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[G] A Basic Zerg Build for LotV

Forum Index > StarCraft 2 Strategy
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TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2016-01-24 19:34:58
November 18 2015 13:47 GMT
#1
[image loading]

Intro --

+ Show Spoiler +
Good day ladies and gentleman of Team Liquid -- thank you for viewing!

My goal is to present what I think is a very reasonable first build for Zerg players to use in LotV. The reason I chose this build is because it is simple but effective. It is the kind of build that newer players can use to develop their basic mechanics, while more experienced players can use it as an opening into more advanced styles of play.

If you're the kind of player who enjoys being the aggressor, then you will likely enjoy this build because you'll be able to pressure very early. But I think that even players who prefer to play more economically will find value, since this is one of the earliest and most aggressive attacks that a Zerg can use against you. Regardless of your preferred play-style, it is worthwhile getting to know how to execute and defend these types of attacks.

Another function of this guide is to remind Zerg players of some important key mechanics learned in HotS and WoL. By "key" mechanics, I literally mean efficient keyboard usage. Whether or not this particular build is viable in the LotV meta two months from now, it sets the minimum bar in terms of basic Zerg mechanics.

Developing efficient ways to hotkey, rally, and manage units -- even if they are only Zerglings for now -- will pay dividends regardless of the build(s) you eventually settle with.


Build --

+ Show Spoiler +
This build is best-suited for Zerg vs Zerg and since it is an early attack, it works better on smaller maps (ZvZ on Ulrena is a dream scenario). However, it could still be effective on larger maps and perhaps even against some Protoss and Terran opponents (if they do not wall-in).

*Note* -- unmarked increases in supply are drones, ie. "14 gas" implies building 2 drones at the start of the game.

A Basic Zerg Build Order:

14 Gas
14 Pool
14 Extractor Trick to 15 Supply
15 Overlord
15 Queen
17 Zergling Speed Upgrade (Remove from gas @100)
17-22 Zerglings
22 Hatchery
21 Zergling
22 Overlord
22 Queen
24-28 Zerglings
28 Overlord
28+ Zerglings

In a nutshell, this opening build allows you to put on preliminary pressure with slowlings around 2:00, and then more heavy speedling pressure around 2:40.

The primary goal is to cripple your opponent's production (ie Queens/Expansion Hatchery) since that will win you the game outright. Drones are another great target because if you kill enough workers, you do not necessarily need to win the game outright. You will sometimes find yourself in situations where you've dealt enough damage to have an advantage later in the game.

Also, different players can approach this build in different ways: some may prefer to stick with overwhelming force and shove Zerglings out until the end of days; some may transition into aggressive Roach and Baneling play; some may even macro out of it. It's completely open to stylistic adaptation, once the basic build and mechanics have been mastered.


Mechanics --

+ Show Spoiler +
This guide sets the minimum bar in terms of three basic Zerg mechanics:
  1. Hotkeying
  2. De-Selecting
  3. Rallying
These are not the only important mechanics, but they are ones you must know to be successful. I can't guarantee you'll go pro if you master them; but I can (almost) guarantee you won't go pro if you don't master them.

1. Hotkeying

Perhaps the most important mechanic, unit hotkeying is absolutely crucial to your success in SC2. The ability to micro-manage your units, to reinforce your army, and to respond to your opponent -- all of these rely on unit hotkeys.

To illustrate how to efficiently hotkey units, assume that you have Zerglings on the field and you want to set "1" as your hotkey for them. This is called a Control Group and it is done in two steps:
  1. Select Zerglings
  2. Hold Control and Press 1
This is simple enough, but keep in mind that all unit-eggs (pre-hatched units) can be hotkeyed to save time. In fact, your goal should be to hotkey and organize every single Zergling-egg before it even hatches. That means that as soon as you start making Zerglings, the Zergling-eggs should be immediately added to Control Group "1".

This process is called Shift-Adding to Control Groups, and once again it is done in two steps:
  1. Select Zergling Eggs
  2. Hold Shift and Press 1
For example, say you currently have 3 sets of Zerglings on the field in control group 1. Your goal is to construct three additional sets of Zerglings and add them to control group 1. The first step is to select the larva:

[image loading]

Then hold down "Z" to construct the three sets of Zergling:

[image loading]

Then (with the three eggs still selected), holds Shift and Presses "1". This will add the three eggs to the existing three Zerglings for a total of 6 sets of Zerglings.

[image loading]

Then once the Zergling complete, you have a total of 6 sets (12 Zerglings) conveniently in control group 1.

[image loading]

This is a very basic example of hotkeying, and it is a technique that competitive Zerg players cannot do without.

