm wondering if the build in this guide is preferable against P and if so why?
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
February 06 2016 20:23 GMT
#13
On February 05 2016 07:33 RoliaS wrote:
Big thanks for all the guides, great job!
In you ZvT guide you have a similar all-in but with a few ravagers instead. Seems to me like the ZvT build just packs a bigger punch. So I'm wondering if the build in this guide is preferable against P and if so why?

Yeah the Roach-Ravager timing can definitely be used for ZvP too. It arrives slightly later, which is why I tend to prefer the Roach-Ling, but the Roach-Ravager has other benefits like it's more deceptive because you can remove from gas until after the Zerglings chase the probe away. It's funny I actually did both builds back to back on ladder today against the same opponent, and he definitely wasn't expecting it the second time because I did remove drones from gas until the Probe was chased away.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
sir_real
Profile Joined October 2010
United States10 Posts
June 01 2016 05:03 GMT
#14
Sorry to necro an old post but wouldn't 1 adept (very common) pretty much wreck any early ling aggression? No overcharge needed.
Yesterday was Tomorrow two days ago.
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#38
PiGStarcraft661
rockletztv 42
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft661
RuFF_SC2 134
Livibee 101
StarCraft: Brood War
Artosis 784
MaD[AoV]18
Icarus 5
Dota 2
monkeys_forever608
febbydoto18
League of Legends
JimRising 750
Counter-Strike
summit1g8911
taco 312
PGG 96
Super Smash Bros
hungrybox514
Heroes of the Storm
Khaldor129
Other Games
tarik_tv7696
Fnx 3162
shahzam765
Maynarde201
CosmosSc2 28
Organizations
Other Games
gamesdonequick1070
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 108
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift5045
• Jankos1525
• masondota2645
Other Games
• Scarra1533
Upcoming Events
Replay Cast
21h 33m
The PondCast
1d 7h
RSL Revival
1d 7h
ByuN vs Classic
Clem vs Cham
WardiTV European League
1d 13h
Replay Cast
1d 21h
RSL Revival
2 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
2 days
FEL
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
[ Show More ]
RSL Revival
3 days
FEL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL: ProLeague
4 days
Dewalt vs Bonyth
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.