• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:34
CEST 11:34
KST 18:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
https://www.facebook.com/Hair.Boost.Serum.UK/ What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion Gypsy to Korea How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 16501 users

[H] What is the objective on TvT late game?

Forum Index > StarCraft 2 Strategy
Post a Reply
Damien
Profile Joined January 2009
Brazil131 Posts
December 06 2014 11:56 GMT
#1
Hi guys!

I used to play TvT late game doing some bc, vikings and ravens, but i always lose my bc. The yamato gun is to slow to shot ravens or vikings, even if i use my vikings to attack too. On Bw ppl use BC+tanks, so they can slowly push against enemy base, but i cant do this on Starcraft 2. Can you help me with some tips of TvT?

Here is my last TvT replay:

http://drop.sc/389942

I want to know whats the objectives when I counter mech with maraunders/tanks/medivacs. I try to drop everywhere, but they always put thanks on defensive and so much turrets, then i cant attack or do nothing.

Can you send me some replays or vods when this situation happens?


Thank you all for ur time. I hope I have followed all the rules to create a topic properly.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-12-06 12:24:20
December 06 2014 12:23 GMT
#2
On December 06 2014 20:56 Damien wrote:
Hi guys!

I used to play TvT late game doing some bc, vikings and ravens, but i always lose my bc. The yamato gun is to slow to shot ravens or vikings, even if i use my vikings to attack too. On Bw ppl use BC+tanks, so they can slowly push against enemy base, but i cant do this on Starcraft 2. Can you help me with some tips of TvT?

Here is my last TvT replay:

http://drop.sc/389942

I want to know whats the objectives when I counter mech with maraunders/tanks/medivacs. I try to drop everywhere, but they always put thanks on defensive and so much turrets, then i cant attack or do nothing.

Can you send me some replays or vods when this situation happens?


Thank you all for ur time. I hope I have followed all the rules to create a topic properly.

As with Tanks or Bio, the goal is to secure more bases than your opponent, using an air advantage to zone him out and possibly construct turrets.
IMO, BCs are not as good as Vikings unless you want just a couple to push through turrets or if he still has a ground army.

In an engagement, it's all about the Seekers and PDD.

In short;
Get more Gas than your opponent
Get more Raven (energy) than your opponent
Engage favorably
Camp Starports/kill bases/finish the game.

Remember to try to use your air advantage to push early, he might just crumble there.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Gwavajuice
Profile Joined June 2014
France1810 Posts
December 06 2014 13:57 GMT
#3
Watched your replay.

Pros games to watch with bio against mech :


- INnoVation vs Cure in GSL Season 3 ro4
- Skyhigh vs FLash in Hot6ix cup ro16
- MMA vs Yoda in WCS EU finals (There even is a Day[9] daily about this one)
- the 2 first games of INno vs Taeja in Blizzcon (before INno got tilted by all the technical issues...)
- I think MMA vs Bomber in Blizzcon had a good bio vs mech too on deadwing (MMA being the bio player)

Your replay and what I can say about it :


The old "bio guy has mobilty and have to multi front the mech guy and drop everywhere" thing is actually very map dependent.

On Ohana for instance, it's kinda easy to turtle on 3 base for the mech player, and even if your first drop was not that bad, what you did after (big attacks on his third) was not cost efficient. YOu lost tons of ressurces and achieved practically nothing.

As a result, he takes his 3rd before you, he takes his 4th before you, he gets his air units switch before you and wins the game. What you said in the end was true - he did almost nothing but just sit and wait for you to crash on his defenses - but realisticly if he had been more active he would have won too, just 20 minutes earlier.

So what you can do?

As a bio player, esp on Ohana, you have another weapon : the contain.

For this you use tanks marauders (only a few medivac) and viking and turrets cause the battle for air will be most important, not only for vision but also because the mech players will use hellbat drops to try to break your tank line. It is possible to do so because early mid game the bio player has an army advantage in open fights (when you hit stim basically), this advantage is not good enough to end the game, but can allow you to set a line of tanks outside is natural/third area (it's very map dependent, obviously)

You can see this in Cure vs INnoVation, Cure used that game plan during the whole series.

While this contain occurs, you take care of your economy and tech, you get this 4th much quicker and 5 th not so long after. Of course you can try drops and harass, but the main goal is to not loose units for no reason and keep him contained as long as possible.

If you can keep him contained on 3 base long enough you'll have plenty of time and money to transition to air. Viking and raven are the dream compo, but banshee can be cool too cause you can get them faster and they kill tanks fast. BC are actually just yamamoto launchers, you just have a few of them, but the core of the army remains viking/ravens. I would recommend them only if you see thors actually.(I don't like BC much, maybe I'm biased on this point?)

A last option is to skip the siege/contain phase as MMA did in WCS eu finals and go directly to full air, but it's really map dependent. check the Day[9] daily to see how it happens and why it works...

Hope this helps...
Dear INno and all the former STX boys.
nath
Profile Blog Joined May 2010
United States1788 Posts
December 06 2014 19:28 GMT
#4
yeah as bio vs mech dont get too attack happy or feel pressure to attack vs a full turtling mech player, you are really only forced to attach a mech player who goes for very quick 3rd or 4th. but a 3rd after 3 fac you can't really punish easily. unless you were ahead from opening.

you just need to get an econ advantage and use that to switch to air. take a third after rax 2+3, then add rax, and if hes being passive start a fourth after your third is landed (you should have started rax 4+5 in this time, and add 2nd ebay + armory soon).

you need to counter attack vs a mech player that wants to attack you early on. but if you are going to contain i think you should also threaten the drops, force him to build turrets and delay his ability to 3 base allin or take a fourth. by the time he can take a fourth you should have 3-4 SP's other than your initial one up and 10 gasses.

i wouldn't get BC at all unless he is late to transition to air, thor-heavy, or its a looong stalemate and you both have good raven micro
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Damien
Profile Joined January 2009
Brazil131 Posts
December 06 2014 20:34 GMT
#5
Ty guys for the help.