2. De-Selecting

De-selecting goes hand-in-hand with hotkeying mechanics. In fact, the ability to combine de-select and hotkey mechanics is the mark of a truly efficient and organized Zerg player.

Look at the screenshot below (which shows Zerglings in production). Note the unused larva in the selection bar. If the player were to press Shift-1, they would add not only the Zergling-eggs, but the unused larva too. That's disastrous; the player MUST de-select extra larva before pressing Shift-1.

[image loading]

There is almost nothing worse than adding unused larva to your army control group. Once you spend those larva, you'll often end up with Drones and/or Overlords moving across the map looking for trouble. What you want to do is de-select the excess larva BEFORE you add the unit-eggs to your control groups.

There are a few ways to de-select larva. The best method is to control-click the EGGS (control-click what you want to keep). If you have larva and eggs selected, and you control-click the eggs, then it de-selects the larva.

[image loading]

Then, once all excess larva has been de-selected, you can add the Zergling eggs to the control group with Shift-1:

[image loading]

The final process should look something like this:
  1. Select Larva
  2. Build Zergling(eggs)
  3. Hold Control and Left-Click Eggs (deselecting larva)
  4. Hold Shift and Press 1 (add Zergling eggs to 1)
And voila! An organized control group ready to go before the units even hatch. It sounds like a lot of work, but it's actually very quick once you've practiced it enough. It's basically just: 4szz / Control-Click Eggs / Shift-1.

An alternative method to de-select excess larva is to Shift-Control-Click the LARVA (shift-control-click what you want to remove), but you will probably find control-clicking the eggs to be easier.

It is important to note that de-selecting is important for reasons other than hotkeying units efficiently; there are countless other applications of the de-select mechanic. Below is a quote from xPiG about using the de-select mechanic to split Zerglings around the map to scout:
"This mechanic is extremely important for any player to have good scouting and map control. If you don't use this mechanic you simply won't have the APM to keep up your scouting, as your method will be too inefficient."
Assuming your Zerglings are on control group 1, here is the step-by-step process to scouting three locations with this technique:
  1. Press "1" to select your Zerglings
  2. Issue a move command to the first location.
  3. De-select one Zergling that you wish to stay at the first location (Shift-Left Click one Zergling).
  4. Issue another move command to the second location.
  5. De-select one Zergling that you wish to stay at the second location.
  6. Issue another move command to the third location
  7. De-select one Zergling that you wish to stay at the third location.
  8. **Hold Control and Press 1** (Otherwise your 3 scouting Zerglings will be a part of the army control group, which you don't want).
As PiG notes, it sounds complicated but it is actually...
"...incredibly simple, fast and efficient and KEEPS your hotkeys ORGANIZED. It makes a huge difference in your play to be able to split off scouts to watchtowers or wherever on the map quickly using this technique."
In short, the combination of De-select and Hotkey mechanics is the most important thing in the world to aspiring Zerg players. As far as utility, these mechanics are second to none.

3. Rallying

Where to set your white (unit) rally point is often a concern for Zerg players. We've all had essential reinforcements sit idly at our hatcheries, and worse, we've all sent units/Overlords across the map to their death for no reason. For newer players, I recommend the Shift-Rally method, which solves the Overlord problem and acts as a back-up if you forget to hotkey your unit-eggs.

To implement a Shift-Rally, there are two steps. First, select your hatcheries and Right-Click somewhere on a map to choose an initial rally point:

[image loading]

Then, while still selecting your hatcheries, hold Shift and Right-Click a Zergling:

[image loading]

Now you have a shift-rally. If you move your Zerglings, the second way-point changes:

[image loading]

And if the Zergling your Shift-Rallied onto happens to die, at least your initial rally point remains the same. It's better than having your units sitting at your hatcheries!

That being said, as you improve your hotkeying mechanics, you should rely on rally points less and less. The goal, remember, is to immediately hotkey all unit-eggs to your control groups. But a quick shift-rally is a nice back up.


Replays --

+ Show Spoiler +
The replay pack features about 12 games from my own ladder experiences. I would love to include games from professional Zerg players, but for now I have to work with what I have, which is my own humble efforts in the mid-high master range.

Download Replays Here

In future guides I hope to include builds and replays from top-tier players, so if you happen to stumble across some excellent replays please send them my way! Over the following months, I look forward to spending a good chunk of time studying replays of the best aggressive Zergs in the world.

Any help finding those replays is very appreciated!


Thoughts --

+ Show Spoiler +
I just want to take a minute to thank you all for reading, and encourage you to approach the new meta with an open mind.