SC2Toastie

So, on easy third defense maps, should I tech to mech instead bio? So I can construct more tanks than my oponnent and use it to deny his third and forth bases?

If I use only ravens/vikings/tanks + some support like bio or hellbats, so how can I push? Should I slowly move my tanks against him? Even if they dont have air units, they can scan. It makes the push almost impossible. I noticed that I delay too much to take gas.

Ty you for your help and time, I´ll try to improve the points that you mentioned.

Gwavajuice
I´ll consider more about the map, and on those that is easy to take and protect third, I´ll use mech of ir I still use bio, I´ll use all my forces to deny his third. On the other hand, I´ll try to expand early.

I´ll try to block his way to thir putting some turrets and thanks around it. I´ll split some marines of another unit to give me more vision before vikings arrive. So, if I use bio, I can try to flank using stimmed units.

I´ll watch all these replays i´ve mantioned. Ty for your help and time.

nath
Your right! Every game that I tried to attack him everywhere and faster that I could, he only defend and turtle until he could get units enough to counter attack with just one push. I´ll consider to protect more bases with more thanks, maybe using "one factory by command". On next games I´ll try to attack only his defenseless points, so I can lost a minimum of units, causing him much trouble, like attacking the points where his tanks aren´t on siege mode.

I need to expand faster and be able to defend his drops. I´ll try to improve it too.

Ty nath for you time and help.




You guys show me a different type of game, couse I never consider economy as the main goal. I consider it just part of a gear that allow me to stay attacking.
nath
Profile Blog Joined May 2010
United States1788 Posts
December 07 2014 00:08 GMT
#6
"You guys show me a different type of game, couse I never consider economy as the main goal. I consider it just part of a gear that allow me to stay attacking."

hahaha that is what i love to hear from a TERRAN! but you can still think this way (especially in bio vs mech), its just that you need more econ to keep attacking + transition to air.
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 07 2014 02:10 GMT
#7
Your goal late game is to get vikings, ravens, and ghosts while maintaining a strong enough ground army that can fight your opponent's ground army.

Then it's all about how good you are with viking/raven micro vs your opponent's with anti-seeker micro and splitting any bio you have on the ground and splitting up siege tanks so they aren't clumped vs seekers.

Never build BCS unless you are way, way ahead of your opponent. Raven is your late game TvT unit. So is the siege tank.

If you like playing bio that is perfectly fine and viable unless you stay on pure bio you will autolose late game to mech or opposing bio player that builds tanks + ravens.

Pretty simple, just takes lots of experience and practice. Also get speed burrow widow mines late game if you ever lose viking/raven advantage to attempt to come back in the air fight since everyone is human and will make mistakes and you can burrow mines underneath clumped vikings (if they mess up).

Sup
Dan26
Profile Blog Joined September 2012
Australia239 Posts
December 07 2014 04:25 GMT
#8
As a bio player, do I build medivacs upon scanning an intimidating Viking force? Do I get 2 factories or 3 with my barracks? Is the goal to have 3-3 bio with a focus on tanks Vikings marauders and ~4 medivacs??? These questions solely focused on early and mid game composition.

My thinking is a healthy tank count with a Thor or two with heaps of marauders and only a few medivacs. Also with lot of Vikings to contest air control while I use my bio force to cause havoc wherever I can or use a high tank count to go for a contain as mentioned above..

Is this correct? Upon discovering a mech player, is my infrastructure off 2 base 5/2/1? With 4 tech labs. And when I take a 3rd I can go up to 7/2/2 for quad medivac or Viking production? Thoughts an suggestions please 😊
Eat like a King, Train like a Champion, Sleep like a Baby
Damien
Profile Joined January 2009
Brazil131 Posts
December 19 2014 20:53 GMT
#9
Ty nath, Avilo.

Are you the real Avilo? I´m ur fan dude.


So, im going to have 1 factory by CC, 1 starport by CC too, 3 rax at beggining. Is it a good composition? Its hard to counter hellbats and I hate to play mech vs mech. Its completelly ridiculous.


Please log in or register to reply.
Live Events Refresh
Next event in 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 78
Codebar 59
trigger 32
Rex 1
StarCraft: Brood War
Stork 488
BeSt 193
Leta 166
actioN 149
Dewaltoss 97
sSak 89
Shuttle 53
910 27
NaDa 22
Noble 16
[ Show more ]
sorry 15
Rock 12
Bale 11
Dota 2
XaKoH 640
XcaliburYe332
NeuroSwarm116
League of Legends
JimRising 528
Counter-Strike
zeus401
Heroes of the Storm
MindelVK6
Other Games
gofns25331
summit1g6298
Happy295
Sick62
Mew2King49
Organizations
Counter-Strike
PGL9951
Other Games
BasetradeTV218
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 35
• LUISG 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1646
• Stunt818
Upcoming Events
RSL Revival
26m
Maru vs MaxPax
BSL
9h 26m
RSL Revival
21h 26m
Cure vs Rogue
uThermal 2v2 Circuit
1d 4h
BSL
1d 9h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Kung Fu Cup
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.