If I could offer one piece of advice to anyone who feels frustrated with LotV, it would be to take things in stride. It is very easy with a new expansion to fall into a negative mindset and blame the units, the game, your opponents. Do not fall victim to that way of thinking because there is no gain in it.

Stay confident, keep composure, learn and adapt. Char wasn't built in a day (to the best of my knowledge anyway).

GL HF
Tim "TangSC" Clark


All-In Academy --

+ Show Spoiler +
[image loading]

This guide was written, edited, and produced by All-In Academy SC2 Coaches.

If you are interested, please consider filling out a free student assessment. The survey is short and designed to help determine how we can best help you improve. Based on the assessment, you will be assigned a coach who specializes in key areas of SC2. They will contact you via email and provide whatever guidance you need to play and improve more efficiently.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
smOOthMayDie
Profile Blog Joined June 2012
United States997 Posts
November 18 2015 14:02 GMT
#2
Thanks Tang,

Loved your builds from the past, i'm sure this one will be just as fun
twitch.tv/TKSaga twitter.com/TKSagaTV YT: Tinyurl.com/TKSaga
hunterzubrus
Profile Joined November 2015
United States20 Posts
November 18 2015 20:11 GMT
#3
Thanks for this Tang! As a new Zerg player I really appreciate the tips regarding the hotkeys, rallying, and de-selecting. Keep up the good work.
TKNexlux
Profile Joined February 2013
United States11 Posts
November 18 2015 21:34 GMT
#4
Love the guide, I'm going to try this out and see how it does vs each race.
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
A_Scarecrow
Profile Joined March 2013
Australia721 Posts
November 18 2015 23:27 GMT
#5
interesting guide thanks ive had mixed results with 14/14 had more success with 16h/17h/17p might try this later though thanks!
eXiledSC
Profile Joined August 2015
Canada2 Posts
November 19 2015 00:23 GMT
#6
Solid, will be using this one a lot!
It's a shame they only die once
ThorPool
Profile Joined February 2014
Panama145 Posts
November 19 2015 01:08 GMT
#7
Awesome as always. Finally I have something solid for my ZvZ :D
RuFF! Let the cheese rain !
Coosto
Profile Joined February 2009
France5 Posts
November 19 2015 11:56 GMT
#8
Thanks Tang,
been using your old builds as well, so let's try this one!
skinnyQueen
Profile Joined November 2011
11 Posts
November 19 2015 12:57 GMT
#9
looking forward to more of your builds, I'm still using the base idea from your triple barrel bust build even now in lotv!
Musicus
Profile Joined August 2011
Germany23580 Posts
Last Edited: 2015-11-19 15:23:26
November 19 2015 13:18 GMT
#10
Nice basic build to practice on any level really. 14/14 can even be good in GM think. Thanks for the writeup!

I think what is worth mentioning here is a key mechanic that has been added with LotV. This feature, however small it may seem, is for me as a zerg player the highlight of this expansion.

I'm talking about the new alt-key function which was added for archon mode but is just godly in 1v1 as a zerg player.

How to use it: If you have let's say 30 lings in your group 1 and are currently pressuring the natural of your opponent. If you want to send some lings into the oppontent's main to devide his attention, deselecting lings in the old way takes a long time and your deselected lings won't be in a control group. Now you can just box 10 lings and press Alt+2 and sent the to the main. Those 10 lings will be removed from group 1 and will be in group 2 now.

Now you have 2 control groups and can easily attack at two locations and switch between them since both are hotkeyed.

You can also use shift+alt+number to remove units from a control group and add them ot another already existing one.

I think using the alt key correctly will provide you a huge advantage over players that are not using it and will become a core mechanic for any zerg player, but most likely for every race.

Splitting of units from your main army to harass outside bases or do runbys, at any point in the game, has never been so simple. Gone are the days of harassing units running back because they are still hotkeyed with your main army. I'm having so much fun with it . Test it out if you haven't already!
Maru and Serral are probably top 5.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
November 19 2015 15:18 GMT
#11
Thanks everyone for the supportive words it means a lot to me!

Musicus that is actually incredibly useful, I don't know how I haven't heard of the alt-key function until now. That is so convenient! You're right, it's a huge advantage for players who use multi-pronged attacks (Zerglings, Roaches, etc), but it might even be useful when you make a mistake and hotkey units into a control group that you shouldn't, like if you accidentally get your Vipers in "2" instead of "1" you can just select them and Alt-1. Beauty!
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Musicus
Profile Joined August 2011
Germany23580 Posts
November 19 2015 15:21 GMT
#12
On November 20 2015 00:18 TangSC wrote:
Thanks everyone for the supportive words it means a lot to me!

Musicus that is actually incredibly useful, I don't know how I haven't heard of the alt-key function until now. That is so convenient! You're right, it's a huge advantage for players who use multi-pronged attacks (Zerglings, Roaches, etc), but it might even be useful when you make a mistake and hotkey units into a control group that you shouldn't, like if you accidentally get your Vipers in "2" instead of "1" you can just select them and Alt-1. Beauty!


Glad that I could provide some input, it really is a thing of beauty . Thanks for all the guides, looking forward to more LotV builds from you!
Maru and Serral are probably top 5.
time4school
Profile Joined January 2013
9 Posts
November 20 2015 00:51 GMT
#13
what do you do if they have a baneling nest on the way? do you pull back and get roaches or do you try and Finnish before they can get banelings out?

Thanks!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
November 20 2015 01:27 GMT
#14
On November 20 2015 09:51 time4school wrote:
what do you do if they have a baneling nest on the way? do you pull back and get roaches or do you try and Finnish before they can get banelings out?

Personally, I always try to end the game even if they have banes. The only time I'd pull back is if they were going 1-base baneling, or if I was certain I couldn't break them.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Doominator10
Profile Joined August 2012
United States515 Posts
November 20 2015 06:14 GMT
#15
On November 19 2015 22:18 Musicus wrote:
Nice basic build to practice on any level really. 14/14 can even be good in GM think. Thanks for the writeup!

I think what is worth mentioning here is a key mechanic that has been added with LotV. This feature, however small it may seem, is for me as a zerg player the highlight of this expansion.

I'm talking about the new alt-key function which was added for archon mode but is just godly in 1v1 as a zerg player.

How to use it: If you have let's say 30 lings in your group 1 and are currently pressuring the natural of your opponent. If you want to send some lings into the oppontent's main to devide his attention, deselecting lings in the old way takes a long time and your deselected lings won't be in a control group. Now you can just box 10 lings and press Alt+2 and sent the to the main. Those 10 lings will be removed from group 1 and will be in group 2 now.

Now you have 2 control groups and can easily attack at two locations and switch between them since both are hotkeyed.

You can also use shift+alt+number to remove units from a control group and add them ot another already existing one.

I think using the alt key correctly will provide you a huge advantage over players that are not using it and will become a core mechanic for any zerg player, but most likely for every race.

Splitting of units from your main army to harass outside bases or do runbys, at any point in the game, has never been so simple. Gone are the days of harassing units running back because they are still hotkeyed with your main army. I'm having so much fun with it . Test it out if you haven't already!


Now this I had no idea was a thing. Pretty awesome. Need to find out where it is on my hotkeys because of custom setup, but otherwise sweet.
Your DOOM has arrived,,,, and is handing out cookies
Ordained
Profile Joined June 2010
United States779 Posts
November 20 2015 06:42 GMT
#16
Thanks for the guide, and Musicus for the brilliant revelation.

Is this something that can be adapted vs the other races? I normally 16h16p16g vs t and p but I want to be more aggressive.

"You are not trying to win, you are trying to be awesome" -Day[9]
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2015-11-20 13:00:14
November 20 2015 12:59 GMT
#17
On November 20 2015 15:42 Ordained wrote:
Is this something that can be adapted vs the other races? I normally 16h16p16g vs t and p but I want to be more aggressive.


In general I would say no, especially versus Terran. It's unlikely you're going to do enough damage to justify the investment (they just wall in and wait for Hellions or tanks). Against a Protoss, it is more reasonable. You can use your Speedlings to get into his main early, work to keep him off his expansion for a while, etc.

If you want to be aggressive against Terran you're probably better off with a Roach-Ravager timing.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
IAmAsMoDeUs
Profile Joined December 2015
1 Post
December 06 2015 20:30 GMT
#18
Thank you for keeping up the awesome guides in LOTV Tang, you are truly still one of the best coaches out there

And thanks Musicus, that ALT Key thing is awesome - can't wait to use it to split off my Adepts to kill all you Zerg guys' hatcheries!!!
TheDougler
Profile Joined April 2010
Canada8324 Posts
Last Edited: 2015-12-06 20:55:13
December 06 2015 20:54 GMT
#19
Er, nevermind, I was looking at the build on spawningtool, didn't realize that was just extractor trick.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
December 16 2015 22:58 GMT
#20
Hey guys, here's an example from my stream: http://www.twitch.tv/tangsc/v/28777013

It's a good example of how to play this build defensively when your opponent opens one-base banelings (which happens quite often)!
Coaching www.allin-academy.com | Team www.All-Inspiration.com
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